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https://github.com/setube/ogame-vue-ts.git
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feat: 初始化项目结构与核心功能
引入项目基础目录结构,包含多语言支持、主要页面与组件、核心游戏逻辑、UI 组件库、加密与本地持久化、自动化 Docker 构建流程、GitHub issue 模板(中英文)、README(中英文)、LICENSE 及开发配置文件。实现 OGame 单机版主要功能模块,为后续开发和扩展奠定基础。
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src/views/DefenseView.vue
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263
src/views/DefenseView.vue
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<template>
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<div v-if="planet" class="container mx-auto p-4 sm:p-6">
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<!-- 未解锁遮罩 -->
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<UnlockRequirement :required-building="BuildingType.Shipyard" :required-level="1" />
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<h1 class="text-2xl sm:text-3xl font-bold mb-4 sm:mb-6">{{ t('defenseView.title') }}</h1>
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<div class="grid grid-cols-2 sm:grid-cols-3 gap-3 sm:gap-4">
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<Card v-for="defenseType in Object.values(DefenseType)" :key="defenseType" class="relative">
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<CardUnlockOverlay :requirements="DEFENSES[defenseType].requirements" />
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<CardHeader>
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<div class="flex justify-between items-start gap-2">
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<div class="min-w-0 flex-1">
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<CardTitle
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class="text-base sm:text-lg cursor-pointer hover:text-primary transition-colors"
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@click="detailDialog.openDefense(defenseType)"
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>
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{{ DEFENSES[defenseType].name }}
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</CardTitle>
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<CardDescription class="text-xs sm:text-sm">{{ DEFENSES[defenseType].description }}</CardDescription>
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</div>
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<Badge variant="secondary" class="text-xs whitespace-nowrap flex-shrink-0">
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{{ planet.defense[defenseType] }}
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</Badge>
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</div>
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</CardHeader>
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<CardContent>
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<div class="space-y-3 sm:space-y-4">
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<div class="grid grid-cols-2 gap-2 text-xs sm:text-sm">
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<div>
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<p class="text-muted-foreground">{{ t('defenseView.attack') }}</p>
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<p class="font-medium">{{ DEFENSES[defenseType].attack }}</p>
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</div>
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<div>
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<p class="text-muted-foreground">{{ t('defenseView.shield') }}</p>
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<p class="font-medium">{{ DEFENSES[defenseType].shield }}</p>
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</div>
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<div>
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<p class="text-muted-foreground">{{ t('defenseView.armor') }}</p>
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<p class="font-medium">{{ DEFENSES[defenseType].armor }}</p>
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</div>
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<div>
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<p class="text-muted-foreground">{{ t('defenseView.buildTime') }}</p>
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<p class="font-medium">{{ DEFENSES[defenseType].buildTime }}{{ t('defenseView.seconds') }}</p>
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</div>
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</div>
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<div class="text-xs sm:text-sm space-y-1.5 sm:space-y-2">
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<p class="text-muted-foreground mb-1 sm:mb-2">{{ t('defenseView.unitCost') }}:</p>
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<div class="space-y-1 sm:space-y-1.5">
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<div class="flex items-center gap-1.5 sm:gap-2">
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<ResourceIcon type="metal" size="sm" />
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<span class="text-xs">{{ t('resources.metal') }}:</span>
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<span
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class="font-medium text-xs sm:text-sm"
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:class="getResourceCostColor(planet.resources.metal, DEFENSES[defenseType].cost.metal)"
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>
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{{ formatNumber(DEFENSES[defenseType].cost.metal) }}
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</span>
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</div>
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<div class="flex items-center gap-1.5 sm:gap-2">
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<ResourceIcon type="crystal" size="sm" />
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<span class="text-xs">{{ t('resources.crystal') }}:</span>
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<span
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class="font-medium text-xs sm:text-sm"
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:class="getResourceCostColor(planet.resources.crystal, DEFENSES[defenseType].cost.crystal)"
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>
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{{ formatNumber(DEFENSES[defenseType].cost.crystal) }}
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</span>
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</div>
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<div class="flex items-center gap-1.5 sm:gap-2">
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<ResourceIcon type="deuterium" size="sm" />
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<span class="text-xs">{{ t('resources.deuterium') }}:</span>
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<span
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class="font-medium text-xs sm:text-sm"
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:class="getResourceCostColor(planet.resources.deuterium, DEFENSES[defenseType].cost.deuterium)"
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>
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{{ formatNumber(DEFENSES[defenseType].cost.deuterium) }}
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</span>
