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feat: 初始化项目结构与核心功能
引入项目基础目录结构,包含多语言支持、主要页面与组件、核心游戏逻辑、UI 组件库、加密与本地持久化、自动化 Docker 构建流程、GitHub issue 模板(中英文)、README(中英文)、LICENSE 及开发配置文件。实现 OGame 单机版主要功能模块,为后续开发和扩展奠定基础。
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src/config/gameConfig.ts
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src/config/gameConfig.ts
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import { BuildingType, TechnologyType, ShipType, DefenseType, OfficerType } from '@/types/game'
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import type { BuildingConfig, TechnologyConfig, ShipConfig, DefenseConfig, OfficerConfig } from '@/types/game'
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// 建筑配置数据
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export const BUILDINGS: Record<BuildingType, BuildingConfig> = {
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[BuildingType.MetalMine]: {
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id: BuildingType.MetalMine,
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name: '金属矿',
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description: '开采金属资源',
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baseCost: { metal: 60, crystal: 15, deuterium: 0, darkMatter: 0, energy: 0 },
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baseTime: 15, // 减少建造时间:30→15秒
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costMultiplier: 1.5,
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spaceUsage: 3,
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planetOnly: true
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},
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[BuildingType.CrystalMine]: {
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id: BuildingType.CrystalMine,
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name: '晶体矿',
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description: '开采晶体资源',
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baseCost: { metal: 48, crystal: 24, deuterium: 0, darkMatter: 0, energy: 0 },
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baseTime: 15, // 减少建造时间:30→15秒
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costMultiplier: 1.6,
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spaceUsage: 3,
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planetOnly: true
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},
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[BuildingType.DeuteriumSynthesizer]: {
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id: BuildingType.DeuteriumSynthesizer,
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name: '重氢合成器',
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description: '合成重氢资源',
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baseCost: { metal: 225, crystal: 75, deuterium: 0, darkMatter: 0, energy: 0 },
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baseTime: 20, // 减少建造时间:30→20秒
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costMultiplier: 1.5,
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spaceUsage: 4,
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planetOnly: true
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},
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[BuildingType.SolarPlant]: {
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id: BuildingType.SolarPlant,
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name: '太阳能电站',
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description: '提供能源',
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baseCost: { metal: 75, crystal: 30, deuterium: 0, darkMatter: 0, energy: 0 },
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baseTime: 15, // 减少建造时间:30→15秒
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costMultiplier: 1.5,
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spaceUsage: 5
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},
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[BuildingType.RoboticsFactory]: {
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id: BuildingType.RoboticsFactory,
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name: '机器人工厂',
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description: '加快建造速度',
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baseCost: { metal: 400, crystal: 120, deuterium: 200, darkMatter: 0, energy: 0 },
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baseTime: 40, // 减少建造时间:60→40秒
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costMultiplier: 2,
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spaceUsage: 6
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},
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[BuildingType.NaniteFactory]: {
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id: BuildingType.NaniteFactory,
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name: '纳米工厂',
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description: '增加建造队列数量,每级+1队列',
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baseCost: { metal: 1000000, crystal: 500000, deuterium: 100000, darkMatter: 0, energy: 0 },
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baseTime: 240, // 减少建造时间:300→240秒
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costMultiplier: 2,
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spaceUsage: 15,
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requirements: { [BuildingType.RoboticsFactory]: 10 }
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},
