feat: 初始化项目结构与核心功能

引入项目基础目录结构,包含多语言支持、主要页面与组件、核心游戏逻辑、UI 组件库、加密与本地持久化、自动化 Docker 构建流程、GitHub issue 模板(中英文)、README(中英文)、LICENSE 及开发配置文件。实现 OGame 单机版主要功能模块,为后续开发和扩展奠定基础。
This commit is contained in:
谦君
2025-12-11 14:49:25 +08:00
commit 705ee8c3db
178 changed files with 17258 additions and 0 deletions

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<template>
<div v-if="!isUnlocked" class="fixed inset-0 z-50 bg-background/80 backdrop-blur-sm flex items-center justify-center p-4">
<Card class="max-w-md w-full">
<CardHeader class="text-center">
<div class="flex justify-center mb-4">
<div class="rounded-full bg-muted p-4">
<Lock :size="48" class="text-muted-foreground" />
</div>
</div>
<CardTitle class="text-xl sm:text-2xl">{{ t('common.featureLocked') }}</CardTitle>
<CardDescription class="text-sm sm:text-base">{{ t('common.unlockRequired') }}</CardDescription>
</CardHeader>
<CardContent class="space-y-4">
<div class="p-4 bg-muted rounded-lg space-y-2">
<p class="text-sm font-medium text-center">{{ t('common.requiredBuilding') }}:</p>
<div class="flex items-center justify-center gap-2">
<span class="text-base sm:text-lg font-bold">{{ buildingName }}</span>
<Badge variant="default">Lv {{ requiredLevel }}</Badge>
</div>
<p v-if="currentLevel !== undefined" class="text-xs text-center text-muted-foreground">
{{ t('common.currentLevel') }}: Lv {{ currentLevel }}
</p>
</div>
<div class="flex gap-2">
<Button @click="goToBuildings" class="flex-1">
<Building2 :size="16" class="mr-2" />
{{ t('common.goToBuildings') }}
</Button>
</div>
</CardContent>
</Card>
</div>
</template>
<script setup lang="ts">
import { computed } from 'vue'
import { useRouter } from 'vue-router'
import { useGameStore } from '@/stores/gameStore'
import { useI18n } from '@/composables/useI18n'
import { useGameConfig } from '@/composables/useGameConfig'
import { BuildingType } from '@/types/game'
import { Card, CardContent, CardDescription, CardHeader, CardTitle } from '@/components/ui/card'
import { Button } from '@/components/ui/button'
import { Badge } from '@/components/ui/badge'
import { Lock, Building2 } from 'lucide-vue-next'
interface Props {
requiredBuilding: BuildingType
requiredLevel: number
}
const props = defineProps<Props>()
const router = useRouter()
const gameStore = useGameStore()
const { t } = useI18n()
const { BUILDINGS } = useGameConfig()
const buildingName = computed(() => BUILDINGS.value[props.requiredBuilding]?.name || props.requiredBuilding)
const currentLevel = computed(() => {
if (!gameStore.currentPlanet) return 0
return gameStore.currentPlanet.buildings[props.requiredBuilding] || 0
})
const isUnlocked = computed(() => {
return currentLevel.value >= props.requiredLevel
})
const goToBuildings = () => {
router.push('/buildings')
}
</script>