feat: 初始化项目结构与核心功能

引入项目基础目录结构,包含多语言支持、主要页面与组件、核心游戏逻辑、UI 组件库、加密与本地持久化、自动化 Docker 构建流程、GitHub issue 模板(中英文)、README(中英文)、LICENSE 及开发配置文件。实现 OGame 单机版主要功能模块,为后续开发和扩展奠定基础。
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谦君
2025-12-11 14:49:25 +08:00
commit 705ee8c3db
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<template>
<div v-if="!isUnlocked" class="absolute inset-0 z-10 bg-background/70 backdrop-blur-[2px] rounded-lg flex items-center justify-center">
<div class="text-center p-4 space-y-2">
<div class="flex justify-center">
<div class="rounded-full bg-muted p-2">
<Lock :size="20" class="text-muted-foreground" />
</div>
</div>
<p class="text-xs font-medium text-muted-foreground">{{ t('common.locked') }}</p>
<Button variant="outline" size="sm" @click="showRequirements" class="text-xs">
{{ t('common.viewRequirements') }}
</Button>
</div>
<!-- 前置条件详情对话框 -->
<AlertDialog ref="requirementsDialog" />
</div>
</template>
<script setup lang="ts">
import { computed, ref } from 'vue'
import { useGameStore } from '@/stores/gameStore'
import { useI18n } from '@/composables/useI18n'
import { useGameConfig } from '@/composables/useGameConfig'
import { BuildingType, TechnologyType } from '@/types/game'
import { Lock } from 'lucide-vue-next'
import { Button } from '@/components/ui/button'
import AlertDialog from '@/components/AlertDialog.vue'
import * as publicLogic from '@/logic/publicLogic'
interface Props {
requirements?: Partial<Record<BuildingType | TechnologyType, number>>
}
const props = defineProps<Props>()
const gameStore = useGameStore()
const { t } = useI18n()
const { BUILDINGS, TECHNOLOGIES } = useGameConfig()
const requirementsDialog = ref<InstanceType<typeof AlertDialog> | null>(null)
const isUnlocked = computed(() => {
if (!props.requirements || !gameStore.currentPlanet) return true
return publicLogic.checkRequirements(gameStore.currentPlanet, gameStore.player.technologies, props.requirements)
})
const getRequirementsList = (): string => {
if (!props.requirements || !gameStore.currentPlanet) return ''
const lines: string[] = []
for (const [key, requiredLevel] of Object.entries(props.requirements)) {
// 检查是否为建筑类型
if (Object.values(BuildingType).includes(key as BuildingType)) {
const buildingType = key as BuildingType
const currentLevel = gameStore.currentPlanet.buildings[buildingType] || 0
const name = BUILDINGS.value[buildingType]?.name || buildingType
const status = currentLevel >= requiredLevel ? '✓' : '✗'
lines.push(`${status} ${name}: Lv ${requiredLevel} (${t('common.current')}: Lv ${currentLevel})`)
}
// 检查是否为科技类型
else if (Object.values(TechnologyType).includes(key as TechnologyType)) {
const techType = key as TechnologyType
const currentLevel = gameStore.player.technologies[techType] || 0
const name = TECHNOLOGIES.value[techType]?.name || techType
const status = currentLevel >= requiredLevel ? '✓' : '✗'
lines.push(`${status} ${name}: Lv ${requiredLevel} (${t('common.current')}: Lv ${currentLevel})`)
}
}
return lines.join('\n')
}
const showRequirements = () => {
requirementsDialog.value?.show({
title: t('common.requirementsNotMet'),
message: getRequirementsList()
})
}
</script>