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[BuildingType.Shipyard]: {
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id: BuildingType.Shipyard,
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name: '船坞',
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description: '建造舰船',
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baseCost: { metal: 400, crystal: 200, deuterium: 100, darkMatter: 0, energy: 0 },
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baseTime: 30, // 减少建造时间:60→30秒
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costMultiplier: 2,
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spaceUsage: 8
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},
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[BuildingType.ResearchLab]: {
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id: BuildingType.ResearchLab,
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name: '研究实验室',
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description: '研究科技',
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baseCost: { metal: 200, crystal: 400, deuterium: 200, darkMatter: 0, energy: 0 },
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baseTime: 30, // 减少建造时间:60→30秒
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costMultiplier: 2,
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spaceUsage: 5
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},
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[BuildingType.MetalStorage]: {
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id: BuildingType.MetalStorage,
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name: '金属仓库',
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description: '增加金属存储上限',
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baseCost: { metal: 1000, crystal: 0, deuterium: 0, darkMatter: 0, energy: 0 },
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baseTime: 15, // 减少建造时间:30→15秒
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costMultiplier: 2,
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spaceUsage: 2
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},
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[BuildingType.CrystalStorage]: {
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id: BuildingType.CrystalStorage,
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name: '晶体仓库',
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description: '增加晶体存储上限',
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baseCost: { metal: 1000, crystal: 500, deuterium: 0, darkMatter: 0, energy: 0 },
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baseTime: 15, // 减少建造时间:30→15秒
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costMultiplier: 2,
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spaceUsage: 2
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},
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[BuildingType.DeuteriumTank]: {
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id: BuildingType.DeuteriumTank,
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name: '重氢罐',
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description: '增加重氢存储上限',
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baseCost: { metal: 1000, crystal: 1000, deuterium: 0, darkMatter: 0, energy: 0 },
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baseTime: 15, // 减少建造时间:30→15秒
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costMultiplier: 2,
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spaceUsage: 2
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},
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[BuildingType.DarkMatterCollector]: {
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id: BuildingType.DarkMatterCollector,
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name: '暗物质收集器',
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description: '收集稀有的暗物质资源',
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baseCost: { metal: 50000, crystal: 100000, deuterium: 50000, darkMatter: 0, energy: 0 },
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baseTime: 90, // 减少建造时间:120→90秒
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costMultiplier: 2,
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spaceUsage: 10,
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planetOnly: true
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},
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// 月球专属建筑
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[BuildingType.LunarBase]: {
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id: BuildingType.LunarBase,
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name: '月球基地',
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description: '增加月球可用空间',
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baseCost: { metal: 20000, crystal: 40000, deuterium: 20000, darkMatter: 0, energy: 0 },
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baseTime: 45, // 减少建造时间:60→45秒
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costMultiplier: 2,
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spaceUsage: 0, // 月球基地本身不占用空间,反而增加空间
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moonOnly: true
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},
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[BuildingType.SensorPhalanx]: {
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id: BuildingType.SensorPhalanx,
