feat: 初始化项目结构与核心功能

引入项目基础目录结构,包含多语言支持、主要页面与组件、核心游戏逻辑、UI 组件库、加密与本地持久化、自动化 Docker 构建流程、GitHub issue 模板(中英文)、README(中英文)、LICENSE 及开发配置文件。实现 OGame 单机版主要功能模块,为后续开发和扩展奠定基础。
This commit is contained in:
谦君
2025-12-11 14:49:25 +08:00
commit 705ee8c3db
178 changed files with 17258 additions and 0 deletions

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<template>
<div class="space-y-4">
<!-- 防御基础信息 -->
<div class="grid grid-cols-2 md:grid-cols-3 gap-4">
<Card>
<CardHeader class="pb-3">
<CardTitle class="text-sm flex items-center gap-2">
<Sword class="h-4 w-4" />
{{ t('defense.attack') }}
</CardTitle>
</CardHeader>
<CardContent>
<div class="text-2xl font-bold">{{ formatNumber(config.attack) }}</div>
</CardContent>
</Card>
<Card>
<CardHeader class="pb-3">
<CardTitle class="text-sm flex items-center gap-2">
<Shield class="h-4 w-4" />
{{ t('defense.shield') }}
</CardTitle>
</CardHeader>
<CardContent>
<div class="text-2xl font-bold">{{ formatNumber(config.shield) }}</div>
</CardContent>
</Card>
<Card>
<CardHeader class="pb-3">
<CardTitle class="text-sm flex items-center gap-2">
<ShieldCheck class="h-4 w-4" />
{{ t('defense.armor') }}
</CardTitle>
</CardHeader>
<CardContent>
<div class="text-2xl font-bold">{{ formatNumber(config.armor) }}</div>
</CardContent>
</Card>
</div>
<!-- 建造成本和时间 -->
<div class="grid grid-cols-1 md:grid-cols-2 gap-4">
<Card>
<CardHeader>
<CardTitle class="text-sm">{{ t('defense.buildCost') }}</CardTitle>
</CardHeader>
<CardContent class="space-y-2">
<div v-if="config.cost.metal > 0" class="flex items-center justify-between text-sm">
<span class="text-muted-foreground">{{ t('resources.metal') }}:</span>
<span class="font-medium">{{ formatNumber(config.cost.metal) }}</span>
</div>
<div v-if="config.cost.crystal > 0" class="flex items-center justify-between text-sm">
<span class="text-muted-foreground">{{ t('resources.crystal') }}:</span>
<span class="font-medium">{{ formatNumber(config.cost.crystal) }}</span>
</div>
<div v-if="config.cost.deuterium > 0" class="flex items-center justify-between text-sm">
<span class="text-muted-foreground">{{ t('resources.deuterium') }}:</span>
<span class="font-medium">{{ formatNumber(config.cost.deuterium) }}</span>
</div>
<div class="flex items-center justify-between text-sm pt-2 border-t">
<span class="text-muted-foreground">{{ t('player.points') }}:</span>
<span class="font-bold text-primary">{{ pointsPerUnit }}</span>
</div>
</CardContent>
</Card>
<Card>
<CardHeader>
<CardTitle class="text-sm">{{ t('defense.buildTime') }}</CardTitle>
</CardHeader>
<CardContent>
<div class="text-3xl font-bold">{{ formatTime(config.buildTime) }}</div>
<p class="text-xs text-muted-foreground mt-2">{{ t('defense.perUnit') }}</p>
</CardContent>
</Card>
</div>
<!-- 批量建造计算器 -->
<Card>
<CardHeader>
<CardTitle class="text-sm">{{ t('defense.batchCalculator') }}</CardTitle>
</CardHeader>
<CardContent class="space-y-4">
<div class="flex items-center gap-4">
<Label class="w-20">{{ t('defense.quantity') }}:</Label>
<Input v-model.number="quantity" type="number" min="1" class="flex-1" />
</div>
<div class="grid grid-cols-2 gap-4 pt-4 border-t">
<div class="space-y-2">
<p class="text-sm text-muted-foreground">{{ t('defense.totalCost') }}:</p>
<div class="space-y-1 text-sm">
<div class="flex justify-between">
<span>{{ t('resources.metal') }}:</span>
<span class="font-medium">{{ formatNumber(batchCost.metal) }}</span>
</div>
<div class="flex justify-between">
<span>{{ t('resources.crystal') }}:</span>
<span class="font-medium">{{ formatNumber(batchCost.crystal) }}</span>
</div>
<div class="flex justify-between">
<span>{{ t('resources.deuterium') }}:</span>
<span class="font-medium">{{ formatNumber(batchCost.deuterium) }}</span>
</div>
</div>
</div>
<div class="space-y-2">
<p class="text-sm text-muted-foreground">{{ t('defense.totalTime') }}:</p>
<div class="text-xl font-bold">{{ formatTime(config.buildTime * quantity) }}</div>
<p class="text-xs text-muted-foreground">{{ t('player.points') }}: +{{ formatNumber(batchPoints) }}</p>
</div>
</div>
</CardContent>
</Card>
</div>
</template>
<script setup lang="ts">
import { ref, computed } from 'vue'
import { useI18n } from '@/composables/useI18n'
import type { DefenseType } from '@/types/game'
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card'
import { Input } from '@/components/ui/input'
import { Label } from '@/components/ui/label'
import { Sword, Shield, ShieldCheck } from 'lucide-vue-next'
import * as pointsLogic from '@/logic/pointsLogic'
import { DEFENSES } from '@/config/gameConfig'
const { t } = useI18n()
const props = defineProps<{
defenseType: DefenseType
}>()
const config = computed(() => DEFENSES[props.defenseType])
const quantity = ref(1)
// 单个防御的积分
const pointsPerUnit = computed(() => {
return pointsLogic.calculateDefensePoints(props.defenseType, 1)
})
// 批量建造成本
const batchCost = computed(() => ({
metal: config.value.cost.metal * quantity.value,
crystal: config.value.cost.crystal * quantity.value,
deuterium: config.value.cost.deuterium * quantity.value
}))
// 批量建造积分
const batchPoints = computed(() => {
return pointsLogic.calculateDefensePoints(props.defenseType, quantity.value)
})
const formatNumber = (num: number): string => {
return num.toLocaleString()
}
const formatTime = (seconds: number): string => {
if (seconds < 60) return `${seconds}${t('common.timeSecond')}`
const minutes = Math.floor(seconds / 60)
const secs = seconds % 60
if (minutes < 60) return `${minutes}${t('common.timeMinute')}${secs}${t('common.timeSecond')}`
const hours = Math.floor(minutes / 60)
const mins = minutes % 60
return `${hours}${t('common.timeHour')}${mins}${t('common.timeMinute')}`
}
</script>