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feat: 新增Android平台支持及构建流程
集成Android平台相关目录与配置文件,包含Gradle构建脚本、资源文件、启动图标、Java入口、Proguard规则等,完善.gitignore以排除Android构建产物。更新CI流程,支持自动构建并发布Android APK。移除README中项目结构说明,简化文档。
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@@ -81,6 +81,7 @@ export default {
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simulator: '模拟',
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galaxy: '星系',
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diplomacy: '外交',
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achievements: '成就',
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messages: '消息',
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settings: '设置',
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gm: 'GM'
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@@ -108,6 +109,14 @@ export default {
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hour: '小时',
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noEnergy: '电力不足'
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},
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energy: {
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lowWarning: '电力不足,资源生产已停止!',
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severeWarning: '电力不足,资源生产已停止!',
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criticalWarning: '电力不足,资源生产已停止!',
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noProduction: '电力不足,资源生产已停止!',
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deficitDetail: '电力缺口: {deficit},请建造更多电站',
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buildSolarPlant: '建造电站'
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},
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planet: {
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planet: '星球',
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moon: '月球',
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@@ -416,6 +425,7 @@ export default {
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shipyardView: {
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title: '船坞',
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fleetStorage: '舰队仓储',
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owned: '拥有',
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attack: '攻击力',
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shield: '护盾',
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speed: '速度',
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@@ -475,6 +485,9 @@ export default {
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available: '可用',
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all: '全部',
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targetCoordinates: '目标坐标',
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targetType: '目标类型',
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planet: '行星',
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moon: '月球',
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galaxy: '银河系',
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system: '星系',
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position: '位置',
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@@ -520,7 +533,47 @@ export default {
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noDeathstar: '需要死星才能执行毁灭任务',
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giftMode: '赠送模式',
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giftModeDescription: '将资源作为礼物赠送给',
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estimatedReputationGain: '预计好感度增加'
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estimatedReputationGain: '预计好感度增加',
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// 舰队预设
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fleetPresets: '舰队预设',
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fleetPresetsDescription: '保存常用的舰队配置,快速派遣(最多3个)',
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savePreset: '保存预设',
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noPresets: '暂无预设,选择舰队后点击"保存预设"创建',
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shipTypes: '种舰船',
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editPreset: '编辑预设内容',
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renamePreset: '重命名',
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deletePreset: '删除预设',
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editingPresetHint: '正在编辑预设,修改舰队配置后点击"保存"更新预设内容',
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presetLimitReached: '预设数量已满',
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presetLimitReachedMessage: '最多只能保存 {max} 个预设',
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presetError: '保存失败',
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presetNoShips: '请先选择至少一艘舰船',
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presetDefaultName: '预设 {number}',
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savePresetTitle: '保存舰队预设',
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savePresetDescription: '为这个舰队配置命名',
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renamePresetTitle: '重命名预设',
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renamePresetDescription: '输入新的预设名称',
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presetName: '预设名称',
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presetNamePlaceholder: '输入预设名称',
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deletePresetTitle: '删除预设',
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deletePresetMessage: '确定要删除预设"{name}"吗?此操作不可撤销。',
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// 跳跃门
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jumpGate: '跳跃门',
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jumpGateDescription: '使用跳跃门瞬间传送舰队到其他有跳跃门的月球',
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jumpGateNotAvailable: '跳跃门不可用',
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jumpGateRequiresMoon: '跳跃门只能在月球上使用',
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jumpGateNotBuilt: '当前月球没有建造跳跃门',
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jumpGateCooldown: '跳跃门冷却中',
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jumpGateCooldownRemaining: '剩余冷却时间',
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jumpGateReady: '跳跃门就绪',
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jumpGateSelectTarget: '选择目标月球',
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jumpGateNoTargetMoons: '没有可用的目标月球(需要有跳跃门且冷却完成)',
