mirror of
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feat: 初始化项目结构与核心功能
引入项目基础目录结构,包含多语言支持、主要页面与组件、核心游戏逻辑、UI 组件库、加密与本地持久化、自动化 Docker 构建流程、GitHub issue 模板(中英文)、README(中英文)、LICENSE 及开发配置文件。实现 OGame 单机版主要功能模块,为后续开发和扩展奠定基础。
This commit is contained in:
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src/locales/zh-TW.ts
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531
src/locales/zh-TW.ts
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export default {
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common: {
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confirm: '確認',
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cancel: '取消',
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delete: '刪除',
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edit: '編輯',
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save: '儲存',
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close: '關閉',
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back: '返回',
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next: '下一步',
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previous: '上一步',
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submit: '提交',
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reset: '重置',
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search: '搜尋',
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filter: '篩選',
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loading: '載入中...',
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noData: '暫無資料',
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error: '錯誤',
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success: '成功',
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warning: '警告',
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info: '資訊',
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resourceType: '資源類型',
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playerName: '指揮官',
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timeHour: '時',
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timeMinute: '分',
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timeSecond: '秒',
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featureLocked: '功能已鎖定',
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unlockRequired: '需要解鎖前置建築',
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requiredBuilding: '所需建築',
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currentLevel: '當前等級',
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goToBuildings: '前往建築頁面',
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locked: '已鎖定',
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viewRequirements: '查看前置條件',
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requirementsNotMet: '前置條件未滿足',
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current: '當前'
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},
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errors: {
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requirementsNotMet: '不滿足前置條件',
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insufficientResources: '資源不足',
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shieldDomeLimit: '護盾罩數量限制',
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fleetMissionsFull: '艦隊任務槽位已滿',
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insufficientFleet: '艦隊數量不足',
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insufficientFuel: '燃料不足',
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planetOnly: '該建築只能在行星上建造',
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moonOnly: '該建築只能在月球上建造',
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buildQueueFull: '建造隊列已滿',
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insufficientSpace: '空間不足',
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buildingLevelZero: '建築等級為0,無法拆除',
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researchQueueFull: '研究隊列已滿',
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moonExists: '已存在月球',
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insufficientDebris: '殘骸場不足'
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},
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nav: {
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overview: '總覽',
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buildings: '建築',
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research: '研究',
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shipyard: '船塢',
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defense: '防禦',
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fleet: '艦隊',
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officers: '軍官',
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simulator: '模擬',
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galaxy: '星系',
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messages: '訊息',
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settings: '設定'
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},
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sidebar: {
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language: '語言',
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lightMode: '日間模式',
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darkMode: '夜間模式',
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collapse: '收起選單',
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expand: '展開選單'
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},
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resources: {
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metal: '金屬',
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crystal: '晶體',
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deuterium: '重氫',
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darkMatter: '暗物質',
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energy: '能量',
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production: '產量',
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capacity: '容量',
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current: '當前儲量',
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max: '最大容量',
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perHour: '小時'
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},
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planet: {
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planet: '星球',
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moon: '月球',
