mirror of
https://github.com/setube/ogame-vue-ts.git
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feat: 初始化项目结构与核心功能
引入项目基础目录结构,包含多语言支持、主要页面与组件、核心游戏逻辑、UI 组件库、加密与本地持久化、自动化 Docker 构建流程、GitHub issue 模板(中英文)、README(中英文)、LICENSE 及开发配置文件。实现 OGame 单机版主要功能模块,为后续开发和扩展奠定基础。
This commit is contained in:
533
src/locales/en.ts
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533
src/locales/en.ts
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export default {
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common: {
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confirm: 'Confirm',
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cancel: 'Cancel',
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delete: 'Delete',
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edit: 'Edit',
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save: 'Save',
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close: 'Close',
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back: 'Back',
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next: 'Next',
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previous: 'Previous',
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submit: 'Submit',
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reset: 'Reset',
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search: 'Search',
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filter: 'Filter',
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loading: 'Loading...',
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noData: 'No Data',
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error: 'Error',
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success: 'Success',
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warning: 'Warning',
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info: 'Info',
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resourceType: 'Resource Type',
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playerName: 'Commander',
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timeHour: 'h',
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timeMinute: 'm',
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timeSecond: 's',
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featureLocked: 'Feature Locked',
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unlockRequired: 'Building Required',
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requiredBuilding: 'Required Building',
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currentLevel: 'Current Level',
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goToBuildings: 'Go to Buildings',
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locked: 'Locked',
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viewRequirements: 'View Requirements',
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requirementsNotMet: 'Requirements Not Met',
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current: 'Current'
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},
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errors: {
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requirementsNotMet: 'Requirements not met',
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insufficientResources: 'Insufficient resources',
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shieldDomeLimit: 'Shield dome limit reached',
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fleetMissionsFull: 'Fleet mission slots full',
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insufficientFleet: 'Insufficient fleet',
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insufficientFuel: 'Insufficient fuel',
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planetOnly: 'This building can only be built on planets',
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moonOnly: 'This building can only be built on moons',
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buildQueueFull: 'Build queue full',
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insufficientSpace: 'Insufficient space',
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buildingLevelZero: 'Building level is 0, cannot demolish',
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researchQueueFull: 'Research queue full',
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moonExists: 'Moon already exists',
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insufficientDebris: 'Insufficient debris field'
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},
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nav: {
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overview: 'Overview',
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buildings: 'Buildings',
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research: 'Research',
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shipyard: 'Shipyard',
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defense: 'Defense',
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fleet: 'Fleet',
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officers: 'Officers',
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simulator: 'Simulator',
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galaxy: 'Galaxy',
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messages: 'Messages',
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settings: 'Settings'
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},
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sidebar: {
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language: 'Language',
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lightMode: 'Light Mode',
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darkMode: 'Dark Mode',
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collapse: 'Collapse',
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expand: 'Expand'
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},
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resources: {
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metal: 'Metal',
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crystal: 'Crystal',
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deuterium: 'Deuterium',
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darkMatter: 'Dark Matter',
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energy: 'Energy',
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production: 'Production',
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capacity: 'Capacity',
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current: 'Current',
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max: 'Max Capacity',
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perHour: 'hour'
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},
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planet: {
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planet: 'Planet',
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moon: 'Moon',
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colony: 'Colony',
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position: 'Position',
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coordinates: 'Coordinates',
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switchToMoon: 'View Moon',
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backToPlanet: 'Back to Planet',
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fields: 'Fields',
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temperature: 'Temperature',
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homePlanet: 'Home Planet',
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planetPrefix: 'Planet',
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moonSuffix: "'s Moon",
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colonyPrefix: 'Colony'
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},
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player: {
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points: 'Total Points'
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},
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buildings: {
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metalMine: 'Metal Mine',
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crystalMine: 'Crystal Mine',
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deuteriumSynthesizer: 'Deuterium Synthesizer',
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solarPlant: 'Solar Plant',
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roboticsFactory: 'Robotics Factory',
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naniteFactory: 'Nanite Factory',
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shipyard: 'Shipyard',
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researchLab: 'Research Lab',
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metalStorage: 'Metal Storage',
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crystalStorage: 'Crystal Storage',
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deuteriumTank: 'Deuterium Tank',
