feat: 初始化项目结构与核心功能

引入项目基础目录结构,包含多语言支持、主要页面与组件、核心游戏逻辑、UI 组件库、加密与本地持久化、自动化 Docker 构建流程、GitHub issue 模板(中英文)、README(中英文)、LICENSE 及开发配置文件。实现 OGame 单机版主要功能模块,为后续开发和扩展奠定基础。
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谦君
2025-12-11 14:49:25 +08:00
commit 705ee8c3db
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import type { Planet, Resources, BuildQueueItem, Officer } from '@/types/game'
import { TechnologyType, OfficerType } from '@/types/game'
import * as researchLogic from './researchLogic'
import * as resourceLogic from './resourceLogic'
import * as publicLogic from './publicLogic'
import * as officerLogic from './officerLogic'
/**
* 验证科技研究的所有条件
*/
export const validateTechnologyResearch = (
planet: Planet,
techType: TechnologyType,
technologies: Partial<Record<TechnologyType, number>>,
researchQueue: BuildQueueItem[]
): {
valid: boolean
reason?: string
} => {
const currentLevel = technologies[techType] || 0
const targetLevel = currentLevel + 1
const cost = researchLogic.calculateTechnologyCost(techType, targetLevel)
// 检查研究队列是否已满
const maxQueue = publicLogic.getMaxResearchQueue(technologies)
if (researchQueue.length >= maxQueue) {
return { valid: false, reason: 'errors.researchQueueFull' }
}
// 检查前置条件
if (!researchLogic.checkTechnologyRequirements(techType, planet.buildings, technologies)) {
return { valid: false, reason: 'errors.requirementsNotMet' }
}
// 检查资源
if (!resourceLogic.checkResourcesAvailable(planet.resources, cost)) {
return { valid: false, reason: 'errors.insufficientResources' }
}
return { valid: true }
}
/**
* 执行科技研究(扣除资源,创建队列项)
*/
export const executeTechnologyResearch = (
planet: Planet,
techType: TechnologyType,
currentLevel: number,
officers: Record<OfficerType, Officer>
): { queueItem: BuildQueueItem } => {
const targetLevel = currentLevel + 1
const cost = researchLogic.calculateTechnologyCost(techType, targetLevel)
// 计算军官加成
const bonuses = officerLogic.calculateActiveBonuses(officers, Date.now())
const time = researchLogic.calculateTechnologyTime(techType, currentLevel, bonuses.researchSpeedBonus)
// 扣除资源
resourceLogic.deductResources(planet.resources, cost)
// 创建队列项
const queueItem = researchLogic.createResearchQueueItem(techType, targetLevel, time)
return { queueItem }
}
/**
* 取消研究并计算返还资源
*/
export const cancelTechnologyResearch = (queueItem: BuildQueueItem): Resources => {
const cost = researchLogic.calculateTechnologyCost(queueItem.itemType as TechnologyType, queueItem.targetLevel || 1)
return {
metal: Math.floor(cost.metal * 0.5),
crystal: Math.floor(cost.crystal * 0.5),
deuterium: Math.floor(cost.deuterium * 0.5),
darkMatter: Math.floor(cost.darkMatter * 0.5),
energy: 0
}
}