feat: 初始化项目结构与核心功能

引入项目基础目录结构,包含多语言支持、主要页面与组件、核心游戏逻辑、UI 组件库、加密与本地持久化、自动化 Docker 构建流程、GitHub issue 模板(中英文)、README(中英文)、LICENSE 及开发配置文件。实现 OGame 单机版主要功能模块,为后续开发和扩展奠定基础。
This commit is contained in:
谦君
2025-12-11 14:49:25 +08:00
commit 705ee8c3db
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export default {
common: {
confirm: 'Bestätigen',
cancel: 'Abbrechen',
delete: 'Löschen',
edit: 'Bearbeiten',
save: 'Speichern',
close: 'Schließen',
back: 'Zurück',
next: 'Weiter',
previous: 'Vorherige',
submit: 'Absenden',
reset: 'Zurücksetzen',
search: 'Suchen',
filter: 'Filtern',
loading: 'Laden...',
noData: 'Keine Daten',
error: 'Fehler',
success: 'Erfolg',
warning: 'Warnung',
info: 'Info',
resourceType: 'Ressourcentyp',
playerName: 'Kommandant',
timeHour: 'Std',
timeMinute: 'Min',
timeSecond: 'Sek',
featureLocked: 'Funktion gesperrt',
unlockRequired: 'Gebäude erforderlich',
requiredBuilding: 'Erforderliches Gebäude',
currentLevel: 'Aktuelles Level',
goToBuildings: 'Zu Gebäuden',
locked: 'Gesperrt',
viewRequirements: 'Anforderungen anzeigen',
requirementsNotMet: 'Anforderungen nicht erfüllt',
current: 'Aktuell'
},
errors: {
requirementsNotMet: 'Anforderungen nicht erfüllt',
insufficientResources: 'Unzureichende Ressourcen',
shieldDomeLimit: 'Schildkuppel-Limit erreicht',
fleetMissionsFull: 'Flottenmissionsplätze voll',
insufficientFleet: 'Unzureichende Flotte',
insufficientFuel: 'Unzureichender Treibstoff',
planetOnly: 'Dieses Gebäude kann nur auf Planeten gebaut werden',
moonOnly: 'Dieses Gebäude kann nur auf Monden gebaut werden',
buildQueueFull: 'Bauauftrag voll',
insufficientSpace: 'Unzureichender Platz',
buildingLevelZero: 'Gebäudelevel ist 0, kann nicht abgerissen werden',
researchQueueFull: 'Forschungsauftrag voll',
moonExists: 'Mond existiert bereits',
insufficientDebris: 'Unzureichendes Trümmerfeld'
},
nav: {
overview: 'Übersicht',
buildings: 'Gebäude',
research: 'Forschung',
shipyard: 'Raumschiffwerft',
defense: 'Verteidigung',
fleet: 'Flotte',
officers: 'Offiziere',
simulator: 'Simulator',
galaxy: 'Galaxie',
messages: 'Nachrichten',
settings: 'Einstellungen'
},
sidebar: {
language: 'Sprache',
lightMode: 'Heller Modus',
darkMode: 'Dunkler Modus',
collapse: 'Einklappen',
expand: 'Ausklappen'
},
resources: {
metal: 'Metall',
crystal: 'Kristall',
deuterium: 'Deuterium',
darkMatter: 'Dunkle Materie',
energy: 'Energie',
production: 'Produktion',
capacity: 'Kapazität',
current: 'Aktuell',
max: 'Max. Kapazität',
perHour: 'Stunde'
},
planet: {
planet: 'Planet',
moon: 'Mond',
colony: 'Kolonie',
position: 'Position',
coordinates: 'Koordinaten',
switchToMoon: 'Zum Mond',
backToPlanet: 'Zurück zum Planeten',
fields: 'Felder',
temperature: 'Temperatur',
homePlanet: 'Heimatplanet',
planetPrefix: 'Planet',
moonSuffix: 's Mond',
colonyPrefix: 'Kolonie'
},
player: {
points: 'Gesamtpunkte'
},
buildings: {
metalMine: 'Metallmine',
crystalMine: 'Kristallmine',
deuteriumSynthesizer: 'Deuterium-Synthesizer',
solarPlant: 'Solarkraftwerk',
roboticsFactory: 'Roboterfabrik',
naniteFactory: 'Nanitenfabrik',
shipyard: 'Raumschiffwerft',
researchLab: 'Forschungslabor',
metalStorage: 'Metallspeicher',
crystalStorage: 'Kristallspeicher',
deuteriumTank: 'Deuteriumtank',
darkMatterCollector: 'Dunkle-Materie-Kollektor',
lunarBase: 'Mondbasis',
sensorPhalanx: 'Sensorphalanx',
jumpGate: 'Sprungtor',
buildTime: 'Bauzeit',
production: 'Produktion',
consumption: 'Verbrauch',
totalCost: 'Gesamtkosten',
totalPoints: 'Gesamtpunkte',
levelRange: 'Stufenbereich'
},
buildingDescriptions: {
metalMine: 'Fördert Metallressourcen',
crystalMine: 'Fördert Kristallressourcen',
deuteriumSynthesizer: 'Synthesiert Deuteriumressourcen',
solarPlant: 'Liefert Energie',
roboticsFactory: 'Beschleunigt Baugeschwindigkeit',
naniteFactory: 'Erhöht Bauauftragskapazität, +1 pro Stufe (max 10)',
shipyard: 'Baut Schiffe',
researchLab: 'Erforscht Technologien',
metalStorage: 'Erhöht Metallspeicherkapazität',
crystalStorage: 'Erhöht Kristallspeicherkapazität',
deuteriumTank: 'Erhöht Deuteriumspeicherkapazität',
darkMatterCollector: 'Sammelt seltene Dunkle-Materie-Ressourcen',
lunarBase: 'Erhöht verfügbaren Platz auf dem Mond',
sensorPhalanx: 'Erkennt Flottenaktivitäten in umliegenden Systemen',
jumpGate: 'Überträgt Flotten sofort zu anderen Monden'
},
ships: {
lightFighter: 'Leichter Jäger',
heavyFighter: 'Schwerer Jäger',
cruiser: 'Kreuzer',
battleship: 'Schlachtschiff',
smallCargo: 'Kleiner Transporter',
largeCargo: 'Großer Transporter',
colonyShip: 'Kolonieschiff',
recycler: 'Recycler',
espionageProbe: 'Spionagesonde',
darkMatterHarvester: 'Dunkle-Materie-Ernter'
},
shipDescriptions: {
lightFighter: 'Grundlegende Kampfeinheit',
heavyFighter: 'Schwer gepanzerter Jäger',
cruiser: 'Mittleres Kriegsschiff, ausgewogene Offensive und Defensive',
battleship: 'Mächtiges Kriegsschiff',
smallCargo: 'Transportiert kleine Mengen Ressourcen',
largeCargo: 'Transportiert große Mengen Ressourcen',
colonyShip: 'Zur Kolonisierung neuer Planeten',
recycler: 'Sammelt Trümmerfeld-Ressourcen',
espionageProbe: 'Späht feindliche Planeten aus',
darkMatterHarvester: 'Spezielles Schiff zum Ernten von Dunkler Materie'
},
defenses: {
rocketLauncher: 'Raketenwerfer',
lightLaser: 'Leichtes Lasergeschütz',
heavyLaser: 'Schweres Lasergeschütz',
gaussCannon: 'Gaußkanone',
ionCannon: 'Ionengeschütz',
plasmaTurret: 'Plasmawerfer',
smallShieldDome: 'Kleine Schildkuppel',
largeShieldDome: 'Große Schildkuppel'
},
defenseDescriptions: {
rocketLauncher: 'Grundlegende Verteidigungsanlage',
lightLaser: 'Leichte Energiewaffe',
heavyLaser: 'Schwere Energiewaffe',
gaussCannon: 'Hochgeschwindigkeits-Kinetikwaffe',
ionCannon: 'Effektiv gegen Schilde',
plasmaTurret: 'Mächtige Verteidigungsanlage',
smallShieldDome: 'Kleiner Schild zum Schutz des gesamten Planeten',
largeShieldDome: 'Großer Schild zum Schutz des gesamten Planeten'
},
research: {
researchTime: 'Forschungszeit',
totalCost: 'Gesamtkosten',
totalPoints: 'Gesamtpunkte',
levelRange: 'Stufenbereich'
},
technologies: {
energyTechnology: 'Energietechnik',
laserTechnology: 'Lasertechnik',
ionTechnology: 'Ionentechnik',
hyperspaceTechnology: 'Hyperraumtechnik',
plasmaTechnology: 'Plasmatechnik',
computerTechnology: 'Computertechnologie',
combustionDrive: 'Verbrennungsantrieb',
impulseDrive: 'Impulsantrieb',
hyperspaceDrive: 'Hyperraumantrieb',
darkMatterTechnology: 'Dunkle-Materie-Technologie'
},
technologyDescriptions: {
energyTechnology: 'Verbessert Energieeffizienz',
laserTechnology: 'Grundlage für Laserwaffen und -verteidigung',
ionTechnology: 'Ionenwaffentechnologie',
hyperspaceTechnology: 'Hyperraumsprung-Technologie',
plasmaTechnology: 'Plasmawaffentechnologie',
computerTechnology: 'Erhöht Forschungsauftragskapazität, +1 pro Stufe (max 10)',
combustionDrive: 'Grundlegende Antriebstechnologie',
impulseDrive: 'Mittlere Antriebstechnologie',
hyperspaceDrive: 'Fortgeschrittene Antriebstechnologie',
darkMatterTechnology: 'Forschung zu Eigenschaften und Anwendungen von Dunkler Materie'
},
officers: {
commander: 'Kommandant',
admiral: 'Admiral',
engineer: 'Ingenieur',
geologist: 'Geologe',
technocrat: 'Technokrat',
darkMatterSpecialist: 'Dunkle-Materie-Spezialist'
},
officerDescriptions: {
commander: 'Verbessert Baugeschwindigkeit und Management',
admiral: 'Verbessert Flottenkampf und Geschwindigkeit',
engineer: 'Verbessert Energie und Verteidigung',
geologist: 'Verbessert Ressourcenproduktion',
technocrat: 'Verbessert Forschungsgeschwindigkeit und Spionage',
darkMatterSpecialist: 'Verbessert Dunkle-Materie-Sammlungseffizienz'
},
queue: {
buildQueue: 'Bauauftrag',
researchQueue: 'Forschungsauftrag',
building: 'Im Bau',
researching: 'In Forschung',
remaining: 'Verbleibend',
cancel: 'Abbrechen',
cancelBuild: 'Bau abbrechen',
cancelResearch: 'Forschung abbrechen',
confirmCancel: 'Möchten Sie wirklich abbrechen? 50% der Ressourcen werden zurückerstattet.',
level: 'Stufe',
upgradeToLevel: 'Auf Stufe aufrüsten'
},
overview: {
title: 'Planetenübersicht',
resourceOverview: 'Ressourcen',
fleetInfo: 'Flotte',
currentShips: 'Schiffe auf diesem Planeten'
},
buildingsView: {
title: 'Gebäude',
usedSpace: 'Verwendeter Platz',
spaceUsage: 'Platzbedarf',
level: 'Stufe',
upgradeCost: 'Ausbaukosten',
buildTime: 'Bauzeit',
upgrade: 'Ausbauen',
upgradeFailed: 'Ausbau fehlgeschlagen',
upgradeFailedMessage: 'Bitte überprüfen Sie, ob Sie genügend Ressourcen, Platz oder keine anderen Bauaufträge haben.',
demolish: 'Abreißen',
demolishRefund: 'Abriss-Rückerstattung',
demolishFailed: 'Abriss fehlgeschlagen',
demolishFailedMessage: 'Abriss nicht möglich. Bitte überprüfen Sie, ob die Bauqueue voll ist oder die Gebäudestufe 0 ist.'
},
researchView: {
title: 'Forschung',
researchCost: 'Forschungskosten',
research: 'Forschen',
researchFailed: 'Forschung fehlgeschlagen',
researchFailedMessage:
'Bitte überprüfen Sie, ob Sie genügend Ressourcen haben, die Voraussetzungen erfüllt sind oder keine anderen Forschungsaufträge vorhanden sind.'
},
shipyard: {
attack: 'Angriff',
shield: 'Schild',
armor: 'Panzerung',
speed: 'Geschwindigkeit',
cargoCapacity: 'Ladekapazität',
fuelConsumption: 'Treibstoffverbrauch',
buildCost: 'Baukosten',
buildTime: 'Bauzeit',
perUnit: 'Pro Einheit',
batchCalculator: 'Batch-Rechner',
quantity: 'Menge',
totalCost: 'Gesamtkosten',
totalTime: 'Gesamtzeit'
},
shipyardView: {
title: 'Raumschiffwerft',
attack: 'Angriff',
shield: 'Schild',
speed: 'Geschwindigkeit',
cargoCapacity: 'Ladekapazität',
unitCost: 'Stückkosten',
buildQuantity: 'Baumenge',
totalCost: 'Gesamtkosten',
build: 'Bauen',
inputError: 'Eingabefehler',
inputErrorMessage: 'Bitte Baumenge eingeben!',
buildFailed: 'Bau fehlgeschlagen',
buildFailedMessage: 'Bitte überprüfen Sie, ob Sie genügend Ressourcen haben oder die Voraussetzungen erfüllt sind.'
},
defense: {
attack: 'Angriff',
shield: 'Schild',
armor: 'Panzerung',
buildCost: 'Baukosten',
buildTime: 'Bauzeit',
perUnit: 'Pro Einheit',
batchCalculator: 'Batch-Rechner',
quantity: 'Menge',
totalCost: 'Gesamtkosten',
totalTime: 'Gesamtzeit'
},
defenseView: {
title: 'Verteidigung',
attack: 'Angriff',
shield: 'Schild',
armor: 'Panzerung',
buildTime: 'Bauzeit',
seconds: 's',
unitCost: 'Stückkosten',
buildQuantity: 'Baumenge',
totalCost: 'Gesamtkosten',
build: 'Bauen',
shieldDomeBuilt: 'Schildkuppel bereits gebaut',
inputError: 'Eingabefehler',
inputErrorMessage: 'Bitte Baumenge eingeben!',
buildFailed: 'Bau fehlgeschlagen',
buildFailedMessage:
'Bitte überprüfen Sie, ob Sie genügend Ressourcen haben oder die Voraussetzungen erfüllt sind. Schildkuppeln können nur einmal gebaut werden.'
},
fleetView: {
title: 'Flottenverwaltung',
fleetOverview: 'Flottenübersicht',
sendFleet: 'Flotte senden',
flightMissions: 'Flugmissionen',
currentPlanetFleet: 'Flotte auf diesem Planeten',
attack: 'Angriff',
shield: 'Schild',
armor: 'Panzerung',
speed: 'Geschwindigkeit',
cargo: 'Fracht',
selectFleet: 'Flotte auswählen',
selectFleetDescription: 'Wählen Sie die Anzahl der zu sendenden Schiffe',
available: 'Verfügbar',
all: 'Alle',
targetCoordinates: 'Zielkoordinaten',
galaxy: 'Galaxie',
system: 'System',
position: 'Position',
missionType: 'Missionstyp',
missionInfo: 'Missionsinfo',
fuelConsumption: 'Treibstoffverbrauch',
flightTime: 'Flugzeit',
attackMission: 'Angriff',
transport: 'Transport',
colonize: 'Kolonisieren',
spy: 'Spionage',
deploy: 'Stationieren',
transportResources: 'Ressourcen transportieren',
totalCargoCapacity: 'Gesamtladekapazität',
used: 'Verwendet',
noFlightMissions: 'Keine Flugmissionen',
outbound: 'Hinflug',
returning: 'Rückflug',
fleetComposition: 'Flottenzusammensetzung',
carryingResources: 'Transportierte Ressourcen',
arrivalTime: 'Ankunftszeit',
returnTime: 'Rückkehrzeit',
recallFleet: 'Flotte zurückrufen',
sendFailed: 'Senden fehlgeschlagen',
sendFailedMessage: 'Bitte überprüfen Sie Flottenanzahl, Treibstoffverfügbarkeit oder Ladekapazitätsgrenzen.',
recallFailed: 'Zurückrufen fehlgeschlagen',
recallFailedMessage: 'Diese Mission kann nicht zurückgerufen werden.',
unknownPlanet: 'Unbekannter Planet',
fleetMissionSlots: 'Flottenmissionsplätze'
},
officersView: {
title: 'Offiziere',
activated: 'Aktiviert',
inactive: 'Inaktiv',
activeStatus: 'Aktivierungsstatus',
expirationTime: 'Ablaufzeit',
remainingTime: 'Verbleibende Zeit',
recruitCost: 'Rekrutierungskosten',
days: 'Tage',
benefitsBonus: 'Vorteile',
resourceProduction: 'Ressourcenproduktion',
darkMatterProduction: 'Dunkle-Materie-Produktion',
energyProduction: 'Energieproduktion',
buildingSpeed: 'Baugeschwindigkeit',
researchSpeed: 'Forschungsgeschwindigkeit',
fleetSpeed: 'Flottengeschwindigkeit',
fuelConsumption: 'Treibstoffverbrauch',
defense: 'Verteidigung',
storageCapacity: 'Lagerkapazität',
buildQueue: 'Bauauftrag',
fleetSlots: 'Flottenslots',
hire: 'Rekrutieren',
renew: 'Verlängern',
dismiss: 'Entlassen',
hireTitle: 'Offizier rekrutieren',
hireMessage: 'Möchten Sie wirklich {name} rekrutieren? Gültig für 7 Tage.',
renewTitle: 'Offizier verlängern',
renewMessage: 'Möchten Sie wirklich {name} für 7 Tage verlängern?',
dismissTitle: 'Offizier entlassen',
dismissMessage: 'Möchten Sie wirklich {name} entlassen? Es werden keine Kosten zurückerstattet.',
hireFailed: 'Rekrutierung fehlgeschlagen',
renewFailed: 'Verlängerung fehlgeschlagen',
insufficientResources: 'Nicht genug Ressourcen!'
