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https://github.com/setube/ogame-vue-ts.git
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feat: 新增NPC与外交逻辑,优化UI组件结构
重构并精简了部分UI组件,移除冗余弹窗与详情组件,新增NPC相关逻辑(npcBehaviorLogic、npcGrowthLogic、npcStore等)及外交逻辑(diplomaticLogic、DiplomacyView)。完善分页、标签、复选框等通用UI组件。优化战报弹窗,调整README下载链接为相对路径,修复部分国际化内容。
This commit is contained in:
232
src/components/NpcRelationCard.vue
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232
src/components/NpcRelationCard.vue
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<template>
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<Card>
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<CardHeader>
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<div class="flex items-start justify-between">
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<div class="flex-1">
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<CardTitle class="flex items-center gap-2">
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{{ npc.name }}
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<Badge :variant="statusBadgeVariant">
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{{ statusText }}
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</Badge>
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</CardTitle>
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<CardDescription class="mt-1">
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{{ npc.planets.length }} {{ t('diplomacy.planets') }}
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<span v-if="npc.allies && npc.allies.length > 0" class="ml-2">· {{ npc.allies.length }} {{ t('diplomacy.allies') }}</span>
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</CardDescription>
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</div>
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</div>
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</CardHeader>
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<CardContent class="space-y-4">
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<!-- 好感度进度条 -->
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<div class="space-y-2">
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<div class="flex items-center justify-between text-sm">
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<span class="text-muted-foreground">{{ t('diplomacy.reputation') }}</span>
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<span class="font-semibold" :class="reputationColor">{{ reputation > 0 ? '+' : '' }}{{ reputation }}</span>
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</div>
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<div class="relative">
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<!-- 背景进度条 -->
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<div class="h-2 bg-muted rounded-full overflow-hidden">
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<!-- 负值部分(左侧,红色) -->
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<div
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v-if="reputation < 0"
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class="h-full bg-red-500 dark:bg-red-600 absolute right-1/2"
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:style="{ width: `${Math.abs(reputation) / 2}%` }"
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/>
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<!-- 正值部分(右侧,绿色) -->
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<div
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v-if="reputation > 0"
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class="h-full bg-green-500 dark:bg-green-600 absolute left-1/2"
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:style="{ width: `${reputation / 2}%` }"
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/>
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</div>
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<!-- 中心线 -->
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<div class="absolute left-1/2 top-0 bottom-0 w-px bg-border" />
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</div>
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<div class="flex justify-between text-xs text-muted-foreground">
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<span>-100</span>
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<span>0</span>
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<span>+100</span>
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</div>
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</div>
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<!-- 盟友信息 -->
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<div v-if="npc.allies && npc.allies.length > 0" class="pt-2 border-t">
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<p class="text-sm text-muted-foreground mb-2">{{ t('diplomacy.alliedWith') }}:</p>
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<div class="flex flex-wrap gap-1">
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<Badge v-for="allyId in npc.allies.slice(0, 3)" :key="allyId" variant="outline" class="text-xs">
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{{ getAllyName(allyId) }}
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</Badge>
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<Badge v-if="npc.allies.length > 3" variant="outline" class="text-xs">
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+{{ npc.allies.length - 3 }} {{ t('diplomacy.more') }}
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</Badge>
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</div>
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</div>
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<!-- 操作按钮 -->
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<div class="flex gap-2 pt-2">
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<Button size="sm" variant="outline" class="flex-1" @click="handleGiftResources">
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<Gift class="h-4 w-4 mr-2" />
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{{ t('diplomacy.actions.gift') }}
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</Button>
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<Button size="sm" variant="outline" class="flex-1" @click="handleViewPlanets">
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<Globe class="h-4 w-4 mr-2" />
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{{ t('diplomacy.actions.viewPlanets') }}
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</Button>
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</div>
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<!-- 最近活动 -->
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<div v-if="recentEvent" class="pt-2 border-t">
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<p class="text-xs text-muted-foreground mb-1">{{ t('diplomacy.lastEvent') }}:</p>
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<div class="flex items-center gap-2 text-xs">
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<component :is="getEventIcon(recentEvent.reason)" class="h-3 w-3" />
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<span>{{ getEventText(recentEvent.reason) }}</span>
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<span class="text-muted-foreground">{{ formatTime(Date.now() - recentEvent.timestamp) }} {{ t('diplomacy.ago') }}</span>
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</div>
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</div>
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</CardContent>
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</Card>
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</template>
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<script setup lang="ts">
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import { computed } from 'vue'
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import { useRouter } from 'vue-router'
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import { useNPCStore } from '@/stores/npcStore'
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import { useI18n } from '@/composables/useI18n'
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import { Card, CardContent, CardDescription, CardHeader, CardTitle } from '@/components/ui/card'
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import { Badge } from '@/components/ui/badge'
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import { Button } from '@/components/ui/button'
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import { Gift, Globe, Sword, Eye, Trash2 } from 'lucide-vue-next'
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import { RelationStatus, DiplomaticEventType } from '@/types/game'
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import type { DiplomaticRelation, NPC } from '@/types/game'
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import { formatTime } from '@/utils/format'
