feat: 初始化项目结构与核心功能

引入项目基础目录结构,包含多语言支持、主要页面与组件、核心游戏逻辑、UI 组件库、加密与本地持久化、自动化 Docker 构建流程、GitHub issue 模板(中英文)、README(中英文)、LICENSE 及开发配置文件。实现 OGame 单机版主要功能模块,为后续开发和扩展奠定基础。
This commit is contained in:
谦君
2025-12-11 14:49:25 +08:00
commit 705ee8c3db
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src/views/OfficersView.vue Normal file
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<template>
<div class="container mx-auto p-4 sm:p-6 space-y-4 sm:space-y-6">
<h1 class="text-2xl sm:text-3xl font-bold">{{ t('officersView.title') }}</h1>
<div class="grid grid-cols-2 sm:grid-cols-3 gap-4 sm:gap-6">
<Card v-for="officerType in Object.values(OfficerType)" :key="officerType">
<CardHeader>
<div class="flex justify-between items-start gap-2">
<div class="min-w-0 flex-1">
<CardTitle class="text-lg sm:text-xl">{{ OFFICERS[officerType].name }}</CardTitle>
<CardDescription class="text-xs sm:text-sm">{{ OFFICERS[officerType].description }}</CardDescription>
</div>
<Badge v-if="isOfficerActive(officerType)" variant="default" class="text-xs">{{ t('officersView.activated') }}</Badge>
<Badge v-else variant="outline" class="text-xs">{{ t('officersView.inactive') }}</Badge>
</div>
</CardHeader>
<CardContent class="space-y-4">
<!-- 状态信息 -->
<div v-if="isOfficerActive(officerType)" class="p-3 bg-blue-50 dark:bg-blue-950 rounded-lg">
<div class="space-y-1 text-xs sm:text-sm">
<p class="font-medium text-blue-700 dark:text-blue-300">{{ t('officersView.activeStatus') }}</p>
<p class="text-muted-foreground">
{{ t('officersView.expirationTime') }}: {{ formatDate(getOfficerExpiration(officerType)) }}
</p>
<p class="text-muted-foreground">{{ t('officersView.remainingTime') }}: {{ formatTime(getRemainingTime(officerType)) }}</p>
</div>
</div>
<!-- 招募成本 -->
<div class="space-y-2">
<p class="text-sm font-medium text-muted-foreground">{{ t('officersView.recruitCost') }} (7{{ t('officersView.days') }}):</p>
<div class="space-y-1.5">
<div class="flex items-center gap-2">
<ResourceIcon type="metal" size="sm" />
<span class="text-xs">{{ t('resources.metal') }}:</span>
<span
class="font-medium text-sm"
:class="planet ? getResourceCostColor(planet.resources.metal, OFFICERS[officerType].cost.metal) : ''"
>
{{ formatNumber(OFFICERS[officerType].cost.metal) }}
</span>
</div>
<div class="flex items-center gap-2">
<ResourceIcon type="crystal" size="sm" />
<span class="text-xs">{{ t('resources.crystal') }}:</span>
<span
class="font-medium text-sm"
:class="planet ? getResourceCostColor(planet.resources.crystal, OFFICERS[officerType].cost.crystal) : ''"
>
{{ formatNumber(OFFICERS[officerType].cost.crystal) }}
</span>
</div>
<div class="flex items-center gap-2">
<ResourceIcon type="deuterium" size="sm" />
<span class="text-xs">{{ t('resources.deuterium') }}:</span>
<span
class="font-medium text-sm"
:class="planet ? getResourceCostColor(planet.resources.deuterium, OFFICERS[officerType].cost.deuterium) : ''"
>
{{ formatNumber(OFFICERS[officerType].cost.deuterium) }}
</span>
</div>
<div v-if="OFFICERS[officerType].cost.darkMatter > 0" class="flex items-center gap-2">
<ResourceIcon type="darkMatter" size="sm" />
<span class="text-xs">{{ t('resources.darkMatter') }}:</span>
<span
class="font-medium text-sm"
:class="planet ? getResourceCostColor(planet.resources.darkMatter, OFFICERS[officerType].cost.darkMatter) : ''"
>
{{ formatNumber(OFFICERS[officerType].cost.darkMatter) }}
</span>
</div>
</div>
</div>
<!-- 效果加成 -->
<div class="space-y-2">
<p class="text-sm font-medium text-muted-foreground">{{ t('officersView.benefitsBonus') }}:</p>
<div class="space-y-1 text-xs sm:text-sm">
<div v-if="OFFICERS[officerType].benefits.resourceProductionBonus" class="flex items-center gap-2">
<span class="text-green-600 dark:text-green-400"></span>