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colony: '殖民地',
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position: '位置',
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coordinates: '座標',
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switchToMoon: '查看月球',
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backToPlanet: '返回母星',
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fields: '場地',
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temperature: '溫度',
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homePlanet: '母星',
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planetPrefix: '星球',
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moonSuffix: '的月球',
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colonyPrefix: '殖民地'
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},
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player: {
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points: '總積分'
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},
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buildings: {
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metalMine: '金屬礦',
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crystalMine: '晶體礦',
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deuteriumSynthesizer: '重氫合成器',
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solarPlant: '太陽能電站',
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roboticsFactory: '機器人工廠',
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naniteFactory: '納米工廠',
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shipyard: '船塢',
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researchLab: '研究實驗室',
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metalStorage: '金屬倉庫',
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crystalStorage: '晶體倉庫',
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deuteriumTank: '重氫罐',
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darkMatterCollector: '暗物質收集器',
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lunarBase: '月球基地',
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sensorPhalanx: '傳感器陣列',
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jumpGate: '跳躍門',
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buildTime: '建造時間',
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production: '產量',
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consumption: '消耗',
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totalCost: '累積成本',
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totalPoints: '累積積分',
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levelRange: '等級範圍'
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},
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buildingDescriptions: {
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metalMine: '開採金屬資源',
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crystalMine: '開採晶體資源',
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deuteriumSynthesizer: '合成重氫資源',
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solarPlant: '提供能源',
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roboticsFactory: '加快建造速度',
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naniteFactory: '增加建造佇列數量,每級+1佇列(最多10個)',
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shipyard: '建造艦船',
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researchLab: '研究科技',
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metalStorage: '增加金屬儲存上限',
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crystalStorage: '增加晶體儲存上限',
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deuteriumTank: '增加重氫儲存上限',
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darkMatterCollector: '收集稀有的暗物質資源',
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lunarBase: '增加月球可用空間',
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sensorPhalanx: '偵測周圍星系的艦隊活動',
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jumpGate: '瞬間傳送艦隊到其他月球'
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},
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ships: {
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lightFighter: '輕型戰鬥機',
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heavyFighter: '重型戰鬥機',
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cruiser: '巡洋艦',
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battleship: '戰列艦',
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smallCargo: '小型運輸船',
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largeCargo: '大型運輸船',
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colonyShip: '殖民船',
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recycler: '回收船',
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espionageProbe: '間諜探測器',
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darkMatterHarvester: '暗物質採集船'
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},
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shipDescriptions: {
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lightFighter: '基礎戰鬥單位',
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heavyFighter: '重裝戰鬥機',
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cruiser: '中型戰艦,攻守平衡',
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battleship: '強力戰艦',
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smallCargo: '運輸少量資源',
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largeCargo: '運輸大量資源',
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colonyShip: '用於殖民新星球',
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recycler: '收集殘骸場資源',
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espionageProbe: '偵察敵方星球',
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darkMatterHarvester: '專門用於採集暗物質的特殊飛船'
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},
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defenses: {
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rocketLauncher: '火箭發射器',
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lightLaser: '輕型激光炮',
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heavyLaser: '重型激光炮',
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gaussCannon: '高斯炮',
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ionCannon: '離子炮',
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plasmaTurret: '等離子炮塔',
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smallShieldDome: '小型護盾罩',
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largeShieldDome: '大型護盾罩'
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},