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darkMatterCollector: 'Dark Matter Collector',
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lunarBase: 'Lunar Base',
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sensorPhalanx: 'Sensor Phalanx',
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jumpGate: 'Jump Gate',
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buildTime: 'Build Time',
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production: 'Production',
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consumption: 'Consumption',
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totalCost: 'Total Cost',
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totalPoints: 'Total Points',
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levelRange: 'Level Range'
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},
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buildingDescriptions: {
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metalMine: 'Extracts metal resources',
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crystalMine: 'Extracts crystal resources',
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deuteriumSynthesizer: 'Synthesizes deuterium resources',
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solarPlant: 'Provides energy',
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roboticsFactory: 'Accelerates construction speed',
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naniteFactory: 'Increases build queue capacity, +1 per level (max 10)',
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shipyard: 'Constructs ships',
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researchLab: 'Researches technologies',
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metalStorage: 'Increases metal storage capacity',
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crystalStorage: 'Increases crystal storage capacity',
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deuteriumTank: 'Increases deuterium storage capacity',
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darkMatterCollector: 'Collects rare dark matter resources',
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lunarBase: 'Increases available space on the moon',
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sensorPhalanx: 'Detects fleet activities in surrounding systems',
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jumpGate: 'Instantly transfers fleets to other moons'
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},
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ships: {
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lightFighter: 'Light Fighter',
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heavyFighter: 'Heavy Fighter',
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cruiser: 'Cruiser',
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battleship: 'Battleship',
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smallCargo: 'Small Cargo',
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largeCargo: 'Large Cargo',
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colonyShip: 'Colony Ship',
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recycler: 'Recycler',
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espionageProbe: 'Espionage Probe',
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darkMatterHarvester: 'Dark Matter Harvester'
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},
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shipDescriptions: {
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lightFighter: 'Basic combat unit',
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heavyFighter: 'Heavily armored fighter',
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cruiser: 'Medium warship, balanced offense and defense',
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battleship: 'Powerful warship',
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smallCargo: 'Transports small amounts of resources',
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largeCargo: 'Transports large amounts of resources',
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colonyShip: 'Used to colonize new planets',
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recycler: 'Collects debris field resources',
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espionageProbe: 'Scouts enemy planets',
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darkMatterHarvester: 'Special ship for harvesting dark matter'
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},
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defenses: {
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rocketLauncher: 'Rocket Launcher',
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lightLaser: 'Light Laser',
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heavyLaser: 'Heavy Laser',
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gaussCannon: 'Gauss Cannon',
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ionCannon: 'Ion Cannon',
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plasmaTurret: 'Plasma Turret',
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smallShieldDome: 'Small Shield Dome',
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largeShieldDome: 'Large Shield Dome'
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},
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defenseDescriptions: {
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rocketLauncher: 'Basic defense facility',
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lightLaser: 'Light energy weapon',
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heavyLaser: 'Heavy energy weapon',
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gaussCannon: 'High-speed kinetic weapon',
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ionCannon: 'Effective against shields',
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plasmaTurret: 'Powerful defense facility',
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smallShieldDome: 'Small shield protecting the entire planet',
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largeShieldDome: 'Large shield protecting the entire planet'
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},
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research: {
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researchTime: 'Research Time',
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totalCost: 'Total Cost',
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totalPoints: 'Total Points',
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levelRange: 'Level Range'
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},
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technologies: {
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energyTechnology: 'Energy Technology',
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laserTechnology: 'Laser Technology',
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ionTechnology: 'Ion Technology',
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hyperspaceTechnology: 'Hyperspace Technology',
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plasmaTechnology: 'Plasma Technology',
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computerTechnology: 'Computer Technology',
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combustionDrive: 'Combustion Drive',
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impulseDrive: 'Impulse Drive',
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hyperspaceDrive: 'Hyperspace Drive',
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darkMatterTechnology: 'Dark Matter Technology'
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},
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technologyDescriptions: {
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energyTechnology: 'Improves energy efficiency',
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laserTechnology: 'Foundation of laser weapons and defense',
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ionTechnology: 'Ion weapon technology',
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hyperspaceTechnology: 'Hyperspace jump technology',
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plasmaTechnology: 'Plasma weapon technology',
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computerTechnology: 'Increases research queue capacity, +1 per level (max 10)',
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combustionDrive: 'Basic propulsion technology',
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impulseDrive: 'Intermediate propulsion technology',
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hyperspaceDrive: 'Advanced propulsion technology',
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darkMatterTechnology: 'Research into dark matter properties and applications'
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},
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officers: {
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commander: 'Commander',
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admiral: 'Admiral',
