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https://github.com/setube/ogame-vue-ts.git
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feat: 重构战报弹窗与模拟器视图,优化UI与逻辑
重构BattleReportDialog和BattleSimulatorView相关静态资源,替换旧版JS/CSS文件,提升界面一致性和交互体验。新增和优化空状态、滚动区域等通用UI组件,移除部分冗余composable,完善多语言内容。引入导弹逻辑,补充版本检测工具,提升整体代码结构和可维护性。
This commit is contained in:
@@ -15,23 +15,37 @@
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<TableHead v-if="type === 'building' && showProductionColumn" class="text-center">{{ t('buildings.production') }}</TableHead>
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<TableHead v-if="type === 'building' && showConsumptionColumn" class="text-center">{{ t('buildings.consumption') }}</TableHead>
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<TableHead v-if="type === 'building' && showCapacityColumn" class="text-center">{{ t('buildings.storageCapacity') }}</TableHead>
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<TableHead v-if="type === 'building' && showFleetStorageColumn" class="text-center">{{ t('buildings.fleetStorage') }}</TableHead>
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<TableHead v-if="type === 'building' && showBuildQueueColumn" class="text-center">{{ t('buildings.buildQueueBonus') }}</TableHead>
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<TableHead v-if="type === 'building' && showFleetStorageColumn" class="text-center">
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{{ t('buildings.fleetStorage') }}
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</TableHead>
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<TableHead v-if="type === 'building' && showBuildQueueColumn" class="text-center">
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{{ t('buildings.buildQueueBonus') }}
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</TableHead>
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<TableHead v-if="type === 'building' && showSpaceColumn" class="text-center">{{ t('buildings.spaceBonus') }}</TableHead>
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<TableHead v-if="type === 'building' && showMissileColumn" class="text-center">{{ t('buildings.missileCapacity') }}</TableHead>
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<TableHead v-if="type === 'building' && showBuildSpeedColumn" class="text-center">{{ t('buildings.buildSpeedBonus') }}</TableHead>
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<TableHead v-if="type === 'building' && showResearchSpeedColumn" class="text-center">{{ t('buildings.researchSpeedBonus') }}</TableHead>
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<TableHead v-if="type === 'building' && showBuildSpeedColumn" class="text-center">
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{{ t('buildings.buildSpeedBonus') }}
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</TableHead>
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<TableHead v-if="type === 'building' && showResearchSpeedColumn" class="text-center">
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{{ t('buildings.researchSpeedBonus') }}
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</TableHead>
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<!-- 科技相关列 -->
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<TableHead v-if="type === 'technology' && showAttackBonusColumn" class="text-center">{{ t('research.attackBonus') }}</TableHead>
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<TableHead v-if="type === 'technology' && showShieldBonusColumn" class="text-center">{{ t('research.shieldBonus') }}</TableHead>
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<TableHead v-if="type === 'technology' && showArmorBonusColumn" class="text-center">{{ t('research.armorBonus') }}</TableHead>
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<TableHead v-if="type === 'technology' && showSpyLevelColumn" class="text-center">{{ t('research.spyLevel') }}</TableHead>
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<TableHead v-if="type === 'technology' && showFleetStorageColumn" class="text-center">{{ t('buildings.fleetStorage') }}</TableHead>
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<TableHead v-if="type === 'technology' && showResearchQueueColumn" class="text-center">{{ t('research.researchQueueBonus') }}</TableHead>
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<TableHead v-if="type === 'technology' && showFleetStorageColumn" class="text-center">
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{{ t('buildings.fleetStorage') }}
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</TableHead>
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<TableHead v-if="type === 'technology' && showResearchQueueColumn" class="text-center">
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{{ t('research.researchQueueBonus') }}
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</TableHead>
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<TableHead v-if="type === 'technology' && showColonySlotsColumn" class="text-center">{{ t('research.colonySlots') }}</TableHead>
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<TableHead v-if="type === 'technology' && showSpaceColumn" class="text-center">{{ t('buildings.spaceBonus') }}</TableHead>
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<TableHead v-if="type === 'technology' && showSpeedBonusColumn" class="text-center">{{ t('research.speedBonus') }}</TableHead>
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<TableHead v-if="type === 'technology' && showResearchSpeedColumn" class="text-center">{{ t('buildings.researchSpeedBonus') }}</TableHead>
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<TableHead v-if="type === 'technology' && showResearchSpeedColumn" class="text-center">
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{{ t('buildings.researchSpeedBonus') }}
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</TableHead>
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<TableHead class="text-center">{{ t('player.points') }}</TableHead>
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</TableRow>
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</TableHeader>
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@@ -78,7 +92,8 @@
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</TableCell>
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<TableCell v-if="type === 'building' && showFleetStorageColumn" class="text-center text-sm">
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<span v-if="getLevelData(level).fleetStorage > 0" class="text-blue-600 dark:text-blue-400">
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+<NumberWithTooltip :value="getLevelData(level).fleetStorage" />
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+
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<NumberWithTooltip :value="getLevelData(level).fleetStorage" />
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</span>
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<span v-else>-</span>
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</TableCell>
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@@ -87,7 +102,8 @@
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</TableCell>
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<TableCell v-if="type === 'building' && showSpaceColumn" class="text-center text-sm">
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<span v-if="getLevelData(level).spaceBonus > 0" class="text-green-600 dark:text-green-400">
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+<NumberWithTooltip :value="getLevelData(level).spaceBonus" />
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+
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<NumberWithTooltip :value="getLevelData(level).spaceBonus" />
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</span>
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<span v-else>-</span>
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</TableCell>
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@@ -95,8 +111,12 @@
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<span class="text-orange-600 dark:text-orange-400">+10</span>
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</TableCell>
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<TableCell v-if="type === 'building' && showBuildSpeedColumn" class="text-center text-sm">
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<span v-if="itemType === 'roboticsFactory'" class="text-cyan-600 dark:text-cyan-400">+{{ getLevelData(level).buildSpeedBonus * 100 }}%</span>
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<span v-else-if="itemType === 'naniteFactory'" class="text-cyan-600 dark:text-cyan-400">+{{ getLevelData(level).buildSpeedBonus * 100 }}%</span>
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<span v-if="itemType === 'roboticsFactory'" class="text-cyan-600 dark:text-cyan-400">