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name: '传感器阵列',
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description: '侦测周围星系的舰队活动',
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baseCost: { metal: 20000, crystal: 40000, deuterium: 20000, darkMatter: 0, energy: 0 },
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baseTime: 60, // 减少建造时间:90→60秒
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costMultiplier: 2,
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spaceUsage: 10,
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moonOnly: true
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},
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[BuildingType.JumpGate]: {
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id: BuildingType.JumpGate,
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name: '跳跃门',
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description: '瞬间传送舰队到其他月球',
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baseCost: { metal: 2000000, crystal: 4000000, deuterium: 2000000, darkMatter: 0, energy: 0 },
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baseTime: 240, // 减少建造时间:300→240秒
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costMultiplier: 2,
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spaceUsage: 20,
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moonOnly: true
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}
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}
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// 科技配置数据
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export const TECHNOLOGIES: Record<TechnologyType, TechnologyConfig> = {
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[TechnologyType.EnergyTechnology]: {
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id: TechnologyType.EnergyTechnology,
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name: '能源技术',
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description: '提高能源利用效率',
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baseCost: { metal: 0, crystal: 800, deuterium: 400, darkMatter: 0, energy: 0 },
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baseTime: 30, // 减少研究时间:60→30秒
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costMultiplier: 2,
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requirements: { [BuildingType.ResearchLab]: 1 }
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},
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[TechnologyType.LaserTechnology]: {
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id: TechnologyType.LaserTechnology,
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name: '激光技术',
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description: '开发激光武器',
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baseCost: { metal: 200, crystal: 100, deuterium: 0, darkMatter: 0, energy: 0 },
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baseTime: 60,
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costMultiplier: 2,
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requirements: { [BuildingType.ResearchLab]: 1, [TechnologyType.EnergyTechnology]: 2 }
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},
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[TechnologyType.IonTechnology]: {
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id: TechnologyType.IonTechnology,
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name: '离子技术',
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description: '开发离子武器',
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baseCost: { metal: 1000, crystal: 300, deuterium: 100, darkMatter: 0, energy: 0 },
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baseTime: 60,
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costMultiplier: 2,
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requirements: { [BuildingType.ResearchLab]: 4, [TechnologyType.LaserTechnology]: 5, [TechnologyType.EnergyTechnology]: 4 }
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},
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[TechnologyType.HyperspaceTechnology]: {
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id: TechnologyType.HyperspaceTechnology,
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name: '超空间技术',
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description: '研究超空间跳跃',
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baseCost: { metal: 0, crystal: 4000, deuterium: 2000, darkMatter: 0, energy: 0 },
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baseTime: 60,
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costMultiplier: 2,
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requirements: { [BuildingType.ResearchLab]: 7, [TechnologyType.EnergyTechnology]: 5 }
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},
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[TechnologyType.PlasmaTechnology]: {
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id: TechnologyType.PlasmaTechnology,
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name: '等离子技术',
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description: '开发等离子武器',
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baseCost: { metal: 2000, crystal: 4000, deuterium: 1000, darkMatter: 0, energy: 0 },
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baseTime: 60,
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costMultiplier: 2,
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requirements: {