},
galaxyView: {
title: 'Galaxie',
selectCoordinates: 'Koordinaten auswählen',
galaxy: 'Galaxie',
selectGalaxy: 'Galaxie auswählen',
system: 'System',
selectSystem: 'System auswählen',
view: 'Anzeigen',
myPlanet: 'Mein Planet',
totalPositions: 'Insgesamt 10 Planetenpositionen',
mine: 'Mein',
hostile: 'Feindlich',
emptySlot: 'Leer - Kolonisierbar',
scout: 'Spähen',
attack: 'Angriff',
colonize: 'Kolonisieren',
switch: 'Wechseln',
scoutPlanetTitle: 'Planet ausspionieren',
attackPlanetTitle: 'Planet angreifen',
colonizePlanetTitle: 'Planet kolonisieren',
scoutPlanetMessage:
'Möchten Sie wirklich Spionagesonden senden, um Planet [{coordinates}] auszuspionieren?\n\nBitte gehen Sie zur Flottenseite, um Schiffe auszuwählen und zu senden.',
attackPlanetMessage:
'Möchten Sie wirklich Planet [{coordinates}] angreifen?\n\nBitte gehen Sie zur Flottenseite, um Schiffe auszuwählen und zu senden.',
colonizePlanetMessage:
'Möchten Sie wirklich Position [{coordinates}] kolonisieren?\n\nBitte gehen Sie zur Flottenseite, um ein Kolonieschiff zu senden.'
},
messagesView: {
title: 'Nachrichten',
battleReports: 'Kampfberichte',
spyReports: 'Spionageberichte',
noBattleReports: 'Keine Kampfberichte',
noSpyReports: 'Keine Spionageberichte',
battleReport: 'Kampfbericht',
spyReport: 'Spionagebericht',
victory: 'Sieg',
defeat: 'Niederlage',
draw: 'Unentschieden',
attackerFleet: 'Angreiferflotte',
defenderFleet: 'Verteidigerflotte',
defenderDefense: 'Verteidigerverteidigung',
attackerLosses: 'Angreiferverluste',
defenderLosses: 'Verteidigerverluste',
noLosses: 'Keine Verluste',
plunder: 'Beute',
debrisField: 'Trümmerfeld',
resources: 'Ressourcen',
fleet: 'Flotte',
defense: 'Verteidigung',
buildings: 'Gebäude'
},
simulatorView: {
title: 'Kampfsimulator',
attacker: 'Angreifer',
defender: 'Verteidiger',
attackerConfig: 'Angreiferkonfiguration',
attackerConfigDesc: 'Angreiferflotte und Technologiestufen konfigurieren',
defenderConfig: 'Verteidigerkonfiguration',
defenderConfigDesc: 'Verteidigerflotte, Verteidigung und Technologiestufen konfigurieren',
fleet: 'Flotte',
defenseStructures: 'Verteidigungsanlagen',
techLevels: 'Technologiestufen',
weapon: 'Waffe',
shield: 'Schild',
armor: 'Panzerung',
defenderResources: 'Verteidigerressourcen (für Beuteberechnung)',
startSimulation: 'Simulation starten',
reset: 'Zurücksetzen',
battleResult: 'Kampfergebnis',
attackerVictory: 'Angreifer Sieg',
defenderVictory: 'Verteidiger Sieg',
draw: 'Unentschieden',
afterRounds: 'Nach {rounds} Runden',
attackerLosses: 'Angreiferverluste',
defenderLosses: 'Verteidigerverluste',
noLosses: 'Keine Verluste',
attackerRemaining: 'Angreifer verblieben',
defenderRemaining: 'Verteidiger verblieben',
allDestroyed: 'Alle zerstört',
plunderableResources: 'Erbeutbare Ressourcen',
debrisField: 'Trümmerfeld',
moonChance: 'Mondchance',
showRoundDetails: 'Rundendetails anzeigen',
hideRoundDetails: 'Rundendetails ausblenden',
round: 'Runde {round}',
attackerRemainingPower: 'Verbleibende Angreiferkraft',
defenderRemainingPower: 'Verbleibende Verteidigerkraft'
},
settings: {
dataManagement: 'Datenverwaltung',
dataManagementDesc: 'Spieldaten exportieren, importieren oder löschen',
exportData: 'Daten exportieren',
exportDataDesc: 'Spielfortschritt als JSON-Datei exportieren',
export: 'Exportieren',
exporting: 'Exportieren...',
exportSuccess: 'Export erfolgreich',
exportFailed: 'Export fehlgeschlagen, bitte erneut versuchen',
importData: 'Daten importieren',
importDataDesc: 'Spielfortschritt aus JSON-Datei wiederherstellen',
selectFile: 'Datei auswählen',
importSuccess: 'Import erfolgreich',
importConfirmTitle: 'Import bestätigen',
importConfirmMessage: 'Beim Importieren wird der aktuelle Spielfortschritt überschrieben. Diese Aktion kann nicht rückgängig gemacht werden. Fortfahren?',
importFailed: 'Import fehlgeschlagen, bitte Dateiformat überprüfen',
clearData: 'Daten löschen',
clearDataDesc: 'Alle Spieldaten löschen und zurücksetzen',
clear: 'Löschen',
clearConfirmTitle: 'Löschen bestätigen',
clearConfirmMessage: 'Alle Spieldaten werden gelöscht und von vorne begonnen. Diese Aktion kann nicht rückgängig gemacht werden. Fortfahren?',
gameSettings: 'Spieleinstellungen',
gameSettingsDesc: 'Spielparameter und Einstellungen anpassen',
playerName: 'Spielername',
gameSpeed: 'Spielgeschwindigkeit',
gameSpeedDesc: 'Aktueller Spielgeschwindigkeitsmultiplikator',
about: 'Über',
version: 'Version',
buildDate: 'Build-Datum',
community: 'Community',
github: 'GitHub-Repository',
qqGroup: 'QQ-Gruppe'
}
}

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export default {
common: {
confirm: 'Confirm',
cancel: 'Cancel',
delete: 'Delete',
edit: 'Edit',
save: 'Save',
close: 'Close',
back: 'Back',
next: 'Next',
previous: 'Previous',
submit: 'Submit',
reset: 'Reset',
search: 'Search',
filter: 'Filter',
loading: 'Loading...',
noData: 'No Data',
error: 'Error',
success: 'Success',
warning: 'Warning',
info: 'Info',
resourceType: 'Resource Type',
playerName: 'Commander',
timeHour: 'h',
timeMinute: 'm',
timeSecond: 's',
featureLocked: 'Feature Locked',
unlockRequired: 'Building Required',
requiredBuilding: 'Required Building',
currentLevel: 'Current Level',
goToBuildings: 'Go to Buildings',
locked: 'Locked',
viewRequirements: 'View Requirements',
requirementsNotMet: 'Requirements Not Met',
current: 'Current'
},
errors: {
requirementsNotMet: 'Requirements not met',
insufficientResources: 'Insufficient resources',
shieldDomeLimit: 'Shield dome limit reached',
fleetMissionsFull: 'Fleet mission slots full',
insufficientFleet: 'Insufficient fleet',
insufficientFuel: 'Insufficient fuel',
planetOnly: 'This building can only be built on planets',
moonOnly: 'This building can only be built on moons',
buildQueueFull: 'Build queue full',
insufficientSpace: 'Insufficient space',
buildingLevelZero: 'Building level is 0, cannot demolish',
researchQueueFull: 'Research queue full',
moonExists: 'Moon already exists',
insufficientDebris: 'Insufficient debris field'
},
nav: {
overview: 'Overview',
buildings: 'Buildings',
research: 'Research',
shipyard: 'Shipyard',
defense: 'Defense',
fleet: 'Fleet',
officers: 'Officers',
simulator: 'Simulator',
galaxy: 'Galaxy',
messages: 'Messages',
settings: 'Settings'
},
sidebar: {
language: 'Language',
lightMode: 'Light Mode',
darkMode: 'Dark Mode',
collapse: 'Collapse',
expand: 'Expand'
},
resources: {
metal: 'Metal',
crystal: 'Crystal',
deuterium: 'Deuterium',
darkMatter: 'Dark Matter',
energy: 'Energy',
production: 'Production',
capacity: 'Capacity',
current: 'Current',
max: 'Max Capacity',
perHour: 'hour'
},
planet: {
planet: 'Planet',
moon: 'Moon',
colony: 'Colony',
position: 'Position',
coordinates: 'Coordinates',
switchToMoon: 'View Moon',
backToPlanet: 'Back to Planet',
fields: 'Fields',
temperature: 'Temperature',
homePlanet: 'Home Planet',
planetPrefix: 'Planet',
moonSuffix: "'s Moon",
colonyPrefix: 'Colony'
},
player: {
points: 'Total Points'
},
buildings: {
metalMine: 'Metal Mine',
crystalMine: 'Crystal Mine',
deuteriumSynthesizer: 'Deuterium Synthesizer',
solarPlant: 'Solar Plant',
roboticsFactory: 'Robotics Factory',
naniteFactory: 'Nanite Factory',
shipyard: 'Shipyard',
researchLab: 'Research Lab',
metalStorage: 'Metal Storage',
crystalStorage: 'Crystal Storage',
deuteriumTank: 'Deuterium Tank',
darkMatterCollector: 'Dark Matter Collector',
lunarBase: 'Lunar Base',
sensorPhalanx: 'Sensor Phalanx',
jumpGate: 'Jump Gate',
buildTime: 'Build Time',
production: 'Production',
consumption: 'Consumption',
totalCost: 'Total Cost',
totalPoints: 'Total Points',
levelRange: 'Level Range'
},
buildingDescriptions: {
metalMine: 'Extracts metal resources',
crystalMine: 'Extracts crystal resources',
deuteriumSynthesizer: 'Synthesizes deuterium resources',
solarPlant: 'Provides energy',
roboticsFactory: 'Accelerates construction speed',
naniteFactory: 'Increases build queue capacity, +1 per level (max 10)',
shipyard: 'Constructs ships',
researchLab: 'Researches technologies',
metalStorage: 'Increases metal storage capacity',
crystalStorage: 'Increases crystal storage capacity',
deuteriumTank: 'Increases deuterium storage capacity',
darkMatterCollector: 'Collects rare dark matter resources',
lunarBase: 'Increases available space on the moon',
sensorPhalanx: 'Detects fleet activities in surrounding systems',
jumpGate: 'Instantly transfers fleets to other moons'
},
ships: {
lightFighter: 'Light Fighter',
heavyFighter: 'Heavy Fighter',
cruiser: 'Cruiser',
battleship: 'Battleship',
smallCargo: 'Small Cargo',
largeCargo: 'Large Cargo',
colonyShip: 'Colony Ship',
recycler: 'Recycler',
espionageProbe: 'Espionage Probe',
darkMatterHarvester: 'Dark Matter Harvester'
},
shipDescriptions: {
lightFighter: 'Basic combat unit',
heavyFighter: 'Heavily armored fighter',
cruiser: 'Medium warship, balanced offense and defense',
battleship: 'Powerful warship',
smallCargo: 'Transports small amounts of resources',
largeCargo: 'Transports large amounts of resources',
colonyShip: 'Used to colonize new planets',
recycler: 'Collects debris field resources',
espionageProbe: 'Scouts enemy planets',
darkMatterHarvester: 'Special ship for harvesting dark matter'
},
defenses: {
rocketLauncher: 'Rocket Launcher',
lightLaser: 'Light Laser',
heavyLaser: 'Heavy Laser',
gaussCannon: 'Gauss Cannon',
ionCannon: 'Ion Cannon',
plasmaTurret: 'Plasma Turret',
smallShieldDome: 'Small Shield Dome',
largeShieldDome: 'Large Shield Dome'
},
defenseDescriptions: {
rocketLauncher: 'Basic defense facility',
lightLaser: 'Light energy weapon',
heavyLaser: 'Heavy energy weapon',
gaussCannon: 'High-speed kinetic weapon',
ionCannon: 'Effective against shields',
plasmaTurret: 'Powerful defense facility',
smallShieldDome: 'Small shield protecting the entire planet',
largeShieldDome: 'Large shield protecting the entire planet'
},
research: {
researchTime: 'Research Time',
totalCost: 'Total Cost',
totalPoints: 'Total Points',
levelRange: 'Level Range'
},
technologies: {
energyTechnology: 'Energy Technology',
laserTechnology: 'Laser Technology',
ionTechnology: 'Ion Technology',
hyperspaceTechnology: 'Hyperspace Technology',
plasmaTechnology: 'Plasma Technology',
computerTechnology: 'Computer Technology',
combustionDrive: 'Combustion Drive',
impulseDrive: 'Impulse Drive',
hyperspaceDrive: 'Hyperspace Drive',
darkMatterTechnology: 'Dark Matter Technology'
},
technologyDescriptions: {
energyTechnology: 'Improves energy efficiency',
laserTechnology: 'Foundation of laser weapons and defense',
ionTechnology: 'Ion weapon technology',
hyperspaceTechnology: 'Hyperspace jump technology',
plasmaTechnology: 'Plasma weapon technology',
computerTechnology: 'Increases research queue capacity, +1 per level (max 10)',
combustionDrive: 'Basic propulsion technology',
impulseDrive: 'Intermediate propulsion technology',
hyperspaceDrive: 'Advanced propulsion technology',
darkMatterTechnology: 'Research into dark matter properties and applications'
},
officers: {
commander: 'Commander',
admiral: 'Admiral',
engineer: 'Engineer',
geologist: 'Geologist',
technocrat: 'Technocrat',
darkMatterSpecialist: 'Dark Matter Specialist'
},
officerDescriptions: {
commander: 'Improves building speed and management',
admiral: 'Improves fleet combat and speed',
engineer: 'Improves energy and defense',
geologist: 'Improves resource production',
technocrat: 'Improves research speed and espionage',
darkMatterSpecialist: 'Improves dark matter collection efficiency'
},
queue: {
buildQueue: 'Build Queue',
researchQueue: 'Research Queue',
building: 'Building',
researching: 'Researching',
remaining: 'Remaining',
cancel: 'Cancel',
cancelBuild: 'Cancel Build',
cancelResearch: 'Cancel Research',
confirmCancel: 'Are you sure you want to cancel? 50% of resources will be refunded.',
level: 'Level',
upgradeToLevel: 'Upgrade to Level'
},
overview: {
title: 'Planet Overview',
resourceOverview: 'Resources',
fleetInfo: 'Fleet',
currentShips: 'Ships on this planet'
},
buildingsView: {
title: 'Buildings',
usedSpace: 'Used Space',
spaceUsage: 'Space Usage',
level: 'Level',
upgradeCost: 'Upgrade Cost',
buildTime: 'Build Time',
upgrade: 'Upgrade',
upgradeFailed: 'Upgrade Failed',
upgradeFailedMessage: 'Please check if you have enough resources, space, or if there are other build tasks.',
demolish: 'Demolish',
demolishRefund: 'Demolish Refund',
demolishFailed: 'Demolish Failed',
demolishFailedMessage: 'Unable to demolish this building. Please check if the build queue is full or the building level is 0.'
},
researchView: {
title: 'Research',
researchCost: 'Research Cost',
research: 'Research',
researchFailed: 'Research Failed',
researchFailedMessage: 'Please check if you have enough resources, prerequisites are met, or if there are other research tasks.'
},
shipyard: {
attack: 'Attack',
shield: 'Shield',
armor: 'Armor',
speed: 'Speed',
cargoCapacity: 'Cargo Capacity',
fuelConsumption: 'Fuel Consumption',
buildCost: 'Build Cost',
buildTime: 'Build Time',
perUnit: 'Per Unit',
batchCalculator: 'Batch Calculator',
quantity: 'Quantity',
totalCost: 'Total Cost',
totalTime: 'Total Time'
},
shipyardView: {
title: 'Shipyard',
attack: 'Attack',
shield: 'Shield',
speed: 'Speed',
cargoCapacity: 'Cargo Capacity',
unitCost: 'Unit Cost',
buildQuantity: 'Build Quantity',
totalCost: 'Total Cost',
build: 'Build',
inputError: 'Input Error',
inputErrorMessage: 'Please enter build quantity!',
buildFailed: 'Build Failed',
buildFailedMessage: 'Please check if you have enough resources or if prerequisites are met.'
