feat: 初始化项目结构与核心功能

引入项目基础目录结构,包含多语言支持、主要页面与组件、核心游戏逻辑、UI 组件库、加密与本地持久化、自动化 Docker 构建流程、GitHub issue 模板(中英文)、README(中英文)、LICENSE 及开发配置文件。实现 OGame 单机版主要功能模块,为后续开发和扩展奠定基础。
This commit is contained in:
谦君
2025-12-11 14:49:25 +08:00
commit 705ee8c3db
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src/views/DefenseView.vue Normal file
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<template>
<div v-if="planet" class="container mx-auto p-4 sm:p-6">
<!-- 未解锁遮罩 -->
<UnlockRequirement :required-building="BuildingType.Shipyard" :required-level="1" />
<h1 class="text-2xl sm:text-3xl font-bold mb-4 sm:mb-6">{{ t('defenseView.title') }}</h1>
<div class="grid grid-cols-2 sm:grid-cols-3 gap-3 sm:gap-4">
<Card v-for="defenseType in Object.values(DefenseType)" :key="defenseType" class="relative">
<CardUnlockOverlay :requirements="DEFENSES[defenseType].requirements" />
<CardHeader>
<div class="flex justify-between items-start gap-2">
<div class="min-w-0 flex-1">
<CardTitle
class="text-base sm:text-lg cursor-pointer hover:text-primary transition-colors"
@click="detailDialog.openDefense(defenseType)"
>
{{ DEFENSES[defenseType].name }}
</CardTitle>
<CardDescription class="text-xs sm:text-sm">{{ DEFENSES[defenseType].description }}</CardDescription>
</div>
<Badge variant="secondary" class="text-xs whitespace-nowrap flex-shrink-0">
{{ planet.defense[defenseType] }}
</Badge>
</div>
</CardHeader>
<CardContent>
<div class="space-y-3 sm:space-y-4">
<div class="grid grid-cols-2 gap-2 text-xs sm:text-sm">
<div>
<p class="text-muted-foreground">{{ t('defenseView.attack') }}</p>
<p class="font-medium">{{ DEFENSES[defenseType].attack }}</p>
</div>
<div>
<p class="text-muted-foreground">{{ t('defenseView.shield') }}</p>
<p class="font-medium">{{ DEFENSES[defenseType].shield }}</p>
</div>
<div>
<p class="text-muted-foreground">{{ t('defenseView.armor') }}</p>
<p class="font-medium">{{ DEFENSES[defenseType].armor }}</p>
</div>
<div>
<p class="text-muted-foreground">{{ t('defenseView.buildTime') }}</p>
<p class="font-medium">{{ DEFENSES[defenseType].buildTime }}{{ t('defenseView.seconds') }}</p>
</div>
</div>
<div class="text-xs sm:text-sm space-y-1.5 sm:space-y-2">
<p class="text-muted-foreground mb-1 sm:mb-2">{{ t('defenseView.unitCost') }}:</p>
<div class="space-y-1 sm:space-y-1.5">
<div class="flex items-center gap-1.5 sm:gap-2">
<ResourceIcon type="metal" size="sm" />
<span class="text-xs">{{ t('resources.metal') }}:</span>
<span
class="font-medium text-xs sm:text-sm"
:class="getResourceCostColor(planet.resources.metal, DEFENSES[defenseType].cost.metal)"
>
{{ formatNumber(DEFENSES[defenseType].cost.metal) }}
</span>
</div>
<div class="flex items-center gap-1.5 sm:gap-2">
<ResourceIcon type="crystal" size="sm" />
<span class="text-xs">{{ t('resources.crystal') }}:</span>
<span
class="font-medium text-xs sm:text-sm"
:class="getResourceCostColor(planet.resources.crystal, DEFENSES[defenseType].cost.crystal)"
>
{{ formatNumber(DEFENSES[defenseType].cost.crystal) }}
</span>
</div>
<div class="flex items-center gap-1.5 sm:gap-2">
<ResourceIcon type="deuterium" size="sm" />
<span class="text-xs">{{ t('resources.deuterium') }}:</span>
<span
class="font-medium text-xs sm:text-sm"
:class="getResourceCostColor(planet.resources.deuterium, DEFENSES[defenseType].cost.deuterium)"
>
{{ formatNumber(DEFENSES[defenseType].cost.deuterium) }}
</span>
</div>
</div>
</div>
<div class="space-y-2">
<Label :for="`quantity-${defenseType}`" class="text-xs sm:text-sm">{{ t('defenseView.buildQuantity') }}</Label>
<Input
:id="`quantity-${defenseType}`"
v-model.number="quantities[defenseType]"
type="number"
min="0"
:max="isShieldDome(defenseType) && planet.defense[defenseType] > 0 ? 0 : undefined"
:disabled="isShieldDome(defenseType) && planet.defense[defenseType] > 0"
placeholder="0"
class="text-sm"
/>
<p v-if="isShieldDome(defenseType) && planet.defense[defenseType] > 0" class="text-xs text-muted-foreground">
{{ t('defenseView.shieldDomeBuilt') }}
</p>
</div>
<div v-if="quantities[defenseType] > 0" class="text-xs sm:text-sm space-y-1.5 sm:space-y-2 p-2.5 sm:p-3 bg-muted rounded-lg">
<p class="font-medium text-muted-foreground">{{ t('defenseView.totalCost') }}:</p>
<div class="space-y-1 sm:space-y-1.5">
<div class="flex items-center gap-1.5 sm:gap-2">
<ResourceIcon type="metal" size="sm" />
<span class="text-xs">{{ t('resources.metal') }}:</span>
<span
class="font-medium text-xs sm:text-sm"
:class="getResourceCostColor(planet.resources.metal, getTotalCost(defenseType).metal)"
>
{{ formatNumber(getTotalCost(defenseType).metal) }}
</span>
</div>
<div class="flex items-center gap-1.5 sm:gap-2">
<ResourceIcon type="crystal" size="sm" />
