mirror of
https://github.com/setube/ogame-vue-ts.git
synced 2026-05-12 16:05:12 +08:00
feat: 新增NPC与外交逻辑,优化UI组件结构
重构并精简了部分UI组件,移除冗余弹窗与详情组件,新增NPC相关逻辑(npcBehaviorLogic、npcGrowthLogic、npcStore等)及外交逻辑(diplomaticLogic、DiplomacyView)。完善分页、标签、复选框等通用UI组件。优化战报弹窗,调整README下载链接为相对路径,修复部分国际化内容。
This commit is contained in:
@@ -62,6 +62,7 @@ export default {
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officers: 'Offiziere',
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simulator: 'Simulator',
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galaxy: 'Galaxie',
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diplomacy: 'Diplomacy',
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messages: 'Nachrichten',
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settings: 'Einstellungen',
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gm: 'GM'
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@@ -97,6 +98,8 @@ export default {
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coordinates: 'Koordinaten',
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switchToMoon: 'Zum Mond',
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backToPlanet: 'Zurück zum Planeten',
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switchPlanet: 'Planet wechseln',
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currentPlanet: 'Aktueller Planet',
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fields: 'Felder',
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temperature: 'Temperatur',
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homePlanet: 'Heimatplanet',
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@@ -112,6 +115,7 @@ export default {
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crystalMine: 'Kristallmine',
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deuteriumSynthesizer: 'Deuterium-Synthesizer',
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solarPlant: 'Solarkraftwerk',
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fusionReactor: 'Fusionsreaktor',
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roboticsFactory: 'Roboterfabrik',
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naniteFactory: 'Nanitenfabrik',
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shipyard: 'Raumschiffwerft',
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@@ -120,6 +124,8 @@ export default {
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crystalStorage: 'Kristallspeicher',
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deuteriumTank: 'Deuteriumtank',
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darkMatterCollector: 'Dunkle-Materie-Kollektor',
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darkMatterTank: 'Dunkle-Materie-Tank',
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missileSilo: 'Raketensilo',
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terraformer: 'Terraformer',
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lunarBase: 'Mondbasis',
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sensorPhalanx: 'Sensorphalanx',
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@@ -130,13 +136,26 @@ export default {
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consumption: 'Verbrauch',
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totalCost: 'Gesamtkosten',
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totalPoints: 'Gesamtpunkte',
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levelRange: 'Stufenbereich'
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levelRange: 'Stufenbereich',
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capacity: 'Capacity/Effect',
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storageCapacity: 'Capacity',
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energyProduction: 'Energy Production',
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fleetStorage: 'Fleet Storage',
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buildQueue: 'Build Queue',
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buildQueueBonus: 'Bauauftrag',
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spaceBonus: 'Raumbonus',
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buildSpeedBonus: 'Baugeschwindigkeitsbonus',
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researchSpeedBonus: 'Forschungsgeschwindigkeitsbonus',
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planetSpace: 'Planet Space',
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moonSpace: 'Moon Space',
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missileCapacity: 'Missile Capacity'
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},
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buildingDescriptions: {
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metalMine: 'Fördert Metallressourcen',
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crystalMine: 'Fördert Kristallressourcen',
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deuteriumSynthesizer: 'Synthesiert Deuteriumressourcen',
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solarPlant: 'Liefert Energie',
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fusionReactor: 'Nutzt Deuterium zur Erzeugung großer Energiemengen',
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roboticsFactory: 'Beschleunigt Baugeschwindigkeit',
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naniteFactory: 'Erhöht Bauauftragskapazität, +1 pro Stufe (max 10 Stufen)',
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shipyard: 'Baut Schiffe',
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@@ -145,6 +164,8 @@ export default {
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crystalStorage: 'Erhöht Kristallspeicherkapazität',
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deuteriumTank: 'Erhöht Deuteriumspeicherkapazität',
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darkMatterCollector: 'Sammelt seltene Dunkle-Materie-Ressourcen',
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darkMatterTank: 'Erhöht Dunkle-Materie-Speicherkapazität',
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missileSilo: 'Lagert und startet Raketen, 10 Raketen pro Stufe',
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terraformer: 'Terraformt Planetenoberfläche, erhöht verfügbaren Platz um 5 pro Stufe',
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lunarBase: 'Erhöht verfügbaren Platz auf dem Mond, +5 Platz pro Stufe',
