feat: 新增多语言README并优化文档结构

新增德语、俄语、韩语、繁体中文多语言README,英文与简体中文README同步优化,统一下载链接与徽章样式,完善多语言入口。提升国际化支持与文档可读性。
This commit is contained in:
谦君
2025-12-24 01:45:17 +08:00
parent a475b1b554
commit 5e3557e2da
105 changed files with 12459 additions and 1690 deletions

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<template>
<Dialog v-model:open="isOpen">
<ScrollableDialogContent container-class="sm:max-w-4xl max-h-[90vh]">
<template #header>
<DialogHeader>
<DialogTitle class="flex items-center gap-2">
<Sword class="h-5 w-5" />
{{ t('messagesView.battleReport') }}
</DialogTitle>
<DialogDescription v-if="report">
{{ formatDate(report.timestamp) }}
</DialogDescription>
</DialogHeader>
</template>
<div v-if="report" class="space-y-4">
<!-- 战斗动画切换 -->
<div v-if="report.roundDetails && report.roundDetails.length > 0" class="flex items-center justify-between gap-2">
<!-- 左侧: 回合进度 (仅在动画模式下显示) -->
<div v-if="showAnimation && animationPlayerRef" class="flex items-center gap-1.5 text-sm text-muted-foreground">
<span class="font-medium text-foreground">{{ animationPlayerRef.currentRoundIndex }}</span>
<span>/</span>
<span>{{ animationPlayerRef.totalRounds }}</span>
<span class="text-xs">{{ t('messagesView.roundsPlayed') }}</span>
</div>
<div v-else />
<!-- 右侧: 切换按钮 -->
<Button variant="outline" size="sm" @click="showAnimation = !showAnimation" class="gap-2">
<component :is="showAnimation ? FileText : Clapperboard" class="h-4 w-4" />
{{ showAnimation ? t('messagesView.showDetails') : t('messagesView.playAnimation') }}
</Button>
</div>
<!-- 战斗动画播放器 -->
<BattleAnimationPlayer
v-if="showAnimation && report.roundDetails && report.roundDetails.length > 0"
ref="animationPlayerRef"
:report="report"
@complete="onAnimationComplete"
/>
<!-- 详细信息动画播放时隐藏 -->
<template v-if="!showAnimation">
<!-- 战斗双方信息 -->
<div class="grid grid-cols-1 md:grid-cols-2 gap-4">
<!-- 攻击方星球 -->
<div class="p-4 bg-muted/50 rounded-lg border">
<div class="flex items-center gap-3">
<div class="p-2 bg-background rounded-full border">
<Sword class="h-5 w-5" />
</div>
<div class="flex-1 min-w-0">
<p class="font-semibold">{{ t('simulatorView.attacker') }}</p>
<p v-if="attackerPlanet" class="text-sm text-muted-foreground truncate">
{{ attackerPlanet.name }} [{{ attackerPlanet.position.galaxy }}:{{ attackerPlanet.position.system }}:{{
attackerPlanet.position.position
}}]
</p>
<p v-else class="text-sm text-muted-foreground">{{ report.attackerPlanetId }}</p>
</div>
</div>
</div>
<!-- 防守方星球 -->
<div class="p-4 bg-muted/50 rounded-lg border">
<div class="flex items-center gap-3">
<div class="p-2 bg-background rounded-full border">
<ShieldIcon class="h-5 w-5" />
</div>
<div class="flex-1 min-w-0">
<p class="font-semibold">{{ t('simulatorView.defender') }}</p>
<p v-if="defenderPlanet" class="text-sm text-muted-foreground truncate">
{{ defenderPlanet.name }} [{{ defenderPlanet.position.galaxy }}:{{ defenderPlanet.position.system }}:{{
defenderPlanet.position.position
}}]
</p>
<p v-else class="text-sm text-muted-foreground">{{ report.defenderPlanetId }}</p>
</div>
</div>
</div>
</div>
<!-- 胜利者 -->
<div class="text-center p-5 rounded-lg border" :class="getPlayerResultStyle()">
<p class="text-xl font-bold">
{{
