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https://github.com/setube/ogame-vue-ts.git
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feat: 新增Android平台支持及构建流程
集成Android平台相关目录与配置文件,包含Gradle构建脚本、资源文件、启动图标、Java入口、Proguard规则等,完善.gitignore以排除Android构建产物。更新CI流程,支持自动构建并发布Android APK。移除README中项目结构说明,简化文档。
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@@ -81,6 +81,7 @@ export default {
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simulator: 'Simulator',
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galaxy: 'Galaxy',
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diplomacy: 'Diplomacy',
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achievements: 'Achievements',
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messages: 'Messages',
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settings: 'Settings',
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gm: 'GM'
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@@ -108,6 +109,14 @@ export default {
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hour: 'hour',
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noEnergy: 'No Energy'
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},
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energy: {
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lowWarning: 'Energy deficit! Resource production stopped!',
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severeWarning: 'Energy deficit! Resource production stopped!',
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criticalWarning: 'Energy deficit! Resource production stopped!',
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noProduction: 'Energy deficit! Resource production stopped!',
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deficitDetail: 'Energy deficit: {deficit}, build more power plants',
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buildSolarPlant: 'Build Power Plant'
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},
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planet: {
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planet: 'Planet',
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moon: 'Moon',
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@@ -419,6 +428,7 @@ export default {
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shipyardView: {
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title: 'Shipyard',
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fleetStorage: 'Fleet Storage',
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owned: 'Owned',
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attack: 'Attack',
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missileAttack: 'Missile Attack',
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shield: 'Shield',
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@@ -482,6 +492,9 @@ export default {
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available: 'Available',
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all: 'All',
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targetCoordinates: 'Target Coordinates',
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targetType: 'Target Type',
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planet: 'Planet',
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moon: 'Moon',
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galaxy: 'Galaxy',
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system: 'System',
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position: 'Position',
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@@ -528,7 +541,47 @@ export default {
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noDeathstar: 'Deathstar required for destruction mission',
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giftMode: 'Gift Mode',
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giftModeDescription: 'Send resources as a gift to',
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estimatedReputationGain: 'Estimated reputation gain'
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estimatedReputationGain: 'Estimated reputation gain',
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// Fleet presets
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fleetPresets: 'Fleet Presets',
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fleetPresetsDescription: 'Save common fleet configurations for quick dispatch (max 3)',
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savePreset: 'Save Preset',
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noPresets: 'No presets yet, select fleet and click "Save Preset" to create',
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shipTypes: 'ship types',
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editPreset: 'Edit preset content',
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renamePreset: 'Rename',
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deletePreset: 'Delete preset',
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editingPresetHint: 'Editing preset, modify fleet configuration and click "Save" to update',
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presetLimitReached: 'Preset limit reached',
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presetLimitReachedMessage: 'Maximum of {max} presets allowed',
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presetError: 'Save failed',
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presetNoShips: 'Please select at least one ship first',
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presetDefaultName: 'Preset {number}',
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savePresetTitle: 'Save Fleet Preset',
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savePresetDescription: 'Name this fleet configuration',
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renamePresetTitle: 'Rename Preset',
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renamePresetDescription: 'Enter a new preset name',
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presetName: 'Preset Name',
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presetNamePlaceholder: 'Enter preset name',
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deletePresetTitle: 'Delete Preset',
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deletePresetMessage: 'Are you sure you want to delete preset "{name}"? This action cannot be undone.',
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// Jump Gate
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jumpGate: 'Jump Gate',
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jumpGateDescription: 'Use the Jump Gate to instantly transfer fleet to another moon with Jump Gate',
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jumpGateNotAvailable: 'Jump Gate Not Available',
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jumpGateRequiresMoon: 'Jump Gate can only be used on moons',
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jumpGateNotBuilt: 'Current moon does not have a Jump Gate',
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jumpGateCooldown: 'Jump Gate Cooling Down',
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jumpGateCooldownRemaining: 'Cooldown Remaining',
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jumpGateReady: 'Jump Gate Ready',
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jumpGateSelectTarget: 'Select Target Moon',
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jumpGateNoTargetMoons: 'No available target moons (requires Jump Gate and cooldown complete)',
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jumpGateSelectFleet: 'Select Fleet to Transfer',
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jumpGateTransfer: 'Transfer Fleet',
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jumpGateSuccess: 'Jump Gate Transfer Successful',
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jumpGateSuccessMessage: 'Fleet has been instantly transferred to {target}',
