fix: 同步 gameSpeed 倍率展示并修复移动端资源栏遮挡

- 顶部资源栏/概览页:产量、能耗、明细按 gameSpeed 统一缩放,避免显示与实际产出不一致
- 支持 gameSpeed=0:避免 “|| 1” 抹掉 0,并在循环间隔计算中规避除 0
- 修复移动端资源横向滚动时被菜单按钮遮挡(min-w-0/overflow-hidden + 对齐规则)
This commit is contained in:
lpj
2025-12-17 22:15:58 +08:00
parent cfcde0b024
commit 690e6cbbf5
6 changed files with 129 additions and 69 deletions

View File

@@ -8,6 +8,7 @@ import type { Planet, Resources, Officer, BuildingConfig, TechnologyConfig } fro
import { OfficerType } from '@/types/game'
import * as officerLogic from '@/logic/officerLogic'
import * as resourceLogic from '@/logic/resourceLogic'
import { scaleResources } from '@/utils/speed'
/**
* 获取特定等级的升级条件
@@ -93,11 +94,12 @@ export const checkRequirements = (
* @param officers 玩家的军官对象
* @returns 每小时各类资源的产量
*/
export const getResourceProduction = (planet: Planet, officers: Record<OfficerType, Officer>): Resources => {
export const getResourceProduction = (planet: Planet, officers: Record<OfficerType, Officer>, resourceSpeed: number = 1): Resources => {
// 计算当前激活的军官加成
const bonuses = officerLogic.calculateActiveBonuses(officers, Date.now())
// 根据建筑等级和军官加成计算资源产量
return resourceLogic.calculateResourceProduction(planet, bonuses)
const base = resourceLogic.calculateResourceProduction(planet, bonuses)
return scaleResources(base, resourceSpeed)
}
/**