report.winner === 'draw' ? t('messagesView.draw') : isPlayerVictory ? t('messagesView.victory') : t('messagesView.defeat')
}}
</p>
<p v-if="report.rounds" class="text-sm text-muted-foreground mt-1">
{{ t('simulatorView.afterRounds').replace('{rounds}', String(report.rounds)) }}
</p>
</div>
<!-- 损失对比 -->
<div class="space-y-3">
<h4 class="font-semibold text-sm">{{ t('messagesView.losses') }}</h4>
<div class="grid grid-cols-1 md:grid-cols-2 gap-4">
<!-- 攻击方损失 -->
<div class="p-3 bg-muted/50 rounded-lg border">
<div class="flex items-center justify-between mb-2">
<span class="text-sm font-medium">{{ t('simulatorView.attacker') }}</span>
<Badge variant="secondary" class="text-xs">{{ getTotalLossCount(report.attackerLosses) }}</Badge>
</div>
<div class="space-y-1.5">
<div v-for="(count, shipType) in report.attackerLosses" :key="shipType" class="flex items-center justify-between text-xs">
<span class="text-muted-foreground truncate">{{ SHIPS[shipType].name }}</span>
<span class="font-medium text-destructive">-{{ count }}</span>
</div>
<p v-if="Object.keys(report.attackerLosses).length === 0" class="text-xs text-muted-foreground text-center py-2">
{{ t('messagesView.noLosses') }}
</p>
</div>
</div>
<!-- 防守方损失 -->
<div class="p-3 bg-muted/50 rounded-lg border">
<div class="flex items-center justify-between mb-2">
<span class="text-sm font-medium">{{ t('simulatorView.defender') }}</span>
<Badge variant="secondary" class="text-xs">{{ getTotalDefenderLossCount(report.defenderLosses) }}</Badge>
</div>
<div class="space-y-1.5">
<div
v-for="(count, shipType) in report.defenderLosses.fleet"
:key="shipType"
class="flex items-center justify-between text-xs"
>
<span class="text-muted-foreground truncate">{{ SHIPS[shipType].name }}</span>
<span class="font-medium text-destructive">-{{ count }}</span>
</div>
<div
v-for="(count, defenseType) in report.defenderLosses.defense"
:key="defenseType"
class="flex items-center justify-between text-xs"
>
<span class="text-muted-foreground truncate">{{ DEFENSES[defenseType].name }}</span>
<span class="font-medium text-destructive">-{{ count }}</span>
</div>
<p
v-if="Object.keys(report.defenderLosses.fleet).length === 0 && Object.keys(report.defenderLosses.defense).length === 0"
class="text-xs text-muted-foreground text-center py-2"
>
{{ t('messagesView.noLosses') }}
</p>
</div>
</div>
</div>
</div>
<!-- 剩余单位 -->
<div v-if="hasAnyRemaining" class="space-y-3">
<h4 class="font-semibold text-sm">{{ t('messagesView.remainingUnits') }}</h4>
<div class="grid grid-cols-1 md:grid-cols-2 gap-4">
<!-- 攻击方剩余 -->
<div class="p-3 bg-muted/50 rounded-lg border">
<div class="flex items-center justify-between mb-2">
<span class="text-sm font-medium">{{ t('simulatorView.attacker') }}</span>
<Badge v-if="report.attackerRemaining" variant="outline" class="text-xs">
{{ getTotalLossCount(report.attackerRemaining) }}
</Badge>
</div>
<div class="space-y-1.5">
<template v-if="report.attackerRemaining && Object.keys(report.attackerRemaining).length > 0">
<div
v-for="(count, shipType) in report.attackerRemaining"
:key="shipType"
class="flex items-center justify-between p-1.5 bg-white/50 dark:bg-black/20 rounded text-xs"
>
<span class="text-muted-foreground truncate">{{ SHIPS[shipType].name }}</span>