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jumpGateSelectFleet: '选择传送舰队',
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jumpGateTransfer: '传送舰队',
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jumpGateSuccess: '跳跃门传送成功',
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jumpGateSuccessMessage: '舰队已瞬间传送到 {target}',
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jumpGateFailed: '跳跃门传送失败',
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jumpGateFailedMessage: '请检查跳跃门状态和舰队配置'
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},
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officersView: {
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title: '军官',
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@@ -602,7 +655,26 @@ export default {
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colonizePlanetMessage: '确定要殖民位置 [{coordinates}] 吗?\n\n请前往舰队页面派遣殖民船。',
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recyclePlanetMessage: '确定要回收位置 [{coordinates}] 的残骸吗?\n\n请前往舰队页面派遣回收船。',
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giftPlanetMessage: '确定要向星球 [{coordinates}] 赠送资源吗?\n\n请前往舰队页面选择运输船并装载资源。',
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npcPlanetName: '{name}的星球'
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npcPlanetName: '{name}的星球',
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// 传感器阵列扫描
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phalanxScan: '传感器扫描',
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phalanxScanTitle: '传感器阵列扫描',
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phalanxScanDescription: '扫描星球 [{coordinates}] 的舰队活动',
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phalanxNoMoon: '需要有传感器阵列的月球才能扫描',
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phalanxOutOfRange: '目标超出扫描范围',
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phalanxRange: '扫描范围',
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phalanxCost: '扫描消耗',
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phalanxNoFleets: '未检测到舰队活动',
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phalanxFleetDetected: '检测到 {count} 支舰队',
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phalanxMission: '任务',
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phalanxOrigin: '出发地',
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phalanxDestination: '目的地',
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phalanxArrival: '到达时间',
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phalanxReturn: '返回时间',
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phalanxStatus: '状态',
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phalanxStatusOutbound: '前往中',
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phalanxStatusReturning: '返回中',
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phalanxInsufficientDeuterium: '氘不足'
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},
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messagesView: {
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title: '消息中心',
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@@ -718,14 +790,29 @@ export default {
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missionReports: {
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transportSuccess: '运输任务成功完成',
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transportFailed: '运输任务失败',
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transportFailedTargetNotFound: '运输失败:目标星球不存在',
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transportFailedGiftRejected: '运输失败:礼物被拒绝',
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colonizeSuccess: '殖民任务成功,新星球已建立',
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colonizeFailed: '殖民任务失败',
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colonizeFailedOccupied: '殖民失败:目标位置已被其他星球占用',
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colonizeFailedMaxColonies: '殖民失败:已达到殖民地数量上限。研究天体物理学可增加上限。',
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spySuccess: '侦查任务成功完成',
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spyFailed: '侦查任务失败',
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spyFailedTargetNotFound: '侦查失败:目标星球不存在',
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deploySuccess: '部署任务成功完成',
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deployFailed: '部署任务失败',
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deployFailedTargetNotFound: '部署失败:目标星球不存在',
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deployFailedNotOwnPlanet: '部署失败:目标星球不属于你',
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recycleSuccess: '回收任务成功完成',
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recycleFailed: '回收任务失败,目标位置没有残骸',
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recycleFailedNoDebris: '回收失败:目标位置没有残骸场',
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recycleFailedDebrisEmpty: '回收失败:残骸场已被清空',
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destroySuccess: '行星毁灭任务成功执行',
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destroyFailed: '行星毁灭任务失败',
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destroyFailedTargetNotFound: '毁灭失败:目标星球不存在',
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destroyFailedOwnPlanet: '毁灭失败:无法摧毁自己的星球',
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destroyFailedNoDeathstar: '毁灭失败:没有死星执行任务',
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destroyFailedChance: '毁灭失败:概率判定失败(成功率:{chance}%)',
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missileAttackSuccess: '导弹攻击成功',
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missileAttackFailed: '导弹攻击失败,目标星球不存在',
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missileAttackIntercepted: '所有导弹被拦截',
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@@ -943,11 +1030,13 @@ export default {
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missionType: {
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spy: '侦查',
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attack: '攻击',
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recycle: '回收',
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unknown: '未知'
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},
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warning: {
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spy: '敌方侦查即将到达!',
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attack: '敌方攻击即将到达!',
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recycle: '敌方正在回收你附近的残骸!',
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unknown: '敌方舰队即将到达!'