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engineer: 'Engineer',
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geologist: 'Geologist',
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technocrat: 'Technocrat',
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darkMatterSpecialist: 'Dark Matter Specialist'
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},
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officerDescriptions: {
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commander: 'Improves building speed and management',
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admiral: 'Improves fleet combat and speed',
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engineer: 'Improves energy and defense',
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geologist: 'Improves resource production',
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technocrat: 'Improves research speed and espionage',
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darkMatterSpecialist: 'Improves dark matter collection efficiency'
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},
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queue: {
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buildQueue: 'Build Queue',
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researchQueue: 'Research Queue',
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building: 'Building',
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researching: 'Researching',
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remaining: 'Remaining',
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cancel: 'Cancel',
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cancelBuild: 'Cancel Build',
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cancelResearch: 'Cancel Research',
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confirmCancel: 'Are you sure you want to cancel? 50% of resources will be refunded.',
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level: 'Level',
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upgradeToLevel: 'Upgrade to Level'
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},
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overview: {
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title: 'Planet Overview',
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resourceOverview: 'Resources',
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fleetInfo: 'Fleet',
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currentShips: 'Ships on this planet'
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},
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buildingsView: {
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title: 'Buildings',
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usedSpace: 'Used Space',
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spaceUsage: 'Space Usage',
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level: 'Level',
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upgradeCost: 'Upgrade Cost',
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buildTime: 'Build Time',
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upgrade: 'Upgrade',
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upgradeFailed: 'Upgrade Failed',
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upgradeFailedMessage: 'Please check if you have enough resources, space, or if there are other build tasks.',
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demolish: 'Demolish',
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demolishRefund: 'Demolish Refund',
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demolishFailed: 'Demolish Failed',
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demolishFailedMessage: 'Unable to demolish this building. Please check if the build queue is full or the building level is 0.'
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},
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researchView: {
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title: 'Research',
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researchCost: 'Research Cost',
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research: 'Research',
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researchFailed: 'Research Failed',
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researchFailedMessage: 'Please check if you have enough resources, prerequisites are met, or if there are other research tasks.'
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},
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shipyard: {
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attack: 'Attack',
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shield: 'Shield',
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armor: 'Armor',
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speed: 'Speed',
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cargoCapacity: 'Cargo Capacity',
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fuelConsumption: 'Fuel Consumption',
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buildCost: 'Build Cost',
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buildTime: 'Build Time',
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perUnit: 'Per Unit',
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batchCalculator: 'Batch Calculator',
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quantity: 'Quantity',
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totalCost: 'Total Cost',
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totalTime: 'Total Time'
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},
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shipyardView: {
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title: 'Shipyard',
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attack: 'Attack',
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shield: 'Shield',
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speed: 'Speed',
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cargoCapacity: 'Cargo Capacity',
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unitCost: 'Unit Cost',
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buildQuantity: 'Build Quantity',
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totalCost: 'Total Cost',
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build: 'Build',
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inputError: 'Input Error',
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inputErrorMessage: 'Please enter build quantity!',
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buildFailed: 'Build Failed',
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buildFailedMessage: 'Please check if you have enough resources or if prerequisites are met.'
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},
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defense: {
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attack: 'Attack',
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shield: 'Shield',
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armor: 'Armor',
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buildCost: 'Build Cost',
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buildTime: 'Build Time',
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perUnit: 'Per Unit',
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batchCalculator: 'Batch Calculator',
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quantity: 'Quantity',
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totalCost: 'Total Cost',
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totalTime: 'Total Time'
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},
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defenseView: {
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title: 'Defense',
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attack: 'Attack',
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shield: 'Shield',
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armor: 'Armor',
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buildTime: 'Build Time',
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seconds: 's',
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unitCost: 'Unit Cost',
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buildQuantity: 'Build Quantity',
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totalCost: 'Total Cost',
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build: 'Build',
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shieldDomeBuilt: 'Shield dome already built',
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inputError: 'Input Error',
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inputErrorMessage: 'Please enter build quantity!',
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buildFailed: 'Build Failed',
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buildFailedMessage: 'Please check if you have enough resources or if prerequisites are met. Shield domes can only be built once.'