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[BuildingType.ResearchLab]: 4,
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[TechnologyType.EnergyTechnology]: 8,
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[TechnologyType.LaserTechnology]: 10,
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[TechnologyType.IonTechnology]: 5
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}
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},
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[TechnologyType.ComputerTechnology]: {
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id: TechnologyType.ComputerTechnology,
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name: '计算机技术',
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description: '增加研究队列数量,每级+1队列',
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baseCost: { metal: 0, crystal: 400, deuterium: 600, darkMatter: 0, energy: 0 },
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baseTime: 60,
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costMultiplier: 2,
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requirements: { [BuildingType.ResearchLab]: 1 }
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},
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[TechnologyType.CombustionDrive]: {
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id: TechnologyType.CombustionDrive,
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name: '燃烧引擎',
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description: '基础推进系统',
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baseCost: { metal: 400, crystal: 0, deuterium: 600, darkMatter: 0, energy: 0 },
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baseTime: 60,
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costMultiplier: 2,
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requirements: { [BuildingType.ResearchLab]: 1, [TechnologyType.EnergyTechnology]: 1 }
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},
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[TechnologyType.ImpulseDrive]: {
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id: TechnologyType.ImpulseDrive,
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name: '脉冲引擎',
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description: '高级推进系统',
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baseCost: { metal: 2000, crystal: 4000, deuterium: 600, darkMatter: 0, energy: 0 },
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baseTime: 60,
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costMultiplier: 2,
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requirements: { [BuildingType.ResearchLab]: 2, [TechnologyType.EnergyTechnology]: 1 }
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},
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[TechnologyType.HyperspaceDrive]: {
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id: TechnologyType.HyperspaceDrive,
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name: '超空间引擎',
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description: '超空间推进系统',
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baseCost: { metal: 10000, crystal: 20000, deuterium: 6000, darkMatter: 0, energy: 0 },
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baseTime: 60,
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costMultiplier: 2,
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requirements: { [BuildingType.ResearchLab]: 7, [TechnologyType.HyperspaceTechnology]: 3 }
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},
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[TechnologyType.DarkMatterTechnology]: {
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id: TechnologyType.DarkMatterTechnology,
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name: '暗物质技术',
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description: '研究暗物质的性质和应用',
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baseCost: { metal: 100000, crystal: 200000, deuterium: 100000, darkMatter: 0, energy: 0 },
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baseTime: 180,
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costMultiplier: 2,
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requirements: { [BuildingType.ResearchLab]: 8, [TechnologyType.HyperspaceTechnology]: 5 }
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}
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}
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// 舰船配置数据
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export const SHIPS: Record<ShipType, ShipConfig> = {
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[ShipType.LightFighter]: {
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id: ShipType.LightFighter,
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name: '轻型战斗机',
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description: '基础战斗单位',
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cost: { metal: 3000, crystal: 1000, deuterium: 0, darkMatter: 0, energy: 0 },
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buildTime: 20,
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cargoCapacity: 50,
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attack: 50,
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shield: 10,
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armor: 400,
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speed: 12500,
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fuelConsumption: 20,
