feat: 初始化项目结构与核心功能

引入项目基础目录结构,包含多语言支持、主要页面与组件、核心游戏逻辑、UI 组件库、加密与本地持久化、自动化 Docker 构建流程、GitHub issue 模板(中英文)、README(中英文)、LICENSE 及开发配置文件。实现 OGame 单机版主要功能模块,为后续开发和扩展奠定基础。
This commit is contained in:
谦君
2025-12-11 14:49:25 +08:00
commit 705ee8c3db
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src/views/OverviewView.vue Normal file
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<template>
<div v-if="planet" class="container mx-auto p-4 sm:p-6 space-y-4 sm:space-y-6">
<!-- 星球信息 -->
<div class="text-center">
<h1 class="text-2xl sm:text-3xl font-bold mb-1 sm:mb-2 flex items-center justify-center gap-2">
{{ planet.name }}
<Badge v-if="planet.isMoon" variant="secondary">{{ t('planet.moon') }}</Badge>
</h1>
<p class="text-xs sm:text-sm text-muted-foreground">
{{ t('planet.position') }}: [{{ planet.position.galaxy }}:{{ planet.position.system }}:{{ planet.position.position }}]
</p>
<!-- 月球信息 -->
<div v-if="!planet.isMoon && moon" class="mt-2">
<Button @click="switchToMoon" variant="outline" size="sm">
<span class="mr-2">🌙</span>
{{ t('planet.switchToMoon') }}
</Button>
</div>
<div v-if="planet.isMoon" class="mt-2">
<Button @click="switchToParentPlanet" variant="outline" size="sm">{{ t('planet.backToPlanet') }}</Button>
</div>
</div>
<!-- 资源显示 -->
<Card>
<CardHeader>
<CardTitle>{{ t('overview.resourceOverview') }}</CardTitle>
</CardHeader>
<CardContent>
<Table>
<TableHeader>
<TableRow>
<TableHead>{{ t('common.resourceType') }}</TableHead>
<TableHead class="text-right">{{ t('resources.current') }}</TableHead>
<TableHead class="text-right">{{ t('resources.max') }}</TableHead>
<TableHead class="text-right">{{ t('resources.production') }}{{ t('resources.perHour') }}</TableHead>
</TableRow>
</TableHeader>
<TableBody>
<TableRow v-for="resourceType in resourceTypes" :key="resourceType.key">
<TableCell class="font-medium">
<div class="flex items-center gap-2">
<ResourceIcon :type="resourceType.key" size="sm" />
{{ t(`resources.${resourceType.key}`) }}
</div>
</TableCell>
<!-- 电量特殊显示 -->
<template v-if="resourceType.key === 'energy'">
<TableCell
class="text-right"
:class="planet.resources[resourceType.key] >= 0 ? 'text-green-600 dark:text-green-400' : 'text-red-600 dark:text-red-400'"
>
{{ formatNumber(planet.resources[resourceType.key]) }}
</TableCell>
<TableCell class="text-right text-muted-foreground">-</TableCell>
<TableCell class="text-right text-muted-foreground">
{{ formatNumber(energyProduction) }} / {{ formatNumber(energyConsumption) }}
</TableCell>
</template>
<!-- 其他资源正常显示 -->
<template v-else>
<TableCell
class="text-right"
:class="getResourceColor(planet.resources[resourceType.key], capacity?.[resourceType.key] || Infinity)"
>
{{ formatNumber(planet.resources[resourceType.key]) }}
</TableCell>
<TableCell class="text-right text-muted-foreground">
{{ formatNumber(capacity?.[resourceType.key] || 0) }}
</TableCell>
<TableCell class="text-right text-muted-foreground">
{{ formatNumber(production?.[resourceType.key] || 0) }}
</TableCell>
</template>
</TableRow>
</TableBody>
</Table>
</CardContent>
</Card>
<!-- 舰队信息 -->
<Card>
<CardHeader>
<CardTitle>{{ t('overview.fleetInfo') }}</CardTitle>
<CardDescription>{{ t('overview.currentShips') }}</CardDescription>
</CardHeader>
<CardContent>
<div class="grid grid-cols-2 sm:grid-cols-3 md:grid-cols-4 gap-3 sm:gap-4">
<div v-for="(count, shipType) in planet.fleet" :key="shipType">
<p class="text-xs sm:text-sm text-muted-foreground">{{ SHIPS[shipType].name }}</p>
<p class="text-lg sm:text-xl font-bold">{{ count }}</p>
</div>
</div>
</CardContent>
</Card>
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { useI18n } from '@/composables/useI18n'
import { useGameConfig } from '@/composables/useGameConfig'
import { computed } from 'vue'
import { Card, CardContent, CardDescription, CardHeader, CardTitle } from '@/components/ui/card'
import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from '@/components/ui/table'
import { Button } from '@/components/ui/button'
import { Badge } from '@/components/ui/badge'
import ResourceIcon from '@/components/ResourceIcon.vue'
import { formatNumber, getResourceColor } from '@/utils/format'
import type { Planet } from '@/types/game'
import * as publicLogic from '@/logic/publicLogic'
import * as officerLogic from '@/logic/officerLogic'
import * as resourceLogic from '@/logic/resourceLogic'
const gameStore = useGameStore()
const { t } = useI18n()
const { SHIPS } = useGameConfig()
const planet = computed(() => gameStore.currentPlanet)
const production = computed(() => (planet.value ? publicLogic.getResourceProduction(planet.value, gameStore.player.officers) : null))
const capacity = computed(() => (planet.value ? publicLogic.getResourceCapacity(planet.value, gameStore.player.officers) : null))
// 电量产出和消耗
const energyProduction = computed(() => {
if (!planet.value) return 0
const bonuses = officerLogic.calculateActiveBonuses(gameStore.player.officers, Date.now())
return resourceLogic.calculateEnergyProduction(planet.value, { energyProductionBonus: bonuses.energyProductionBonus })
})
const energyConsumption = computed(() => {
if (!planet.value) return 0
return resourceLogic.calculateEnergyConsumption(planet.value)
})
// 资源类型配置
const resourceTypes = [
{ key: 'metal' as const },
{ key: 'crystal' as const },
{ key: 'deuterium' as const },
{ key: 'darkMatter' as const },
{ key: 'energy' as const }
]
// 月球相关
const moon = computed(() => {
if (!planet.value || planet.value.isMoon) return null
return getMoonForPlanet(planet.value.id)
})
const getMoonForPlanet = (planetId: string): Planet | null => {
return gameStore.player.planets.find(p => p.isMoon && p.parentPlanetId === planetId) || null
}
// 切换到月球
const switchToMoon = () => {
if (moon.value) {
gameStore.currentPlanetId = moon.value.id
}
}
// 切换回母星
const switchToParentPlanet = () => {
if (planet.value?.parentPlanetId) {
gameStore.currentPlanetId = planet.value.parentPlanetId
}
}
</script>