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https://github.com/setube/ogame-vue-ts.git
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feat: 初始化项目结构与核心功能
引入项目基础目录结构,包含多语言支持、主要页面与组件、核心游戏逻辑、UI 组件库、加密与本地持久化、自动化 Docker 构建流程、GitHub issue 模板(中英文)、README(中英文)、LICENSE 及开发配置文件。实现 OGame 单机版主要功能模块,为后续开发和扩展奠定基础。
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52
src/stores/detailDialogStore.ts
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52
src/stores/detailDialogStore.ts
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import { defineStore } from 'pinia'
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import type { BuildingType, TechnologyType, ShipType, DefenseType } from '@/types/game'
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export type DetailDialogType = 'building' | 'technology' | 'ship' | 'defense'
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export interface DetailDialogState {
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isOpen: boolean
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type: DetailDialogType | null
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itemType: BuildingType | TechnologyType | ShipType | DefenseType | null
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currentLevel?: number // 用于建筑和科技
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}
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export const useDetailDialogStore = defineStore('detailDialog', {
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state: (): DetailDialogState => ({
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isOpen: false,
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type: null,
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itemType: null,
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currentLevel: undefined
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}),
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actions: {
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openBuilding(buildingType: BuildingType, currentLevel: number) {
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this.isOpen = true
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this.type = 'building'
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this.itemType = buildingType
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this.currentLevel = currentLevel
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},
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openTechnology(technologyType: TechnologyType, currentLevel: number) {
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this.isOpen = true
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this.type = 'technology'
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this.itemType = technologyType
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this.currentLevel = currentLevel
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},
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openShip(shipType: ShipType) {
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this.isOpen = true
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this.type = 'ship'
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this.itemType = shipType
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this.currentLevel = undefined
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},
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openDefense(defenseType: DefenseType) {
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this.isOpen = true
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this.type = 'defense'
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this.itemType = defenseType
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this.currentLevel = undefined
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},
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close() {
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this.isOpen = false
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this.type = null
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this.itemType = null
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this.currentLevel = undefined
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}
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}
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})
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47
src/stores/gameStore.ts
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47
src/stores/gameStore.ts
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import { defineStore } from 'pinia'
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import type { Planet, Player, BuildQueueItem, FleetMission, BattleResult, SpyReport, Officer } from '@/types/game'
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import { TechnologyType, OfficerType } from '@/types/game'
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import type { Locale } from '@/locales'
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import pkg from '../../package.json'
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import { encryptData, decryptData } from '@/utils/crypto'
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export const useGameStore = defineStore('game', {
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state: () => ({
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gameTime: Date.now(),
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isPaused: false,
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player: {
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id: 'player1',
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name: '',
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planets: [] as Planet[],
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technologies: {} as Record<TechnologyType, number>,
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officers: {} as Record<OfficerType, Officer>,
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researchQueue: [] as BuildQueueItem[],
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fleetMissions: [] as FleetMission[],
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battleReports: [] as BattleResult[],
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spyReports: [] as SpyReport[]
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} as Player,
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currentPlanetId: '',
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isDark: '',
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locale: 'zh-CN' as Locale,
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sidebarCollapsed: window.innerWidth < 1024 ? false : true,
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universePlanets: {} as Record<string, Planet>
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}),
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getters: {
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currentPlanet(): Planet | undefined {
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return this.player.planets.find(p => p.id === this.currentPlanetId)
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},
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getMoonForPlanet(): (planetId: string) => Planet | undefined {
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return (planetId: string) => {
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return this.player.planets.find(p => p.parentPlanetId === planetId && p.isMoon)
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}
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}
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},
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persist: {
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key: pkg.name,
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storage: localStorage,
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serializer: {
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serialize: state => encryptData(state),
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deserialize: value => decryptData(value)
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}
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}
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})
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