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requirements: { [BuildingType.Shipyard]: 1, [TechnologyType.CombustionDrive]: 1 }
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},
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[ShipType.HeavyFighter]: {
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id: ShipType.HeavyFighter,
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name: '重型战斗机',
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description: '强力战斗单位',
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cost: { metal: 6000, crystal: 4000, deuterium: 0, darkMatter: 0, energy: 0 },
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buildTime: 30,
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cargoCapacity: 100,
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attack: 150,
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shield: 25,
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armor: 1000,
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speed: 10000,
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fuelConsumption: 75,
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requirements: { [BuildingType.Shipyard]: 3, [TechnologyType.ImpulseDrive]: 2 }
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},
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[ShipType.Cruiser]: {
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id: ShipType.Cruiser,
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name: '巡洋舰',
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description: '中型战舰',
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cost: { metal: 20000, crystal: 7000, deuterium: 2000, darkMatter: 0, energy: 0 },
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buildTime: 60,
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cargoCapacity: 800,
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attack: 400,
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shield: 50,
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armor: 2700,
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speed: 15000,
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fuelConsumption: 300,
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requirements: { [BuildingType.Shipyard]: 5, [TechnologyType.ImpulseDrive]: 4, [TechnologyType.IonTechnology]: 2 }
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},
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[ShipType.Battleship]: {
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id: ShipType.Battleship,
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name: '战列舰',
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description: '重型战舰',
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cost: { metal: 45000, crystal: 15000, deuterium: 0, darkMatter: 0, energy: 0 },
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buildTime: 90,
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cargoCapacity: 1500,
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attack: 1000,
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shield: 200,
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armor: 6000,
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speed: 10000,
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fuelConsumption: 500,
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requirements: { [BuildingType.Shipyard]: 7, [TechnologyType.HyperspaceDrive]: 4 }
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},
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[ShipType.SmallCargo]: {
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id: ShipType.SmallCargo,
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name: '小型运输船',
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description: '运输资源',
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cost: { metal: 2000, crystal: 2000, deuterium: 0, darkMatter: 0, energy: 0 },
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buildTime: 15,
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cargoCapacity: 5000,
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attack: 5,
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shield: 10,
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armor: 400,
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speed: 5000,
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fuelConsumption: 10,
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requirements: { [BuildingType.Shipyard]: 2, [TechnologyType.CombustionDrive]: 2 }
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},
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[ShipType.LargeCargo]: {
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id: ShipType.LargeCargo,
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name: '大型运输船',
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description: '大量运输资源',
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cost: { metal: 6000, crystal: 6000, deuterium: 0, darkMatter: 0, energy: 0 },
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buildTime: 30,
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cargoCapacity: 25000,
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attack: 5,
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shield: 25,
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armor: 1200,
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speed: 7500,
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fuelConsumption: 50,