<span class="font-bold">{{ count }}</span>
</div>
</template>
<p v-else class="text-xs text-muted-foreground text-center py-2">{{ t('messagesView.allDestroyed') }}</p>
</div>
</div>
<!-- 防守方剩余 -->
<div class="p-3 bg-muted/50 rounded-lg border">
<div class="flex items-center justify-between mb-2">
<span class="text-sm font-medium">{{ t('simulatorView.defender') }}</span>
<Badge v-if="report.defenderRemaining" variant="outline" class="text-xs">
{{ getTotalDefenderRemainingCount(report.defenderRemaining) }}
</Badge>
</div>
<div class="space-y-1.5">
<template
v-if="
report.defenderRemaining &&
(Object.keys(report.defenderRemaining.fleet || {}).length > 0 ||
Object.keys(report.defenderRemaining.defense || {}).length > 0)
"
>
<div
v-for="(count, shipType) in report.defenderRemaining.fleet"
:key="shipType"
class="flex items-center justify-between p-1.5 bg-white/50 dark:bg-black/20 rounded text-xs"
>
<span class="text-muted-foreground truncate">{{ SHIPS[shipType].name }}</span>
<span class="font-bold">{{ count }}</span>
</div>
<div
v-for="(count, defenseType) in report.defenderRemaining.defense"
:key="defenseType"
class="flex items-center justify-between p-1.5 bg-white/50 dark:bg-black/20 rounded text-xs"
>
<span class="text-muted-foreground truncate">{{ DEFENSES[defenseType].name }}</span>
<span class="font-bold">{{ count }}</span>
</div>
</template>
<p v-else class="text-xs text-muted-foreground text-center py-2">{{ t('messagesView.allDestroyed') }}</p>
</div>
</div>
</div>
</div>
<!-- 掠夺资源 -->
<div
v-if="report.plunder && (report.plunder.metal > 0 || report.plunder.crystal > 0 || report.plunder.deuterium > 0)"
class="space-y-3"
>
<div class="flex items-center gap-2">
<Package class="h-4 w-4" />
<h4 class="font-semibold text-sm">{{ t('messagesView.plunder') }}</h4>
</div>
<div class="grid grid-cols-3 gap-3">
<div v-if="report.plunder.metal > 0" class="p-3 bg-muted/50 rounded-lg border">
<div class="flex items-center gap-2 mb-1">
<ResourceIcon type="metal" size="sm" />
<span class="text-xs text-muted-foreground">{{ t('resources.metal') }}</span>
</div>
<p class="text-lg font-bold">+{{ formatNumber(report.plunder.metal) }}</p>
</div>
<div v-if="report.plunder.crystal > 0" class="p-3 bg-muted/50 rounded-lg border">
<div class="flex items-center gap-2 mb-1">
<ResourceIcon type="crystal" size="sm" />
<span class="text-xs text-muted-foreground">{{ t('resources.crystal') }}</span>
</div>
<p class="text-lg font-bold">+{{ formatNumber(report.plunder.crystal) }}</p>
</div>
<div v-if="report.plunder.deuterium > 0" class="p-3 bg-muted/50 rounded-lg border">
<div class="flex items-center gap-2 mb-1">
<ResourceIcon type="deuterium" size="sm" />
<span class="text-xs text-muted-foreground">{{ t('resources.deuterium') }}</span>
</div>
<p class="text-lg font-bold">+{{ formatNumber(report.plunder.deuterium) }}</p>
</div>
</div>
</div>
<!-- 残骸场 -->
<div v-if="report.debrisField && (report.debrisField.metal > 0 || report.debrisField.crystal > 0)" class="space-y-3">
<div class="flex items-center gap-2">
<Recycle class="h-4 w-4" />
<h4 class="font-semibold text-sm">{{ t('messagesView.debrisField') }}</h4>
</div>
<div class="p-4 bg-muted/50 rounded-lg border">
