feat: 重构战报弹窗与模拟器视图,优化UI与逻辑

重构BattleReportDialog和BattleSimulatorView相关静态资源,替换旧版JS/CSS文件,提升界面一致性和交互体验。新增和优化空状态、滚动区域等通用UI组件,移除部分冗余composable,完善多语言内容。引入导弹逻辑,补充版本检测工具,提升整体代码结构和可维护性。
This commit is contained in:
谦君
2025-12-15 20:04:40 +08:00
parent 9b9fda0400
commit 59dd7bfd05
126 changed files with 3944 additions and 1487 deletions

View File

@@ -3,6 +3,9 @@ import { BuildingType, TechnologyType, ShipType, DefenseType } from '@/types/gam
import { BUILDINGS } from '@/config/gameConfig'
import * as pointsLogic from './pointsLogic'
// 用于生成唯一ID的计数器
let queueIdCounter = 0
/**
* 计算建筑升级成本
*/
@@ -102,8 +105,9 @@ export const checkSpaceAvailable = (planet: Planet, buildingType: BuildingType):
*/
export const createBuildQueueItem = (buildingType: BuildingType, targetLevel: number, buildTime: number): BuildQueueItem => {
const now = Date.now()
queueIdCounter++
return {
id: `build_${now}`,
id: `build_${now}_${queueIdCounter}`,
type: 'building',
itemType: buildingType,
targetLevel,
@@ -212,8 +216,9 @@ export const calculateDemolishTime = (
*/
export const createDemolishQueueItem = (buildingType: BuildingType, currentLevel: number, demolishTime: number): BuildQueueItem => {
const now = Date.now()
queueIdCounter++
return {
id: `demolish_${now}`,
id: `demolish_${now}_${queueIdCounter}`,
type: 'demolish',
itemType: buildingType,
targetLevel: currentLevel - 1, // 目标等级为当前等级-1