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+{{ getLevelData(level).buildSpeedBonus * 100 }}%
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</span>
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<span v-else-if="itemType === 'naniteFactory'" class="text-cyan-600 dark:text-cyan-400">
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+{{ getLevelData(level).buildSpeedBonus * 100 }}%
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</span>
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</TableCell>
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<TableCell v-if="type === 'building' && showResearchSpeedColumn" class="text-center text-sm">
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<span class="text-indigo-600 dark:text-indigo-400">+{{ (getLevelData(level).researchSpeedBonus - 1) * 100 }}%</span>
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@@ -115,7 +135,10 @@
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<span class="text-purple-600 dark:text-purple-400">+{{ level }}</span>
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</TableCell>
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<TableCell v-if="type === 'technology' && showFleetStorageColumn" class="text-center text-sm">
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<span class="text-blue-600 dark:text-blue-400">+<NumberWithTooltip :value="level * 500" /></span>
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<span class="text-blue-600 dark:text-blue-400">
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+
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<NumberWithTooltip :value="level * 500" />
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</span>
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</TableCell>
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<TableCell v-if="type === 'technology' && showResearchQueueColumn" class="text-center text-sm">
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<span class="text-purple-600 dark:text-purple-400">+1</span>
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@@ -124,7 +147,7 @@
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<span class="text-green-600 dark:text-green-400">+1</span>
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</TableCell>
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<TableCell v-if="type === 'technology' && showSpaceColumn" class="text-center text-sm">
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<span class="text-green-600 dark:text-green-400">+5 {{ t('research.forAllPlanets') }}</span>
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<span class="text-green-600 dark:text-green-400">+30 {{ t('research.forAllPlanets') }}</span>
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</TableCell>
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<TableCell v-if="type === 'technology' && showSpeedBonusColumn" class="text-center text-sm">
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<span class="text-yellow-600 dark:text-yellow-400">+{{ level * 10 }}%</span>
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@@ -275,7 +298,12 @@
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<CardTitle class="text-sm">{{ t(`${typeKey}.buildCost`) }}</CardTitle>
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</CardHeader>
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<CardContent class="space-y-2">
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<div v-for="resourceType in costResourceTypes" :key="resourceType.key" v-show="unitCost[resourceType.key] > 0" class="flex items-center justify-between text-sm">
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<div
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v-for="resourceType in costResourceTypes"
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:key="resourceType.key"
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v-show="unitCost[resourceType.key] > 0"
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class="flex items-center justify-between text-sm"
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>
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<span class="text-muted-foreground">{{ t(`resources.${resourceType.key}`) }}:</span>
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<span class="font-medium"><NumberWithTooltip :value="unitCost[resourceType.key]" /></span>
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</div>
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@@ -311,9 +339,17 @@
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<div class="space-y-2">
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<p class="text-sm text-muted-foreground">{{ t(`${typeKey}.totalCost`) }}:</p>
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<div class="space-y-1 text-sm">
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<div v-for="resourceType in costResourceTypes" :key="resourceType.key" class="flex justify-between">
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<span>{{ t(`resources.${resourceType.key}`) }}:</span>
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<span class="font-medium"><NumberWithTooltip :value="batchCost[resourceType.key]" /></span>
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<div class="flex justify-between">
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<span>{{ t('resources.metal') }}:</span>
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<span class="font-medium"><NumberWithTooltip :value="batchCost.metal" /></span>
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</div>
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<div class="flex justify-between">
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<span>{{ t('resources.crystal') }}:</span>
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<span class="font-medium"><NumberWithTooltip :value="batchCost.crystal" /></span>
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</div>
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<div class="flex justify-between">
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<span>{{ t('resources.deuterium') }}:</span>
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<span class="font-medium"><NumberWithTooltip :value="batchCost.deuterium" /></span>
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</div>
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</div>
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</div>
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@@ -654,9 +690,9 @@
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} else if (buildingType === 'shipyard') {
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fleetStorage = 1000 * level
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} else if (buildingType === 'terraformer') {
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spaceBonus = 5
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spaceBonus = 30
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} else if (buildingType === 'lunarBase') {
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spaceBonus = 5
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spaceBonus = 30
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} else if (buildingType === 'roboticsFactory') {
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buildSpeedBonus = level
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} else if (buildingType === 'naniteFactory') {
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@@ -685,7 +721,18 @@
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}
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const points = pointsLogic.calculateTechnologyPoints(techType, level - 1, level)
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return { cost, time, production: 0, consumption: 0, points, capacity: 0, fleetStorage: 0, spaceBonus: 0, buildSpeedBonus: 0, researchSpeedBonus }
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return {
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cost,
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time,
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production: 0,
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consumption: 0,
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points,
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capacity: 0,
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fleetStorage: 0,
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spaceBonus: 0,
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buildSpeedBonus: 0,
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researchSpeedBonus
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}
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}
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}
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