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feat: 初始化项目结构与核心功能
引入项目基础目录结构,包含多语言支持、主要页面与组件、核心游戏逻辑、UI 组件库、加密与本地持久化、自动化 Docker 构建流程、GitHub issue 模板(中英文)、README(中英文)、LICENSE 及开发配置文件。实现 OGame 单机版主要功能模块,为后续开发和扩展奠定基础。
This commit is contained in:
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src/locales/zh-CN.ts
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531
src/locales/zh-CN.ts
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export default {
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common: {
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confirm: '确认',
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cancel: '取消',
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delete: '删除',
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edit: '编辑',
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save: '保存',
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close: '关闭',
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back: '返回',
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next: '下一步',
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previous: '上一步',
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submit: '提交',
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reset: '重置',
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search: '搜索',
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filter: '筛选',
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loading: '加载中...',
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noData: '暂无数据',
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error: '错误',
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success: '成功',
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warning: '警告',
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info: '信息',
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resourceType: '资源类型',
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playerName: '指挥官',
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timeHour: '时',
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timeMinute: '分',
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timeSecond: '秒',
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featureLocked: '功能已锁定',
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unlockRequired: '需要解锁前置建筑',
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requiredBuilding: '所需建筑',
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currentLevel: '当前等级',
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goToBuildings: '前往建筑页面',
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locked: '已锁定',
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viewRequirements: '查看前置条件',
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requirementsNotMet: '前置条件未满足',
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current: '当前'
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},
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errors: {
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requirementsNotMet: '不满足前置条件',
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insufficientResources: '资源不足',
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shieldDomeLimit: '护盾罩数量限制',
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fleetMissionsFull: '舰队任务槽位已满',
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insufficientFleet: '舰队数量不足',
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insufficientFuel: '燃料不足',
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planetOnly: '该建筑只能在行星上建造',
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moonOnly: '该建筑只能在月球上建造',
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buildQueueFull: '建造队列已满',
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insufficientSpace: '空间不足',
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buildingLevelZero: '建筑等级为0,无法拆除',
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researchQueueFull: '研究队列已满',
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moonExists: '已存在月球',
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insufficientDebris: '残骸场不足'
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},
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nav: {
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overview: '总览',
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buildings: '建筑',
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research: '研究',
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shipyard: '船坞',
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defense: '防御',
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fleet: '舰队',
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officers: '军官',
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simulator: '模拟',
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galaxy: '星系',
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messages: '消息',
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settings: '设置'
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},
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sidebar: {
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language: '语言',
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lightMode: '日间模式',
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darkMode: '夜间模式',
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collapse: '收起菜单',
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expand: '展开菜单'
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},
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resources: {
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metal: '金属',
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crystal: '晶体',
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deuterium: '重氢',
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darkMatter: '暗物质',
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energy: '能量',
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production: '产量',
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capacity: '容量',
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current: '当前储量',
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max: '最大容量',
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perHour: '小时'
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},
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planet: {
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planet: '星球',
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moon: '月球',
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colony: '殖民地',