<span>{{ t('officersView.resourceProduction') }} +{{ OFFICERS[officerType].benefits.resourceProductionBonus }}%</span>
</div>
<div v-if="OFFICERS[officerType].benefits.darkMatterProductionBonus" class="flex items-center gap-2">
<span class="text-green-600 dark:text-green-400"></span>
<span>{{ t('officersView.darkMatterProduction') }} +{{ OFFICERS[officerType].benefits.darkMatterProductionBonus }}%</span>
</div>
<div v-if="OFFICERS[officerType].benefits.buildingSpeedBonus" class="flex items-center gap-2">
<span class="text-green-600 dark:text-green-400"></span>
<span>{{ t('officersView.buildingSpeed') }} +{{ OFFICERS[officerType].benefits.buildingSpeedBonus }}%</span>
</div>
<div v-if="OFFICERS[officerType].benefits.researchSpeedBonus" class="flex items-center gap-2">
<span class="text-green-600 dark:text-green-400"></span>
<span>{{ t('officersView.researchSpeed') }} +{{ OFFICERS[officerType].benefits.researchSpeedBonus }}%</span>
</div>
<div v-if="OFFICERS[officerType].benefits.fleetSpeedBonus" class="flex items-center gap-2">
<span class="text-green-600 dark:text-green-400"></span>
<span>{{ t('officersView.fleetSpeed') }} +{{ OFFICERS[officerType].benefits.fleetSpeedBonus }}%</span>
</div>
<div v-if="OFFICERS[officerType].benefits.fuelConsumptionReduction" class="flex items-center gap-2">
<span class="text-green-600 dark:text-green-400"></span>
<span>{{ t('officersView.fuelConsumption') }} -{{ OFFICERS[officerType].benefits.fuelConsumptionReduction }}%</span>
</div>
<div v-if="OFFICERS[officerType].benefits.defenseBonus" class="flex items-center gap-2">
<span class="text-green-600 dark:text-green-400"></span>
<span>{{ t('officersView.defense') }} +{{ OFFICERS[officerType].benefits.defenseBonus }}%</span>
</div>
<div v-if="OFFICERS[officerType].benefits.storageCapacityBonus" class="flex items-center gap-2">
<span class="text-green-600 dark:text-green-400"></span>
<span>{{ t('officersView.storageCapacity') }} +{{ OFFICERS[officerType].benefits.storageCapacityBonus }}%</span>
</div>
<div v-if="OFFICERS[officerType].benefits.additionalBuildQueue" class="flex items-center gap-2">
<span class="text-green-600 dark:text-green-400">+</span>
<span>{{ t('officersView.buildQueue') }} +{{ OFFICERS[officerType].benefits.additionalBuildQueue }}</span>
</div>
<div v-if="OFFICERS[officerType].benefits.additionalFleetSlots" class="flex items-center gap-2">
<span class="text-green-600 dark:text-green-400">+</span>
<span>{{ t('officersView.fleetSlots') }} +{{ OFFICERS[officerType].benefits.additionalFleetSlots }}</span>
</div>
</div>
</div>
<!-- 操作按钮 -->
<div class="flex gap-2">
<Button v-if="!isOfficerActive(officerType)" @click="handleHire(officerType)" :disabled="!canHire(officerType)" class="flex-1">
{{ t('officersView.hire') }} (7{{ t('officersView.days') }})
</Button>
<Button v-if="isOfficerActive(officerType)" @click="handleRenew(officerType)" :disabled="!canHire(officerType)" class="flex-1">
{{ t('officersView.renew') }} (7{{ t('officersView.days') }})
</Button>
<Button v-if="isOfficerActive(officerType)" @click="handleDismiss(officerType)" variant="outline" size="sm">
{{ t('officersView.dismiss') }}
</Button>
</div>
</CardContent>
</Card>
</div>
<!-- 确认对话框 -->
<AlertDialog ref="alertDialog" />
<ConfirmDialog ref="confirmDialog" />
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { computed, ref } from 'vue'
import { OfficerType } from '@/types/game'
import { Card, CardContent, CardDescription, CardHeader, CardTitle } from '@/components/ui/card'
import { Button } from '@/components/ui/button'
import { Badge } from '@/components/ui/badge'
import ResourceIcon from '@/components/ResourceIcon.vue'
import AlertDialog from '@/components/AlertDialog.vue'
import ConfirmDialog from '@/components/ConfirmDialog.vue'