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requirements: { [BuildingType.Shipyard]: 4, [TechnologyType.CombustionDrive]: 6 }
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},
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[ShipType.ColonyShip]: {
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id: ShipType.ColonyShip,
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name: '殖民船',
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description: '建立新殖民地',
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cost: { metal: 10000, crystal: 20000, deuterium: 10000, darkMatter: 0, energy: 0 },
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buildTime: 120,
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cargoCapacity: 7500,
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attack: 50,
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shield: 100,
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armor: 3000,
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speed: 2500,
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fuelConsumption: 1000,
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requirements: { [BuildingType.Shipyard]: 4, [TechnologyType.ImpulseDrive]: 3 }
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},
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[ShipType.Recycler]: {
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id: ShipType.Recycler,
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name: '回收船',
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description: '回收废墟资源',
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cost: { metal: 10000, crystal: 6000, deuterium: 2000, darkMatter: 0, energy: 0 },
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buildTime: 60,
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cargoCapacity: 20000,
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attack: 1,
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shield: 10,
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armor: 1600,
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speed: 2000,
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fuelConsumption: 300,
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requirements: { [BuildingType.Shipyard]: 4, [TechnologyType.CombustionDrive]: 6 }
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},
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[ShipType.EspionageProbe]: {
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id: ShipType.EspionageProbe,
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name: '间谍探测器',
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description: '侦察敌方星球',
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||||
cost: { metal: 0, crystal: 1000, deuterium: 0, darkMatter: 0, energy: 0 },
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buildTime: 5,
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cargoCapacity: 5,
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attack: 0,
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shield: 0,
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armor: 100,
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speed: 100000000,
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fuelConsumption: 1,
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requirements: { [BuildingType.Shipyard]: 3, [TechnologyType.CombustionDrive]: 3 }
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},
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[ShipType.DarkMatterHarvester]: {
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id: ShipType.DarkMatterHarvester,
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name: '暗物质采集船',
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||||
description: '专门用于采集暗物质的特殊飞船',
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||||
cost: { metal: 100000, crystal: 150000, deuterium: 50000, darkMatter: 0, energy: 0 },
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buildTime: 120,
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cargoCapacity: 1000, // 暗物质专用储存
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attack: 10,
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shield: 50,
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armor: 2000,
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||||
speed: 5000,
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||||
fuelConsumption: 500,
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||||
requirements: {
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||||
[BuildingType.Shipyard]: 8,
|
||||
[TechnologyType.HyperspaceDrive]: 5,
|
||||
[TechnologyType.DarkMatterTechnology]: 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 防御设施配置数据
|
||||
export const DEFENSES: Record<DefenseType, DefenseConfig> = {
|
||||
[DefenseType.RocketLauncher]: {
|
||||
id: DefenseType.RocketLauncher,
|
||||
name: '火箭发射器',
|
||||
description: '基础防御设施',
|
||||
cost: { metal: 2000, crystal: 0, deuterium: 0, darkMatter: 0, energy: 0 },
|
||||
buildTime: 10,
|
||||
attack: 80,
|
||||
shield: 20,
|
||||
armor: 200,
|
||||
requirements: { [BuildingType.Shipyard]: 1 }
|
||||
},
|
||||
[DefenseType.LightLaser]: {
|
||||
id: DefenseType.LightLaser,
|
||||
name: '轻型激光炮',
|
||||
description: '激光防御武器',
|
||||
cost: { metal: 1500, crystal: 500, deuterium: 0, darkMatter: 0, energy: 0 },
|
||||
buildTime: 12,
|
||||
attack: 100,
|
||||
shield: 25,
|
||||
armor: 200,
|
||||
requirements: { [BuildingType.Shipyard]: 2, [TechnologyType.LaserTechnology]: 3 }