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</div>
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</div>
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</div>
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<div class="space-y-2">
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<Label :for="`quantity-${defenseType}`" class="text-xs sm:text-sm">{{ t('defenseView.buildQuantity') }}</Label>
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<Input
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:id="`quantity-${defenseType}`"
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v-model.number="quantities[defenseType]"
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type="number"
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min="0"
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:max="isShieldDome(defenseType) && planet.defense[defenseType] > 0 ? 0 : undefined"
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:disabled="isShieldDome(defenseType) && planet.defense[defenseType] > 0"
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placeholder="0"
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class="text-sm"
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/>
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<p v-if="isShieldDome(defenseType) && planet.defense[defenseType] > 0" class="text-xs text-muted-foreground">
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{{ t('defenseView.shieldDomeBuilt') }}
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</p>
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</div>
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<div v-if="quantities[defenseType] > 0" class="text-xs sm:text-sm space-y-1.5 sm:space-y-2 p-2.5 sm:p-3 bg-muted rounded-lg">
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<p class="font-medium text-muted-foreground">{{ t('defenseView.totalCost') }}:</p>
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<div class="space-y-1 sm:space-y-1.5">
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<div class="flex items-center gap-1.5 sm:gap-2">
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<ResourceIcon type="metal" size="sm" />
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<span class="text-xs">{{ t('resources.metal') }}:</span>
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<span
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class="font-medium text-xs sm:text-sm"
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:class="getResourceCostColor(planet.resources.metal, getTotalCost(defenseType).metal)"
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>
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{{ formatNumber(getTotalCost(defenseType).metal) }}
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</span>
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</div>
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<div class="flex items-center gap-1.5 sm:gap-2">
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<ResourceIcon type="crystal" size="sm" />
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<span class="text-xs">{{ t('resources.crystal') }}:</span>
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<span
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class="font-medium text-xs sm:text-sm"
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:class="getResourceCostColor(planet.resources.crystal, getTotalCost(defenseType).crystal)"
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>
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{{ formatNumber(getTotalCost(defenseType).crystal) }}
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</span>
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</div>
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<div class="flex items-center gap-1.5 sm:gap-2">
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<ResourceIcon type="deuterium" size="sm" />
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<span class="text-xs">{{ t('resources.deuterium') }}:</span>
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<span
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class="font-medium text-xs sm:text-sm"
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:class="getResourceCostColor(planet.resources.deuterium, getTotalCost(defenseType).deuterium)"
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>
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{{ formatNumber(getTotalCost(defenseType).deuterium) }}
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</span>
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</div>
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</div>
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</div>
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<Button @click="handleBuild(defenseType)" :disabled="!canBuild(defenseType)" class="w-full">
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{{ t('defenseView.build') }}
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</Button>
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</div>
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</CardContent>
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</Card>
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</div>
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<!-- 提示对话框 -->
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<AlertDialog ref="alertDialog" />
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</div>
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</template>
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<script setup lang="ts">
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import { useGameStore } from '@/stores/gameStore'
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import { useDetailDialogStore } from '@/stores/detailDialogStore'
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import { useI18n } from '@/composables/useI18n'
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import { useGameConfig } from '@/composables/useGameConfig'
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import { computed, ref } from 'vue'
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import { DefenseType, BuildingType } from '@/types/game'
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import { Card, CardContent, CardDescription, CardHeader, CardTitle } from '@/components/ui/card'
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import { Button } from '@/components/ui/button'
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import { Input } from '@/components/ui/input'
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import { Label } from '@/components/ui/label'
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import { Badge } from '@/components/ui/badge'
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import ResourceIcon from '@/components/ResourceIcon.vue'
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import AlertDialog from '@/components/AlertDialog.vue'
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import UnlockRequirement from '@/components/UnlockRequirement.vue'
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import CardUnlockOverlay from '@/components/CardUnlockOverlay.vue'
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import { formatNumber, getResourceCostColor } from '@/utils/format'