},
defense: {
attack: 'Attack',
shield: 'Shield',
armor: 'Armor',
buildCost: 'Build Cost',
buildTime: 'Build Time',
perUnit: 'Per Unit',
batchCalculator: 'Batch Calculator',
quantity: 'Quantity',
totalCost: 'Total Cost',
totalTime: 'Total Time'
},
defenseView: {
title: 'Defense',
attack: 'Attack',
shield: 'Shield',
armor: 'Armor',
buildTime: 'Build Time',
seconds: 's',
unitCost: 'Unit Cost',
buildQuantity: 'Build Quantity',
totalCost: 'Total Cost',
build: 'Build',
shieldDomeBuilt: 'Shield dome already built',
inputError: 'Input Error',
inputErrorMessage: 'Please enter build quantity!',
buildFailed: 'Build Failed',
buildFailedMessage: 'Please check if you have enough resources or if prerequisites are met. Shield domes can only be built once.'
},
fleetView: {
title: 'Fleet Management',
fleetOverview: 'Fleet Overview',
sendFleet: 'Send Fleet',
flightMissions: 'Flight Missions',
currentPlanetFleet: 'Current Planet Fleet',
attack: 'Attack',
shield: 'Shield',
armor: 'Armor',
speed: 'Speed',
cargo: 'Cargo',
selectFleet: 'Select Fleet',
selectFleetDescription: 'Select the number of ships to send',
available: 'Available',
all: 'All',
targetCoordinates: 'Target Coordinates',
galaxy: 'Galaxy',
system: 'System',
position: 'Position',
missionType: 'Mission Type',
missionInfo: 'Mission Info',
fuelConsumption: 'Fuel Consumption',
flightTime: 'Flight Time',
attackMission: 'Attack',
transport: 'Transport',
colonize: 'Colonize',
spy: 'Spy',
deploy: 'Deploy',
transportResources: 'Transport Resources',
totalCargoCapacity: 'Total Cargo Capacity',
used: 'Used',
noFlightMissions: 'No flight missions',
outbound: 'Outbound',
returning: 'Returning',
fleetComposition: 'Fleet Composition',
carryingResources: 'Carrying Resources',
arrivalTime: 'Arrival Time',
returnTime: 'Return Time',
recallFleet: 'Recall Fleet',
sendFailed: 'Send Failed',
sendFailedMessage: 'Please check fleet count, fuel availability, or cargo capacity limits.',
recallFailed: 'Recall Failed',
recallFailedMessage: 'This mission cannot be recalled.',
unknownPlanet: 'Unknown Planet',
fleetMissionSlots: 'Fleet Mission Slots'
},
officersView: {
title: 'Officers',
activated: 'Activated',
inactive: 'Inactive',
activeStatus: 'Active Status',
expirationTime: 'Expiration Time',
remainingTime: 'Remaining Time',
recruitCost: 'Recruitment Cost',
days: 'days',
benefitsBonus: 'Benefits Bonus',
resourceProduction: 'Resource Production',
darkMatterProduction: 'Dark Matter Production',
energyProduction: 'Energy Production',
buildingSpeed: 'Building Speed',
researchSpeed: 'Research Speed',
fleetSpeed: 'Fleet Speed',
fuelConsumption: 'Fuel Consumption',
defense: 'Defense',
storageCapacity: 'Storage Capacity',
buildQueue: 'Build Queue',
fleetSlots: 'Fleet Slots',
hire: 'Hire',
renew: 'Renew',
dismiss: 'Dismiss',
hireTitle: 'Hire Officer',
hireMessage: 'Are you sure you want to hire {name}? Valid for 7 days.',
renewTitle: 'Renew Officer',
renewMessage: 'Are you sure you want to renew {name} for 7 days?',
dismissTitle: 'Dismiss Officer',
dismissMessage: 'Are you sure you want to dismiss {name}? No refunds will be given.',
hireFailed: 'Hire Failed',
renewFailed: 'Renew Failed',
insufficientResources: 'Insufficient resources!'
},
galaxyView: {
title: 'Galaxy',
selectCoordinates: 'Select Coordinates',
galaxy: 'Galaxy',
selectGalaxy: 'Select Galaxy',
system: 'System',
selectSystem: 'Select System',
view: 'View',
myPlanet: 'My Planet',
totalPositions: '10 planet positions total',
mine: 'Mine',
hostile: 'Hostile',
emptySlot: 'Empty - Colonizable',
scout: 'Scout',
attack: 'Attack',
colonize: 'Colonize',
switch: 'Switch',
scoutPlanetTitle: 'Scout Planet',
attackPlanetTitle: 'Attack Planet',
colonizePlanetTitle: 'Colonize Planet',
scoutPlanetMessage:
'Are you sure you want to send espionage probes to scout planet [{coordinates}]?\n\nPlease go to the fleet page to select ships and send.',
attackPlanetMessage: 'Are you sure you want to attack planet [{coordinates}]?\n\nPlease go to the fleet page to select ships and send.',
colonizePlanetMessage:
'Are you sure you want to colonize position [{coordinates}]?\n\nPlease go to the fleet page to send a colony ship.'
},
messagesView: {
title: 'Messages',
battleReports: 'Battle Reports',
spyReports: 'Spy Reports',
noBattleReports: 'No battle reports',
noSpyReports: 'No spy reports',
battleReport: 'Battle Report',
spyReport: 'Spy Report',
victory: 'Victory',
defeat: 'Defeat',
draw: 'Draw',
attackerFleet: 'Attacker Fleet',
defenderFleet: 'Defender Fleet',
defenderDefense: 'Defender Defense',
attackerLosses: 'Attacker Losses',
defenderLosses: 'Defender Losses',
noLosses: 'No losses',
plunder: 'Plunder',
debrisField: 'Debris Field',
resources: 'Resources',
fleet: 'Fleet',
defense: 'Defense',
buildings: 'Buildings'
},
simulatorView: {
title: 'Battle Simulator',
attacker: 'Attacker',
defender: 'Defender',
attackerConfig: 'Attacker Configuration',
attackerConfigDesc: 'Configure attacker fleet and technology levels',
defenderConfig: 'Defender Configuration',
defenderConfigDesc: 'Configure defender fleet, defense, and technology levels',
fleet: 'Fleet',
defenseStructures: 'Defense Structures',
techLevels: 'Technology Levels',
weapon: 'Weapon',
shield: 'Shield',
armor: 'Armor',
defenderResources: 'Defender Resources (for plunder calculation)',
startSimulation: 'Start Simulation',
reset: 'Reset',
battleResult: 'Battle Result',
attackerVictory: 'Attacker Victory',
defenderVictory: 'Defender Victory',
draw: 'Draw',
afterRounds: 'After {rounds} rounds',
attackerLosses: 'Attacker Losses',
defenderLosses: 'Defender Losses',
noLosses: 'No losses',
attackerRemaining: 'Attacker Remaining',
defenderRemaining: 'Defender Remaining',
allDestroyed: 'All destroyed',
plunderableResources: 'Plunderable Resources',
debrisField: 'Debris Field',
moonChance: 'Moon chance',
showRoundDetails: 'Show round details',
hideRoundDetails: 'Hide round details',
round: 'Round {round}',
attackerRemainingPower: 'Attacker remaining power',
defenderRemainingPower: 'Defender remaining power'
},
settings: {
dataManagement: 'Data Management',
dataManagementDesc: 'Export, import, or clear game data',
exportData: 'Export Data',
exportDataDesc: 'Export game progress as JSON file',
export: 'Export',
exporting: 'Exporting...',
exportSuccess: 'Export successful',
exportFailed: 'Export failed, please try again',
importData: 'Import Data',
importDataDesc: 'Restore game progress from JSON file',
selectFile: 'Select File',
importSuccess: 'Import successful',
importConfirmTitle: 'Confirm Import',
importConfirmMessage: 'Importing will overwrite current game progress. This action cannot be undone. Continue?',
importFailed: 'Import failed, please check file format',
clearData: 'Clear Data',
clearDataDesc: 'Delete all game data and reset',
clear: 'Clear',
clearConfirmTitle: 'Confirm Clear Data',
clearConfirmMessage: 'This will delete all game data and start over. This action cannot be undone. Continue?',
gameSettings: 'Game Settings',
gameSettingsDesc: 'Adjust game parameters and preferences',
playerName: 'Player Name',
gameSpeed: 'Game Speed',
gameSpeedDesc: 'Current game speed multiplier',
about: 'About',
version: 'Version',
buildDate: 'Build Date',
community: 'Community',
github: 'GitHub Repository',
qqGroup: 'QQ Group'
}
}

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import zhCN from './zh-CN'
import zhTW from './zh-TW'
import en from './en'
import de from './de'
import ru from './ru'
import ko from './ko'
import ja from './ja'
export type Locale = 'zh-CN' | 'zh-TW' | 'en' | 'de' | 'ru' | 'ko' | 'ja'
export const locales = { 'zh-CN': zhCN, 'zh-TW': zhTW, en, de, ru, ko, ja }
export const localeNames: Record<Locale, string> = {
'zh-CN': '简体中文',
'zh-TW': '繁體中文',
en: 'English',
de: 'Deutsch',
ru: 'Русский',
ko: '한국어',
ja: '日本語'
}
/**
* 根据浏览器语言检测并返回应用支持的语言
* @returns 检测到的语言代码
*/
export const detectBrowserLocale = (): Locale => {
// 获取浏览器语言
const browserLang = navigator.language || (navigator.languages && navigator.languages[0]) || 'zh-CN'
const lang = browserLang.toLowerCase()
// 映射浏览器语言到应用支持的语言
if (lang.startsWith('zh-tw') || lang.startsWith('zh-hant') || lang.startsWith('zh-hk') || lang.startsWith('zh-mo')) {
return 'zh-TW'
} else if (lang.startsWith('zh')) {
return 'zh-CN'
} else if (lang.startsWith('ja')) {
return 'ja'
} else if (lang.startsWith('ko')) {
return 'ko'
} else if (lang.startsWith('en')) {
return 'en'
} else if (lang.startsWith('de')) {
return 'de'
} else if (lang.startsWith('ru')) {
return 'ru'
}
// 默认返回简体中文
return 'zh-CN'
}
export type TranslationSchema = typeof zhCN

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export default {
common: {
confirm: '確認',
cancel: 'キャンセル',
delete: '削除',
edit: '編集',
save: '保存',
close: '閉じる',
back: '戻る',
next: '次へ',
previous: '前へ',
submit: '送信',
reset: 'リセット',
search: '検索',
filter: 'フィルター',
loading: '読み込み中...',
noData: 'データなし',
error: 'エラー',
success: '成功',
warning: '警告',
info: '情報',
resourceType: '資源タイプ',
playerName: '司令官',
timeHour: '時間',
timeMinute: '分',
timeSecond: '秒',
featureLocked: '機能がロックされています',
unlockRequired: '建物が必要です',
requiredBuilding: '必要な建物',
currentLevel: '現在のレベル',
goToBuildings: '建物へ移動',
locked: 'ロック済み',
viewRequirements: '必要条件を表示',
requirementsNotMet: '必要条件が満たされていません',
current: '現在'
},
errors: {
requirementsNotMet: '前提条件を満たしていません',
insufficientResources: '資源が不足しています',
shieldDomeLimit: 'シールドドームの上限に達しました',
fleetMissionsFull: '艦隊ミッションスロットが満杯です',
insufficientFleet: '艦隊が不足しています',
insufficientFuel: '燃料が不足しています',
planetOnly: 'この建物は惑星でのみ建設できます',
moonOnly: 'この建物は月でのみ建設できます',
buildQueueFull: '建設キューが満杯です',
insufficientSpace: 'スペースが不足しています',
buildingLevelZero: '建物レベルが0のため、解体できません',
researchQueueFull: '研究キューが満杯です',
moonExists: '月は既に存在します',
insufficientDebris: '残骸フィールドが不足しています'
},
nav: {
overview: '概要',
buildings: '建物',
research: '研究',
shipyard: '造船所',
defense: '防衛',
fleet: '艦隊',
officers: '士官',
simulator: 'シミュレーター',
galaxy: '銀河',
messages: 'メッセージ',
settings: '設定'
},
sidebar: {
language: '言語',
lightMode: 'ライトモード',
darkMode: 'ダークモード',
collapse: 'メニューを閉じる',
expand: 'メニューを開く'
},
resources: {
metal: '金属',
crystal: 'クリスタル',
deuterium: '重水素',
darkMatter: 'ダークマター',
energy: 'エネルギー',
production: '生産量',
capacity: '容量',
current: '現在の貯蔵量',
max: '最大容量',
perHour: '時間'
},
planet: {
planet: '惑星',
moon: '月',
colony: 'コロニー',
position: '位置',
coordinates: '座標',
switchToMoon: '月を表示',
backToPlanet: '母星に戻る',
fields: 'フィールド',
temperature: '温度',
homePlanet: '母星',
planetPrefix: '惑星',
moonSuffix: 'の月',
colonyPrefix: 'コロニー'
},
player: {
points: '総ポイント'
},
buildings: {
metalMine: '金属鉱山',
crystalMine: 'クリスタル鉱山',
deuteriumSynthesizer: '重水素合成装置',
solarPlant: '太陽光発電所',
roboticsFactory: 'ロボット工場',
naniteFactory: 'ナノマシン工場',
shipyard: '造船所',
researchLab: '研究所',
metalStorage: '金属倉庫',
crystalStorage: 'クリスタル倉庫',
deuteriumTank: '重水素タンク',
darkMatterCollector: 'ダークマター採取装置',
lunarBase: '月面基地',
sensorPhalanx: 'センサーファランクス',
jumpGate: 'ジャンプゲート',
buildTime: '建設時間',
production: '生産量',
consumption: '消費',
totalCost: '総コスト',
totalPoints: '総ポイント',
levelRange: 'レベル範囲'
},
buildingDescriptions: {
metalMine: '金属資源を採掘',
crystalMine: 'クリスタル資源を採掘',
deuteriumSynthesizer: '重水素資源を合成',
solarPlant: 'エネルギーを供給',
roboticsFactory: '建設速度を向上',
naniteFactory: '建設キュー数を増加、レベル毎に+1最大10',
shipyard: '艦船を建造',
researchLab: '技術を研究',
metalStorage: '金属の貯蔵上限を増加',
crystalStorage: 'クリスタルの貯蔵上限を増加',
deuteriumTank: '重水素の貯蔵上限を増加',
darkMatterCollector: '希少なダークマター資源を収集',
lunarBase: '月の利用可能スペースを増加',
sensorPhalanx: '周辺星系の艦隊活動を探知',
jumpGate: '他の月へ艦隊を瞬間移動'
},
ships: {
lightFighter: '軽戦闘機',
heavyFighter: '重戦闘機',
cruiser: '巡洋艦',
battleship: '戦艦',
smallCargo: '小型輸送船',
largeCargo: '大型輸送船',
colonyShip: 'コロニーシップ',
recycler: 'リサイクラー',
espionageProbe: 'スパイプローブ',
darkMatterHarvester: 'ダークマター採取船'
},
shipDescriptions: {
lightFighter: '基本戦闘ユニット',
heavyFighter: '重装甲戦闘機',
cruiser: '中型戦艦、攻守バランス型',
battleship: '強力な戦艦',
smallCargo: '少量の資源を輸送',
largeCargo: '大量の資源を輸送',
colonyShip: '新惑星の植民に使用',
recycler: 'デブリフィールドの資源を回収',
espionageProbe: '敵惑星を偵察',
darkMatterHarvester: 'ダークマター採取専用の特殊艦'
},
defenses: {
rocketLauncher: 'ロケットランチャー',
lightLaser: 'ライトレーザー',
heavyLaser: 'ヘビーレーザー',
gaussCannon: 'ガウスキャノン',
ionCannon: 'イオンキャノン',
plasmaTurret: 'プラズマタレット',
smallShieldDome: '小型シールドドーム',
largeShieldDome: '大型シールドドーム'
},
defenseDescriptions: {
rocketLauncher: '基本防衛施設',
lightLaser: '軽量エネルギー兵器',
heavyLaser: '重型エネルギー兵器',
gaussCannon: '高速運動エネルギー兵器',
ionCannon: 'シールド破壊に効果的',
plasmaTurret: '強力な防衛施設',
smallShieldDome: '惑星全体を保護する小型シールド',
largeShieldDome: '惑星全体を保護する大型シールド'
},
research: {
researchTime: '研究時間',
totalCost: '総コスト',
totalPoints: '総ポイント',
levelRange: 'レベル範囲'
},
technologies: {
energyTechnology: 'エネルギー技術',
laserTechnology: 'レーザー技術',
ionTechnology: 'イオン技術',
hyperspaceTechnology: 'ハイパースペース技術',
plasmaTechnology: 'プラズマ技術',
computerTechnology: 'コンピューター技術',
combustionDrive: '燃焼ドライブ',
impulseDrive: 'インパルスドライブ',
hyperspaceDrive: 'ハイパースペースドライブ',
darkMatterTechnology: 'ダークマター技術'
},
technologyDescriptions: {
energyTechnology: 'エネルギー利用効率を向上',
laserTechnology: 'レーザー兵器と防衛の基礎',
ionTechnology: 'イオン兵器技術',
hyperspaceTechnology: 'ハイパースペースジャンプ技術',
plasmaTechnology: 'プラズマ兵器技術',