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position: '位置',
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coordinates: '坐标',
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switchToMoon: '查看月球',
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backToPlanet: '返回母星',
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fields: '场地',
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temperature: '温度',
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homePlanet: '母星',
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planetPrefix: '星球',
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moonSuffix: '的月球',
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colonyPrefix: '殖民地'
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},
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player: {
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points: '总积分'
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},
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buildings: {
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metalMine: '金属矿',
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crystalMine: '晶体矿',
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deuteriumSynthesizer: '重氢合成器',
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solarPlant: '太阳能电站',
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roboticsFactory: '机器人工厂',
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naniteFactory: '纳米工厂',
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shipyard: '船坞',
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researchLab: '研究实验室',
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metalStorage: '金属仓库',
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crystalStorage: '晶体仓库',
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deuteriumTank: '重氢罐',
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darkMatterCollector: '暗物质收集器',
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lunarBase: '月球基地',
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sensorPhalanx: '传感器阵列',
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jumpGate: '跳跃门',
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buildTime: '建造时间',
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production: '产量',
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consumption: '消耗',
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totalCost: '累积成本',
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totalPoints: '累积积分',
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levelRange: '等级范围'
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},
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buildingDescriptions: {
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metalMine: '开采金属资源',
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crystalMine: '开采晶体资源',
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deuteriumSynthesizer: '合成重氢资源',
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solarPlant: '提供能源',
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roboticsFactory: '加快建造速度',
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naniteFactory: '增加建造队列数量,每级+1队列(最多10个)',
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shipyard: '建造舰船',
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researchLab: '研究科技',
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metalStorage: '增加金属存储上限',
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crystalStorage: '增加晶体存储上限',
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deuteriumTank: '增加重氢存储上限',
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darkMatterCollector: '收集稀有的暗物质资源',
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lunarBase: '增加月球可用空间',
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sensorPhalanx: '侦测周围星系的舰队活动',
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jumpGate: '瞬间传送舰队到其他月球'
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},
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ships: {
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lightFighter: '轻型战斗机',
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heavyFighter: '重型战斗机',
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cruiser: '巡洋舰',
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battleship: '战列舰',
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smallCargo: '小型运输船',
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largeCargo: '大型运输船',
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colonyShip: '殖民船',
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recycler: '回收船',
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espionageProbe: '间谍探测器',
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darkMatterHarvester: '暗物质采集船'
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},
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shipDescriptions: {
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lightFighter: '基础战斗单位',
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heavyFighter: '重装战斗机',
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cruiser: '中型战舰,攻守平衡',
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battleship: '强力战舰',
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smallCargo: '运输少量资源',
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largeCargo: '运输大量资源',
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colonyShip: '用于殖民新星球',
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recycler: '收集残骸场资源',
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espionageProbe: '侦察敌方星球',
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darkMatterHarvester: '专门用于采集暗物质的特殊飞船'
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},
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defenses: {
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rocketLauncher: '火箭发射器',
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lightLaser: '轻型激光炮',
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heavyLaser: '重型激光炮',
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gaussCannon: '高斯炮',
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ionCannon: '离子炮',
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plasmaTurret: '等离子炮塔',
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smallShieldDome: '小型护盾罩',
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largeShieldDome: '大型护盾罩'
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},
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defenseDescriptions: {
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rocketLauncher: '基础防御设施',
