feat: 新增NPC与外交逻辑,优化UI组件结构

重构并精简了部分UI组件,移除冗余弹窗与详情组件,新增NPC相关逻辑(npcBehaviorLogic、npcGrowthLogic、npcStore等)及外交逻辑(diplomaticLogic、DiplomacyView)。完善分页、标签、复选框等通用UI组件。优化战报弹窗,调整README下载链接为相对路径,修复部分国际化内容。
This commit is contained in:
谦君
2025-12-15 08:23:45 +08:00
parent 44580909a3
commit 9b9fda0400
164 changed files with 18628 additions and 2775 deletions

View File

@@ -13,7 +13,19 @@
</div>
<!-- 前置条件详情对话框 -->
<AlertDialog ref="requirementsDialog" />
<AlertDialog :open="requirementsDialogOpen" @update:open="requirementsDialogOpen = $event">
<AlertDialogContent>
<AlertDialogHeader>
<AlertDialogTitle>{{ requirementsDialogTitle }}</AlertDialogTitle>
<AlertDialogDescription class="whitespace-pre-line">
{{ requirementsDialogMessage }}
</AlertDialogDescription>
</AlertDialogHeader>
<AlertDialogFooter>
<AlertDialogAction>{{ t('common.confirm') }}</AlertDialogAction>
</AlertDialogFooter>
</AlertDialogContent>
</AlertDialog>
</div>
</template>
@@ -25,7 +37,15 @@
import { BuildingType, TechnologyType } from '@/types/game'
import { Lock } from 'lucide-vue-next'
import { Button } from '@/components/ui/button'
import AlertDialog from '@/components/AlertDialog.vue'
import {
AlertDialog,
AlertDialogAction,
AlertDialogContent,
AlertDialogDescription,
AlertDialogFooter,
AlertDialogHeader,
AlertDialogTitle
} from '@/components/ui/alert-dialog'
import * as publicLogic from '@/logic/publicLogic'
interface Props {
@@ -37,7 +57,11 @@
const gameStore = useGameStore()
const { t } = useI18n()
const { BUILDINGS, TECHNOLOGIES } = useGameConfig()
const requirementsDialog = ref<InstanceType<typeof AlertDialog> | null>(null)
// AlertDialog 状态
const requirementsDialogOpen = ref(false)
const requirementsDialogTitle = ref('')
const requirementsDialogMessage = ref('')
const isUnlocked = computed(() => {
// 如果已经建造过level > 0则认为已解锁不显示遮罩
@@ -72,9 +96,8 @@
}
const showRequirements = () => {
requirementsDialog.value?.show({
title: t('common.requirementsNotMet'),
message: getRequirementsList()
})
requirementsDialogTitle.value = t('common.requirementsNotMet')
requirementsDialogMessage.value = getRequirementsList()
requirementsDialogOpen.value = true
}
</script>