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jumpGateFailed: 'Jump Gate Transfer Failed',
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jumpGateFailedMessage: 'Please check Jump Gate status and fleet configuration'
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},
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officersView: {
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title: 'Officers',
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@@ -616,7 +669,26 @@ export default {
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giftPlanetTitle: 'Send Gift',
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giftPlanetMessage:
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'Are you sure you want to send resources as a gift to planet [{coordinates}]?\n\nPlease go to the fleet page to select transport ships and load resources.',
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npcPlanetName: "{name}'s Planet"
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npcPlanetName: "{name}'s Planet",
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// Sensor Phalanx Scan
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phalanxScan: 'Phalanx Scan',
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phalanxScanTitle: 'Sensor Phalanx Scan',
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phalanxScanDescription: 'Scanning fleet activity at planet [{coordinates}]',
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phalanxNoMoon: 'Requires a moon with Sensor Phalanx to scan',
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phalanxOutOfRange: 'Target is out of scan range',
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phalanxRange: 'Scan Range',
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phalanxCost: 'Scan Cost',
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phalanxNoFleets: 'No fleet activity detected',
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phalanxFleetDetected: '{count} fleet(s) detected',
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phalanxMission: 'Mission',
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phalanxOrigin: 'Origin',
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phalanxDestination: 'Destination',
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phalanxArrival: 'Arrival',
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phalanxReturn: 'Return',
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phalanxStatus: 'Status',
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phalanxStatusOutbound: 'Outbound',
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phalanxStatusReturning: 'Returning',
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phalanxInsufficientDeuterium: 'Insufficient Deuterium'
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},
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messagesView: {
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title: 'Messages',
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@@ -726,14 +798,29 @@ export default {
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missionReports: {
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transportSuccess: 'Transport mission completed successfully',
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transportFailed: 'Transport mission failed',
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transportFailedTargetNotFound: 'Transport failed: Target planet does not exist',
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transportFailedGiftRejected: 'Transport failed: Gift was rejected',
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colonizeSuccess: 'Colonization mission successful, new planet established',
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colonizeFailed: 'Colonization mission failed',
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colonizeFailedOccupied: 'Colonization failed: Target position is already occupied by another planet',
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colonizeFailedMaxColonies: 'Colonization failed: Maximum number of colonies reached. Research Astrophysics to increase the limit.',
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spySuccess: 'Espionage mission completed successfully',
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spyFailed: 'Espionage mission failed',
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spyFailedTargetNotFound: 'Espionage failed: Target planet does not exist',
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deploySuccess: 'Deployment mission completed successfully',
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deployFailed: 'Deployment mission failed',
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deployFailedTargetNotFound: 'Deployment failed: Target planet does not exist',
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deployFailedNotOwnPlanet: 'Deployment failed: Target planet does not belong to you',
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recycleSuccess: 'Recycling mission completed successfully',
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recycleFailed: 'Recycling mission failed, no debris at target location',
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recycleFailedNoDebris: 'Recycling failed: No debris field at target location',
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recycleFailedDebrisEmpty: 'Recycling failed: Debris field has been cleared',
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destroySuccess: 'Planet destruction mission executed successfully',
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destroyFailed: 'Planet destruction mission failed',
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destroyFailedTargetNotFound: 'Destruction failed: Target planet does not exist',
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destroyFailedOwnPlanet: 'Destruction failed: Cannot destroy your own planet',
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destroyFailedNoDeathstar: 'Destruction failed: No Death Star to execute the mission',
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destroyFailedChance: 'Destruction failed: Probability check failed (Success rate: {chance}%)',
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missileAttackSuccess: 'Missile attack successful',
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missileAttackFailed: 'Missile attack failed, target planet does not exist',
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missileAttackIntercepted: 'All missiles intercepted',
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@@ -957,11 +1044,13 @@ export default {
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missionType: {
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spy: 'Spy',
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attack: 'Attack',
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recycle: 'Recycle',
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unknown: 'Unknown'
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},
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warning: {
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spy: 'Enemy spy incoming!',
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attack: 'Enemy attack incoming!',
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recycle: 'Enemy is recycling debris near you!',
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unknown: 'Enemy fleet incoming!'
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}
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},
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@@ -1376,6 +1465,10 @@ export default {
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title: 'Battle Simulator',
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message: 'Simulate battle outcomes before attacking. Enter both fleets and tech levels to predict victory, losses, and loot.'