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lightLaser: '轻型能量武器',
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heavyLaser: '重型能量武器',
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gaussCannon: '高速动能武器',
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ionCannon: '破坏护盾的利器',
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plasmaTurret: '强力防御设施',
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smallShieldDome: '保护整个星球的小型护盾',
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largeShieldDome: '保护整个星球的大型护盾'
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},
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research: {
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researchTime: '研究时间',
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totalCost: '累积成本',
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totalPoints: '累积积分',
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levelRange: '等级范围'
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},
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technologies: {
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energyTechnology: '能源技术',
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laserTechnology: '激光技术',
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ionTechnology: '离子技术',
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hyperspaceTechnology: '超空间技术',
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plasmaTechnology: '等离子技术',
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computerTechnology: '计算机技术',
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combustionDrive: '燃烧引擎',
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impulseDrive: '脉冲引擎',
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hyperspaceDrive: '超空间引擎',
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darkMatterTechnology: '暗物质技术'
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},
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technologyDescriptions: {
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energyTechnology: '提高能源利用效率',
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laserTechnology: '激光武器和防御的基础',
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ionTechnology: '离子武器技术',
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hyperspaceTechnology: '超空间跳跃技术',
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plasmaTechnology: '等离子武器技术',
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computerTechnology: '增加研究队列数量,每级+1队列(最多10个)',
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combustionDrive: '基础推进技术',
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impulseDrive: '中级推进技术',
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hyperspaceDrive: '高级推进技术',
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darkMatterTechnology: '研究暗物质的性质和应用'
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},
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officers: {
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commander: '指挥官',
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admiral: '上将',
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engineer: '工程师',
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geologist: '地质学家',
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technocrat: '技术专家',
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darkMatterSpecialist: '暗物质专家'
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},
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officerDescriptions: {
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commander: '提升建筑速度和管理能力',
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admiral: '提升舰队战斗力和速度',
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engineer: '提升能源和防御能力',
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geologist: '提升资源产量',
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technocrat: '提升研究速度和间谍能力',
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darkMatterSpecialist: '提升暗物质采集效率'
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},
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queue: {
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buildQueue: '建造队列',
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researchQueue: '研究队列',
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building: '建造中',
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researching: '研究中',
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remaining: '剩余时间',
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cancel: '取消',
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cancelBuild: '取消建造',
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cancelResearch: '取消研究',
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confirmCancel: '确定要取消吗?将返还50%的资源。',
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level: '等级',
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upgradeToLevel: '升级到等级'
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},
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overview: {
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title: '星球总览',
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resourceOverview: '资源概览',
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fleetInfo: '舰队',
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currentShips: '当前星球的舰船数量'
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},
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buildingsView: {
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title: '建筑',
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usedSpace: '已用空间',
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spaceUsage: '占用空间',
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level: '等级',
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upgradeCost: '升级消耗',
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buildTime: '建造时间',
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upgrade: '升级',
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upgradeFailed: '升级失败',
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upgradeFailedMessage: '请检查资源是否足够、空间是否充足或是否有其他建造任务。',
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demolish: '拆除',
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demolishRefund: '拆除返还',
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demolishFailed: '拆除失败',
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demolishFailedMessage: '无法拆除该建筑,请检查建造队列是否已满或建筑等级是否为0。'
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},
