feat: 初始化项目结构与核心功能

引入项目基础目录结构,包含多语言支持、主要页面与组件、核心游戏逻辑、UI 组件库、加密与本地持久化、自动化 Docker 构建流程、GitHub issue 模板(中英文)、README(中英文)、LICENSE 及开发配置文件。实现 OGame 单机版主要功能模块,为后续开发和扩展奠定基础。
This commit is contained in:
谦君
2025-12-11 14:49:25 +08:00
commit 705ee8c3db
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src/views/ResearchView.vue Normal file
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<template>
<div v-if="planet" class="container mx-auto p-4 sm:p-6">
<!-- 未解锁遮罩 -->
<UnlockRequirement :required-building="BuildingType.ResearchLab" :required-level="1" />
<h1 class="text-2xl sm:text-3xl font-bold mb-4 sm:mb-6">{{ t('researchView.title') }}</h1>
<div class="grid grid-cols-2 lg:grid-cols-3 gap-3 sm:gap-4">
<Card v-for="techType in Object.values(TechnologyType)" :key="techType" class="relative">
<CardUnlockOverlay :requirements="TECHNOLOGIES[techType].requirements" />
<CardHeader>
<div class="flex justify-between items-start gap-2">
<div class="min-w-0 flex-1">
<CardTitle
class="text-base sm:text-lg cursor-pointer hover:text-primary transition-colors"
@click="detailDialog.openTechnology(techType, getTechLevel(techType))"
>
{{ TECHNOLOGIES[techType].name }}
</CardTitle>
<CardDescription class="text-xs sm:text-sm">{{ TECHNOLOGIES[techType].description }}</CardDescription>
</div>
<Badge variant="secondary" class="text-xs whitespace-nowrap flex-shrink-0">Lv {{ getTechLevel(techType) }}</Badge>
</div>
</CardHeader>
<CardContent>
<div class="space-y-2.5 sm:space-y-3">
<div class="text-xs sm:text-sm space-y-1.5 sm:space-y-2">
<p class="text-muted-foreground mb-1 sm:mb-2">{{ t('researchView.researchCost') }}:</p>
<div class="space-y-1 sm:space-y-1.5">
<div class="flex items-center gap-1.5 sm:gap-2">
<ResourceIcon type="metal" size="sm" />
<span class="text-xs">{{ t('resources.metal') }}:</span>
<span
class="font-medium text-xs sm:text-sm"
:class="getResourceCostColor(planet.resources.metal, getTechnologyCost(techType, getTechLevel(techType) + 1).metal)"
>
{{ formatNumber(getTechnologyCost(techType, getTechLevel(techType) + 1).metal) }}
</span>
</div>
<div class="flex items-center gap-1.5 sm:gap-2">
<ResourceIcon type="crystal" size="sm" />
<span class="text-xs">{{ t('resources.crystal') }}:</span>
<span
class="font-medium text-xs sm:text-sm"
:class="getResourceCostColor(planet.resources.crystal, getTechnologyCost(techType, getTechLevel(techType) + 1).crystal)"
>
{{ formatNumber(getTechnologyCost(techType, getTechLevel(techType) + 1).crystal) }}
</span>
</div>
<div class="flex items-center gap-1.5 sm:gap-2">
<ResourceIcon type="deuterium" size="sm" />
<span class="text-xs">{{ t('resources.deuterium') }}:</span>
<span
class="font-medium text-xs sm:text-sm"
:class="
getResourceCostColor(planet.resources.deuterium, getTechnologyCost(techType, getTechLevel(techType) + 1).deuterium)
"
>
{{ formatNumber(getTechnologyCost(techType, getTechLevel(techType) + 1).deuterium) }}
</span>
</div>
</div>
</div>
<Button @click="handleResearch(techType)" :disabled="!canResearch(techType)" class="w-full">
{{ t('researchView.research') }}
</Button>
</div>
</CardContent>
</Card>
</div>
<!-- 提示对话框 -->
<AlertDialog ref="alertDialog" />
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { useDetailDialogStore } from '@/stores/detailDialogStore'
import { useI18n } from '@/composables/useI18n'
import { useGameConfig } from '@/composables/useGameConfig'
import { computed, ref } from 'vue'
import { TechnologyType, BuildingType } from '@/types/game'
import type { Resources } from '@/types/game'
import { Card, CardContent, CardDescription, CardHeader, CardTitle } from '@/components/ui/card'
import { Button } from '@/components/ui/button'
import { Badge } from '@/components/ui/badge'
import ResourceIcon from '@/components/ResourceIcon.vue'
import AlertDialog from '@/components/AlertDialog.vue'
import UnlockRequirement from '@/components/UnlockRequirement.vue'
import CardUnlockOverlay from '@/components/CardUnlockOverlay.vue'
import { formatNumber, getResourceCostColor } from '@/utils/format'
import * as publicLogic from '@/logic/publicLogic'
import * as researchLogic from '@/logic/researchLogic'
import * as researchValidation from '@/logic/researchValidation'
const gameStore = useGameStore()
const detailDialog = useDetailDialogStore()
const { t } = useI18n()
const { TECHNOLOGIES } = useGameConfig()
const planet = computed(() => gameStore.currentPlanet)
const player = computed(() => gameStore.player)
const alertDialog = ref<InstanceType<typeof AlertDialog> | null>(null)
const researchTechnology = (techType: TechnologyType): boolean => {
if (!gameStore.currentPlanet) return false
const validation = researchValidation.validateTechnologyResearch(
gameStore.currentPlanet,
techType,
gameStore.player.technologies,
gameStore.player.researchQueue
)
if (!validation.valid) return false
const currentLevel = gameStore.player.technologies[techType] || 0
const { queueItem } = researchValidation.executeTechnologyResearch(
gameStore.currentPlanet,
techType,
currentLevel,
gameStore.player.officers
)
gameStore.player.researchQueue.push(queueItem)
return true
}
// 研究科技
const handleResearch = (techType: TechnologyType) => {
const success = researchTechnology(techType)
if (!success) {
alertDialog.value?.show({
title: t('researchView.researchFailed'),
message: t('researchView.researchFailedMessage')
})
}
}
// 获取科技等级
const getTechLevel = (techType: TechnologyType): number => {
return player.value.technologies[techType] || 0
}
// 检查是否可以研究
const canResearch = (techType: TechnologyType): boolean => {
if (!planet.value || player.value.researchQueue.length > 0) return false
const config = TECHNOLOGIES.value[techType]
const currentLevel = getTechLevel(techType)
const cost = getTechnologyCost(techType, currentLevel + 1)
return (
publicLogic.checkRequirements(planet.value, gameStore.player.technologies, config.requirements) &&
planet.value.resources.metal >= cost.metal &&
planet.value.resources.crystal >= cost.crystal &&
planet.value.resources.deuterium >= cost.deuterium
)
}
const getTechnologyCost = (techType: TechnologyType, targetLevel: number): Resources => {
return researchLogic.calculateTechnologyCost(techType, targetLevel)
}
</script>