feat: 重构战报弹窗与模拟器视图,优化UI与逻辑

重构BattleReportDialog和BattleSimulatorView相关静态资源,替换旧版JS/CSS文件,提升界面一致性和交互体验。新增和优化空状态、滚动区域等通用UI组件,移除部分冗余composable,完善多语言内容。引入导弹逻辑,补充版本检测工具,提升整体代码结构和可维护性。
This commit is contained in:
谦君
2025-12-15 20:04:40 +08:00
parent 9b9fda0400
commit 59dd7bfd05
126 changed files with 3944 additions and 1487 deletions

View File

@@ -1,6 +1,7 @@
import type { Fleet, Resources, BattleResult, Officer, TechnologyType } from '@/types/game'
import { DefenseType, OfficerType } from '@/types/game'
import { workerManager } from '@/workers/workerManager'
import { MOON_CONFIG } from '@/config/gameConfig'
/**
* 执行战斗模拟
@@ -60,7 +61,10 @@ export const simulateBattle = async (
// 计算月球生成概率(根据残骸场总量)
const totalDebris = debrisField.metal + debrisField.crystal
const moonChance = Math.min(totalDebris / 100000, 0.2) // 最高20%概率
const moonChance = Math.min(
(MOON_CONFIG.baseChance + Math.floor(totalDebris / MOON_CONFIG.chancePerDebris)),
MOON_CONFIG.maxChance
) / 100 // 转换为0-1的概率
// 生成战斗报告
const battleResult: BattleResult = {