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defenseDescriptions: {
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rocketLauncher: '基礎防禦設施',
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lightLaser: '輕型能量武器',
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heavyLaser: '重型能量武器',
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gaussCannon: '高速動能武器',
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ionCannon: '破壞護盾的利器',
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plasmaTurret: '強力防禦設施',
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smallShieldDome: '保護整個星球的小型護盾',
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largeShieldDome: '保護整個星球的大型護盾'
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},
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research: {
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researchTime: '研究時間',
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totalCost: '累積成本',
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totalPoints: '累積積分',
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levelRange: '等級範圍'
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},
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technologies: {
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energyTechnology: '能源技術',
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laserTechnology: '激光技術',
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ionTechnology: '離子技術',
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hyperspaceTechnology: '超空間技術',
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plasmaTechnology: '等離子技術',
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computerTechnology: '計算機技術',
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combustionDrive: '燃燒引擎',
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impulseDrive: '脈衝引擎',
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hyperspaceDrive: '超空間引擎',
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darkMatterTechnology: '暗物質技術'
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},
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technologyDescriptions: {
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energyTechnology: '提高能源利用效率',
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laserTechnology: '激光武器和防禦的基礎',
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ionTechnology: '離子武器技術',
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hyperspaceTechnology: '超空間跳躍技術',
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plasmaTechnology: '等離子武器技術',
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computerTechnology: '增加研究佇列數量,每級+1佇列(最多10個)',
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combustionDrive: '基礎推進技術',
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impulseDrive: '中級推進技術',
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hyperspaceDrive: '高級推進技術',
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darkMatterTechnology: '研究暗物質的性質和應用'
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},
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officers: {
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commander: '指揮官',
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admiral: '上將',
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engineer: '工程師',
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geologist: '地質學家',
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technocrat: '技術專家',
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darkMatterSpecialist: '暗物質專家'
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},
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officerDescriptions: {
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commander: '提升建築速度和管理能力',
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admiral: '提升艦隊戰鬥力和速度',
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engineer: '提升能源和防禦能力',
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geologist: '提升資源產量',
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technocrat: '提升研究速度和間諜能力',
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darkMatterSpecialist: '提升暗物質採集效率'
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},
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queue: {
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buildQueue: '建造佇列',
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researchQueue: '研究佇列',
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building: '建造中',
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researching: '研究中',
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remaining: '剩餘時間',
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cancel: '取消',
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cancelBuild: '取消建造',
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cancelResearch: '取消研究',
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confirmCancel: '確定要取消嗎?將返還50%的資源。',
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level: '等級',
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upgradeToLevel: '升級到等級'
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},
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overview: {
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title: '星球總覽',
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resourceOverview: '資源概覽',
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fleetInfo: '艦隊資訊',
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currentShips: '當前星球的艦船數量'
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},
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buildingsView: {
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title: '建築',
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usedSpace: '已用空間',
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spaceUsage: '佔用空間',
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level: '等級',
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upgradeCost: '升級消耗',
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buildTime: '建造時間',
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upgrade: '升級',
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upgradeFailed: '升級失敗',
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upgradeFailedMessage: '請檢查資源是否足夠、空間是否充足或是否有其他建造任務。',
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demolish: '拆除',
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demolishRefund: '拆除返還',
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demolishFailed: '拆除失敗',