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},
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fleetView: {
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title: 'Fleet Management',
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fleetOverview: 'Fleet Overview',
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sendFleet: 'Send Fleet',
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flightMissions: 'Flight Missions',
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currentPlanetFleet: 'Current Planet Fleet',
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attack: 'Attack',
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shield: 'Shield',
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armor: 'Armor',
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speed: 'Speed',
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cargo: 'Cargo',
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selectFleet: 'Select Fleet',
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selectFleetDescription: 'Select the number of ships to send',
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available: 'Available',
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all: 'All',
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targetCoordinates: 'Target Coordinates',
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galaxy: 'Galaxy',
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system: 'System',
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position: 'Position',
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missionType: 'Mission Type',
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missionInfo: 'Mission Info',
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fuelConsumption: 'Fuel Consumption',
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flightTime: 'Flight Time',
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attackMission: 'Attack',
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transport: 'Transport',
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colonize: 'Colonize',
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spy: 'Spy',
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deploy: 'Deploy',
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transportResources: 'Transport Resources',
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totalCargoCapacity: 'Total Cargo Capacity',
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used: 'Used',
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noFlightMissions: 'No flight missions',
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outbound: 'Outbound',
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returning: 'Returning',
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fleetComposition: 'Fleet Composition',
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carryingResources: 'Carrying Resources',
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arrivalTime: 'Arrival Time',
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returnTime: 'Return Time',
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recallFleet: 'Recall Fleet',
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sendFailed: 'Send Failed',
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sendFailedMessage: 'Please check fleet count, fuel availability, or cargo capacity limits.',
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recallFailed: 'Recall Failed',
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recallFailedMessage: 'This mission cannot be recalled.',
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unknownPlanet: 'Unknown Planet',
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fleetMissionSlots: 'Fleet Mission Slots'
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},
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officersView: {
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title: 'Officers',
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activated: 'Activated',
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inactive: 'Inactive',
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activeStatus: 'Active Status',
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expirationTime: 'Expiration Time',
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remainingTime: 'Remaining Time',
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recruitCost: 'Recruitment Cost',
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days: 'days',
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benefitsBonus: 'Benefits Bonus',
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resourceProduction: 'Resource Production',
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darkMatterProduction: 'Dark Matter Production',
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energyProduction: 'Energy Production',
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buildingSpeed: 'Building Speed',
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researchSpeed: 'Research Speed',
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fleetSpeed: 'Fleet Speed',
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fuelConsumption: 'Fuel Consumption',
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defense: 'Defense',
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storageCapacity: 'Storage Capacity',
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buildQueue: 'Build Queue',
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fleetSlots: 'Fleet Slots',
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hire: 'Hire',
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renew: 'Renew',
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dismiss: 'Dismiss',
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hireTitle: 'Hire Officer',
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hireMessage: 'Are you sure you want to hire {name}? Valid for 7 days.',
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renewTitle: 'Renew Officer',
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renewMessage: 'Are you sure you want to renew {name} for 7 days?',
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dismissTitle: 'Dismiss Officer',
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dismissMessage: 'Are you sure you want to dismiss {name}? No refunds will be given.',
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hireFailed: 'Hire Failed',
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renewFailed: 'Renew Failed',
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insufficientResources: 'Insufficient resources!'
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},
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galaxyView: {
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title: 'Galaxy',
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selectCoordinates: 'Select Coordinates',
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galaxy: 'Galaxy',
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selectGalaxy: 'Select Galaxy',
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system: 'System',
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selectSystem: 'Select System',
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view: 'View',
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myPlanet: 'My Planet',
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totalPositions: '10 planet positions total',
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mine: 'Mine',
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hostile: 'Hostile',
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emptySlot: 'Empty - Colonizable',
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scout: 'Scout',
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attack: 'Attack',
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colonize: 'Colonize',
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switch: 'Switch',
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scoutPlanetTitle: 'Scout Planet',
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attackPlanetTitle: 'Attack Planet',
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colonizePlanetTitle: 'Colonize Planet',
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scoutPlanetMessage:
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'Are you sure you want to send espionage probes to scout planet [{coordinates}]?\n\nPlease go to the fleet page to select ships and send.',
|
||||
attackPlanetMessage: 'Are you sure you want to attack planet [{coordinates}]?\n\nPlease go to the fleet page to select ships and send.',
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colonizePlanetMessage:
|
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'Are you sure you want to colonize position [{coordinates}]?\n\nPlease go to the fleet page to send a colony ship.'
