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refactor: 优化UI组件结构与积分系统
重构部分UI组件脚本结构,统一导入风格,提升可维护性。CardUnlockOverlay解锁条件弹窗改为列表展示,提升可读性。修复QueueNotifications滚动区域高度。ScrollableDialogContent增加最大高度。StarsBackground与ParticlesBg组件代码格式优化。App.vue引入玩家积分定时更新逻辑,NPC成长系统补充间谍探测器修复。
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@@ -31,6 +31,7 @@ export default {
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goToBuildings: '前往建筑页面',
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locked: '已锁定',
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viewRequirements: '查看前置条件',
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requirements: '前置条件',
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requirementsNotMet: '前置条件未满足',
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current: '当前',
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level: '等级',
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@@ -281,8 +282,8 @@ export default {
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ionTechnology: '离子武器技术',
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hyperspaceTechnology: '超空间跳跃技术',
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plasmaTechnology: '等离子武器技术',
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computerTechnology: '增加研究队列数量,每级+1队列(最多10级)',
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espionageTechnology: '提高间谍探测效果,每级提高1级侦查深度',
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computerTechnology: '增加研究队列和舰队任务槽位,每级+1队列+1槽位(最多10级)',
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espionageTechnology: '提高间谍探测效果,每级提高1级侦查深度。侦察等级=己方等级-对方等级+侦察船数/5。≥-1显示舰队,≥1显示防御,≥3显示建筑,≥5显示科技',
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weaponsTechnology: '提高舰船和防御的攻击力,每级+10%',
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shieldingTechnology: '提高舰船和防御的护盾值,每级+10%',
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armourTechnology: '提高舰船和防御的装甲值,每级+10%',
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@@ -352,6 +353,7 @@ export default {
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level: '等级',
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upgradeCost: '升级消耗',
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buildTime: '建造时间',
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build: '建造',
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upgrade: '升级',
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maxLevelReached: '等级已满',
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requirementsNotMet: '条件不足',
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@@ -461,6 +463,7 @@ export default {
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colonize: '殖民',
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spy: '侦察',
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deploy: '部署',
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expedition: '探险',
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recycle: '回收',
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destroy: '行星毁灭',
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transportResources: '运输资源',
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