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feat: 为 ID 生成添加随机后缀并增强 GM 面板功能
- 为战斗报告、星球、月球、任务通知和舰队任务等 ID 添加随机后缀,避免重复 ID - 在 GM 面板中添加预设管理系统,支持保存和应用建筑、研究、舰船和防御的配置 - 在外交界面添加 NPC 排序功能,支持按声望、星球数量、难度和盟友数量排序 - 修复数据迁移中的重复星球 ID 问题,确保月球与母星关联正确 - 优化 GM 面板的资源最大化功能,基于实际存储容量设置资源 - 为所有支持的语言添加相关翻译文本
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@@ -61,7 +61,7 @@ export const createFleetMission = (
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): FleetMission => {
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const now = Date.now()
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return {
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id: `mission_${now}`,
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id: `mission_${now}_${Math.random().toString(36).substring(2, 9)}`,
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playerId,
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originPlanetId,
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// 深拷贝targetPosition,避免多个任务共享同一个引用
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@@ -414,7 +414,7 @@ export const processColonizeArrival = (
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// 创建新殖民地
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const newPlanet: Planet = {
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id: `planet_${Date.now()}`,
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id: `planet_${Date.now()}_${Math.random().toString(36).substring(2, 9)}`,
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name: `${colonyNameTemplate} ${mission.targetPosition.galaxy}:${mission.targetPosition.system}:${mission.targetPosition.position}`,
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ownerId: player.id,
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position: mission.targetPosition,
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@@ -564,7 +564,7 @@ export const processSpyArrival = (
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const wasDetected = Math.random() < detectionChance
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const spyReport: SpyReport = {
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id: `spy_${Date.now()}`,
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id: `spy_${Date.now()}_${Math.random().toString(36).substring(2, 9)}`,
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timestamp: Date.now(),
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spyId: attacker.id,
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targetPlanetId: targetPlanet.id,
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