<div class="grid grid-cols-2 gap-4">
<div v-if="report.debrisField.metal > 0" class="flex items-center gap-3">
<div class="p-2 bg-background rounded-full border">
<ResourceIcon type="metal" size="sm" />
</div>
<div>
<p class="text-xs text-muted-foreground">{{ t('resources.metal') }}</p>
<p class="font-bold">{{ formatNumber(report.debrisField.metal) }}</p>
</div>
</div>
<div v-if="report.debrisField.crystal > 0" class="flex items-center gap-3">
<div class="p-2 bg-background rounded-full border">
<ResourceIcon type="crystal" size="sm" />
</div>
<div>
<p class="text-xs text-muted-foreground">{{ t('resources.crystal') }}</p>
<p class="font-bold">{{ formatNumber(report.debrisField.crystal) }}</p>
</div>
</div>
</div>
<!-- 月球生成概率 -->
<div v-if="report.moonChance && report.moonChance > 0" class="mt-3 pt-3 border-t">
<div class="flex items-center justify-center gap-2">
<Moon class="h-4 w-4" />
<span class="text-sm">{{ t('messagesView.moonChance') }}:</span>
<span class="font-bold">{{ (report.moonChance * 100).toFixed(1) }}%</span>
</div>
</div>
</div>
</div>
<!-- 回合详情 -->
<div v-if="report.roundDetails && report.roundDetails.length > 0" class="space-y-3">
<Button @click="showRoundDetails = !showRoundDetails" variant="outline" size="sm" class="w-full gap-2">
<ListOrdered class="h-4 w-4" />
{{ showRoundDetails ? t('messagesView.hideRoundDetails') : t('messagesView.showRoundDetails') }}
<ChevronDown class="h-4 w-4 transition-transform" :class="{ 'rotate-180': showRoundDetails }" />
</Button>
<div v-if="showRoundDetails" class="relative pl-6 space-y-4">
<!-- 时间线 -->
<div class="absolute left-2 top-0 bottom-0 w-0.5 bg-border" />
<div v-for="detail in report.roundDetails" :key="detail.round" class="relative">
<!-- 时间线节点 -->
<div class="absolute -left-6 top-3 w-4 h-4 rounded-full bg-primary border-2 border-background shadow-md" />
<!-- 回合内容卡片 -->
<div class="border rounded-lg p-4 bg-card hover:shadow-md transition-shadow">
<div class="flex items-center justify-between mb-3">
<div class="flex items-center gap-2">
<Badge variant="outline">{{ t('messagesView.round').replace('{round}', String(detail.round)) }}</Badge>
</div>
<TooltipProvider :delay-duration="300">
<div class="flex gap-4 text-xs">
<Tooltip>
<TooltipTrigger as-child>
<span class="flex items-center gap-1.5">
<Sword class="h-3.5 w-3.5" />
<span class="font-medium">{{ formatNumber(detail.attackerRemainingPower) }}</span>
</span>
</TooltipTrigger>
<TooltipContent>
<p>{{ t('messagesView.attackerRemainingPower') }}</p>
</TooltipContent>
</Tooltip>
<Tooltip>
<TooltipTrigger as-child>
<span class="flex items-center gap-1.5">
<ShieldIcon class="h-3.5 w-3.5" />
<span class="font-medium">{{ formatNumber(detail.defenderRemainingPower) }}</span>
</span>
</TooltipTrigger>
<TooltipContent>
<p>{{ t('messagesView.defenderRemainingPower') }}</p>
</TooltipContent>
</Tooltip>
</div>
</TooltipProvider>
</div>
<div class="grid grid-cols-1 md:grid-cols-2 gap-3">
<!-- 攻击方本回合损失 -->
<div class="bg-muted/50 rounded-lg p-3 border">
<p class="text-xs font-medium mb-2">{{ t('messagesView.attackerLosses') }}</p>
<div class="space-y-1">
<div
v-for="(count, shipType) in detail.attackerLosses"
:key="shipType"
