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https://github.com/setube/ogame-vue-ts.git
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feat: 新增Android平台支持及构建流程
集成Android平台相关目录与配置文件,包含Gradle构建脚本、资源文件、启动图标、Java入口、Proguard规则等,完善.gitignore以排除Android构建产物。更新CI流程,支持自动构建并发布Android APK。移除README中项目结构说明,简化文档。
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@@ -267,6 +267,16 @@ export interface DiplomaticReport {
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read?: boolean // 已读状态
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}
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// 舰队预设
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export interface FleetPreset {
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id: string
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name: string // 自定义预设名称
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fleet: Partial<Fleet> // 预设舰队数量
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targetPosition?: { galaxy: number; system: number; position: number } // 预设目标坐标
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missionType?: MissionType // 预设任务类型
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cargo?: Partial<Resources> // 预设运输资源
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}
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// 舰队任务
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export interface FleetMission {
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id: string
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@@ -275,6 +285,7 @@ export interface FleetMission {
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isHostile?: boolean // 是否是敌对任务(用于警告显示)
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originPlanetId: string
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targetPosition: { galaxy: number; system: number; position: number }
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targetIsMoon?: boolean // 目标是否为月球(用于区分同坐标的行星和月球)
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targetPlanetId?: string
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debrisFieldId?: string // 残骸场ID(用于回收任务)
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missionType: MissionType
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@@ -413,6 +424,8 @@ export interface MissionReport {
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message: string // 任务结果描述
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// 任务特定的详细信息
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details?: {
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// 通用:失败原因
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failReason?: string
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// 运输任务:运输的资源
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transportedResources?: Resources
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// 殖民任务:新星球信息
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@@ -423,6 +436,9 @@ export interface MissionReport {
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remainingDebris?: Pick<Resources, 'metal' | 'crystal'>
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// 毁灭任务:摧毁的星球
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destroyedPlanetName?: string
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// 毁灭任务:概率和死星损失
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destructionChance?: number
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deathstarsLost?: boolean
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// 部署任务:部署的舰队
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deployedFleet?: Partial<Fleet>
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// 导弹攻击任务:导弹信息
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@@ -436,6 +452,8 @@ export interface MissionReport {
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foundFleet?: Partial<Fleet>
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// 探险任务:损失的舰船
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fleetLost?: Partial<Fleet>
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// 侦查任务:报告ID
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spyReportId?: string
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}
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read?: boolean
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}
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@@ -501,6 +519,8 @@ export interface Planet {
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maxFleetStorage: number // 舰队仓储上限
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isMoon: boolean // 是否为月球
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parentPlanetId?: string // 如果是月球,指向母星的ID
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diameter?: number // 月球直径(km),用于销毁概率计算
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jumpGateLastUsed?: number // 跳跃门上次使用时间戳(ms),用于冷却计算
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}
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// 月球特殊配置
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@@ -586,6 +606,11 @@ export interface Player {
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hintsEnabled?: boolean // 是否启用弱引导提示(默认true)
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// 显示设置
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backgroundEnabled?: boolean // 是否启用背景动画(默认false)
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// 舰队预设
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fleetPresets?: FleetPreset[] // 舰队预设列表(最多3个)
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// 成就系统
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achievementStats?: AchievementStats // 成就统计数据
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achievements?: Record<string, AchievementProgress> // 成就进度
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}
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export interface NotificationSettings {
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@@ -624,7 +649,10 @@ export interface NPC {
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note?: string // 玩家添加的备注
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planets: Planet[]
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technologies: Record<TechnologyType, number>
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difficulty: 'easy' | 'medium' | 'hard'
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difficulty: 'easy' | 'medium' | 'hard' // 保留兼容,不再使用
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// 距离难度系统
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difficultyLevel?: number // 基于距离的难度等级(1-无限)
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distanceToHomeworld?: number // 到玩家母星的距离
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// 行为跟踪字段
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lastSpyTime?: number // 上次侦查玩家的时间
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lastAttackTime?: number // 上次攻击玩家的时间
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@@ -676,3 +704,121 @@ export interface TutorialProgress {
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currentStep: string | null // 当前步骤ID
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skippedAt?: number // 跳过的时间戳
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}
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// ==================== 成就系统类型 ====================
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// 成就类别枚举
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export const AchievementCategory = {
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Resource: 'resource',
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Building: 'building',
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Combat: 'combat',
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Mission: 'mission',
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Diplomacy: 'diplomacy'
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} as const
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export type AchievementCategory = (typeof AchievementCategory)[keyof typeof AchievementCategory]
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// 成就等级枚举
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export const AchievementTier = {
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Bronze: 'bronze',
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Silver: 'silver',
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Gold: 'gold',
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Platinum: 'platinum',
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Diamond: 'diamond'
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} as const
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export type AchievementTier = (typeof AchievementTier)[keyof typeof AchievementTier]
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// 成就统计数据接口
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export interface AchievementStats {
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// 资源统计
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totalMetalProduced: number
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totalCrystalProduced: number
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totalDeuteriumProduced: number
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totalDarkMatterProduced: number
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totalMetalConsumed: number
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totalCrystalConsumed: number
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totalDeuteriumConsumed: number
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totalDarkMatterConsumed: number
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// 建造统计
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buildingsUpgraded: number
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maxBuildingLevel: Record<BuildingType, number>
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researchCompleted: number
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maxTechnologyLevel: Record<TechnologyType, number>
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shipsProduced: Record<ShipType, number>
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totalShipsProduced: number
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defensesBuilt: Record<DefenseType, number>
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totalDefensesBuilt: number
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// 战斗统计
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attacksLaunched: number
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attacksWon: number
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attacksLost: number
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fleetLostInAttack: Record<ShipType, number>
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totalFleetLostInAttack: number
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debrisCreatedFromAttacks: number
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defensesSuccessful: number
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defensesFailed: number
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fleetLostInDefense: Record<ShipType, number>
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totalFleetLostInDefense: number
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defenseLostInDefense: Record<DefenseType, number>
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totalDefenseLostInDefense: number
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enemyFleetDestroyedInDefense: Record<ShipType, number>
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totalEnemyFleetDestroyedInDefense: number
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debrisCreatedFromDefenses: number
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// 任务统计
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totalFlightMissions: number
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transportMissions: number
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transportedResources: number
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colonizations: number
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spyMissions: number
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deployments: number
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expeditionsTotal: number
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expeditionsSuccessful: number
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recyclingMissions: number
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recycledResources: number
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planetDestructions: number
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fuelConsumed: number
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// 外交统计
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friendlyNPCCount: number
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hostileNPCCount: number
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giftsSent: number
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giftResourcesTotal: number
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attackedByNPC: number
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spiedByNPC: number
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debrisRecycledByNPC: number
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debrisResourcesLostToNPC: number
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}
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// 成就等级配置
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export interface AchievementTierConfig {
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tier: AchievementTier
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target: number
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reward: AchievementReward
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}
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// 成就奖励
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export interface AchievementReward {
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darkMatter?: number
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points?: number
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}
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// 成就配置接口
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export interface AchievementConfig {
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id: string
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category: AchievementCategory
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icon: string
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tiers: AchievementTierConfig[]
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statKey: keyof AchievementStats | string
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checkType: 'gte' | 'eq' | 'sum' | 'max'
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}
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// 玩家成就进度
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export interface AchievementProgress {
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id: string
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currentTier: AchievementTier | null
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currentValue: number
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unlockedAt?: number
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tierUnlocks: Record<AchievementTier, number | null>
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}
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