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}
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},
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@@ -1336,6 +1425,10 @@ export default {
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title: '战斗模拟器',
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message: '在发动攻击前模拟战斗结果。输入双方舰队和科技等级,预测胜负和损失。'
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},
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achievements: {
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title: '成就系统',
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message: '完成各类游戏目标解锁成就,获得暗物质奖励!成就分为多个等级,挑战更高难度获得更丰厚的奖励。'
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},
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settings: {
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title: '设置',
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message: '在这里管理游戏数据、调整通知设置、导出/导入存档。记得定期备份你的进度!'
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@@ -1344,5 +1437,102 @@ export default {
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title: 'GM管理面板',
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message: 'GM模式可以快速修改资源、建筑、科技等级。用于测试或体验完整游戏内容。'
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}
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},
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achievements: {
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title: '成就',
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unlocked: '成就解锁',
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progress: '进度',
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nextTier: '下一等级',
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maxTierReached: '已达最高等级',
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tiers: {
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bronze: '青铜',
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silver: '白银',
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gold: '黄金',
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platinum: '铂金',
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diamond: '钻石'
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},
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categories: {
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resource: '资源',
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building: '建造',
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combat: '战斗',
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mission: '任务',
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diplomacy: '外交'
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},
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names: {
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metalCollector: '金属收藏家',
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crystalCollector: '晶体收藏家',
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deuteriumCollector: '重氢收藏家',
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darkMatterCollector: '暗物质收藏家',
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resourceConsumer: '资源消耗者',
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masterBuilder: '建造大师',
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researcher: '科学家',
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shipwright: '造船匠',
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fortifier: '防御专家',
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warmonger: '好战者',
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conqueror: '征服者',
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defender: '防御者',
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fleetDestroyer: '舰队毁灭者',
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debrisCreator: '残骸制造者',
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fleetSacrifice: '舰队牺牲者',
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defenseSacrifice: '防御牺牲者',
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pilot: '飞行员',
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transporter: '运输专家',
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cargoMaster: '货运大师',
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colonizer: '殖民者',
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spy: '间谍大师',
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deployer: '部署专家',
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explorer: '探险家',
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luckyExplorer: '幸运探险家',
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recycler: '回收专家',
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scavenger: '拾荒者',
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destroyer: '毁灭者',
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fuelBurner: '燃料消耗者',
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diplomat: '外交官',
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nemesis: '宿敌',
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generous: '慷慨者',
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philanthropist: '慈善家',
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target: '目标',
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watched: '被监视',
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robbed: '被抢夺',
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lostToNPC: '资源损失者'
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},
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descriptions: {
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metalCollector: '累计生产金属',
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crystalCollector: '累计生产晶体',
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deuteriumCollector: '累计生产重氢',
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darkMatterCollector: '累计生产暗物质',
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resourceConsumer: '累计消耗资源',
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masterBuilder: '累计升级建筑次数',
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researcher: '累计完成研究次数',
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shipwright: '累计生产舰船数量',
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fortifier: '累计建造防御设施',
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warmonger: '发起攻击次数',
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conqueror: '攻击胜利次数',
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defender: '防御成功次数',
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fleetDestroyer: '防御中消灭的敌方舰队数量',
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debrisCreator: '战斗中产生的残骸资源总量',
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fleetSacrifice: '损失的舰队总数',
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defenseSacrifice: '防御中损失的防御设施数量',
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pilot: '完成飞行任务次数',
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transporter: '运输任务次数',
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cargoMaster: '运输资源总量',
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colonizer: '成功殖民星球次数',
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spy: '执行侦查任务次数',
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deployer: '执行部署任务次数',
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explorer: '远征总次数',
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luckyExplorer: '远征成功次数',
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recycler: '回收任务次数',
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scavenger: '回收资源总量',
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destroyer: '摧毁星球次数',
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fuelBurner: '消耗燃料总量',
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diplomat: '友好NPC数量',
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nemesis: '敌对NPC数量',
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generous: '送礼次数',
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philanthropist: '赠送资源总量',
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target: '被NPC攻击次数',
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watched: '被NPC侦查次数',
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robbed: '被NPC回收残骸次数',
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lostToNPC: '被NPC回收的残骸资源总量'
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}
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}
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}
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