|
||||
},
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messagesView: {
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||||
title: 'Messages',
|
||||
battleReports: 'Battle Reports',
|
||||
spyReports: 'Spy Reports',
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||||
noBattleReports: 'No battle reports',
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||||
noSpyReports: 'No spy reports',
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||||
battleReport: 'Battle Report',
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||||
spyReport: 'Spy Report',
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||||
victory: 'Victory',
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||||
defeat: 'Defeat',
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||||
draw: 'Draw',
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||||
attackerFleet: 'Attacker Fleet',
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||||
defenderFleet: 'Defender Fleet',
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||||
defenderDefense: 'Defender Defense',
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||||
attackerLosses: 'Attacker Losses',
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||||
defenderLosses: 'Defender Losses',
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||||
noLosses: 'No losses',
|
||||
plunder: 'Plunder',
|
||||
debrisField: 'Debris Field',
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||||
resources: 'Resources',
|
||||
fleet: 'Fleet',
|
||||
defense: 'Defense',
|
||||
buildings: 'Buildings'
|
||||
},
|
||||
simulatorView: {
|
||||
title: 'Battle Simulator',
|
||||
attacker: 'Attacker',
|
||||
defender: 'Defender',
|
||||
attackerConfig: 'Attacker Configuration',
|
||||
attackerConfigDesc: 'Configure attacker fleet and technology levels',
|
||||
defenderConfig: 'Defender Configuration',
|
||||
defenderConfigDesc: 'Configure defender fleet, defense, and technology levels',
|
||||
fleet: 'Fleet',
|
||||
defenseStructures: 'Defense Structures',
|
||||
techLevels: 'Technology Levels',
|
||||
weapon: 'Weapon',
|
||||
shield: 'Shield',
|
||||
armor: 'Armor',
|
||||
defenderResources: 'Defender Resources (for plunder calculation)',
|
||||
startSimulation: 'Start Simulation',
|
||||
reset: 'Reset',
|
||||
battleResult: 'Battle Result',
|
||||
attackerVictory: 'Attacker Victory',
|
||||
defenderVictory: 'Defender Victory',
|
||||
draw: 'Draw',
|
||||
afterRounds: 'After {rounds} rounds',
|
||||
attackerLosses: 'Attacker Losses',
|
||||
defenderLosses: 'Defender Losses',
|
||||
noLosses: 'No losses',
|
||||
attackerRemaining: 'Attacker Remaining',
|
||||
defenderRemaining: 'Defender Remaining',
|
||||
allDestroyed: 'All destroyed',
|
||||
plunderableResources: 'Plunderable Resources',
|
||||
debrisField: 'Debris Field',
|
||||
moonChance: 'Moon chance',
|
||||
showRoundDetails: 'Show round details',
|
||||
hideRoundDetails: 'Hide round details',
|
||||
round: 'Round {round}',
|
||||
attackerRemainingPower: 'Attacker remaining power',
|
||||
defenderRemainingPower: 'Defender remaining power'
|
||||
},
|
||||
settings: {
|
||||
dataManagement: 'Data Management',
|
||||
dataManagementDesc: 'Export, import, or clear game data',
|
||||
exportData: 'Export Data',
|
||||
exportDataDesc: 'Export game progress as JSON file',
|
||||
export: 'Export',
|
||||
exporting: 'Exporting...',
|
||||
exportSuccess: 'Export successful',
|
||||
exportFailed: 'Export failed, please try again',
|
||||
importData: 'Import Data',
|
||||
importDataDesc: 'Restore game progress from JSON file',
|
||||
selectFile: 'Select File',
|
||||
importSuccess: 'Import successful',
|
||||
importConfirmTitle: 'Confirm Import',
|
||||
importConfirmMessage: 'Importing will overwrite current game progress. This action cannot be undone. Continue?',
|
||||
importFailed: 'Import failed, please check file format',
|
||||
clearData: 'Clear Data',
|
||||
clearDataDesc: 'Delete all game data and reset',
|
||||
clear: 'Clear',
|
||||
clearConfirmTitle: 'Confirm Clear Data',
|
||||
clearConfirmMessage: 'This will delete all game data and start over. This action cannot be undone. Continue?',
|
||||
gameSettings: 'Game Settings',
|
||||
gameSettingsDesc: 'Adjust game parameters and preferences',
|
||||
playerName: 'Player Name',
|
||||
gameSpeed: 'Game Speed',
|
||||
gameSpeedDesc: 'Current game speed multiplier',
|
||||
about: 'About',
|
||||
version: 'Version',
|
||||
buildDate: 'Build Date',
|
||||
community: 'Community',
|
||||
github: 'GitHub Repository',
|
||||
qqGroup: 'QQ Group'
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user