computerTechnology: '研究キュー数を増加、レベル毎に+1最大10',
combustionDrive: '基本推進技術',
impulseDrive: '中級推進技術',
hyperspaceDrive: '高級推進技術',
darkMatterTechnology: 'ダークマターの性質と応用を研究'
},
officers: {
commander: '司令官',
admiral: '提督',
engineer: 'エンジニア',
geologist: '地質学者',
technocrat: '技術専門家',
darkMatterSpecialist: 'ダークマター専門家'
},
officerDescriptions: {
commander: '建設速度と管理能力を向上',
admiral: '艦隊戦闘力と速度を向上',
engineer: 'エネルギーと防御力を向上',
geologist: '資源生産量を向上',
technocrat: '研究速度と偵察能力を向上',
darkMatterSpecialist: 'ダークマター採取効率を向上'
},
queue: {
buildQueue: '建設キュー',
researchQueue: '研究キュー',
building: '建設中',
researching: '研究中',
remaining: '残り時間',
cancel: 'キャンセル',
cancelBuild: '建設キャンセル',
cancelResearch: '研究キャンセル',
confirmCancel: 'キャンセルしますか資源の50%が返還されます。',
level: 'レベル',
upgradeToLevel: 'レベルにアップグレード'
},
shipyard: {
attack: '攻撃力',
shield: 'シールド',
armor: '装甲',
speed: '速度',
cargoCapacity: '貨物容量',
fuelConsumption: '燃料消費',
buildCost: '建設コスト',
buildTime: '建設時間',
perUnit: 'ユニットあたり',
batchCalculator: '一括計算機',
quantity: '数量',
totalCost: '総コスト',
totalTime: '総時間'
},
overview: {
title: '惑星概要',
resourceOverview: '資源概要',
fleetInfo: '艦隊',
currentShips: '現在の惑星の艦船数'
},
buildingsView: {
title: '建物',
usedSpace: '使用済みスペース',
spaceUsage: 'スペース使用量',
level: 'レベル',
upgradeCost: 'アップグレードコスト',
buildTime: '建設時間',
upgrade: 'アップグレード',
upgradeFailed: 'アップグレード失敗',
upgradeFailedMessage: '資源が十分か、スペースが十分か、または他の建設タスクがないか確認してください。',
demolish: '解体',
demolishRefund: '解体返還',
demolishFailed: '解体失敗',
demolishFailedMessage: 'この建物を解体できません。建設キューが満杯か、建物レベルが0でないか確認してください。'
},
researchView: {
title: '研究',
researchCost: '研究コスト',
research: '研究',
researchFailed: '研究失敗',
researchFailedMessage: '資源が十分か、前提条件が満たされているか、または他の研究タスクがないか確認してください。'
},
defense: {
attack: '攻撃力',
shield: 'シールド',
armor: '装甲',
buildCost: '建設コスト',
buildTime: '建設時間',
perUnit: 'ユニットあたり',
batchCalculator: '一括計算機',
quantity: '数量',
totalCost: '総コスト',
totalTime: '総時間'
},
shipyardView: {
title: '造船所',
attack: '攻撃力',
shield: 'シールド',
speed: '速度',
cargoCapacity: '積載量',
unitCost: 'ユニットコスト',
buildQuantity: '建造数',
totalCost: '総コスト',
build: '建造',
inputError: '入力エラー',
inputErrorMessage: '建造数を入力してください!',
buildFailed: '建造失敗',
buildFailedMessage: '資源が十分か、前提条件が満たされているか確認してください。'
},
defenseView: {
title: '防衛施設',
attack: '攻撃力',
shield: 'シールド',
armor: '装甲',
buildTime: '建設時間',
seconds: '秒',
unitCost: 'ユニットコスト',
buildQuantity: '建造数',
totalCost: '総コスト',
build: '建造',
shieldDomeBuilt: 'シールドドーム建設済み',
inputError: '入力エラー',
inputErrorMessage: '建造数を入力してください!',
buildFailed: '建造失敗',
buildFailedMessage: '資源が十分か、前提条件が満たされているか確認してください。シールドドームは1つのみ建設できます。'
},
fleetView: {
title: '艦隊管理',
fleetOverview: '艦隊概要',
sendFleet: '艦隊派遣',
flightMissions: '飛行ミッション',
currentPlanetFleet: '現在の惑星艦隊',
attack: '攻撃',
shield: 'シールド',
armor: '装甲',
speed: '速度',
cargo: '貨物',
selectFleet: '艦隊選択',
selectFleetDescription: '派遣する艦船数を選択',
available: '利用可能',
all: '全て',
targetCoordinates: '目標座標',
galaxy: '銀河',
system: '星系',
position: '位置',
missionType: 'ミッションタイプ',
missionInfo: 'ミッション情報',
fuelConsumption: '燃料消費',
flightTime: '飛行時間',
attackMission: '攻撃',
transport: '輸送',
colonize: '植民',
spy: '偵察',
deploy: '配備',
transportResources: '資源輸送',
totalCargoCapacity: '総積載量',
used: '使用済み',
noFlightMissions: '飛行ミッションなし',
outbound: '往路',
returning: '帰路',
fleetComposition: '艦隊構成',
carryingResources: '運搬資源',
arrivalTime: '到着時刻',
returnTime: '帰還時刻',
recallFleet: '艦隊召還',
sendFailed: '派遣失敗',
sendFailedMessage: '艦隊数、燃料の充足、または積載量の制限を確認してください。',
recallFailed: '召還失敗',
recallFailedMessage: 'このミッションは召還できません。',
unknownPlanet: '未知の惑星',
fleetMissionSlots: '艦隊ミッションスロット'
},
officersView: {
title: '士官',
activated: 'アクティブ',
inactive: '非アクティブ',
activeStatus: 'アクティブ状態',
expirationTime: '期限切れ時刻',
remainingTime: '残り時間',
recruitCost: '募集コスト',
days: '日',
benefitsBonus: '効果ボーナス',
resourceProduction: '資源生産量',
darkMatterProduction: 'ダークマター生産量',
energyProduction: 'エネルギー生産量',
buildingSpeed: '建設速度',
researchSpeed: '研究速度',
fleetSpeed: '艦隊速度',
fuelConsumption: '燃料消費',
defense: '防御力',
storageCapacity: '貯蔵容量',
buildQueue: '建設キュー',
fleetSlots: '艦隊スロット',
hire: '雇用',
renew: '更新',
dismiss: '解雇',
hireTitle: '士官雇用',
hireMessage: '{name}を雇用しますか有効期限は7日間です。',
renewTitle: '士官更新',
renewMessage: '{name}を7日間更新しますか',
dismissTitle: '士官解雇',
dismissMessage: '{name}を解雇しますか?費用は返金されません。',
hireFailed: '雇用失敗',
renewFailed: '更新失敗',
insufficientResources: '資源不足!'
},
galaxyView: {
title: '銀河',
selectCoordinates: '座標選択',
galaxy: '銀河',
selectGalaxy: '銀河を選択',
system: '星系',
selectSystem: '星系を選択',
view: '表示',
myPlanet: '自分の惑星',
totalPositions: '全10惑星位置',
mine: '自分',
hostile: '敵対',
emptySlot: '空き - 植民可能',
scout: '偵察',
attack: '攻撃',
colonize: '植民',
switch: '切り替え',
scoutPlanetTitle: '惑星偵察',
attackPlanetTitle: '惑星攻撃',
colonizePlanetTitle: '惑星植民',
scoutPlanetMessage: '惑星[{coordinates}]にスパイプローブを送りますか?\n\n艦隊ページに移動して艦船を選択して派遣してください。',
attackPlanetMessage: '惑星[{coordinates}]を攻撃しますか?\n\n艦隊ページに移動して艦船を選択して派遣してください。',
colonizePlanetMessage: '位置[{coordinates}]を植民しますか?\n\n艦隊ページに移動してコロニーシップを派遣してください。'
},
messagesView: {
title: 'メッセージセンター',
battleReports: '戦闘レポート',
spyReports: 'スパイレポート',
noBattleReports: '戦闘レポートなし',
noSpyReports: 'スパイレポートなし',
battleReport: '戦闘レポート',
spyReport: 'スパイレポート',
victory: '勝利',
defeat: '敗北',
draw: '引き分け',
attackerFleet: '攻撃側艦隊',
defenderFleet: '防御側艦隊',
defenderDefense: '防御側防衛',
attackerLosses: '攻撃側損失',
defenderLosses: '防御側損失',
noLosses: '損失なし',
plunder: '略奪資源',
debrisField: 'デブリフィールド',
resources: '資源',
fleet: '艦隊',
defense: '防衛',
buildings: '建物'
},
simulatorView: {
title: '戦闘シミュレーター',
attacker: '攻撃側',
defender: '防御側',
attackerConfig: '攻撃側設定',
attackerConfigDesc: '攻撃側の艦隊と技術レベルを設定',
defenderConfig: '防御側設定',
defenderConfigDesc: '防御側の艦隊、防衛、技術レベルを設定',
fleet: '艦隊',
defenseStructures: '防衛施設',
techLevels: '技術レベル',
weapon: '武器',
shield: 'シールド',
armor: '装甲',
defenderResources: '防御側資源(略奪計算用)',
startSimulation: 'シミュレーション開始',
reset: 'リセット',
battleResult: '戦闘結果',
attackerVictory: '攻撃側勝利',
defenderVictory: '防御側勝利',
draw: '引き分け',
afterRounds: '{rounds}ラウンド後',
attackerLosses: '攻撃側損失',
defenderLosses: '防御側損失',
noLosses: '損失なし',
attackerRemaining: '攻撃側残存',
defenderRemaining: '防御側残存',
allDestroyed: '全て破壊',
plunderableResources: '略奪可能資源',
debrisField: 'デブリフィールド',
moonChance: '月生成確率',
showRoundDetails: 'ラウンド詳細表示',
hideRoundDetails: 'ラウンド詳細非表示',
round: '第{round}ラウンド',
attackerRemainingPower: '攻撃側残存火力',
defenderRemainingPower: '防御側残存火力'
},
settings: {
dataManagement: 'データ管理',
dataManagementDesc: 'ゲームデータのエクスポート、インポート、またはクリア',
exportData: 'データエクスポート',
exportDataDesc: 'ゲームの進行状況をJSONファイルとしてエクスポート',
export: 'エクスポート',
exporting: 'エクスポート中...',
exportSuccess: 'エクスポート成功',
exportFailed: 'エクスポートに失敗しました。もう一度お試しください',
importData: 'データインポート',
importDataDesc: 'JSONファイルからゲームの進行状況を復元',
selectFile: 'ファイルを選択',
importSuccess: 'インポート成功',
importConfirmTitle: 'インポート確認',
importConfirmMessage: 'インポートすると現在のゲームの進行状況が上書きされます。この操作は元に戻せません。続行しますか?',
importFailed: 'インポートに失敗しました。ファイル形式を確認してください',
clearData: 'データクリア',
clearDataDesc: 'すべてのゲームデータを削除してリセット',
clear: 'クリア',
clearConfirmTitle: 'データクリア確認',
clearConfirmMessage: 'すべてのゲームデータが削除され、最初からやり直します。この操作は元に戻せません。続行しますか?',
gameSettings: 'ゲーム設定',
gameSettingsDesc: 'ゲームパラメータと設定を調整',
playerName: 'プレイヤー名',
gameSpeed: 'ゲーム速度',
gameSpeedDesc: '現在のゲーム速度倍率',
about: 'について',
version: 'バージョン',
buildDate: 'ビルド日',
community: 'コミュニティ',
github: 'GitHubリポジトリ',
qqGroup: 'QQグループ'
}
}

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src/locales/ko.ts Normal file
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export default {
common: {
confirm: '확인',
cancel: '취소',
delete: '삭제',
edit: '편집',
save: '저장',
close: '닫기',
back: '돌아가기',
next: '다음',
previous: '이전',
submit: '제출',
reset: '초기화',
search: '검색',
filter: '필터',
loading: '로딩 중...',
noData: '데이터 없음',
error: '오류',
success: '성공',
warning: '경고',
info: '정보',
resourceType: '자원 유형',
playerName: '사령관',
timeHour: '시간',
timeMinute: '분',
timeSecond: '초',
featureLocked: '기능 잠김',
unlockRequired: '건물 필요',
requiredBuilding: '필요한 건물',
currentLevel: '현재 레벨',
goToBuildings: '건물로 이동',
locked: '잠김',
viewRequirements: '요구사항 보기',
requirementsNotMet: '요구사항 미충족',
current: '현재'
},
errors: {
requirementsNotMet: '전제 조건 미충족',
insufficientResources: '자원 부족',
shieldDomeLimit: '실드 돔 한도 도달',
fleetMissionsFull: '함대 임무 슬롯 가득 참',
insufficientFleet: '함대 부족',
insufficientFuel: '연료 부족',
planetOnly: '이 건물은 행성에서만 지을 수 있습니다',
moonOnly: '이 건물은 위성에서만 지을 수 있습니다',
buildQueueFull: '건설 대기열 가득 참',
insufficientSpace: '공간 부족',
buildingLevelZero: '건물 레벨이 0이므로 철거할 수 없습니다',
researchQueueFull: '연구 대기열 가득 참',
moonExists: '위성이 이미 존재합니다',
insufficientDebris: '잔해장 부족'
},
nav: {
overview: '개요',
buildings: '건물',
research: '연구',
shipyard: '조선소',
defense: '방어',
fleet: '함대',
officers: '장교',
simulator: '시뮬레이터',
galaxy: '은하계',
messages: '메시지',
settings: '설정'
},
sidebar: {
language: '언어',
lightMode: '라이트 모드',
darkMode: '다크 모드',
collapse: '메뉴 접기',
expand: '메뉴 펼치기'
},
resources: {
metal: '금속',
crystal: '크리스탈',
deuterium: '중수소',
darkMatter: '암흑 물질',
energy: '에너지',
production: '생산량',
capacity: '용량',
current: '현재 저장량',
max: '최대 용량',
perHour: '시간'
},
planet: {
planet: '행성',
moon: '위성',
colony: '식민지',
position: '위치',
coordinates: '좌표',
switchToMoon: '위성 보기',
backToPlanet: '모행성으로 돌아가기',
fields: '필드',
temperature: '온도',
homePlanet: '모행성',
planetPrefix: '행성',
moonSuffix: '의 위성',
colonyPrefix: '식민지'
},
player: {
points: '총 점수'
},
buildings: {
metalMine: '금속 광산',
crystalMine: '크리스탈 광산',
deuteriumSynthesizer: '중수소 합성기',
solarPlant: '태양광 발전소',
roboticsFactory: '로봇 공장',
naniteFactory: '나노 공장',
shipyard: '조선소',
researchLab: '연구소',
metalStorage: '금속 창고',
crystalStorage: '크리스탈 창고',
deuteriumTank: '중수소 탱크',
darkMatterCollector: '암흑 물질 수집기',
lunarBase: '달 기지',
sensorPhalanx: '센서 팔랑크스',
jumpGate: '점프 게이트',
buildTime: '건설 시간',
production: '생산량',
consumption: '소비',
totalCost: '총 비용',
totalPoints: '총 점수',
levelRange: '레벨 범위'
},
buildingDescriptions: {
metalMine: '금속 자원 채굴',
crystalMine: '크리스탈 자원 채굴',
deuteriumSynthesizer: '중수소 자원 합성',
solarPlant: '에너지 제공',
roboticsFactory: '건설 속도 향상',
naniteFactory: '건설 대기열 수 증가, 레벨당 +1 (최대 10개)',
shipyard: '함선 건조',
researchLab: '기술 연구',
metalStorage: '금속 저장 용량 증가',
crystalStorage: '크리스탈 저장 용량 증가',
deuteriumTank: '중수소 저장 용량 증가',
darkMatterCollector: '희귀한 암흑 물질 자원 수집',
lunarBase: '달 가용 공간 증가',
sensorPhalanx: '주변 행성계의 함대 활동 감지',
jumpGate: '다른 위성으로 함대 순간 이동'
},
ships: {
lightFighter: '경전투기',
heavyFighter: '중전투기',
cruiser: '순양함',
battleship: '전함',
smallCargo: '소형 수송선',
largeCargo: '대형 수송선',
colonyShip: '식민선',
recycler: '재활용선',
espionageProbe: '정찰기',
darkMatterHarvester: '암흑 물질 채취선'
},
shipDescriptions: {
lightFighter: '기본 전투 유닛',
heavyFighter: '중장갑 전투기',
cruiser: '중형 전함, 공격과 방어 균형',
battleship: '강력한 전함',
smallCargo: '소량의 자원 운송',
largeCargo: '대량의 자원 운송',
colonyShip: '새로운 행성 식민에 사용',
recycler: '잔해장 자원 수집',
espionageProbe: '적 행성 정찰',
darkMatterHarvester: '암흑 물질 채취 전용 특수 함선'
},
defenses: {
rocketLauncher: '로켓 발사대',
lightLaser: '경량 레이저포',
heavyLaser: '중형 레이저포',
gaussCannon: '가우스 캐논',
ionCannon: '이온 캐논',
plasmaTurret: '플라즈마 포탑',
smallShieldDome: '소형 실드 돔',
largeShieldDome: '대형 실드 돔'
},
defenseDescriptions: {
rocketLauncher: '기본 방어 시설',
lightLaser: '경량 에너지 무기',
heavyLaser: '중형 에너지 무기',
gaussCannon: '고속 운동 에너지 무기',
ionCannon: '실드 파괴의 이기',
plasmaTurret: '강력한 방어 시설',
smallShieldDome: '행성 전체를 보호하는 소형 실드',
largeShieldDome: '행성 전체를 보호하는 대형 실드'
},
research: {
researchTime: '연구 시간',
totalCost: '총 비용',
totalPoints: '총 점수',
levelRange: '레벨 범위'
},
technologies: {
energyTechnology: '에너지 기술',
laserTechnology: '레이저 기술',
ionTechnology: '이온 기술',
hyperspaceTechnology: '초공간 기술',
plasmaTechnology: '플라즈마 기술',
computerTechnology: '컴퓨터 기술',
combustionDrive: '연소 엔진',
impulseDrive: '임펄스 엔진',
hyperspaceDrive: '초공간 엔진',
darkMatterTechnology: '암흑 물질 기술'
},
technologyDescriptions: {
energyTechnology: '에너지 이용 효율 향상',
laserTechnology: '레이저 무기와 방어의 기초',
ionTechnology: '이온 무기 기술',
hyperspaceTechnology: '초공간 점프 기술',
plasmaTechnology: '플라즈마 무기 기술',
computerTechnology: '연구 대기열 수 증가, 레벨당 +1 (최대 10개)',
combustionDrive: '기본 추진 기술',
impulseDrive: '중급 추진 기술',
hyperspaceDrive: '고급 추진 기술',
darkMatterTechnology: '암흑 물질의 성질과 응용 연구'
},
officers: {
commander: '사령관',
admiral: '제독',
engineer: '엔지니어',
geologist: '지질학자',
technocrat: '기술 전문가',
darkMatterSpecialist: '암흑 물질 전문가'
},
officerDescriptions: {
commander: '건설 속도 및 관리 능력 향상',
admiral: '함대 전투력 및 속도 향상',
engineer: '에너지 및 방어력 향상',
geologist: '자원 생산량 향상',
technocrat: '연구 속도 및 정찰 능력 향상',
darkMatterSpecialist: '암흑 물질 수집 효율 향상'
},
queue: {
buildQueue: '건설 대기열',
researchQueue: '연구 대기열',
building: '건설 중',
researching: '연구 중',
remaining: '남은 시간',
cancel: '취소',
cancelBuild: '건설 취소',
cancelResearch: '연구 취소',
confirmCancel: '취소하시겠습니까? 자원의 50%가 환불됩니다.',
level: '레벨',
upgradeToLevel: '레벨로 업그레이드'
},
overview: {
title: '행성 개요',
resourceOverview: '자원 개요',
fleetInfo: '함대',
currentShips: '현재 행성의 함선 수'
},
buildingsView: {
title: '건물',
usedSpace: '사용된 공간',
spaceUsage: '공간 사용',
level: '레벨',
upgradeCost: '업그레이드 비용',
buildTime: '건설 시간',
upgrade: '업그레이드',
upgradeFailed: '업그레이드 실패',
upgradeFailedMessage: '자원이 충분한지, 공간이 충분한지, 또는 다른 건설 작업이 있는지 확인하세요.',
demolish: '철거',
demolishRefund: '철거 환불',
demolishFailed: '철거 실패',
demolishFailedMessage: '이 건물을 철거할 수 없습니다. 건설 대기열이 가득 찼거나 건물 레벨이 0인지 확인하세요.'