<span class="text-xs">{{ t('resources.crystal') }}:</span>
<span
class="font-medium text-xs sm:text-sm"
:class="getResourceCostColor(planet.resources.crystal, getTotalCost(defenseType).crystal)"
>
{{ formatNumber(getTotalCost(defenseType).crystal) }}
</span>
</div>
<div class="flex items-center gap-1.5 sm:gap-2">
<ResourceIcon type="deuterium" size="sm" />
<span class="text-xs">{{ t('resources.deuterium') }}:</span>
<span
class="font-medium text-xs sm:text-sm"
:class="getResourceCostColor(planet.resources.deuterium, getTotalCost(defenseType).deuterium)"
>
{{ formatNumber(getTotalCost(defenseType).deuterium) }}
</span>
</div>
</div>
</div>
<Button @click="handleBuild(defenseType)" :disabled="!canBuild(defenseType)" class="w-full">
{{ t('defenseView.build') }}
</Button>
</div>
</CardContent>
</Card>
</div>
<!-- 提示对话框 -->
<AlertDialog ref="alertDialog" />
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { useDetailDialogStore } from '@/stores/detailDialogStore'
import { useI18n } from '@/composables/useI18n'
import { useGameConfig } from '@/composables/useGameConfig'
import { computed, ref } from 'vue'
import { DefenseType, BuildingType } from '@/types/game'
import { Card, CardContent, CardDescription, CardHeader, CardTitle } from '@/components/ui/card'
import { Button } from '@/components/ui/button'
import { Input } from '@/components/ui/input'
import { Label } from '@/components/ui/label'
import { Badge } from '@/components/ui/badge'
import ResourceIcon from '@/components/ResourceIcon.vue'
import AlertDialog from '@/components/AlertDialog.vue'
import UnlockRequirement from '@/components/UnlockRequirement.vue'
import CardUnlockOverlay from '@/components/CardUnlockOverlay.vue'
import { formatNumber, getResourceCostColor } from '@/utils/format'
import * as publicLogic from '@/logic/publicLogic'
import * as shipValidation from '@/logic/shipValidation'
const gameStore = useGameStore()
const detailDialog = useDetailDialogStore()
const { t } = useI18n()
const { DEFENSES } = useGameConfig()
const planet = computed(() => gameStore.currentPlanet)
const alertDialog = ref<InstanceType<typeof AlertDialog> | null>(null)
// 每种防御设施的建造数量
const quantities = ref<Record<DefenseType, number>>({
[DefenseType.RocketLauncher]: 0,
[DefenseType.LightLaser]: 0,
[DefenseType.HeavyLaser]: 0,
[DefenseType.GaussCannon]: 0,
[DefenseType.IonCannon]: 0,
[DefenseType.PlasmaTurret]: 0,
[DefenseType.SmallShieldDome]: 0,
[DefenseType.LargeShieldDome]: 0
})
// 判断是否为护盾罩
const isShieldDome = (defenseType: DefenseType): boolean => {
return defenseType === DefenseType.SmallShieldDome || defenseType === DefenseType.LargeShieldDome
}
const buildDefense = (defenseType: DefenseType, quantity: number): boolean => {
if (!gameStore.currentPlanet) return false
const validation = shipValidation.validateDefenseBuild(gameStore.currentPlanet, defenseType, quantity, gameStore.player.technologies)
if (!validation.valid) return false
const queueItem = shipValidation.executeDefenseBuild(gameStore.currentPlanet, defenseType, quantity, gameStore.player.officers)
gameStore.currentPlanet.buildQueue.push(queueItem)
return true
}
// 建造防御设施
const handleBuild = (defenseType: DefenseType) => {
const quantity = quantities.value[defenseType]
if (quantity <= 0) {
alertDialog.value?.show({
title: t('defenseView.inputError'),
message: t('defenseView.inputErrorMessage')
})
return
}
const success = buildDefense(defenseType, quantity)
if (!success) {
alertDialog.value?.show({
title: t('defenseView.buildFailed'),
message: t('defenseView.buildFailedMessage')
})
} else {
quantities.value[defenseType] = 0
}
}
// 检查是否可以建造
const canBuild = (defenseType: DefenseType): boolean => {
if (!planet.value) return false
const quantity = quantities.value[defenseType]
if (quantity <= 0) return false
// 护盾罩只能建造一个
if (isShieldDome(defenseType)) {
if (planet.value.defense[defenseType] > 0) return false
if (quantity > 1) return false
}
const config = DEFENSES.value[defenseType]
const totalCost = {
metal: config.cost.metal * quantity,
crystal: config.cost.crystal * quantity,
deuterium: config.cost.deuterium * quantity
}
return (
publicLogic.checkRequirements(planet.value, gameStore.player.technologies, config.requirements) &&
planet.value.resources.metal >= totalCost.metal &&
planet.value.resources.crystal >= totalCost.crystal &&
planet.value.resources.deuterium >= totalCost.deuterium
)
}
// 计算总成本
const getTotalCost = (defenseType: DefenseType) => {
const quantity = quantities.value[defenseType]
const config = DEFENSES.value[defenseType]
return {
metal: config.cost.metal * quantity,
crystal: config.cost.crystal * quantity,
deuterium: config.cost.deuterium * quantity
}
}
</script>