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researchView: {
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title: '研究',
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researchCost: '研究消耗',
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research: '研究',
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researchFailed: '研究失败',
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researchFailedMessage: '请检查资源是否足够、前置条件是否满足,或是否有其他研究任务。'
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},
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shipyard: {
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attack: '攻击力',
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shield: '护盾',
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armor: '装甲',
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speed: '速度',
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cargoCapacity: '载货量',
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fuelConsumption: '燃料消耗',
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buildCost: '建造成本',
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buildTime: '建造时间',
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perUnit: '每个单位',
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batchCalculator: '批量建造计算器',
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quantity: '数量',
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totalCost: '总成本',
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totalTime: '总时间'
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},
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shipyardView: {
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title: '船坞',
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attack: '攻击力',
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shield: '护盾',
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speed: '速度',
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cargoCapacity: '载货量',
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unitCost: '单位成本',
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buildQuantity: '建造数量',
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totalCost: '总成本',
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build: '建造',
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inputError: '输入错误',
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inputErrorMessage: '请输入建造数量!',
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buildFailed: '建造失败',
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buildFailedMessage: '请检查资源是否足够或前置条件是否满足。'
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},
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defense: {
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attack: '攻击力',
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shield: '护盾',
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armor: '装甲',
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buildCost: '建造成本',
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buildTime: '建造时间',
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perUnit: '每个单位',
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batchCalculator: '批量建造计算器',
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quantity: '数量',
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totalCost: '总成本',
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totalTime: '总时间'
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},
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defenseView: {
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title: '防御设施',
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attack: '攻击力',
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shield: '护盾',
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armor: '装甲',
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buildTime: '建造时间',
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seconds: '秒',
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unitCost: '单位成本',
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buildQuantity: '建造数量',
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totalCost: '总成本',
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build: '建造',
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shieldDomeBuilt: '护盾罩已建造',
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inputError: '输入错误',
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inputErrorMessage: '请输入建造数量!',
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buildFailed: '建造失败',
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buildFailedMessage: '请检查资源是否足够或前置条件是否满足。护盾罩只能建造一个。'
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},
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fleetView: {
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title: '舰队管理',
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fleetOverview: '舰队总览',
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sendFleet: '派遣舰队',
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flightMissions: '飞行任务',
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currentPlanetFleet: '当前星球舰队',
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attack: '攻击',
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shield: '护盾',
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armor: '装甲',
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speed: '速度',
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cargo: '载货',
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selectFleet: '选择舰队',
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selectFleetDescription: '选择要派遣的舰船数量',
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available: '可用',
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all: '全部',
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targetCoordinates: '目标坐标',
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galaxy: '银河系',
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system: '星系',
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position: '位置',
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missionType: '任务类型',
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missionInfo: '任务信息',
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fuelConsumption: '燃料消耗',
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flightTime: '飞行时间',
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attackMission: '攻击',
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transport: '运输',
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colonize: '殖民',