import { formatNumber, formatTime, formatDate, getResourceCostColor } from '@/utils/format'
import * as officerLogic from '@/logic/officerLogic'
import * as resourceLogic from '@/logic/resourceLogic'
import { useI18n } from '@/composables/useI18n'
import { useGameConfig } from '@/composables/useGameConfig'
const { t } = useI18n()
const { OFFICERS } = useGameConfig()
const gameStore = useGameStore()
const planet = computed(() => gameStore.currentPlanet)
const alertDialog = ref<InstanceType<typeof AlertDialog> | null>(null)
const confirmDialog = ref<InstanceType<typeof ConfirmDialog> | null>(null)
// 检查军官是否激活
const isOfficerActive = (officerType: OfficerType): boolean => {
const officer = gameStore.player.officers[officerType]
const now = Date.now()
return officer.active && (!officer.expiresAt || officer.expiresAt > now)
}
// 获取军官到期时间
const getOfficerExpiration = (officerType: OfficerType): number => {
const officer = gameStore.player.officers[officerType]
return officer.expiresAt || 0
}
// 获取剩余时间(秒)
const getRemainingTime = (officerType: OfficerType): number => {
const officer = gameStore.player.officers[officerType]
if (!officer.expiresAt) return 0
const now = Date.now()
return Math.max(0, Math.floor((officer.expiresAt - now) / 1000))
}
// 检查是否可以招募
const canHire = (officerType: OfficerType): boolean => {
if (!planet.value) return false
const config = OFFICERS.value[officerType]
return (
planet.value.resources.metal >= config.cost.metal &&
planet.value.resources.crystal >= config.cost.crystal &&
planet.value.resources.deuterium >= config.cost.deuterium &&
planet.value.resources.darkMatter >= config.cost.darkMatter
)
}
const hireOfficer = (officerType: OfficerType, duration: number = 7): boolean => {
if (!gameStore.currentPlanet) return false
const cost = officerLogic.getOfficerCost(officerType)
if (!resourceLogic.checkResourcesAvailable(gameStore.currentPlanet.resources, cost)) {
return false
}
resourceLogic.deductResources(gameStore.currentPlanet.resources, cost)
gameStore.player.officers[officerType] = officerLogic.createActiveOfficer(officerType, duration)
return true
}
// 招募军官
const handleHire = (officerType: OfficerType) => {
confirmDialog.value?.show({
title: t('officersView.hireTitle'),
message: t('officersView.hireMessage').replace('{name}', OFFICERS.value[officerType].name),
onConfirm: () => {
const success = hireOfficer(officerType, 7)
if (!success) {
alertDialog.value?.show({
title: t('officersView.hireFailed'),
message: t('officersView.insufficientResources')
})
}
}
})
}
const renewOfficer = (officerType: OfficerType, duration: number = 7): boolean => {
if (!gameStore.currentPlanet) return false
const cost = officerLogic.getOfficerCost(officerType)
if (!resourceLogic.checkResourcesAvailable(gameStore.currentPlanet.resources, cost)) {
return false
}
resourceLogic.deductResources(gameStore.currentPlanet.resources, cost)
const now = Date.now()
gameStore.player.officers[officerType] = officerLogic.renewOfficerExpiration(gameStore.player.officers[officerType], duration, now)
return true
}
// 续约军官
const handleRenew = (officerType: OfficerType) => {
confirmDialog.value?.show({
title: t('officersView.renewTitle'),
message: t('officersView.renewMessage').replace('{name}', OFFICERS.value[officerType].name),
onConfirm: () => {
const success = renewOfficer(officerType, 7)
if (!success) {
alertDialog.value?.show({
title: t('officersView.renewFailed'),
message: t('officersView.insufficientResources')
})
}
}
})
}
// 解雇军官
const handleDismiss = (officerType: OfficerType): void => {
confirmDialog.value?.show({
title: t('officersView.dismissTitle'),
message: t('officersView.dismissMessage').replace('{name}', OFFICERS.value[officerType].name),
onConfirm: () => {
gameStore.player.officers[officerType] = officerLogic.createInactiveOfficer(officerType)
}
})
}
</script>