class="flex justify-between text-xs p-1 bg-white/50 dark:bg-black/20 rounded"
>
<span class="text-muted-foreground">{{ SHIPS[shipType].name }}</span>
<span class="font-bold text-red-600 dark:text-red-400">-{{ count }}</span>
</div>
<p v-if="Object.keys(detail.attackerLosses).length === 0" class="text-xs text-muted-foreground text-center py-1">
{{ t('messagesView.noLosses') }}
</p>
</div>
</div>
<!-- 防守方本回合损失 -->
<div class="bg-muted/50 rounded-lg p-3 border">
<p class="text-xs font-medium mb-2">{{ t('messagesView.defenderLosses') }}</p>
<div class="space-y-1">
<div
v-for="(count, shipType) in detail.defenderLosses.fleet"
:key="shipType"
class="flex justify-between text-xs p-1 bg-white/50 dark:bg-black/20 rounded"
>
<span class="text-muted-foreground">{{ SHIPS[shipType].name }}</span>
<span class="font-bold text-red-600 dark:text-red-400">-{{ count }}</span>
</div>
<div
v-for="(count, defenseType) in detail.defenderLosses.defense"
:key="defenseType"
class="flex justify-between text-xs p-1 bg-white/50 dark:bg-black/20 rounded"
>
<span class="text-muted-foreground">{{ DEFENSES[defenseType].name }}</span>
<span class="font-bold text-red-600 dark:text-red-400">-{{ count }}</span>
</div>
<p
v-if="
Object.keys(detail.defenderLosses.fleet).length === 0 && Object.keys(detail.defenderLosses.defense).length === 0
"
class="text-xs text-muted-foreground text-center py-1"
>
{{ t('messagesView.noLosses') }}
</p>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</template>
</div>
</ScrollableDialogContent>
</Dialog>
</template>
<script setup lang="ts">
import { ref, watch, computed } from 'vue'
import { useGameStore } from '@/stores/gameStore'
import { useUniverseStore } from '@/stores/universeStore'
import { useI18n } from '@/composables/useI18n'
import { useGameConfig } from '@/composables/useGameConfig'
import { Dialog, ScrollableDialogContent, DialogDescription, DialogHeader, DialogTitle } from '@/components/ui/dialog'
import { Button } from '@/components/ui/button'
import { Badge } from '@/components/ui/badge'
import { Tooltip, TooltipContent, TooltipProvider, TooltipTrigger } from '@/components/ui/tooltip'
import ResourceIcon from '@/components/common/ResourceIcon.vue'
import { formatNumber, formatDate } from '@/utils/format'
import { Sword, Shield as ShieldIcon, Package, Recycle, Moon, ListOrdered, ChevronDown, Clapperboard, FileText } from 'lucide-vue-next'
import BattleAnimationPlayer from './BattleAnimationPlayer.vue'
import type { BattleResult } from '@/types/game'
const props = defineProps<{
report: BattleResult | null
open: boolean
}>()
const emit = defineEmits<{
(e: 'update:open', value: boolean): void
}>()
const gameStore = useGameStore()
const universeStore = useUniverseStore()
const { t } = useI18n()
const { SHIPS, DEFENSES } = useGameConfig()
const isOpen = ref(props.open)
const showRoundDetails = ref(false)
const showAnimation = ref(false)
const animationPlayerRef = ref<InstanceType<typeof BattleAnimationPlayer> | null>(null)
const onAnimationComplete = () => {
// 动画完成后可以选择自动切换到详情视图
// showAnimation.value = false
}
// 获取攻击方星球信息
const attackerPlanet = computed(() => {
if (!props.report) return null
// 先从玩家星球中查找
