feat: 管理员工具支持一键拉满资源与完成队列

新增GM界面一键拉满所有资源和一键完成所有建筑、科技、舰队、防御队列及飞行任务功能。舰队界面支持终止返航/已到达任务,相关多语言文本已补充(含中英文完整,其他语言留空待完善)。
This commit is contained in:
谦君
2025-12-15 22:20:20 +08:00
parent 30aceb2a76
commit 9a571da4b1
11 changed files with 272 additions and 8 deletions

View File

@@ -303,6 +303,15 @@
>
{{ t('fleetView.recallFleet') }}
</Button>
<Button
v-if="mission.status === 'returning' || mission.status === 'arrived'"
@click="handleAbortMission(mission.id)"
variant="destructive"
size="sm"
class="w-full"
>
{{ t('fleetView.abortMission') }}
</Button>
</div>
</CardContent>
</Card>
@@ -319,7 +328,8 @@
</AlertDialogDescription>
</AlertDialogHeader>
<AlertDialogFooter>
<AlertDialogAction>{{ t('common.confirm') }}</AlertDialogAction>
<AlertDialogCancel v-if="alertDialogCallback">{{ t('common.cancel') }}</AlertDialogCancel>
<AlertDialogAction @click="handleAlertConfirm">{{ t('common.confirm') }}</AlertDialogAction>
</AlertDialogFooter>
</AlertDialogContent>
</AlertDialog>
@@ -348,6 +358,7 @@
import {
AlertDialog,
AlertDialogAction,
AlertDialogCancel,
AlertDialogContent,
AlertDialogDescription,
AlertDialogFooter,
@@ -377,6 +388,7 @@
const alertDialogOpen = ref(false)
const alertDialogTitle = ref('')
const alertDialogMessage = ref('')
const alertDialogCallback = ref<(() => void) | null>(null)
// 当前时间(响应式)
const currentTime = ref(Date.now())
@@ -688,10 +700,54 @@
if (!success) {
alertDialogTitle.value = t('fleetView.recallFailed')
alertDialogMessage.value = t('fleetView.recallFailedMessage')
alertDialogCallback.value = null
alertDialogOpen.value = true
}
}
// 处理终止任务(返航中)
const handleAbortMission = (missionId: string) => {
const mission = gameStore.player.fleetMissions.find(m => m.id === missionId)
if (!mission) return
// 计算损失资源总量
const totalResources = mission.cargo.metal + mission.cargo.crystal + mission.cargo.deuterium + mission.cargo.darkMatter
// 计算舰队总数
const totalShips = Object.values(mission.fleet).reduce((sum, count) => sum + count, 0)
alertDialogTitle.value = t('fleetView.abortMissionTitle')
alertDialogMessage.value = t('fleetView.abortMissionWarning', {
ships: totalShips.toString(),
resources: formatNumber(totalResources)
})
alertDialogCallback.value = () => {
abortMission(missionId)
}
alertDialogOpen.value = true
}
// 终止任务(不返还任何东西)
const abortMission = (missionId: string) => {
const missionIndex = gameStore.player.fleetMissions.findIndex(m => m.id === missionId)
if (missionIndex > -1) {
gameStore.player.fleetMissions.splice(missionIndex, 1)
alertDialogTitle.value = t('fleetView.abortMissionSuccess')
alertDialogMessage.value = t('fleetView.abortMissionSuccessMessage')
alertDialogCallback.value = null
alertDialogOpen.value = true
}
}
// 处理 AlertDialog 确认
const handleAlertConfirm = () => {
if (alertDialogCallback.value) {
alertDialogCallback.value()
alertDialogCallback.value = null
}
alertDialogOpen.value = false
}
// 获取任务剩余时间
const getRemainingTime = (mission: any): number => {
const now = currentTime.value