|
||||
},
|
||||
[DefenseType.HeavyLaser]: {
|
||||
id: DefenseType.HeavyLaser,
|
||||
name: '重型激光炮',
|
||||
description: '强力激光武器',
|
||||
cost: { metal: 6000, crystal: 2000, deuterium: 0, darkMatter: 0, energy: 0 },
|
||||
buildTime: 20,
|
||||
attack: 250,
|
||||
shield: 100,
|
||||
armor: 800,
|
||||
requirements: { [BuildingType.Shipyard]: 4, [TechnologyType.LaserTechnology]: 6 }
|
||||
},
|
||||
[DefenseType.GaussCannon]: {
|
||||
id: DefenseType.GaussCannon,
|
||||
name: '高斯炮',
|
||||
description: '电磁加速武器',
|
||||
cost: { metal: 20000, crystal: 15000, deuterium: 2000, darkMatter: 0, energy: 0 },
|
||||
buildTime: 35,
|
||||
attack: 1100,
|
||||
shield: 200,
|
||||
armor: 3500,
|
||||
requirements: { [BuildingType.Shipyard]: 6, [TechnologyType.EnergyTechnology]: 6 }
|
||||
},
|
||||
[DefenseType.IonCannon]: {
|
||||
id: DefenseType.IonCannon,
|
||||
name: '离子炮',
|
||||
description: '离子武器系统',
|
||||
cost: { metal: 2000, crystal: 6000, deuterium: 0, darkMatter: 0, energy: 0 },
|
||||
buildTime: 30,
|
||||
attack: 150,
|
||||
shield: 500,
|
||||
armor: 800,
|
||||
requirements: { [BuildingType.Shipyard]: 4, [TechnologyType.IonTechnology]: 4 }
|
||||
},
|
||||
[DefenseType.PlasmaTurret]: {
|
||||
id: DefenseType.PlasmaTurret,
|
||||
name: '等离子炮台',
|
||||
description: '最强防御武器',
|
||||
cost: { metal: 50000, crystal: 50000, deuterium: 30000, darkMatter: 0, energy: 0 },
|
||||
buildTime: 60,
|
||||
attack: 3000,
|
||||
shield: 300,
|
||||
armor: 10000,
|
||||
requirements: { [BuildingType.Shipyard]: 8, [TechnologyType.PlasmaTechnology]: 7 }
|
||||
},
|
||||
[DefenseType.SmallShieldDome]: {
|
||||
id: DefenseType.SmallShieldDome,
|
||||
name: '小型护盾罩',
|
||||
description: '保护星球的能量护盾',
|
||||
cost: { metal: 10000, crystal: 10000, deuterium: 0, darkMatter: 0, energy: 0 },
|
||||
buildTime: 30,
|
||||
attack: 1,
|
||||
shield: 2000,
|
||||
armor: 2000,
|
||||
requirements: { [BuildingType.Shipyard]: 6, [TechnologyType.EnergyTechnology]: 3 }
|
||||
},
|
||||
[DefenseType.LargeShieldDome]: {
|
||||
id: DefenseType.LargeShieldDome,
|
||||
name: '大型护盾罩',
|
||||
description: '强大的星球护盾',
|
||||
cost: { metal: 50000, crystal: 50000, deuterium: 0, darkMatter: 0, energy: 0 },
|
||||
buildTime: 60,
|
||||
attack: 1,
|
||||
shield: 10000,
|
||||
armor: 10000,
|
||||
requirements: { [BuildingType.Shipyard]: 6, [TechnologyType.EnergyTechnology]: 6 }
|
||||
}
|
||||
}
|
||||
|
||||
// 军官配置数据
|
||||
export const OFFICERS: Record<OfficerType, OfficerConfig> = {
|
||||
[OfficerType.Commander]: {
|
||||
id: OfficerType.Commander,
|
||||
name: '指挥官',
|
||||
description: '提升建筑速度和管理能力',
|
||||
cost: { metal: 0, crystal: 50000, deuterium: 25000, darkMatter: 0, energy: 0 },
|
||||
weeklyMaintenance: { metal: 0, crystal: 5000, deuterium: 2500, darkMatter: 0, energy: 0 },
|
||||
benefits: {
|
||||
buildingSpeedBonus: 10, // 建筑速度 +10%
|
||||
additionalBuildQueue: 1, // 额外1个建筑队列
|
||||
storageCapacityBonus: 10 // 仓储容量 +10%
|
||||
}
|
||||
},
|
||||
[OfficerType.Admiral]: {
|
||||
id: OfficerType.Admiral,
|
||||
name: '上将',
|
||||
description: '提升舰队作战能力',
|
||||
cost: { metal: 50000, crystal: 25000, deuterium: 0, darkMatter: 0, energy: 0 },
|
||||
weeklyMaintenance: { metal: 5000, crystal: 2500, deuterium: 0, darkMatter: 0, energy: 0 },
|
||||
benefits: {
|
||||
additionalFleetSlots: 2, // 额外2个舰队槽位
|
||||
fleetSpeedBonus: 10, // 舰队速度 +10%
|
||||
fuelConsumptionReduction: 10 // 燃料消耗 -10%
|
||||
}
|
||||
},
|
||||
[OfficerType.Engineer]: {
|
||||
id: OfficerType.Engineer,
|
||||
name: '工程师',
|
||||
description: '增强防御和能量系统',
|
||||
cost: { metal: 40000, crystal: 20000, deuterium: 10000, darkMatter: 0, energy: 0 },
|
||||
weeklyMaintenance: { metal: 4000, crystal: 2000, deuterium: 1000, darkMatter: 0, energy: 0 },
|
||||
benefits: {
|
||||
defenseBonus: 15, // 防御力 +15%
|
||||
energyProductionBonus: 10, // 电量产出 +10%
|
||||
buildingSpeedBonus: 5 // 建筑速度 +5%
|
||||
}
|
||||
},
|
||||
[OfficerType.Geologist]: {
|
||||
id: OfficerType.Geologist,
|
||||
name: '地质学家',
|
||||
description: '提高资源开采效率',
|
||||
cost: { metal: 30000, crystal: 30000, deuterium: 20000, darkMatter: 0, energy: 0 },
|
||||
weeklyMaintenance: { metal: 3000, crystal: 3000, deuterium: 2000, darkMatter: 0, energy: 0 },
|
||||
benefits: {
|
||||
resourceProductionBonus: 15, // 资源产量 +15%
|
||||
storageCapacityBonus: 10 // 仓储容量 +10%
|
||||
}
|
||||
},
|
||||
[OfficerType.Technocrat]: {
|
||||
id: OfficerType.Technocrat,
|
||||
name: '技术专家',
|
||||
description: '加快科技研究速度',
|
||||
cost: { metal: 20000, crystal: 40000, deuterium: 20000, darkMatter: 0, energy: 0 },
|
||||
weeklyMaintenance: { metal: 2000, crystal: 4000, deuterium: 2000, darkMatter: 0, energy: 0 },
|
||||
benefits: {
|
||||
researchSpeedBonus: 15 // 研究速度 +15%
|
||||
}
|
||||
},
|
||||
[OfficerType.DarkMatterSpecialist]: {
|
||||
id: OfficerType.DarkMatterSpecialist,
|
||||
name: '暗物质专家',
|
||||
description: '提升暗物质采集效率',
|
||||
cost: { metal: 50000, crystal: 100000, deuterium: 50000, darkMatter: 100, energy: 0 },
|
||||
weeklyMaintenance: { metal: 5000, crystal: 10000, deuterium: 5000, darkMatter: 10, energy: 0 },
|
||||
benefits: {
|
||||
darkMatterProductionBonus: 25 // 暗物质产量 +25%
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 月球配置
|
||||
export const MOON_CONFIG = {
|
||||
minDebrisField: 100000, // 最小残骸场 (金属+晶体)
|
||||
baseChance: 1, // 基础1%概率
|
||||
maxChance: 20, // 最大20%概率
|
||||
chancePerDebris: 100000, // 每10万资源增加1%概率
|
||||
baseSize: 100, // 月球基础空间
|
||||
lunarBaseSpaceBonus: 3 // 每级月球基地增加的空间
|
||||
}
|
||||
Reference in New Issue
Block a user