const playerPlanet = gameStore.player.planets.find(p => p.id === props.report!.attackerPlanetId)
if (playerPlanet) return playerPlanet
// 再从宇宙星球地图中查找(包括 NPC 星球)
return Object.values(universeStore.planets).find(p => p.id === props.report!.attackerPlanetId)
})
// 获取防守方星球信息
const defenderPlanet = computed(() => {
if (!props.report) return null
// 先从玩家星球中查找
const playerPlanet = gameStore.player.planets.find(p => p.id === props.report!.defenderPlanetId)
if (playerPlanet) return playerPlanet
// 再从宇宙星球地图中查找(包括 NPC 星球)
return Object.values(universeStore.planets).find(p => p.id === props.report!.defenderPlanetId)
})
// 判断玩家是攻击方还是防守方
const isPlayerAttacker = computed(() => {
if (!props.report) return false
return gameStore.player.planets.some(p => p.id === props.report!.attackerPlanetId)
})
// 判断玩家是否胜利
const isPlayerVictory = computed(() => {
if (!props.report) return false
if (props.report.winner === 'draw') return false
// 玩家是攻击方且攻击方胜利,或者玩家是防守方且防守方胜利
return (isPlayerAttacker.value && props.report.winner === 'attacker') || (!isPlayerAttacker.value && props.report.winner === 'defender')
})
// 判断是否有任何剩余单位需要显示
const hasAnyRemaining = computed(() => {
if (!props.report) return false
const hasAttackerRemaining = props.report.attackerRemaining && Object.keys(props.report.attackerRemaining).length > 0
const hasDefenderRemaining =
props.report.defenderRemaining &&
(Object.keys(props.report.defenderRemaining.fleet || {}).length > 0 ||
Object.keys(props.report.defenderRemaining.defense || {}).length > 0)
return hasAttackerRemaining || hasDefenderRemaining
})
watch(
() => props.open,
newValue => {
isOpen.value = newValue
if (newValue) {
showRoundDetails.value = false
showAnimation.value = false
}
}
)
watch(isOpen, newValue => {
emit('update:open', newValue)
})
// 获取玩家战斗结果样式
const getPlayerResultStyle = () => {
if (!props.report) return 'bg-gray-50 dark:bg-gray-950/30 border-gray-200 dark:border-gray-800 text-gray-700 dark:text-gray-300'
if (props.report.winner === 'draw')
return 'bg-gray-50 dark:bg-gray-950/30 border-gray-200 dark:border-gray-800 text-gray-700 dark:text-gray-300'
if (isPlayerVictory.value)
return 'bg-green-50 dark:bg-green-950/30 border-green-300 dark:border-green-800 text-green-700 dark:text-green-300'
return 'bg-red-50 dark:bg-red-950/30 border-red-300 dark:border-red-800 text-red-700 dark:text-red-300'
}
// 获取攻击方损失总数
const getTotalLossCount = (losses: Record<string, number>): number => {
return Object.values(losses).reduce((sum, count) => sum + count, 0)
}
// 获取防守方损失总数
const getTotalDefenderLossCount = (losses: { fleet: Record<string, number>; defense: Record<string, number> }): number => {
const fleetLoss = Object.values(losses.fleet || {}).reduce((sum, count) => sum + count, 0)
const defenseLoss = Object.values(losses.defense || {}).reduce((sum, count) => sum + count, 0)
return fleetLoss + defenseLoss
}
// 获取防守方剩余总数
const getTotalDefenderRemainingCount = (remaining: { fleet?: Record<string, number>; defense?: Record<string, number> }): number => {
const fleetCount = Object.values(remaining.fleet || {}).reduce((sum, count) => sum + count, 0)
const defenseCount = Object.values(remaining.defense || {}).reduce((sum, count) => sum + count, 0)
return fleetCount + defenseCount
}
</script>