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spy: '侦察',
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deploy: '部署',
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transportResources: '运输资源',
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totalCargoCapacity: '总载货量',
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used: '已用',
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noFlightMissions: '暂无飞行任务',
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outbound: '前往',
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returning: '返回',
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fleetComposition: '舰队组成',
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carryingResources: '携带资源',
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arrivalTime: '到达时间',
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returnTime: '返回时间',
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recallFleet: '召回舰队',
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sendFailed: '派遣失败',
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sendFailedMessage: '请检查舰队数量、燃料是否充足,或载货量是否超出限制。',
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recallFailed: '召回失败',
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recallFailedMessage: '该任务无法召回。',
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unknownPlanet: '未知星球',
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fleetMissionSlots: '舰队任务槽位'
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},
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officersView: {
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title: '军官',
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activated: '已激活',
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inactive: '未激活',
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||||
activeStatus: '激活状态',
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||||
expirationTime: '到期时间',
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||||
remainingTime: '剩余时间',
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||||
recruitCost: '招募成本',
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||||
days: '天',
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||||
benefitsBonus: '效果加成',
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||||
resourceProduction: '资源产量',
|
||||
darkMatterProduction: '暗物质产量',
|
||||
energyProduction: '电量产出',
|
||||
buildingSpeed: '建筑速度',
|
||||
researchSpeed: '研究速度',
|
||||
fleetSpeed: '舰队速度',
|
||||
fuelConsumption: '燃料消耗',
|
||||
defense: '防御力',
|
||||
storageCapacity: '仓储容量',
|
||||
buildQueue: '建筑队列',
|
||||
fleetSlots: '舰队槽位',
|
||||
hire: '招募',
|
||||
renew: '续约',
|
||||
dismiss: '解雇',
|
||||
hireTitle: '招募军官',
|
||||
hireMessage: '确定要招募 {name} 吗?有效期为7天。',
|
||||
renewTitle: '续约军官',
|
||||
renewMessage: '确定要为 {name} 续约7天吗?',
|
||||
dismissTitle: '解雇军官',
|
||||
dismissMessage: '确定要解雇 {name} 吗?不会返还任何费用。',
|
||||
hireFailed: '招募失败',
|
||||
renewFailed: '续约失败',
|
||||
insufficientResources: '资源不足!'
|
||||
},
|
||||
galaxyView: {
|
||||
title: '星系',
|
||||
selectCoordinates: '选择坐标',
|
||||
galaxy: '银河系',
|
||||
selectGalaxy: '选择银河系',
|
||||
system: '星系',
|
||||
selectSystem: '选择星系',
|
||||
view: '查看',
|
||||
myPlanet: '我的星球',
|
||||
totalPositions: '共10个星球位置',
|
||||
mine: '我的',
|
||||
hostile: '敌对',
|
||||
emptySlot: '空位 - 可殖民',
|
||||
scout: '侦察',
|
||||
attack: '攻击',
|
||||
colonize: '殖民',
|
||||
switch: '切换',
|
||||
scoutPlanetTitle: '侦察星球',
|
||||
attackPlanetTitle: '攻击星球',
|
||||
colonizePlanetTitle: '殖民星球',
|
||||
scoutPlanetMessage: '确定要派遣间谍探测器侦察星球 [{coordinates}] 吗?\n\n请前往舰队页面选择舰船并派遣。',
|
||||
attackPlanetMessage: '确定要攻击星球 [{coordinates}] 吗?\n\n请前往舰队页面选择舰船并派遣。',
|
||||
colonizePlanetMessage: '确定要殖民位置 [{coordinates}] 吗?\n\n请前往舰队页面派遣殖民船。'
|
||||
},
|
||||
messagesView: {
|
||||
title: '消息中心',
|
||||
battleReports: '战斗报告',
|
||||
spyReports: '间谍报告',
|
||||
noBattleReports: '暂无战斗报告',
|
||||
noSpyReports: '暂无间谍报告',
|
||||
battleReport: '战斗报告',
|
||||
spyReport: '间谍报告',
|
||||
victory: '胜利',
|
||||
defeat: '失败',
|
||||
draw: '平局',
|
||||
attackerFleet: '攻击方舰队',
|
||||
defenderFleet: '防守方舰队',
|
||||
defenderDefense: '防守方防御',
|
||||
attackerLosses: '攻击方损失',
|
||||
defenderLosses: '防守方损失',
|
||||
noLosses: '无损失',
|
||||
plunder: '掠夺资源',
|
||||
debrisField: '残骸场',
|
||||
resources: '资源',
|
||||
fleet: '舰队',
|
||||
defense: '防御',
|
||||
buildings: '建筑'
|
||||
},
|
||||
simulatorView: {
|
||||
title: '战斗模拟器',
|
||||
attacker: '攻击方',
|
||||
defender: '防守方',
|
||||
attackerConfig: '攻击方配置',
|
||||
attackerConfigDesc: '设置攻击方的舰队和科技等级',
|
||||
defenderConfig: '防守方配置',
|
||||
defenderConfigDesc: '设置防守方的舰队、防御和科技等级',
|
||||
fleet: '舰队',
|
||||
defenseStructures: '防御设施',
|
||||
techLevels: '科技等级',
|
||||
weapon: '武器',
|
||||
shield: '护盾',
|
||||
armor: '装甲',
|
||||
defenderResources: '防守方资源(用于掠夺计算)',
|
||||
startSimulation: '开始模拟',
|
||||
reset: '重置',
|
||||
battleResult: '战斗结果',
|
||||
attackerVictory: '攻击方胜利',
|
||||
defenderVictory: '防守方胜利',
|
||||
draw: '平局',
|
||||
afterRounds: '经过 {rounds} 回合战斗',
|
||||
attackerLosses: '攻击方损失',
|
||||
defenderLosses: '防守方损失',
|
||||
noLosses: '无损失',
|
||||
attackerRemaining: '攻击方剩余',
|
||||
defenderRemaining: '防守方剩余',
|
||||
allDestroyed: '全部摧毁',
|
||||
plunderableResources: '可掠夺资源',
|
||||
debrisField: '残骸场',
|
||||
moonChance: '月球生成概率',
|
||||
showRoundDetails: '显示回合详情',
|
||||
hideRoundDetails: '隐藏回合详情',
|
||||
round: '第 {round} 回合',
|
||||
attackerRemainingPower: '攻击方剩余火力',
|
||||
defenderRemainingPower: '防守方剩余火力'
|
||||
},
|
||||
settings: {
|
||||
dataManagement: '数据管理',
|
||||
dataManagementDesc: '导出、导入或清除游戏数据',
|
||||
exportData: '导出数据',
|
||||
exportDataDesc: '将游戏进度导出为JSON文件',
|
||||
export: '导出',
|
||||
exporting: '导出中...',
|
||||
exportSuccess: '导出成功',
|
||||
exportFailed: '导出失败,请重试',
|
||||
importData: '导入数据',
|
||||
importDataDesc: '从JSON文件恢复游戏进度',
|
||||
selectFile: '导入',
|
||||
importSuccess: '导入成功',
|
||||
importConfirmTitle: '确认导入数据',
|
||||
importConfirmMessage: '导入数据将覆盖当前游戏进度,此操作不可撤销。确定要继续吗?',
|
||||
importFailed: '导入失败,请检查文件格式',
|
||||
clearData: '清除数据',
|
||||
clearDataDesc: '删除所有游戏数据并重置游戏',
|
||||
clear: '清除',
|
||||
clearConfirmTitle: '确认清除数据',
|
||||
clearConfirmMessage: '这将删除所有游戏数据并重新开始,此操作不可撤销。确定要继续吗?',
|
||||
gameSettings: '游戏设置',
|
||||
gameSettingsDesc: '调整游戏参数和偏好设置',
|
||||
playerName: '玩家名称',
|
||||
gameSpeed: '游戏速度',
|
||||
gameSpeedDesc: '当前游戏速度倍率',
|
||||
about: '关于',
|
||||
version: '版本',
|
||||
buildDate: '构建日期',
|
||||
community: '社区',
|
||||
github: 'GitHub 仓库',
|
||||
qqGroup: 'QQ 交流群'
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user