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demolishFailedMessage: '無法拆除該建築,請檢查建造隊列是否已滿或建築等級是否為0。'
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},
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researchView: {
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title: '研究',
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researchCost: '研究消耗',
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research: '研究',
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researchFailed: '研究失敗',
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researchFailedMessage: '請檢查資源是否足夠、前置條件是否滿足,或是否有其他研究任務。'
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},
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shipyard: {
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attack: '攻擊力',
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shield: '護盾',
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armor: '裝甲',
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speed: '速度',
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cargoCapacity: '載貨量',
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fuelConsumption: '燃料消耗',
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buildCost: '建造成本',
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buildTime: '建造時間',
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perUnit: '每個單位',
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batchCalculator: '批量建造計算器',
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quantity: '數量',
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totalCost: '總成本',
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totalTime: '總時間'
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},
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shipyardView: {
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title: '船塢',
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attack: '攻擊力',
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shield: '護盾',
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speed: '速度',
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cargoCapacity: '載貨量',
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unitCost: '單位成本',
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buildQuantity: '建造數量',
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totalCost: '總成本',
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build: '建造',
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inputError: '輸入錯誤',
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inputErrorMessage: '請輸入建造數量!',
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buildFailed: '建造失敗',
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buildFailedMessage: '請檢查資源是否足夠或前置條件是否滿足。'
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},
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defense: {
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attack: '攻擊力',
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shield: '護盾',
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armor: '裝甲',
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buildCost: '建造成本',
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buildTime: '建造時間',
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perUnit: '每個單位',
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batchCalculator: '批量建造計算器',
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quantity: '數量',
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totalCost: '總成本',
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totalTime: '總時間'
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},
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defenseView: {
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title: '防禦設施',
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attack: '攻擊力',
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shield: '護盾',
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armor: '裝甲',
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buildTime: '建造時間',
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seconds: '秒',
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unitCost: '單位成本',
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buildQuantity: '建造數量',
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totalCost: '總成本',
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build: '建造',
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shieldDomeBuilt: '護盾罩已建造',
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inputError: '輸入錯誤',
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inputErrorMessage: '請輸入建造數量!',
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buildFailed: '建造失敗',
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buildFailedMessage: '請檢查資源是否足夠或前置條件是否滿足。護盾罩只能建造一個。'
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},
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fleetView: {
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title: '艦隊管理',
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fleetOverview: '艦隊總覽',
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sendFleet: '派遣艦隊',
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flightMissions: '飛行任務',
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currentPlanetFleet: '當前星球艦隊',
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attack: '攻擊',
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shield: '護盾',
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armor: '裝甲',
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speed: '速度',
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cargo: '載貨',
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selectFleet: '選擇艦隊',
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selectFleetDescription: '選擇要派遣的艦船數量',
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available: '可用',
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all: '全部',
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targetCoordinates: '目標座標',
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galaxy: '銀河系',
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system: '星系',
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position: '位置',
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missionType: '任務類型',
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missionInfo: '任務資訊',
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fuelConsumption: '燃料消耗',
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flightTime: '飛行時間',