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const props = defineProps<{
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npc: NPC
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relation?: DiplomaticRelation
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}>()
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const router = useRouter()
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const npcStore = useNPCStore()
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const { t } = useI18n()
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// 好感度值
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const reputation = computed(() => props.relation?.reputation || 0)
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// 关系状态
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const status = computed(() => props.relation?.status || RelationStatus.Neutral)
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// 关系状态文本
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const statusText = computed(() => {
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switch (status.value) {
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case RelationStatus.Friendly:
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return t('diplomacy.status.friendly')
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case RelationStatus.Hostile:
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return t('diplomacy.status.hostile')
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default:
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return t('diplomacy.status.neutral')
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}
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})
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// 关系状态Badge样式
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const statusBadgeVariant = computed(() => {
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switch (status.value) {
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case RelationStatus.Friendly:
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return 'default'
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case RelationStatus.Hostile:
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return 'destructive'
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default:
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return 'secondary'
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}
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})
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// 好感度颜色
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const reputationColor = computed(() => {
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if (reputation.value >= 20) return 'text-green-600 dark:text-green-400'
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if (reputation.value <= -20) return 'text-red-600 dark:text-red-400'
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return 'text-muted-foreground'
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})
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// 最近的外交事件
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const recentEvent = computed(() => {
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if (!props.relation?.history || props.relation.history.length === 0) return null
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return props.relation.history[props.relation.history.length - 1]
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})
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// 获取盟友名称
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const getAllyName = (allyId: string) => {
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const ally = npcStore.npcs.find(n => n.id === allyId)
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return ally?.name || allyId.substring(0, 8)
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}
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// 获取事件图标
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const getEventIcon = (eventType: string) => {
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switch (eventType) {
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case DiplomaticEventType.GiftResources:
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return Gift
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case DiplomaticEventType.Attack:
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case DiplomaticEventType.AllyAttacked:
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return Sword
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case DiplomaticEventType.Spy:
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return Eye
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case DiplomaticEventType.StealDebris:
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return Trash2
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default:
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return Gift
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}
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}
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// 获取事件文本
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const getEventText = (eventType: string) => {
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switch (eventType) {
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case DiplomaticEventType.GiftResources:
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return t('diplomacy.events.gift')
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case DiplomaticEventType.Attack:
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return t('diplomacy.events.attack')
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case DiplomaticEventType.AllyAttacked:
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return t('diplomacy.events.allyAttacked')
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case DiplomaticEventType.Spy:
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return t('diplomacy.events.spy')
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case DiplomaticEventType.StealDebris:
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return t('diplomacy.events.stealDebris')
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default:
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return eventType
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}
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}
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// 赠送资源
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const handleGiftResources = () => {
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// 跳转到舰队页面,自动选择第一个NPC星球
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if (props.npc.planets.length > 0) {
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const targetPlanet = props.npc.planets[0]
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if (!targetPlanet) return
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router.push({
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path: '/fleet',
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query: {
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galaxy: targetPlanet.position.galaxy,
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system: targetPlanet.position.system,
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position: targetPlanet.position.position,
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gift: '1'
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}
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})
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}
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}
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// 查看星球
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const handleViewPlanets = () => {
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// 跳转到星系视图,定位到第一个NPC星球,并传递NPC ID用于高亮
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if (props.npc.planets.length > 0) {
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const targetPlanet = props.npc.planets[0]
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if (!targetPlanet) return
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router.push({
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path: '/galaxy',
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query: {
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galaxy: targetPlanet.position.galaxy,
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system: targetPlanet.position.system,
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highlightNpc: props.npc.id
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}
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})
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}
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}
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</script>
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