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feat: 重构战报弹窗与模拟器视图,优化UI与逻辑
重构BattleReportDialog和BattleSimulatorView相关静态资源,替换旧版JS/CSS文件,提升界面一致性和交互体验。新增和优化空状态、滚动区域等通用UI组件,移除部分冗余composable,完善多语言内容。引入导弹逻辑,补充版本检测工具,提升整体代码结构和可维护性。
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@@ -1,6 +1,7 @@
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import type { Fleet, Resources, BattleResult, Officer, TechnologyType } from '@/types/game'
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import { DefenseType, OfficerType } from '@/types/game'
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import { workerManager } from '@/workers/workerManager'
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import { MOON_CONFIG } from '@/config/gameConfig'
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/**
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* 执行战斗模拟
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@@ -60,7 +61,10 @@ export const simulateBattle = async (
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// 计算月球生成概率(根据残骸场总量)
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const totalDebris = debrisField.metal + debrisField.crystal
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const moonChance = Math.min(totalDebris / 100000, 0.2) // 最高20%概率
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const moonChance = Math.min(
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(MOON_CONFIG.baseChance + Math.floor(totalDebris / MOON_CONFIG.chancePerDebris)),
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MOON_CONFIG.maxChance
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) / 100 // 转换为0-1的概率
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// 生成战斗报告
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const battleResult: BattleResult = {
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