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attackMission: '攻擊',
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transport: '運輸',
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colonize: '殖民',
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spy: '偵察',
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deploy: '部署',
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transportResources: '運輸資源',
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totalCargoCapacity: '總載貨量',
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used: '已用',
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noFlightMissions: '暫無飛行任務',
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outbound: '前往',
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returning: '返回',
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fleetComposition: '艦隊組成',
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carryingResources: '攜帶資源',
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arrivalTime: '到達時間',
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returnTime: '返回時間',
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recallFleet: '召回艦隊',
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sendFailed: '派遣失敗',
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sendFailedMessage: '請檢查艦隊數量、燃料是否充足,或載貨量是否超出限制。',
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recallFailed: '召回失敗',
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recallFailedMessage: '該任務無法召回。',
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unknownPlanet: '未知星球',
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fleetMissionSlots: '艦隊任務槽位'
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},
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officersView: {
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||||
title: '軍官',
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||||
activated: '已啟用',
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||||
inactive: '未啟用',
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||||
activeStatus: '啟用狀態',
|
||||
expirationTime: '到期時間',
|
||||
remainingTime: '剩餘時間',
|
||||
recruitCost: '招募成本',
|
||||
days: '天',
|
||||
benefitsBonus: '效果加成',
|
||||
resourceProduction: '資源產量',
|
||||
darkMatterProduction: '暗物質產量',
|
||||
energyProduction: '電量產出',
|
||||
buildingSpeed: '建築速度',
|
||||
researchSpeed: '研究速度',
|
||||
fleetSpeed: '艦隊速度',
|
||||
fuelConsumption: '燃料消耗',
|
||||
defense: '防禦力',
|
||||
storageCapacity: '倉儲容量',
|
||||
buildQueue: '建築佇列',
|
||||
fleetSlots: '艦隊槽位',
|
||||
hire: '招募',
|
||||
renew: '續約',
|
||||
dismiss: '解雇',
|
||||
hireTitle: '招募軍官',
|
||||
hireMessage: '確定要招募 {name} 嗎?有效期為7天。',
|
||||
renewTitle: '續約軍官',
|
||||
renewMessage: '確定要為 {name} 續約7天嗎?',
|
||||
dismissTitle: '解雇軍官',
|
||||
dismissMessage: '確定要解雇 {name} 嗎?不會返還任何費用。',
|
||||
hireFailed: '招募失敗',
|
||||
renewFailed: '續約失敗',
|
||||
insufficientResources: '資源不足!'
|
||||
},
|
||||
galaxyView: {
|
||||
title: '星系',
|
||||
selectCoordinates: '選擇座標',
|
||||
galaxy: '銀河系',
|
||||
selectGalaxy: '選擇銀河系',
|
||||
system: '星系',
|
||||
selectSystem: '選擇星系',
|
||||
view: '查看',
|
||||
myPlanet: '我的星球',
|
||||
totalPositions: '共10個星球位置',
|
||||
mine: '我的',
|
||||
hostile: '敵對',
|
||||
emptySlot: '空位 - 可殖民',
|
||||
scout: '偵察',
|
||||
attack: '攻擊',
|
||||
colonize: '殖民',
|
||||
switch: '切換',
|
||||
scoutPlanetTitle: '偵察星球',
|
||||
attackPlanetTitle: '攻擊星球',
|
||||
colonizePlanetTitle: '殖民星球',
|
||||
scoutPlanetMessage: '確定要派遣間諜探測器偵察星球 [{coordinates}] 嗎?\n\n請前往艦隊頁面選擇艦船並派遣。',
|
||||
attackPlanetMessage: '確定要攻擊星球 [{coordinates}] 嗎?\n\n請前往艦隊頁面選擇艦船並派遣。',
|
||||
colonizePlanetMessage: '確定要殖民位置 [{coordinates}] 嗎?\n\n請前往艦隊頁面派遣殖民船。'
|
||||
},
|
||||
messagesView: {
|
||||
title: '訊息中心',
|
||||
battleReports: '戰鬥報告',
|
||||
spyReports: '間諜報告',
|
||||
noBattleReports: '暫無戰鬥報告',
|
||||
noSpyReports: '暫無間諜報告',
|
||||
battleReport: '戰鬥報告',
|
||||
spyReport: '間諜報告',
|
||||
victory: '勝利',
|
||||
defeat: '失敗',
|
||||
draw: '平局',
|
||||
attackerFleet: '攻擊方艦隊',
|
||||
defenderFleet: '防守方艦隊',
|
||||
defenderDefense: '防守方防禦',
|
||||
attackerLosses: '攻擊方損失',
|
||||
defenderLosses: '防守方損失',
|
||||
noLosses: '無損失',
|
||||
plunder: '掠奪資源',
|
||||
debrisField: '殘骸場',
|
||||
resources: '資源',
|
||||
fleet: '艦隊',
|
||||
defense: '防禦',
|
||||
buildings: '建築'
|
||||
},
|
||||
simulatorView: {
|
||||
title: '戰鬥模擬器',
|
||||
attacker: '攻擊方',
|
||||
defender: '防守方',
|
||||
attackerConfig: '攻擊方配置',
|
||||
attackerConfigDesc: '設置攻擊方的艦隊和科技等級',
|
||||
defenderConfig: '防守方配置',
|
||||
defenderConfigDesc: '設置防守方的艦隊、防禦和科技等級',
|
||||
fleet: '艦隊',
|
||||
defenseStructures: '防禦設施',
|
||||
techLevels: '科技等級',
|
||||
weapon: '武器',
|
||||
shield: '護盾',
|
||||
armor: '裝甲',
|
||||
defenderResources: '防守方資源(用於掠奪計算)',
|
||||
startSimulation: '開始模擬',
|
||||
reset: '重置',
|
||||
battleResult: '戰鬥結果',
|
||||
attackerVictory: '攻擊方勝利',
|
||||
defenderVictory: '防守方勝利',
|
||||
draw: '平局',
|
||||
afterRounds: '經過 {rounds} 回合戰鬥',
|
||||
attackerLosses: '攻擊方損失',
|
||||
defenderLosses: '防守方損失',
|
||||
noLosses: '無損失',
|
||||
attackerRemaining: '攻擊方剩餘',
|
||||
defenderRemaining: '防守方剩餘',
|
||||
allDestroyed: '全部摧毀',
|
||||
plunderableResources: '可掠奪資源',
|
||||
debrisField: '殘骸場',
|
||||
moonChance: '月球生成機率',
|
||||
showRoundDetails: '顯示回合詳情',
|
||||
hideRoundDetails: '隱藏回合詳情',
|
||||
round: '第 {round} 回合',
|
||||
attackerRemainingPower: '攻擊方剩餘火力',
|
||||
defenderRemainingPower: '防守方剩餘火力'
|
||||
},
|
||||
settings: {
|
||||
dataManagement: '資料管理',
|
||||
dataManagementDesc: '匯出、匯入或清除遊戲資料',
|
||||
exportData: '匯出資料',
|
||||
exportDataDesc: '將遊戲進度匯出為JSON檔案',
|
||||
export: '匯出',
|
||||
exporting: '匯出中...',
|
||||
exportSuccess: '匯出成功',
|
||||
exportFailed: '匯出失敗,請重試',
|
||||
importData: '匯入資料',
|
||||
importDataDesc: '從JSON檔案恢復遊戲進度',
|
||||
selectFile: '匯入',
|
||||
importSuccess: '匯入成功',
|
||||
importConfirmTitle: '確認匯入資料',
|
||||
importConfirmMessage: '匯入資料將覆蓋目前遊戲進度,此操作不可撤銷。確定要繼續嗎?',
|
||||
importFailed: '匯入失敗,請檢查檔案格式',
|
||||
clearData: '清除資料',
|
||||
clearDataDesc: '刪除所有遊戲資料並重置遊戲',
|
||||
clear: '清除',
|
||||
clearConfirmTitle: '確認清除資料',
|
||||
clearConfirmMessage: '這將刪除所有遊戲資料並重新開始,此操作不可撤銷。確定要繼續嗎?',
|
||||
gameSettings: '遊戲設定',
|
||||
gameSettingsDesc: '調整遊戲參數和偏好設定',
|
||||
playerName: '玩家名稱',
|
||||
gameSpeed: '遊戲速度',
|
||||
gameSpeedDesc: '目前遊戲速度倍率',
|
||||
about: '關於',
|
||||
version: '版本',
|
||||
buildDate: '建置日期',
|
||||
community: '社群',
|
||||
github: 'GitHub 儲存庫',
|
||||
qqGroup: 'QQ 交流群'
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user