},
researchView: {
title: '연구',
researchCost: '연구 비용',
research: '연구',
researchFailed: '연구 실패',
researchFailedMessage: '자원이 충분한지, 전제 조건이 충족되었는지, 또는 다른 연구 작업이 있는지 확인하세요.'
},
shipyard: {
attack: '공격력',
shield: '쉴드',
armor: '장갑',
speed: '속도',
cargoCapacity: '화물 용량',
fuelConsumption: '연료 소비',
buildCost: '건설 비용',
buildTime: '건설 시간',
perUnit: '단위당',
batchCalculator: '일괄 계산기',
quantity: '수량',
totalCost: '총 비용',
totalTime: '총 시간'
},
shipyardView: {
title: '조선소',
attack: '공격력',
shield: '실드',
speed: '속도',
cargoCapacity: '적재량',
unitCost: '단위 비용',
buildQuantity: '건조 수량',
totalCost: '총 비용',
build: '건조',
inputError: '입력 오류',
inputErrorMessage: '건조 수량을 입력하세요!',
buildFailed: '건조 실패',
buildFailedMessage: '자원이 충분한지 또는 전제 조건이 충족되었는지 확인하세요.'
},
defense: {
attack: '공격력',
shield: '쉴드',
armor: '장갑',
buildCost: '건설 비용',
buildTime: '건설 시간',
perUnit: '단위당',
batchCalculator: '일괄 계산기',
quantity: '수량',
totalCost: '총 비용',
totalTime: '총 시간'
},
defenseView: {
title: '방어 시설',
attack: '공격력',
shield: '실드',
armor: '장갑',
buildTime: '건설 시간',
seconds: '초',
unitCost: '단위 비용',
buildQuantity: '건조 수량',
totalCost: '총 비용',
build: '건조',
shieldDomeBuilt: '실드 돔이 이미 건설됨',
inputError: '입력 오류',
inputErrorMessage: '건조 수량을 입력하세요!',
buildFailed: '건조 실패',
buildFailedMessage: '자원이 충분한지 또는 전제 조건이 충족되었는지 확인하세요. 실드 돔은 하나만 건설할 수 있습니다.'
},
fleetView: {
title: '함대 관리',
fleetOverview: '함대 개요',
sendFleet: '함대 파견',
flightMissions: '비행 임무',
currentPlanetFleet: '현재 행성 함대',
attack: '공격',
shield: '실드',
armor: '장갑',
speed: '속도',
cargo: '화물',
selectFleet: '함대 선택',
selectFleetDescription: '파견할 함선 수 선택',
available: '사용 가능',
all: '전체',
targetCoordinates: '목표 좌표',
galaxy: '은하계',
system: '행성계',
position: '위치',
missionType: '임무 유형',
missionInfo: '임무 정보',
fuelConsumption: '연료 소비',
flightTime: '비행 시간',
attackMission: '공격',
transport: '수송',
colonize: '식민',
spy: '정찰',
deploy: '배치',
transportResources: '자원 수송',
totalCargoCapacity: '총 적재량',
used: '사용됨',
noFlightMissions: '비행 임무 없음',
outbound: '이동 중',
returning: '귀환 중',
fleetComposition: '함대 구성',
carryingResources: '운반 자원',
arrivalTime: '도착 시간',
returnTime: '귀환 시간',
recallFleet: '함대 소환',
sendFailed: '파견 실패',
sendFailedMessage: '함대 수, 연료 충분 여부 또는 적재량 한계를 확인하세요.',
recallFailed: '소환 실패',
recallFailedMessage: '이 임무는 소환할 수 없습니다.',
unknownPlanet: '알 수 없는 행성',
fleetMissionSlots: '함대 임무 슬롯'
},
officersView: {
title: '장교',
activated: '활성화됨',
inactive: '비활성',
activeStatus: '활성 상태',
expirationTime: '만료 시간',
remainingTime: '남은 시간',
recruitCost: '모집 비용',
days: '일',
benefitsBonus: '효과 보너스',
resourceProduction: '자원 생산량',
darkMatterProduction: '암흑 물질 생산량',
energyProduction: '에너지 생산량',
buildingSpeed: '건설 속도',
researchSpeed: '연구 속도',
fleetSpeed: '함대 속도',
fuelConsumption: '연료 소비',
defense: '방어력',
storageCapacity: '저장 용량',
buildQueue: '건설 대기열',
fleetSlots: '함대 슬롯',
hire: '고용',
renew: '갱신',
dismiss: '해고',
hireTitle: '장교 고용',
hireMessage: '{name}을(를) 고용하시겠습니까? 유효 기간은 7일입니다.',
renewTitle: '장교 갱신',
renewMessage: '{name}을(를) 7일간 갱신하시겠습니까?',
dismissTitle: '장교 해고',
dismissMessage: '{name}을(를) 해고하시겠습니까? 비용은 환불되지 않습니다.',
hireFailed: '고용 실패',
renewFailed: '갱신 실패',
insufficientResources: '자원 부족!'
},
galaxyView: {
title: '은하계',
selectCoordinates: '좌표 선택',
galaxy: '은하계',
selectGalaxy: '은하계 선택',
system: '행성계',
selectSystem: '행성계 선택',
view: '보기',
myPlanet: '내 행성',
totalPositions: '총 10개 행성 위치',
mine: '내 것',
hostile: '적대',
emptySlot: '빈 자리 - 식민 가능',
scout: '정찰',
attack: '공격',
colonize: '식민',
switch: '전환',
scoutPlanetTitle: '행성 정찰',
attackPlanetTitle: '행성 공격',
colonizePlanetTitle: '행성 식민',
scoutPlanetMessage:
'행성 [{coordinates}]을(를) 정찰하기 위해 정찰기를 보내시겠습니까?\n\n함대 페이지로 이동하여 함선을 선택하고 파견하세요.',
attackPlanetMessage: '행성 [{coordinates}]을(를) 공격하시겠습니까?\n\n함대 페이지로 이동하여 함선을 선택하고 파견하세요.',
colonizePlanetMessage: '위치 [{coordinates}]을(를) 식민하시겠습니까?\n\n함대 페이지로 이동하여 식민선을 파견하세요.'
},
messagesView: {
title: '메시지 센터',
battleReports: '전투 보고서',
spyReports: '정찰 보고서',
noBattleReports: '전투 보고서 없음',
noSpyReports: '정찰 보고서 없음',
battleReport: '전투 보고서',
spyReport: '정찰 보고서',
victory: '승리',
defeat: '패배',
draw: '무승부',
attackerFleet: '공격자 함대',
defenderFleet: '방어자 함대',
defenderDefense: '방어자 방어',
attackerLosses: '공격자 손실',
defenderLosses: '방어자 손실',
noLosses: '손실 없음',
plunder: '약탈 자원',
debrisField: '잔해장',
resources: '자원',
fleet: '함대',
defense: '방어',
buildings: '건물'
},
simulatorView: {
title: '전투 시뮬레이터',
attacker: '공격자',
defender: '방어자',
attackerConfig: '공격자 설정',
attackerConfigDesc: '공격자의 함대와 기술 레벨 설정',
defenderConfig: '방어자 설정',
defenderConfigDesc: '방어자의 함대, 방어 및 기술 레벨 설정',
fleet: '함대',
defenseStructures: '방어 시설',
techLevels: '기술 레벨',
weapon: '무기',
shield: '실드',
armor: '장갑',
defenderResources: '방어자 자원 (약탈 계산용)',
startSimulation: '시뮬레이션 시작',
reset: '초기화',
battleResult: '전투 결과',
attackerVictory: '공격자 승리',
defenderVictory: '방어자 승리',
draw: '무승부',
afterRounds: '{rounds}회 전투 후',
attackerLosses: '공격자 손실',
defenderLosses: '방어자 손실',
noLosses: '손실 없음',
attackerRemaining: '공격자 잔여',
defenderRemaining: '방어자 잔여',
allDestroyed: '모두 파괴됨',
plunderableResources: '약탈 가능 자원',
debrisField: '잔해장',
moonChance: '위성 생성 확률',
showRoundDetails: '라운드 상세 표시',
hideRoundDetails: '라운드 상세 숨기기',
round: '제 {round} 라운드',
attackerRemainingPower: '공격자 잔여 화력',
defenderRemainingPower: '방어자 잔여 화력'
},
settings: {
dataManagement: '데이터 관리',
dataManagementDesc: '게임 데이터 내보내기, 가져오기 또는 지우기',
exportData: '데이터 내보내기',
exportDataDesc: '게임 진행 상황을 JSON 파일로 내보내기',
export: '내보내기',
exporting: '내보내는 중...',
exportSuccess: '내보내기 성공',
exportFailed: '내보내기 실패, 다시 시도해주세요',
importData: '데이터 가져오기',
importDataDesc: 'JSON 파일에서 게임 진행 상황 복원',
selectFile: '파일 선택',
importSuccess: '가져오기 성공',
importConfirmTitle: '가져오기 확인',
importConfirmMessage: '가져오기를 하면 현재 게임 진행 상황이 덮어쓰기됩니다. 이 작업은 되돌릴 수 없습니다. 계속하시겠습니까?',
importFailed: '가져오기 실패, 파일 형식을 확인해주세요',
clearData: '데이터 지우기',
clearDataDesc: '모든 게임 데이터 삭제 및 초기화',
clear: '지우기',
clearConfirmTitle: '데이터 지우기 확인',
clearConfirmMessage: '모든 게임 데이터가 삭제되고 처음부터 시작됩니다. 이 작업은 되돌릴 수 없습니다. 계속하시겠습니까?',
gameSettings: '게임 설정',
gameSettingsDesc: '게임 매개변수 및 설정 조정',
playerName: '플레이어 이름',
gameSpeed: '게임 속도',
gameSpeedDesc: '현재 게임 속도 배율',
about: '정보',
version: '버전',
buildDate: '빌드 날짜',
community: '커뮤니티',
github: 'GitHub 저장소',
qqGroup: 'QQ 그룹'
}
}

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src/locales/ru.ts Normal file
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export default {
common: {
confirm: 'Подтвердить',
cancel: 'Отмена',
delete: 'Удалить',
edit: 'Редактировать',
save: 'Сохранить',
close: 'Закрыть',
back: 'Назад',
next: 'Далее',
previous: 'Предыдущий',
submit: 'Отправить',
reset: 'Сбросить',
search: 'Поиск',
filter: 'Фильтр',
loading: 'Загрузка...',
noData: 'Нет данных',
error: 'Ошибка',
success: 'Успешно',
warning: 'Предупреждение',
info: 'Информация',
resourceType: 'Тип ресурса',
playerName: 'Командир',
timeHour: 'ч',
timeMinute: 'мин',
timeSecond: 'сек',
featureLocked: 'Функция заблокирована',
unlockRequired: 'Требуется здание',
requiredBuilding: 'Необходимое здание',
currentLevel: 'Текущий уровень',
goToBuildings: 'К зданиям',
locked: 'Заблокировано',
viewRequirements: 'Просмотр требований',
requirementsNotMet: 'Требования не выполнены',
current: 'Текущий'
},
errors: {
requirementsNotMet: 'Требования не выполнены',
insufficientResources: 'Недостаточно ресурсов',
shieldDomeLimit: 'Достигнут лимит щитовых куполов',
fleetMissionsFull: 'Слоты миссий флота заполнены',
insufficientFleet: 'Недостаточно флота',
insufficientFuel: 'Недостаточно топлива',
planetOnly: 'Это здание можно построить только на планетах',
moonOnly: 'Это здание можно построить только на лунах',
buildQueueFull: 'Очередь строительства заполнена',
insufficientSpace: 'Недостаточно места',
buildingLevelZero: 'Уровень здания 0, нельзя снести',
researchQueueFull: 'Очередь исследований заполнена',
moonExists: 'Луна уже существует',
insufficientDebris: 'Недостаточно обломков'
},
nav: {
overview: 'Обзор',
buildings: 'Здания',
research: 'Исследования',
shipyard: 'Верфь',
defense: 'Оборона',
fleet: 'Флот',
officers: 'Офицеры',
simulator: 'Симулятор',
galaxy: 'Галактика',
messages: 'Сообщения',
settings: 'Настройки'
},
sidebar: {
language: 'Язык',
lightMode: 'Светлая тема',
darkMode: 'Тёмная тема',
collapse: 'Свернуть',
expand: 'Развернуть'
},
resources: {
metal: 'Металл',
crystal: 'Кристалл',
deuterium: 'Дейтерий',
darkMatter: 'Тёмная материя',
energy: 'Энергия',
production: 'Производство',
capacity: 'Вместимость',
current: 'Текущий',
max: 'Макс. вместимость',
perHour: 'час'
},
planet: {
planet: 'Планета',
moon: 'Луна',
colony: 'Колония',
position: 'Позиция',
coordinates: 'Координаты',
switchToMoon: 'На луну',
backToPlanet: 'Вернуться на планету',
fields: 'Поля',
temperature: 'Температура',
homePlanet: 'Родная планета',
planetPrefix: 'Планета',
moonSuffix: 'я луна',
colonyPrefix: 'Колония'
},
player: {
points: 'Всего очков'
},
buildings: {
metalMine: 'Рудник металла',
crystalMine: 'Рудник кристалла',
deuteriumSynthesizer: 'Синтезатор дейтерия',
solarPlant: 'Солнечная электростанция',
roboticsFactory: 'Фабрика роботов',
naniteFactory: 'Нанитная фабрика',
shipyard: 'Верфь',
researchLab: 'Исследовательская лаборатория',
metalStorage: 'Хранилище металла',
crystalStorage: 'Хранилище кристалла',
deuteriumTank: 'Цистерна дейтерия',
darkMatterCollector: 'Коллектор тёмной материи',
lunarBase: 'Лунная база',
sensorPhalanx: 'Сенсорная фаланга',
jumpGate: 'Прыжковые ворота',
buildTime: 'Время строительства',
production: 'Производство',
consumption: 'Потребление',
totalCost: 'Общая стоимость',
totalPoints: 'Общие очки',
levelRange: 'Диапазон уровней'
},
buildingDescriptions: {
metalMine: 'Добывает металлические ресурсы',
crystalMine: 'Добывает кристаллические ресурсы',
deuteriumSynthesizer: 'Синтезирует дейтериевые ресурсы',
solarPlant: 'Обеспечивает энергией',
roboticsFactory: 'Ускоряет скорость строительства',
naniteFactory: 'Увеличивает вместимость очереди строительства, +1 за уровень (макс 10)',
shipyard: 'Строит корабли',
researchLab: 'Исследует технологии',
metalStorage: 'Увеличивает ёмкость хранилища металла',
crystalStorage: 'Увеличивает ёмкость хранилища кристалла',
deuteriumTank: 'Увеличивает ёмкость хранилища дейтерия',
darkMatterCollector: 'Собирает редкие ресурсы тёмной материи',
lunarBase: 'Увеличивает доступное пространство на луне',
sensorPhalanx: 'Обнаруживает активность флота в окружающих системах',
