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feat: 新增Android平台支持及构建流程
集成Android平台相关目录与配置文件,包含Gradle构建脚本、资源文件、启动图标、Java入口、Proguard规则等,完善.gitignore以排除Android构建产物。更新CI流程,支持自动构建并发布Android APK。移除README中项目结构说明,简化文档。
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@@ -18,6 +18,15 @@
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<div class="flex items-center gap-2">
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<span class="font-medium truncate">{{ npc.name }}</span>
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<span v-if="npc.note" class="text-muted-foreground text-sm truncate">({{ npc.note }})</span>
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<!-- NPC难度等级徽章 -->
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<Badge
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v-if="npc.difficultyLevel"
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:variant="difficultyBadgeVariant"
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class="text-xs"
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:class="difficultyLevelColor"
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>
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Lv.{{ npc.difficultyLevel }}
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</Badge>
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</div>
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<div class="text-xs text-muted-foreground">
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{{ npc.planets.length }} {{ t('diplomacy.planets') }}
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@@ -68,9 +77,18 @@
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'bg-gray-400': status === RelationStatus.Neutral
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}"
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/>
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<div class="flex-1 min-w-0">
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<div class="flex-1 min-w-0 flex items-center gap-1 flex-wrap">
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<span class="font-medium truncate">{{ npc.name }}</span>
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<span v-if="npc.note" class="text-muted-foreground text-sm ml-1">({{ npc.note }})</span>
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<span v-if="npc.note" class="text-muted-foreground text-sm">({{ npc.note }})</span>
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<!-- NPC难度等级徽章 (移动端) -->
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<Badge
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v-if="npc.difficultyLevel"
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:variant="difficultyBadgeVariant"
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class="text-xs"
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:class="difficultyLevelColor"
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>
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Lv.{{ npc.difficultyLevel }}
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</Badge>
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</div>
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<ChevronDown class="h-4 w-4 text-muted-foreground transition-transform flex-shrink-0" :class="{ 'rotate-180': isExpanded }" />
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</div>
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@@ -214,6 +232,28 @@
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return 'text-muted-foreground'
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})
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// NPC难度等级颜色
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const difficultyLevelColor = computed(() => {
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const level = props.npc.difficultyLevel
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if (!level) return 'text-muted-foreground'
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if (level <= 1) return 'text-green-600 dark:text-green-400' // 新手
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if (level <= 2) return 'text-lime-600 dark:text-lime-400' // 简单
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if (level <= 3) return 'text-yellow-600 dark:text-yellow-400' // 普通
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if (level <= 4) return 'text-orange-600 dark:text-orange-400' // 困难
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if (level <= 5) return 'text-red-600 dark:text-red-400' // 专家
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if (level <= 6) return 'text-purple-600 dark:text-purple-400' // 大师
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return 'text-pink-600 dark:text-pink-400' // 传奇及以上
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})
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// NPC难度等级Badge样式
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const difficultyBadgeVariant = computed((): 'default' | 'secondary' | 'destructive' | 'outline' => {
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const level = props.npc.difficultyLevel
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if (!level) return 'outline'
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if (level <= 2) return 'secondary'
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if (level <= 4) return 'default'
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return 'destructive'
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})
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// 最近的外交事件
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const recentEvent = computed(() => {
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if (!props.relation?.history || props.relation.history.length === 0) return null
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