feat: 初始化项目结构与核心功能

引入项目基础目录结构,包含多语言支持、主要页面与组件、核心游戏逻辑、UI 组件库、加密与本地持久化、自动化 Docker 构建流程、GitHub issue 模板(中英文)、README(中英文)、LICENSE 及开发配置文件。实现 OGame 单机版主要功能模块,为后续开发和扩展奠定基础。
This commit is contained in:
谦君
2025-12-11 14:49:25 +08:00
commit 705ee8c3db
178 changed files with 17258 additions and 0 deletions

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src/logic/gameLogic.ts Normal file
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import type { Planet, Player, BuildQueueItem, Officer } from '@/types/game'
import { TechnologyType, OfficerType } from '@/types/game'
import * as officerLogic from './officerLogic'
import * as buildingLogic from './buildingLogic'
import * as researchLogic from './researchLogic'
import * as resourceLogic from './resourceLogic'
import * as pointsLogic from './pointsLogic'
/**
* 初始化玩家数据
*/
export const initializePlayer = (playerId: string, playerName: string = 'Commander'): Player => {
const player: Player = {
id: playerId,
name: playerName,
planets: [],
technologies: {} as Record<TechnologyType, number>,
officers: {} as Record<OfficerType, Officer>,
researchQueue: [],
fleetMissions: [],
battleReports: [],
spyReports: [],
points: 0
}
// 初始化科技等级
Object.values(TechnologyType).forEach(tech => {
player.technologies[tech] = 0
})
// 初始化军官状态
Object.values(OfficerType).forEach(officer => {
player.officers[officer] = officerLogic.createInactiveOfficer(officer)
})
return player
}
/**
* 检查是否需要初始化游戏
*/
export const shouldInitializeGame = (planets: Planet[]): boolean => {
return planets.length === 0
}
/**
* 更新所有星球的最后更新时间
*/
export const updatePlanetsLastUpdate = (planets: Planet[], now: number): void => {
planets.forEach(planet => {
planet.lastUpdate = now
})
}
/**
* 生成星系位置列表
*/
export const generateSystemPositions = (
_galaxy: number,
_system: number,
count: number = 10
): Array<{ position: number; planet: Planet | null }> => {
const result: Array<{ position: number; planet: Planet | null }> = []
for (let pos = 1; pos <= count; pos++) {
result.push({ position: pos, planet: null })
}
return result
}
/**
* 生成随机NPC星球位置
*/
export const generateRandomPosition = (): { galaxy: number; system: number; position: number } => {
return {
galaxy: Math.floor(Math.random() * 9) + 1,
system: Math.floor(Math.random() * 10) + 1,
position: Math.floor(Math.random() * 10) + 1
}
}
/**
* 生成位置键
*/
export const generatePositionKey = (galaxy: number, system: number, position: number): string => {
return `${galaxy}:${system}:${position}`
}
/**
* 更新游戏状态 - 处理所有星球和任务
*/
export const processGameUpdate = (
player: Player,
now: number
): {
updatedResearchQueue: BuildQueueItem[]
} => {
// 获取军官加成
const bonuses = officerLogic.calculateActiveBonuses(player.officers, now)
// 创建积分回调函数
const onPointsEarned = (points: number, _type: string, _itemType: string, _level?: number, _quantity?: number) => {
pointsLogic.addPoints(player, points)
}
// 更新所有星球
player.planets.forEach(planet => {
// 更新资源
resourceLogic.updatePlanetResources(planet, now, bonuses)
// 检查建造队列
buildingLogic.completeBuildQueue(planet, now, onPointsEarned)
})
// 检查研究队列
const updatedResearchQueue = researchLogic.completeResearchQueue(
player.researchQueue,
player.technologies,
now,
onPointsEarned
)
return {
updatedResearchQueue
}
}
/**
* 检查并返回过期的军官列表
*/
export const checkOfficersExpiration = (officers: Record<OfficerType, Officer>, now: number): void => {
officerLogic.checkAndDeactivateExpiredOfficers(officers, now)
}