jumpGate: 'Мгновенно переносит флоты на другие луны'
},
ships: {
lightFighter: 'Лёгкий истребитель',
heavyFighter: 'Тяжёлый истребитель',
cruiser: 'Крейсер',
battleship: 'Линкор',
smallCargo: 'Малый транспорт',
largeCargo: 'Большой транспорт',
colonyShip: 'Колонизатор',
recycler: 'Переработчик',
espionageProbe: 'Шпионский зонд',
darkMatterHarvester: 'Сборщик тёмной материи'
},
shipDescriptions: {
lightFighter: 'Базовая боевая единица',
heavyFighter: 'Тяжелобронированный истребитель',
cruiser: 'Средний боевой корабль, сбалансированная атака и защита',
battleship: 'Мощный боевой корабль',
smallCargo: 'Транспортирует небольшое количество ресурсов',
largeCargo: 'Транспортирует большое количество ресурсов',
colonyShip: 'Используется для колонизации новых планет',
recycler: 'Собирает ресурсы с поля обломков',
espionageProbe: 'Разведывает вражеские планеты',
darkMatterHarvester: 'Специальный корабль для сбора тёмной материи'
},
defenses: {
rocketLauncher: 'Ракетная установка',
lightLaser: 'Лёгкий лазер',
heavyLaser: 'Тяжёлый лазер',
gaussCannon: 'Гауссова пушка',
ionCannon: 'Ионное орудие',
plasmaTurret: 'Плазменная турель',
smallShieldDome: 'Малый щитовой купол',
largeShieldDome: 'Большой щитовой купол'
},
defenseDescriptions: {
rocketLauncher: 'Базовое оборонительное сооружение',
lightLaser: 'Лёгкое энергетическое оружие',
heavyLaser: 'Тяжёлое энергетическое оружие',
gaussCannon: 'Высокоскоростное кинетическое оружие',
ionCannon: 'Эффективно против щитов',
plasmaTurret: 'Мощное оборонительное сооружение',
smallShieldDome: 'Малый щит, защищающий всю планету',
largeShieldDome: 'Большой щит, защищающий всю планету'
},
research: {
researchTime: 'Время исследования',
totalCost: 'Общая стоимость',
totalPoints: 'Общие очки',
levelRange: 'Диапазон уровней'
},
technologies: {
energyTechnology: 'Энергетическая технология',
laserTechnology: 'Лазерная технология',
ionTechnology: 'Ионная технология',
hyperspaceTechnology: 'Гиперпространственная технология',
plasmaTechnology: 'Плазменная технология',
computerTechnology: 'Компьютерная технология',
combustionDrive: 'Реактивный двигатель',
impulseDrive: 'Импульсный двигатель',
hyperspaceDrive: 'Гиперпространственный двигатель',
darkMatterTechnology: 'Технология тёмной материи'
},
technologyDescriptions: {
energyTechnology: 'Улучшает энергоэффективность',
laserTechnology: 'Основа лазерного оружия и обороны',
ionTechnology: 'Технология ионного оружия',
hyperspaceTechnology: 'Технология гиперпространственных прыжков',
plasmaTechnology: 'Технология плазменного оружия',
computerTechnology: 'Увеличивает вместимость очереди исследований, +1 за уровень (макс 10)',
combustionDrive: 'Базовая технология двигателей',
impulseDrive: 'Средняя технология двигателей',
hyperspaceDrive: 'Продвинутая технология двигателей',
darkMatterTechnology: 'Исследование свойств и применения тёмной материи'
},
officers: {
commander: 'Командир',
admiral: 'Адмирал',
engineer: 'Инженер',
geologist: 'Геолог',
technocrat: 'Технократ',
darkMatterSpecialist: 'Специалист по тёмной материи'
},
officerDescriptions: {
commander: 'Улучшает скорость строительства и управление',
admiral: 'Улучшает боевую мощь и скорость флота',
engineer: 'Улучшает энергию и оборону',
geologist: 'Улучшает производство ресурсов',
technocrat: 'Улучшает скорость исследований и шпионаж',
darkMatterSpecialist: 'Улучшает эффективность сбора тёмной материи'
},
queue: {
buildQueue: 'Очередь строительства',
researchQueue: 'Очередь исследований',
building: 'Строится',
researching: 'Исследуется',
remaining: 'Осталось',
cancel: 'Отменить',
cancelBuild: 'Отменить строительство',
cancelResearch: 'Отменить исследование',
confirmCancel: 'Вы уверены, что хотите отменить? 50% ресурсов будет возвращено.',
level: 'Уровень',
upgradeToLevel: 'Улучшить до уровня'
},
overview: {
title: 'Обзор планеты',
resourceOverview: 'Ресурсы',
fleetInfo: 'Флот',
currentShips: 'Корабли на этой планете'
},
buildingsView: {
title: 'Здания',
usedSpace: 'Использовано полей',
spaceUsage: 'Использование полей',
level: 'Уровень',
upgradeCost: 'Стоимость улучшения',
buildTime: 'Время строительства',
upgrade: 'Улучшить',
upgradeFailed: 'Улучшение не удалось',
upgradeFailedMessage: 'Пожалуйста, проверьте, достаточно ли у вас ресурсов, места или нет других задач строительства.',
demolish: 'Снести',
demolishRefund: 'Возврат от сноса',
demolishFailed: 'Снос не удался',
demolishFailedMessage: 'Невозможно снести это здание. Проверьте, не заполнена ли очередь строительства или уровень здания не равен 0.'
},
researchView: {
title: 'Исследования',
researchCost: 'Стоимость исследования',
research: 'Исследовать',
researchFailed: 'Исследование не удалось',
researchFailedMessage:
'Пожалуйста, проверьте, достаточно ли у вас ресурсов, выполнены ли предварительные условия или нет других исследовательских задач.'
},
shipyard: {
attack: 'Атака',
shield: 'Щит',
armor: 'Броня',
speed: 'Скорость',
cargoCapacity: 'Грузоподъёмность',
fuelConsumption: 'Расход топлива',
buildCost: 'Стоимость постройки',
buildTime: 'Время строительства',
perUnit: 'За единицу',
batchCalculator: 'Калькулятор партий',
quantity: 'Количество',
totalCost: 'Общая стоимость',
totalTime: 'Общее время'
},
shipyardView: {
title: 'Верфь',
attack: 'Атака',
shield: 'Щит',
speed: 'Скорость',
cargoCapacity: 'Грузоподъёмность',
unitCost: 'Стоимость единицы',
buildQuantity: 'Количество для постройки',
totalCost: 'Общая стоимость',
build: 'Построить',
inputError: 'Ошибка ввода',
inputErrorMessage: 'Пожалуйста, введите количество для постройки!',
buildFailed: 'Постройка не удалась',
buildFailedMessage: 'Пожалуйста, проверьте, достаточно ли у вас ресурсов или выполнены ли предварительные условия.'
},
defense: {
attack: 'Атака',
shield: 'Щит',
armor: 'Броня',
buildCost: 'Стоимость постройки',
buildTime: 'Время строительства',
perUnit: 'За единицу',
batchCalculator: 'Калькулятор партий',
quantity: 'Количество',
totalCost: 'Общая стоимость',
totalTime: 'Общее время'
},
defenseView: {
title: 'Оборона',
attack: 'Атака',
shield: 'Щит',
armor: 'Броня',
buildTime: 'Время постройки',
seconds: 'с',
unitCost: 'Стоимость единицы',
buildQuantity: 'Количество для постройки',
totalCost: 'Общая стоимость',
build: 'Построить',
shieldDomeBuilt: 'Щитовой купол уже построен',
inputError: 'Ошибка ввода',
inputErrorMessage: 'Пожалуйста, введите количество для постройки!',
buildFailed: 'Постройка не удалась',
buildFailedMessage:
'Пожалуйста, проверьте, достаточно ли у вас ресурсов или выполнены ли предварительные условия. Щитовые купола можно построить только один раз.'
},
fleetView: {
title: 'Управление флотом',
fleetOverview: 'Обзор флота',
sendFleet: 'Отправить флот',
flightMissions: 'Полетные миссии',
currentPlanetFleet: 'Флот на этой планете',
attack: 'Атака',
shield: 'Щит',
armor: 'Броня',
speed: 'Скорость',
cargo: 'Груз',
selectFleet: 'Выбрать флот',
selectFleetDescription: 'Выберите количество кораблей для отправки',
available: 'Доступно',
all: 'Все',
targetCoordinates: 'Целевые координаты',
galaxy: 'Галактика',
system: 'Система',
position: 'Позиция',
missionType: 'Тип миссии',
missionInfo: 'Информация о миссии',
fuelConsumption: 'Расход топлива',
flightTime: 'Время полета',
attackMission: 'Атака',
transport: 'Транспорт',
colonize: 'Колонизация',
spy: 'Разведка',
deploy: 'Размещение',
transportResources: 'Транспортировка ресурсов',
totalCargoCapacity: 'Общая грузоподъёмность',
used: 'Использовано',
noFlightMissions: 'Нет полетных миссий',
outbound: 'Туда',
returning: 'Возвращение',
fleetComposition: 'Состав флота',
carryingResources: 'Перевозимые ресурсы',
arrivalTime: 'Время прибытия',
returnTime: 'Время возврата',
recallFleet: 'Отозвать флот',
sendFailed: 'Отправка не удалась',
sendFailedMessage: 'Пожалуйста, проверьте количество флота, наличие топлива или ограничения грузоподъёмности.',
recallFailed: 'Отзыв не удался',
recallFailedMessage: 'Эта миссия не может быть отозвана.',
unknownPlanet: 'Неизвестная планета',
fleetMissionSlots: 'Слоты миссий флота'
},
officersView: {
title: 'Офицеры',
activated: 'Активирован',
inactive: 'Неактивен',
activeStatus: 'Статус активации',
expirationTime: 'Время истечения',
remainingTime: 'Оставшееся время',
recruitCost: 'Стоимость найма',
days: 'дн.',
benefitsBonus: 'Бонусы',
resourceProduction: 'Производство ресурсов',
darkMatterProduction: 'Производство тёмной материи',
energyProduction: 'Производство энергии',
buildingSpeed: 'Скорость строительства',
researchSpeed: 'Скорость исследований',
fleetSpeed: 'Скорость флота',
fuelConsumption: 'Расход топлива',
defense: 'Защита',
storageCapacity: 'Вместимость хранилища',
buildQueue: 'Очередь строительства',
fleetSlots: 'Слоты флота',
hire: 'Нанять',
renew: 'Продлить',
dismiss: 'Уволить',
hireTitle: 'Нанять офицера',
hireMessage: 'Вы уверены, что хотите нанять {name}? Действует 7 дней.',
renewTitle: 'Продлить офицера',
renewMessage: 'Вы уверены, что хотите продлить {name} на 7 дней?',
dismissTitle: 'Уволить офицера',
dismissMessage: 'Вы уверены, что хотите уволить {name}? Средства не возвращаются.',
hireFailed: 'Найм не удался',
renewFailed: 'Продление не удалось',
insufficientResources: 'Недостаточно ресурсов!'
},
galaxyView: {
title: 'Галактика',
selectCoordinates: 'Выбрать координаты',
galaxy: 'Галактика',
selectGalaxy: 'Выбрать галактику',
system: 'Система',
selectSystem: 'Выбрать систему',
view: 'Показать',
myPlanet: 'Моя планета',
totalPositions: 'Всего 10 позиций планет',
mine: 'Моя',
hostile: 'Враждебная',
emptySlot: 'Пусто - можно колонизировать',
scout: 'Разведка',
attack: 'Атака',
colonize: 'Колонизация',
switch: 'Переключить',
scoutPlanetTitle: 'Разведать планету',
attackPlanetTitle: 'Атаковать планету',
colonizePlanetTitle: 'Колонизировать планету',
scoutPlanetMessage:
'Вы уверены, что хотите отправить шпионские зонды для разведки планеты [{coordinates}]?\n\nПерейдите на страницу флота, чтобы выбрать корабли и отправить.',
attackPlanetMessage:
'Вы уверены, что хотите атаковать планету [{coordinates}]?\n\nПерейдите на страницу флота, чтобы выбрать корабли и отправить.',
colonizePlanetMessage:
'Вы уверены, что хотите колонизировать позицию [{coordinates}]?\n\nПерейдите на страницу флота, чтобы отправить колонизационный корабль.'