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import * as publicLogic from '@/logic/publicLogic'
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import * as shipValidation from '@/logic/shipValidation'
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const gameStore = useGameStore()
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const detailDialog = useDetailDialogStore()
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const { t } = useI18n()
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const { DEFENSES } = useGameConfig()
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const planet = computed(() => gameStore.currentPlanet)
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const alertDialog = ref<InstanceType<typeof AlertDialog> | null>(null)
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// 每种防御设施的建造数量
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const quantities = ref<Record<DefenseType, number>>({
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[DefenseType.RocketLauncher]: 0,
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[DefenseType.LightLaser]: 0,
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[DefenseType.HeavyLaser]: 0,
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[DefenseType.GaussCannon]: 0,
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[DefenseType.IonCannon]: 0,
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[DefenseType.PlasmaTurret]: 0,
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[DefenseType.SmallShieldDome]: 0,
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[DefenseType.LargeShieldDome]: 0
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})
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// 判断是否为护盾罩
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const isShieldDome = (defenseType: DefenseType): boolean => {
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return defenseType === DefenseType.SmallShieldDome || defenseType === DefenseType.LargeShieldDome
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}
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const buildDefense = (defenseType: DefenseType, quantity: number): boolean => {
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if (!gameStore.currentPlanet) return false
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const validation = shipValidation.validateDefenseBuild(gameStore.currentPlanet, defenseType, quantity, gameStore.player.technologies)
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if (!validation.valid) return false
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const queueItem = shipValidation.executeDefenseBuild(gameStore.currentPlanet, defenseType, quantity, gameStore.player.officers)
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gameStore.currentPlanet.buildQueue.push(queueItem)
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return true
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}
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// 建造防御设施
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const handleBuild = (defenseType: DefenseType) => {
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const quantity = quantities.value[defenseType]
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if (quantity <= 0) {
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alertDialog.value?.show({
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title: t('defenseView.inputError'),
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message: t('defenseView.inputErrorMessage')
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})
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return
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}
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const success = buildDefense(defenseType, quantity)
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if (!success) {
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alertDialog.value?.show({
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title: t('defenseView.buildFailed'),
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message: t('defenseView.buildFailedMessage')
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})
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} else {
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quantities.value[defenseType] = 0
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}
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}
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// 检查是否可以建造
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const canBuild = (defenseType: DefenseType): boolean => {
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if (!planet.value) return false
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const quantity = quantities.value[defenseType]
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if (quantity <= 0) return false
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// 护盾罩只能建造一个
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if (isShieldDome(defenseType)) {
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if (planet.value.defense[defenseType] > 0) return false
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if (quantity > 1) return false
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}
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const config = DEFENSES.value[defenseType]
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const totalCost = {
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metal: config.cost.metal * quantity,
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crystal: config.cost.crystal * quantity,
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deuterium: config.cost.deuterium * quantity
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}
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return (
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publicLogic.checkRequirements(planet.value, gameStore.player.technologies, config.requirements) &&
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planet.value.resources.metal >= totalCost.metal &&
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planet.value.resources.crystal >= totalCost.crystal &&
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planet.value.resources.deuterium >= totalCost.deuterium
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)
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}
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// 计算总成本
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const getTotalCost = (defenseType: DefenseType) => {
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const quantity = quantities.value[defenseType]
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const config = DEFENSES.value[defenseType]
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return {
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metal: config.cost.metal * quantity,
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crystal: config.cost.crystal * quantity,
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deuterium: config.cost.deuterium * quantity
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}
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}
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</script>
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