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},
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achievements: {
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title: 'Achievement System',
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message: 'Complete game objectives to unlock achievements and earn Dark Matter rewards! Achievements have multiple tiers - aim for higher challenges to get better rewards.'
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},
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settings: {
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title: 'Settings',
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message: 'Manage game data, adjust notifications, export/import saves here. Remember to backup your progress regularly!'
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@@ -1385,5 +1478,102 @@ export default {
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message:
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'GM mode allows quick modification of resources, buildings, and tech levels. Use it for testing or experiencing full game content.'
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}
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},
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achievements: {
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title: 'Achievements',
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unlocked: 'Achievement Unlocked',
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progress: 'Progress',
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nextTier: 'Next Tier',
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maxTierReached: 'Max Tier Reached',
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tiers: {
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bronze: 'Bronze',
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silver: 'Silver',
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gold: 'Gold',
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platinum: 'Platinum',
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diamond: 'Diamond'
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},
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categories: {
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resource: 'Resource',
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building: 'Building',
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combat: 'Combat',
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mission: 'Mission',
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diplomacy: 'Diplomacy'
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},
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names: {
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metalCollector: 'Metal Collector',
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crystalCollector: 'Crystal Collector',
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deuteriumCollector: 'Deuterium Collector',
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darkMatterCollector: 'Dark Matter Collector',
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resourceConsumer: 'Resource Consumer',
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masterBuilder: 'Master Builder',
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researcher: 'Researcher',
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shipwright: 'Shipwright',
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fortifier: 'Fortifier',
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warmonger: 'Warmonger',
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conqueror: 'Conqueror',
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defender: 'Defender',
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fleetDestroyer: 'Fleet Destroyer',
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debrisCreator: 'Debris Creator',
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fleetSacrifice: 'Fleet Sacrifice',
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defenseSacrifice: 'Defense Sacrifice',
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pilot: 'Pilot',
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transporter: 'Transporter',
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cargoMaster: 'Cargo Master',
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colonizer: 'Colonizer',
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spy: 'Spy Master',
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deployer: 'Deployer',
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explorer: 'Explorer',
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luckyExplorer: 'Lucky Explorer',
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recycler: 'Recycler',
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scavenger: 'Scavenger',
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destroyer: 'Destroyer',
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fuelBurner: 'Fuel Burner',
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diplomat: 'Diplomat',
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nemesis: 'Nemesis',
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generous: 'Generous',
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philanthropist: 'Philanthropist',
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target: 'Target',
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watched: 'Watched',
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robbed: 'Robbed',
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lostToNPC: 'Lost to NPC'
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},
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descriptions: {
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metalCollector: 'Total metal produced',
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crystalCollector: 'Total crystal produced',
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deuteriumCollector: 'Total deuterium produced',
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darkMatterCollector: 'Total dark matter produced',
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resourceConsumer: 'Total resources consumed',
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masterBuilder: 'Total buildings upgraded',
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researcher: 'Total researches completed',
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shipwright: 'Total ships produced',
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fortifier: 'Total defenses built',
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warmonger: 'Total attacks launched',
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conqueror: 'Total attacks won',
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defender: 'Total defenses successful',
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fleetDestroyer: 'Enemy fleet destroyed in defense',
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debrisCreator: 'Total debris created from battles',
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fleetSacrifice: 'Total fleet lost',
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defenseSacrifice: 'Total defenses lost in defense',
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pilot: 'Total flight missions',
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transporter: 'Total transport missions',
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cargoMaster: 'Total resources transported',
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colonizer: 'Planets colonized',
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spy: 'Spy missions completed',
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deployer: 'Deploy missions completed',
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explorer: 'Total expeditions',
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luckyExplorer: 'Successful expeditions',
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recycler: 'Total recycling missions',
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scavenger: 'Total resources recycled',
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destroyer: 'Planets destroyed',
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fuelBurner: 'Total fuel consumed',
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diplomat: 'Number of friendly NPCs',
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nemesis: 'Number of hostile NPCs',
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generous: 'Total gifts sent',
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philanthropist: 'Total resources gifted',
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target: 'Times attacked by NPC',
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watched: 'Times spied by NPC',
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robbed: 'Times debris recycled by NPC',
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lostToNPC: 'Total debris resources lost to NPC'
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}
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}
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}
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