},
messagesView: {
title: 'Сообщения',
battleReports: 'Отчёты о боях',
spyReports: 'Отчёты разведки',
noBattleReports: 'Нет отчётов о боях',
noSpyReports: 'Нет отчётов разведки',
battleReport: 'Отчёт о бое',
spyReport: 'Отчёт разведки',
victory: 'Победа',
defeat: 'Поражение',
draw: 'Ничья',
attackerFleet: 'Флот нападающего',
defenderFleet: 'Флот защитника',
defenderDefense: 'Оборона защитника',
attackerLosses: 'Потери нападающего',
defenderLosses: 'Потери защитника',
noLosses: 'Без потерь',
plunder: 'Добыча',
debrisField: 'Поле обломков',
resources: 'Ресурсы',
fleet: 'Флот',
defense: 'Оборона',
buildings: 'Здания'
},
simulatorView: {
title: 'Симулятор боя',
attacker: 'Нападающий',
defender: 'Защитник',
attackerConfig: 'Настройки нападающего',
attackerConfigDesc: 'Настроить флот и уровни технологий нападающего',
defenderConfig: 'Настройки защитника',
defenderConfigDesc: 'Настроить флот, оборону и уровни технологий защитника',
fleet: 'Флот',
defenseStructures: 'Оборонительные сооружения',
techLevels: 'Уровни технологий',
weapon: 'Оружие',
shield: 'Щит',
armor: 'Броня',
defenderResources: 'Ресурсы защитника (для расчёта добычи)',
startSimulation: 'Начать симуляцию',
reset: 'Сбросить',
battleResult: 'Результат боя',
attackerVictory: 'Победа нападающего',
defenderVictory: 'Победа защитника',
draw: 'Ничья',
afterRounds: 'После {rounds} раундов',
attackerLosses: 'Потери нападающего',
defenderLosses: 'Потери защитника',
noLosses: 'Без потерь',
attackerRemaining: 'Осталось у нападающего',
defenderRemaining: 'Осталось у защитника',
allDestroyed: 'Всё уничтожено',
plunderableResources: 'Доступная добыча',
debrisField: 'Поле обломков',
moonChance: 'Шанс появления луны',
showRoundDetails: 'Показать детали раундов',
hideRoundDetails: 'Скрыть детали раундов',
round: 'Раунд {round}',
attackerRemainingPower: 'Оставшаяся мощь нападающего',
defenderRemainingPower: 'Оставшаяся мощь защитника'
},
settings: {
dataManagement: 'Управление данными',
dataManagementDesc: 'Экспорт, импорт или очистка игровых данных',
exportData: 'Экспорт данных',
exportDataDesc: 'Экспортировать прогресс игры в JSON файл',
export: 'Экспорт',
exporting: 'Экспорт...',
exportSuccess: 'Экспорт успешен',
exportFailed: 'Экспорт не удался, попробуйте еще раз',
importData: 'Импорт данных',
importDataDesc: 'Восстановить прогресс игры из JSON файла',
selectFile: 'Выбрать файл',
importSuccess: 'Импорт успешен',
importConfirmTitle: 'Подтвердить импорт',
importConfirmMessage: 'Импорт перезапишет текущий прогресс игры. Это действие невозможно отменить. Продолжить?',
importFailed: 'Импорт не удался, проверьте формат файла',
clearData: 'Очистить данные',
clearDataDesc: 'Удалить все игровые данные и сбросить',
clear: 'Очистить',
clearConfirmTitle: 'Подтвердить очистку данных',
clearConfirmMessage: 'Все игровые данные будут удалены и игра начнется заново. Это действие невозможно отменить. Продолжить?',
gameSettings: 'Настройки игры',
gameSettingsDesc: 'Настроить параметры и предпочтения игры',
playerName: 'Имя игрока',
gameSpeed: 'Скорость игры',
gameSpeedDesc: 'Текущий множитель скорости игры',
about: 'О программе',
version: 'Версия',
buildDate: 'Дата сборки',
community: 'Сообщество',
github: 'Репозиторий GitHub',
qqGroup: 'Группа QQ'
}
}

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src/locales/zh-CN.ts Normal file
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export default {
common: {
confirm: '确认',
cancel: '取消',
delete: '删除',
edit: '编辑',
save: '保存',
close: '关闭',
back: '返回',
next: '下一步',
previous: '上一步',
submit: '提交',
reset: '重置',
search: '搜索',
filter: '筛选',
loading: '加载中...',
noData: '暂无数据',
error: '错误',
success: '成功',
warning: '警告',
info: '信息',
resourceType: '资源类型',
playerName: '指挥官',
timeHour: '时',
timeMinute: '分',
timeSecond: '秒',
featureLocked: '功能已锁定',
unlockRequired: '需要解锁前置建筑',
requiredBuilding: '所需建筑',
currentLevel: '当前等级',
goToBuildings: '前往建筑页面',
locked: '已锁定',
viewRequirements: '查看前置条件',
requirementsNotMet: '前置条件未满足',
current: '当前'
},
errors: {
requirementsNotMet: '不满足前置条件',
insufficientResources: '资源不足',
shieldDomeLimit: '护盾罩数量限制',
fleetMissionsFull: '舰队任务槽位已满',
insufficientFleet: '舰队数量不足',
insufficientFuel: '燃料不足',
planetOnly: '该建筑只能在行星上建造',
moonOnly: '该建筑只能在月球上建造',
buildQueueFull: '建造队列已满',
insufficientSpace: '空间不足',
buildingLevelZero: '建筑等级为0无法拆除',
researchQueueFull: '研究队列已满',
moonExists: '已存在月球',
insufficientDebris: '残骸场不足'
},
nav: {
overview: '总览',
buildings: '建筑',
research: '研究',
shipyard: '船坞',
defense: '防御',
fleet: '舰队',
officers: '军官',
simulator: '模拟',
galaxy: '星系',
messages: '消息',
settings: '设置'
},
sidebar: {
language: '语言',
lightMode: '日间模式',
darkMode: '夜间模式',
collapse: '收起菜单',
expand: '展开菜单'
},
resources: {
metal: '金属',
crystal: '晶体',
deuterium: '重氢',
darkMatter: '暗物质',
energy: '能量',
production: '产量',
capacity: '容量',
current: '当前储量',
max: '最大容量',
perHour: '小时'
},
planet: {
planet: '星球',
moon: '月球',
colony: '殖民地',
position: '位置',
coordinates: '坐标',
switchToMoon: '查看月球',
backToPlanet: '返回母星',
fields: '场地',
temperature: '温度',
homePlanet: '母星',
planetPrefix: '星球',
moonSuffix: '的月球',
colonyPrefix: '殖民地'
},
player: {
points: '总积分'
},
buildings: {
metalMine: '金属矿',
crystalMine: '晶体矿',
deuteriumSynthesizer: '重氢合成器',
solarPlant: '太阳能电站',
roboticsFactory: '机器人工厂',
naniteFactory: '纳米工厂',
shipyard: '船坞',
researchLab: '研究实验室',
metalStorage: '金属仓库',
crystalStorage: '晶体仓库',
deuteriumTank: '重氢罐',
darkMatterCollector: '暗物质收集器',
lunarBase: '月球基地',
sensorPhalanx: '传感器阵列',
jumpGate: '跳跃门',
buildTime: '建造时间',
production: '产量',
consumption: '消耗',
totalCost: '累积成本',
totalPoints: '累积积分',
levelRange: '等级范围'
},
buildingDescriptions: {
metalMine: '开采金属资源',
crystalMine: '开采晶体资源',
deuteriumSynthesizer: '合成重氢资源',
solarPlant: '提供能源',
roboticsFactory: '加快建造速度',
naniteFactory: '增加建造队列数量,每级+1队列最多10个',
shipyard: '建造舰船',
researchLab: '研究科技',
metalStorage: '增加金属存储上限',
crystalStorage: '增加晶体存储上限',
deuteriumTank: '增加重氢存储上限',
darkMatterCollector: '收集稀有的暗物质资源',
lunarBase: '增加月球可用空间',
sensorPhalanx: '侦测周围星系的舰队活动',
jumpGate: '瞬间传送舰队到其他月球'
},
ships: {
lightFighter: '轻型战斗机',
heavyFighter: '重型战斗机',
cruiser: '巡洋舰',
battleship: '战列舰',
smallCargo: '小型运输船',
largeCargo: '大型运输船',
colonyShip: '殖民船',
recycler: '回收船',
espionageProbe: '间谍探测器',
darkMatterHarvester: '暗物质采集船'
},
shipDescriptions: {
lightFighter: '基础战斗单位',
heavyFighter: '重装战斗机',
cruiser: '中型战舰,攻守平衡',
battleship: '强力战舰',
smallCargo: '运输少量资源',
largeCargo: '运输大量资源',
colonyShip: '用于殖民新星球',
recycler: '收集残骸场资源',
espionageProbe: '侦察敌方星球',
darkMatterHarvester: '专门用于采集暗物质的特殊飞船'
},
defenses: {
rocketLauncher: '火箭发射器',
lightLaser: '轻型激光炮',
heavyLaser: '重型激光炮',
gaussCannon: '高斯炮',
ionCannon: '离子炮',
plasmaTurret: '等离子炮塔',
smallShieldDome: '小型护盾罩',
largeShieldDome: '大型护盾罩'
},
defenseDescriptions: {
rocketLauncher: '基础防御设施',
lightLaser: '轻型能量武器',
heavyLaser: '重型能量武器',
gaussCannon: '高速动能武器',
ionCannon: '破坏护盾的利器',
plasmaTurret: '强力防御设施',
smallShieldDome: '保护整个星球的小型护盾',
largeShieldDome: '保护整个星球的大型护盾'
},
research: {
researchTime: '研究时间',
totalCost: '累积成本',
totalPoints: '累积积分',
levelRange: '等级范围'
},
technologies: {
energyTechnology: '能源技术',
laserTechnology: '激光技术',
ionTechnology: '离子技术',
hyperspaceTechnology: '超空间技术',
plasmaTechnology: '等离子技术',
computerTechnology: '计算机技术',
combustionDrive: '燃烧引擎',
impulseDrive: '脉冲引擎',
hyperspaceDrive: '超空间引擎',
darkMatterTechnology: '暗物质技术'
},
technologyDescriptions: {
energyTechnology: '提高能源利用效率',
laserTechnology: '激光武器和防御的基础',
ionTechnology: '离子武器技术',
hyperspaceTechnology: '超空间跳跃技术',
plasmaTechnology: '等离子武器技术',
computerTechnology: '增加研究队列数量,每级+1队列最多10个',
combustionDrive: '基础推进技术',
impulseDrive: '中级推进技术',
hyperspaceDrive: '高级推进技术',
darkMatterTechnology: '研究暗物质的性质和应用'
},
officers: {
commander: '指挥官',
admiral: '上将',
engineer: '工程师',
geologist: '地质学家',
technocrat: '技术专家',
darkMatterSpecialist: '暗物质专家'
},
officerDescriptions: {
commander: '提升建筑速度和管理能力',
admiral: '提升舰队战斗力和速度',
engineer: '提升能源和防御能力',
geologist: '提升资源产量',
technocrat: '提升研究速度和间谍能力',
darkMatterSpecialist: '提升暗物质采集效率'
},
queue: {
buildQueue: '建造队列',
researchQueue: '研究队列',
building: '建造中',
researching: '研究中',
remaining: '剩余时间',
cancel: '取消',
cancelBuild: '取消建造',
cancelResearch: '取消研究',
confirmCancel: '确定要取消吗将返还50%的资源。',
level: '等级',
upgradeToLevel: '升级到等级'
},
overview: {
title: '星球总览',
resourceOverview: '资源概览',
fleetInfo: '舰队',
currentShips: '当前星球的舰船数量'
},
buildingsView: {
title: '建筑',
usedSpace: '已用空间',
spaceUsage: '占用空间',
level: '等级',
upgradeCost: '升级消耗',
buildTime: '建造时间',
upgrade: '升级',
upgradeFailed: '升级失败',
upgradeFailedMessage: '请检查资源是否足够、空间是否充足或是否有其他建造任务。',
demolish: '拆除',
demolishRefund: '拆除返还',
demolishFailed: '拆除失败',
demolishFailedMessage: '无法拆除该建筑请检查建造队列是否已满或建筑等级是否为0。'
},
researchView: {
title: '研究',
researchCost: '研究消耗',
research: '研究',
researchFailed: '研究失败',
researchFailedMessage: '请检查资源是否足够、前置条件是否满足,或是否有其他研究任务。'
},
shipyard: {
attack: '攻击力',
shield: '护盾',
armor: '装甲',
speed: '速度',
cargoCapacity: '载货量',
fuelConsumption: '燃料消耗',
buildCost: '建造成本',
buildTime: '建造时间',
perUnit: '每个单位',
batchCalculator: '批量建造计算器',
quantity: '数量',
totalCost: '总成本',
totalTime: '总时间'
},
shipyardView: {
title: '船坞',
attack: '攻击力',
shield: '护盾',
speed: '速度',
cargoCapacity: '载货量',
unitCost: '单位成本',
buildQuantity: '建造数量',
totalCost: '总成本',
build: '建造',
inputError: '输入错误',
inputErrorMessage: '请输入建造数量!',
buildFailed: '建造失败',
buildFailedMessage: '请检查资源是否足够或前置条件是否满足。'
},
defense: {
attack: '攻击力',
shield: '护盾',
armor: '装甲',
buildCost: '建造成本',
buildTime: '建造时间',
perUnit: '每个单位',
batchCalculator: '批量建造计算器',
quantity: '数量',
totalCost: '总成本',
totalTime: '总时间'
},
defenseView: {
title: '防御设施',
attack: '攻击力',
shield: '护盾',
armor: '装甲',
buildTime: '建造时间',
seconds: '秒',
unitCost: '单位成本',
buildQuantity: '建造数量',
totalCost: '总成本',
build: '建造',
shieldDomeBuilt: '护盾罩已建造',
inputError: '输入错误',
inputErrorMessage: '请输入建造数量!',
buildFailed: '建造失败',
buildFailedMessage: '请检查资源是否足够或前置条件是否满足。护盾罩只能建造一个。'
},
fleetView: {
title: '舰队管理',
fleetOverview: '舰队总览',
sendFleet: '派遣舰队',
flightMissions: '飞行任务',
currentPlanetFleet: '当前星球舰队',
attack: '攻击',
shield: '护盾',
armor: '装甲',
speed: '速度',
cargo: '载货',
selectFleet: '选择舰队',
selectFleetDescription: '选择要派遣的舰船数量',
available: '可用',
all: '全部',
targetCoordinates: '目标坐标',
galaxy: '银河系',
system: '星系',
position: '位置',
missionType: '任务类型',
missionInfo: '任务信息',
fuelConsumption: '燃料消耗',
flightTime: '飞行时间',
attackMission: '攻击',
transport: '运输',
colonize: '殖民',
spy: '侦察',
deploy: '部署',
transportResources: '运输资源',
totalCargoCapacity: '总载货量',
used: '已用',
noFlightMissions: '暂无飞行任务',
outbound: '前往',
returning: '返回',
fleetComposition: '舰队组成',
carryingResources: '携带资源',
arrivalTime: '到达时间',
returnTime: '返回时间',
recallFleet: '召回舰队',
sendFailed: '派遣失败',
sendFailedMessage: '请检查舰队数量、燃料是否充足,或载货量是否超出限制。',
recallFailed: '召回失败',
recallFailedMessage: '该任务无法召回。',
unknownPlanet: '未知星球',
fleetMissionSlots: '舰队任务槽位'
},
officersView: {
title: '军官',
activated: '已激活',
inactive: '未激活',
activeStatus: '激活状态',
expirationTime: '到期时间',
remainingTime: '剩余时间',
recruitCost: '招募成本',
days: '天',
benefitsBonus: '效果加成',
resourceProduction: '资源产量',
darkMatterProduction: '暗物质产量',
energyProduction: '电量产出',
buildingSpeed: '建筑速度',
researchSpeed: '研究速度',
fleetSpeed: '舰队速度',
fuelConsumption: '燃料消耗',
defense: '防御力',
storageCapacity: '仓储容量',
buildQueue: '建筑队列',
fleetSlots: '舰队槽位',
hire: '招募',
renew: '续约',
dismiss: '解雇',
hireTitle: '招募军官',
hireMessage: '确定要招募 {name} 吗有效期为7天。',
renewTitle: '续约军官',
renewMessage: '确定要为 {name} 续约7天吗',
dismissTitle: '解雇军官',
dismissMessage: '确定要解雇 {name} 吗?不会返还任何费用。',
hireFailed: '招募失败',
renewFailed: '续约失败',
insufficientResources: '资源不足!'
},
galaxyView: {
title: '星系',
selectCoordinates: '选择坐标',
galaxy: '银河系',
selectGalaxy: '选择银河系',
system: '星系',
selectSystem: '选择星系',
view: '查看',
myPlanet: '我的星球',
totalPositions: '共10个星球位置',
mine: '我的',
hostile: '敌对',
emptySlot: '空位 - 可殖民',
scout: '侦察',
attack: '攻击',
colonize: '殖民',
switch: '切换',
scoutPlanetTitle: '侦察星球',
attackPlanetTitle: '攻击星球',
colonizePlanetTitle: '殖民星球',
scoutPlanetMessage: '确定要派遣间谍探测器侦察星球 [{coordinates}] 吗?\n\n请前往舰队页面选择舰船并派遣。',
attackPlanetMessage: '确定要攻击星球 [{coordinates}] 吗?\n\n请前往舰队页面选择舰船并派遣。',
colonizePlanetMessage: '确定要殖民位置 [{coordinates}] 吗?\n\n请前往舰队页面派遣殖民船。'
},
messagesView: {
title: '消息中心',
battleReports: '战斗报告',
spyReports: '间谍报告',
noBattleReports: '暂无战斗报告',
noSpyReports: '暂无间谍报告',
battleReport: '战斗报告',
spyReport: '间谍报告',
victory: '胜利',
defeat: '失败',
draw: '平局',
attackerFleet: '攻击方舰队',
defenderFleet: '防守方舰队',
defenderDefense: '防守方防御',
attackerLosses: '攻击方损失',
defenderLosses: '防守方损失',
noLosses: '无损失',
plunder: '掠夺资源',
debrisField: '残骸场',
resources: '资源',
fleet: '舰队',
defense: '防御',
buildings: '建筑'
},
simulatorView: {
title: '战斗模拟器',
attacker: '攻击方',
defender: '防守方',
attackerConfig: '攻击方配置',
attackerConfigDesc: '设置攻击方的舰队和科技等级',
defenderConfig: '防守方配置',
defenderConfigDesc: '设置防守方的舰队、防御和科技等级',
fleet: '舰队',
defenseStructures: '防御设施',
techLevels: '科技等级',
weapon: '武器',
shield: '护盾',
armor: '装甲',
defenderResources: '防守方资源(用于掠夺计算)',
startSimulation: '开始模拟',
reset: '重置',
battleResult: '战斗结果',
attackerVictory: '攻击方胜利',
defenderVictory: '防守方胜利',
draw: '平局',
afterRounds: '经过 {rounds} 回合战斗',
attackerLosses: '攻击方损失',
defenderLosses: '防守方损失',
noLosses: '无损失',
attackerRemaining: '攻击方剩余',
defenderRemaining: '防守方剩余',
allDestroyed: '全部摧毁',
plunderableResources: '可掠夺资源',
debrisField: '残骸场',
moonChance: '月球生成概率',
showRoundDetails: '显示回合详情',
hideRoundDetails: '隐藏回合详情',
round: '第 {round} 回合',
attackerRemainingPower: '攻击方剩余火力',
defenderRemainingPower: '防守方剩余火力'
},
settings: {
dataManagement: '数据管理',
dataManagementDesc: '导出、导入或清除游戏数据',
exportData: '导出数据',
exportDataDesc: '将游戏进度导出为JSON文件',
export: '导出',
exporting: '导出中...',
exportSuccess: '导出成功',
exportFailed: '导出失败,请重试',
importData: '导入数据',
importDataDesc: '从JSON文件恢复游戏进度',
selectFile: '导入',
importSuccess: '导入成功',
importConfirmTitle: '确认导入数据',
importConfirmMessage: '导入数据将覆盖当前游戏进度,此操作不可撤销。确定要继续吗?',
importFailed: '导入失败,请检查文件格式',
clearData: '清除数据',
clearDataDesc: '删除所有游戏数据并重置游戏',
clear: '清除',
clearConfirmTitle: '确认清除数据',
clearConfirmMessage: '这将删除所有游戏数据并重新开始,此操作不可撤销。确定要继续吗?',
gameSettings: '游戏设置',
gameSettingsDesc: '调整游戏参数和偏好设置',
playerName: '玩家名称',
gameSpeed: '游戏速度',
gameSpeedDesc: '当前游戏速度倍率',
about: '关于',
version: '版本',
buildDate: '构建日期',
community: '社区',
github: 'GitHub 仓库',
qqGroup: 'QQ 交流群'
}
}

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src/locales/zh-TW.ts Normal file
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export default {
common: {
confirm: '確認',
cancel: '取消',
delete: '刪除',
edit: '編輯',
save: '儲存',
close: '關閉',
back: '返回',
next: '下一步',
previous: '上一步',
submit: '提交',
reset: '重置',
search: '搜尋',
filter: '篩選',
loading: '載入中...',
noData: '暫無資料',
error: '錯誤',
success: '成功',
warning: '警告',
info: '資訊',
resourceType: '資源類型',
playerName: '指揮官',
timeHour: '時',
timeMinute: '分',
timeSecond: '秒',
featureLocked: '功能已鎖定',
unlockRequired: '需要解鎖前置建築',
requiredBuilding: '所需建築',
currentLevel: '當前等級',
goToBuildings: '前往建築頁面',
locked: '已鎖定',
viewRequirements: '查看前置條件',
requirementsNotMet: '前置條件未滿足',
current: '當前'
},
errors: {
requirementsNotMet: '不滿足前置條件',
insufficientResources: '資源不足',
shieldDomeLimit: '護盾罩數量限制',
fleetMissionsFull: '艦隊任務槽位已滿',
insufficientFleet: '艦隊數量不足',
insufficientFuel: '燃料不足',
planetOnly: '該建築只能在行星上建造',
moonOnly: '該建築只能在月球上建造',
buildQueueFull: '建造隊列已滿',
insufficientSpace: '空間不足',
buildingLevelZero: '建築等級為0無法拆除',
researchQueueFull: '研究隊列已滿',
moonExists: '已存在月球',
insufficientDebris: '殘骸場不足'
},
nav: {
overview: '總覽',
buildings: '建築',
research: '研究',
shipyard: '船塢',
defense: '防禦',
fleet: '艦隊',
officers: '軍官',
simulator: '模擬',
galaxy: '星系',
messages: '訊息',
settings: '設定'
},
sidebar: {
language: '語言',
lightMode: '日間模式',
darkMode: '夜間模式',
collapse: '收起選單',
expand: '展開選單'
},
resources: {
metal: '金屬',
crystal: '晶體',
deuterium: '重氫',
darkMatter: '暗物質',
energy: '能量',
production: '產量',
capacity: '容量',
current: '當前儲量',
max: '最大容量',
perHour: '小時'
},
planet: {
planet: '星球',
moon: '月球',
colony: '殖民地',
position: '位置',
coordinates: '座標',
switchToMoon: '查看月球',
backToPlanet: '返回母星',
fields: '場地',
temperature: '溫度',
homePlanet: '母星',
planetPrefix: '星球',
moonSuffix: '的月球',
colonyPrefix: '殖民地'
},
player: {
points: '總積分'
},
buildings: {
metalMine: '金屬礦',
crystalMine: '晶體礦',
deuteriumSynthesizer: '重氫合成器',
solarPlant: '太陽能電站',
roboticsFactory: '機器人工廠',
naniteFactory: '納米工廠',
shipyard: '船塢',
researchLab: '研究實驗室',
metalStorage: '金屬倉庫',
crystalStorage: '晶體倉庫',
deuteriumTank: '重氫罐',
darkMatterCollector: '暗物質收集器',
lunarBase: '月球基地',
sensorPhalanx: '傳感器陣列',
jumpGate: '跳躍門',
buildTime: '建造時間',
production: '產量',
consumption: '消耗',
totalCost: '累積成本',
totalPoints: '累積積分',
levelRange: '等級範圍'
},
buildingDescriptions: {
metalMine: '開採金屬資源',
crystalMine: '開採晶體資源',
deuteriumSynthesizer: '合成重氫資源',
solarPlant: '提供能源',
roboticsFactory: '加快建造速度',
naniteFactory: '增加建造佇列數量,每級+1佇列最多10個',
shipyard: '建造艦船',
researchLab: '研究科技',
metalStorage: '增加金屬儲存上限',
crystalStorage: '增加晶體儲存上限',
deuteriumTank: '增加重氫儲存上限',
darkMatterCollector: '收集稀有的暗物質資源',
lunarBase: '增加月球可用空間',
sensorPhalanx: '偵測周圍星系的艦隊活動',
jumpGate: '瞬間傳送艦隊到其他月球'
},
ships: {
lightFighter: '輕型戰鬥機',
heavyFighter: '重型戰鬥機',
cruiser: '巡洋艦',
battleship: '戰列艦',
smallCargo: '小型運輸船',
largeCargo: '大型運輸船',
colonyShip: '殖民船',
recycler: '回收船',
espionageProbe: '間諜探測器',
darkMatterHarvester: '暗物質採集船'
},
shipDescriptions: {
lightFighter: '基礎戰鬥單位',
heavyFighter: '重裝戰鬥機',
cruiser: '中型戰艦,攻守平衡',
battleship: '強力戰艦',
smallCargo: '運輸少量資源',
largeCargo: '運輸大量資源',
colonyShip: '用於殖民新星球',
recycler: '收集殘骸場資源',
espionageProbe: '偵察敵方星球',
darkMatterHarvester: '專門用於採集暗物質的特殊飛船'
},
defenses: {
rocketLauncher: '火箭發射器',
lightLaser: '輕型激光炮',
heavyLaser: '重型激光炮',
gaussCannon: '高斯炮',
ionCannon: '離子炮',
plasmaTurret: '等離子炮塔',
smallShieldDome: '小型護盾罩',
largeShieldDome: '大型護盾罩'
},
defenseDescriptions: {
rocketLauncher: '基礎防禦設施',
lightLaser: '輕型能量武器',
heavyLaser: '重型能量武器',
gaussCannon: '高速動能武器',
ionCannon: '破壞護盾的利器',
plasmaTurret: '強力防禦設施',
smallShieldDome: '保護整個星球的小型護盾',
largeShieldDome: '保護整個星球的大型護盾'
},
research: {
researchTime: '研究時間',
totalCost: '累積成本',
totalPoints: '累積積分',
levelRange: '等級範圍'
},
technologies: {
energyTechnology: '能源技術',
laserTechnology: '激光技術',
ionTechnology: '離子技術',
hyperspaceTechnology: '超空間技術',
plasmaTechnology: '等離子技術',
computerTechnology: '計算機技術',
combustionDrive: '燃燒引擎',
impulseDrive: '脈衝引擎',
hyperspaceDrive: '超空間引擎',
darkMatterTechnology: '暗物質技術'
},
technologyDescriptions: {
energyTechnology: '提高能源利用效率',
laserTechnology: '激光武器和防禦的基礎',
ionTechnology: '離子武器技術',
hyperspaceTechnology: '超空間跳躍技術',
plasmaTechnology: '等離子武器技術',
computerTechnology: '增加研究佇列數量,每級+1佇列最多10個',
combustionDrive: '基礎推進技術',
impulseDrive: '中級推進技術',
hyperspaceDrive: '高級推進技術',
darkMatterTechnology: '研究暗物質的性質和應用'
},
officers: {
commander: '指揮官',
admiral: '上將',
engineer: '工程師',
geologist: '地質學家',
technocrat: '技術專家',
darkMatterSpecialist: '暗物質專家'
},
officerDescriptions: {
commander: '提升建築速度和管理能力',
admiral: '提升艦隊戰鬥力和速度',
engineer: '提升能源和防禦能力',
geologist: '提升資源產量',
technocrat: '提升研究速度和間諜能力',
darkMatterSpecialist: '提升暗物質採集效率'
},
queue: {
buildQueue: '建造佇列',
researchQueue: '研究佇列',
building: '建造中',
researching: '研究中',
remaining: '剩餘時間',
cancel: '取消',
cancelBuild: '取消建造',
cancelResearch: '取消研究',
confirmCancel: '確定要取消嗎將返還50%的資源。',
level: '等級',
upgradeToLevel: '升級到等級'
},
overview: {
title: '星球總覽',
resourceOverview: '資源概覽',
fleetInfo: '艦隊資訊',
currentShips: '當前星球的艦船數量'
},
buildingsView: {
title: '建築',
usedSpace: '已用空間',
spaceUsage: '佔用空間',
level: '等級',
upgradeCost: '升級消耗',
buildTime: '建造時間',
upgrade: '升級',
upgradeFailed: '升級失敗',
upgradeFailedMessage: '請檢查資源是否足夠、空間是否充足或是否有其他建造任務。',
demolish: '拆除',
demolishRefund: '拆除返還',
demolishFailed: '拆除失敗',
demolishFailedMessage: '無法拆除該建築請檢查建造隊列是否已滿或建築等級是否為0。'
},
researchView: {
title: '研究',
researchCost: '研究消耗',
research: '研究',
researchFailed: '研究失敗',
researchFailedMessage: '請檢查資源是否足夠、前置條件是否滿足,或是否有其他研究任務。'
},
shipyard: {
attack: '攻擊力',
shield: '護盾',
armor: '裝甲',
speed: '速度',
cargoCapacity: '載貨量',
fuelConsumption: '燃料消耗',
buildCost: '建造成本',
buildTime: '建造時間',
perUnit: '每個單位',
batchCalculator: '批量建造計算器',
quantity: '數量',
totalCost: '總成本',
totalTime: '總時間'
},
shipyardView: {
title: '船塢',
attack: '攻擊力',
shield: '護盾',
speed: '速度',
cargoCapacity: '載貨量',
unitCost: '單位成本',
buildQuantity: '建造數量',
totalCost: '總成本',
build: '建造',
inputError: '輸入錯誤',
inputErrorMessage: '請輸入建造數量!',
buildFailed: '建造失敗',
buildFailedMessage: '請檢查資源是否足夠或前置條件是否滿足。'
},
defense: {
attack: '攻擊力',
shield: '護盾',
armor: '裝甲',
buildCost: '建造成本',
buildTime: '建造時間',
perUnit: '每個單位',
batchCalculator: '批量建造計算器',
quantity: '數量',
totalCost: '總成本',
totalTime: '總時間'
},
defenseView: {
title: '防禦設施',
attack: '攻擊力',
shield: '護盾',
armor: '裝甲',
buildTime: '建造時間',
seconds: '秒',
unitCost: '單位成本',
buildQuantity: '建造數量',
totalCost: '總成本',
build: '建造',
shieldDomeBuilt: '護盾罩已建造',
inputError: '輸入錯誤',
inputErrorMessage: '請輸入建造數量!',
buildFailed: '建造失敗',
buildFailedMessage: '請檢查資源是否足夠或前置條件是否滿足。護盾罩只能建造一個。'
},
fleetView: {
title: '艦隊管理',
fleetOverview: '艦隊總覽',
sendFleet: '派遣艦隊',
flightMissions: '飛行任務',
currentPlanetFleet: '當前星球艦隊',
attack: '攻擊',
shield: '護盾',
armor: '裝甲',
speed: '速度',
cargo: '載貨',
selectFleet: '選擇艦隊',
selectFleetDescription: '選擇要派遣的艦船數量',
available: '可用',
all: '全部',
targetCoordinates: '目標座標',
galaxy: '銀河系',
system: '星系',
position: '位置',
missionType: '任務類型',
missionInfo: '任務資訊',
fuelConsumption: '燃料消耗',
flightTime: '飛行時間',
attackMission: '攻擊',
transport: '運輸',
colonize: '殖民',
spy: '偵察',
deploy: '部署',
transportResources: '運輸資源',
totalCargoCapacity: '總載貨量',
used: '已用',
noFlightMissions: '暫無飛行任務',
outbound: '前往',
returning: '返回',
fleetComposition: '艦隊組成',
carryingResources: '攜帶資源',
arrivalTime: '到達時間',
returnTime: '返回時間',
recallFleet: '召回艦隊',
sendFailed: '派遣失敗',
sendFailedMessage: '請檢查艦隊數量、燃料是否充足,或載貨量是否超出限制。',
recallFailed: '召回失敗',
recallFailedMessage: '該任務無法召回。',
unknownPlanet: '未知星球',
fleetMissionSlots: '艦隊任務槽位'
},
officersView: {
title: '軍官',
activated: '已啟用',
inactive: '未啟用',
activeStatus: '啟用狀態',
expirationTime: '到期時間',
remainingTime: '剩餘時間',
recruitCost: '招募成本',
days: '天',
benefitsBonus: '效果加成',
resourceProduction: '資源產量',
darkMatterProduction: '暗物質產量',
energyProduction: '電量產出',
buildingSpeed: '建築速度',
researchSpeed: '研究速度',
fleetSpeed: '艦隊速度',
fuelConsumption: '燃料消耗',
defense: '防禦力',
storageCapacity: '倉儲容量',
buildQueue: '建築佇列',
fleetSlots: '艦隊槽位',
hire: '招募',
renew: '續約',
dismiss: '解雇',
hireTitle: '招募軍官',
hireMessage: '確定要招募 {name} 嗎有效期為7天。',
renewTitle: '續約軍官',
renewMessage: '確定要為 {name} 續約7天嗎',
dismissTitle: '解雇軍官',
dismissMessage: '確定要解雇 {name} 嗎?不會返還任何費用。',
hireFailed: '招募失敗',
renewFailed: '續約失敗',
insufficientResources: '資源不足!'
},
galaxyView: {
title: '星系',
selectCoordinates: '選擇座標',
galaxy: '銀河系',
selectGalaxy: '選擇銀河系',
system: '星系',
selectSystem: '選擇星系',
view: '查看',
myPlanet: '我的星球',
totalPositions: '共10個星球位置',
mine: '我的',
hostile: '敵對',
emptySlot: '空位 - 可殖民',
scout: '偵察',
attack: '攻擊',
colonize: '殖民',
switch: '切換',
scoutPlanetTitle: '偵察星球',
attackPlanetTitle: '攻擊星球',
colonizePlanetTitle: '殖民星球',
scoutPlanetMessage: '確定要派遣間諜探測器偵察星球 [{coordinates}] 嗎?\n\n請前往艦隊頁面選擇艦船並派遣。',
attackPlanetMessage: '確定要攻擊星球 [{coordinates}] 嗎?\n\n請前往艦隊頁面選擇艦船並派遣。',
colonizePlanetMessage: '確定要殖民位置 [{coordinates}] 嗎?\n\n請前往艦隊頁面派遣殖民船。'
},
messagesView: {
title: '訊息中心',
battleReports: '戰鬥報告',
spyReports: '間諜報告',
noBattleReports: '暫無戰鬥報告',
noSpyReports: '暫無間諜報告',
battleReport: '戰鬥報告',
spyReport: '間諜報告',
victory: '勝利',
defeat: '失敗',
draw: '平局',
attackerFleet: '攻擊方艦隊',
defenderFleet: '防守方艦隊',
defenderDefense: '防守方防禦',
attackerLosses: '攻擊方損失',
defenderLosses: '防守方損失',
noLosses: '無損失',
plunder: '掠奪資源',
debrisField: '殘骸場',
resources: '資源',
fleet: '艦隊',
defense: '防禦',
buildings: '建築'
},
simulatorView: {
title: '戰鬥模擬器',
attacker: '攻擊方',
defender: '防守方',
attackerConfig: '攻擊方配置',
attackerConfigDesc: '設置攻擊方的艦隊和科技等級',
defenderConfig: '防守方配置',
defenderConfigDesc: '設置防守方的艦隊、防禦和科技等級',
fleet: '艦隊',
defenseStructures: '防禦設施',
techLevels: '科技等級',
weapon: '武器',
shield: '護盾',
armor: '裝甲',
defenderResources: '防守方資源(用於掠奪計算)',
startSimulation: '開始模擬',
reset: '重置',
battleResult: '戰鬥結果',
attackerVictory: '攻擊方勝利',
defenderVictory: '防守方勝利',
draw: '平局',
afterRounds: '經過 {rounds} 回合戰鬥',
attackerLosses: '攻擊方損失',
defenderLosses: '防守方損失',
noLosses: '無損失',
attackerRemaining: '攻擊方剩餘',
defenderRemaining: '防守方剩餘',
allDestroyed: '全部摧毀',
plunderableResources: '可掠奪資源',
debrisField: '殘骸場',
moonChance: '月球生成機率',
showRoundDetails: '顯示回合詳情',
hideRoundDetails: '隱藏回合詳情',
round: '第 {round} 回合',
attackerRemainingPower: '攻擊方剩餘火力',
defenderRemainingPower: '防守方剩餘火力'
},
settings: {
dataManagement: '資料管理',
dataManagementDesc: '匯出、匯入或清除遊戲資料',
exportData: '匯出資料',
exportDataDesc: '將遊戲進度匯出為JSON檔案',
export: '匯出',
exporting: '匯出中...',
exportSuccess: '匯出成功',
exportFailed: '匯出失敗,請重試',
importData: '匯入資料',
importDataDesc: '從JSON檔案恢復遊戲進度',
selectFile: '匯入',
importSuccess: '匯入成功',
importConfirmTitle: '確認匯入資料',
importConfirmMessage: '匯入資料將覆蓋目前遊戲進度,此操作不可撤銷。確定要繼續嗎?',
importFailed: '匯入失敗,請檢查檔案格式',
clearData: '清除資料',
clearDataDesc: '刪除所有遊戲資料並重置遊戲',
clear: '清除',
clearConfirmTitle: '確認清除資料',
clearConfirmMessage: '這將刪除所有遊戲資料並重新開始,此操作不可撤銷。確定要繼續嗎?',
gameSettings: '遊戲設定',
gameSettingsDesc: '調整遊戲參數和偏好設定',
playerName: '玩家名稱',
gameSpeed: '遊戲速度',
gameSpeedDesc: '目前遊戲速度倍率',
about: '關於',
version: '版本',
buildDate: '建置日期',
community: '社群',
github: 'GitHub 儲存庫',
qqGroup: 'QQ 交流群'
}
}