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sensorPhalanx: 'Erkennt Flottenaktivitäten in umliegenden Systemen',
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@@ -156,11 +177,15 @@ export default {
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heavyFighter: 'Schwerer Jäger',
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cruiser: 'Kreuzer',
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battleship: 'Schlachtschiff',
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battlecruiser: 'Schlachtkreuzer',
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bomber: 'Bomber',
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destroyer: 'Zerstörer',
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smallCargo: 'Kleiner Transporter',
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largeCargo: 'Großer Transporter',
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colonyShip: 'Kolonieschiff',
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recycler: 'Recycler',
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espionageProbe: 'Spionagesonde',
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solarSatellite: 'Solarsatellit',
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darkMatterHarvester: 'Dunkle-Materie-Ernter',
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deathstar: 'Todesstern'
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},
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@@ -169,11 +194,15 @@ export default {
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heavyFighter: 'Schwer gepanzerter Jäger',
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cruiser: 'Mittleres Kriegsschiff, ausgewogene Offensive und Defensive',
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battleship: 'Mächtiges Kriegsschiff',
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battlecruiser: 'Schnelles mächtiges Kriegsschiff, hervorragend gegen Schlachtschiffe',
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bomber: 'Spezialisiertes Schiff zum Angriff auf Verteidigungsanlagen',
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destroyer: 'Jäger spezialisiert auf Zerstörung großer Schiffe',
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smallCargo: 'Transportiert kleine Mengen Ressourcen',
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largeCargo: 'Transportiert große Mengen Ressourcen',
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colonyShip: 'Zur Kolonisierung neuer Planeten',
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recycler: 'Sammelt Trümmerfeld-Ressourcen',
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espionageProbe: 'Späht feindliche Planeten aus',
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solarSatellite: 'Liefert zusätzliche Energie, erzeugt 50 Energie pro Satellit',
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darkMatterHarvester: 'Spezielles Schiff zum Ernten von Dunkler Materie',
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deathstar: 'Ultimative Waffe, die ganze Planeten zerstören kann'
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},
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@@ -186,6 +215,8 @@ export default {
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plasmaTurret: 'Plasmawerfer',
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smallShieldDome: 'Kleine Schildkuppel',
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largeShieldDome: 'Große Schildkuppel',
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antiBallisticMissile: 'Abfangrakete',
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interplanetaryMissile: 'Interkontinentalrakete',
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planetaryShield: 'Planetarschild'
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},
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defenseDescriptions: {
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@@ -197,13 +228,23 @@ export default {
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plasmaTurret: 'Mächtige Verteidigungsanlage',
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smallShieldDome: 'Kleiner Schild zum Schutz des gesamten Planeten',
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largeShieldDome: 'Großer Schild zum Schutz des gesamten Planeten',
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antiBallisticMissile: 'Fängt feindliche Raketen ab, kann 1 Interkontinentalrakete abfangen',
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interplanetaryMissile: 'Kann Verteidigungsanlagen auf anderen Planeten angreifen',
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planetaryShield: 'Superschild zum Schutz des Planeten vor Vernichtungsangriffen'
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},
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research: {
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researchTime: 'Forschungszeit',
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totalCost: 'Gesamtkosten',
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totalPoints: 'Gesamtpunkte',
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levelRange: 'Stufenbereich'
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levelRange: 'Stufenbereich',
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capacity: 'Capacity/Effect',
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storageCapacity: 'Capacity',
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energyProduction: 'Energy Production',
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fleetStorage: 'Fleet Storage',
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buildQueue: 'Build Queue',
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planetSpace: 'Planet Space',
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moonSpace: 'Moon Space',
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missileCapacity: 'Missile Capacity'
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},
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technologies: {
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energyTechnology: 'Energietechnik',
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@@ -212,6 +253,12 @@ export default {
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hyperspaceTechnology: 'Hyperraumtechnik',
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plasmaTechnology: 'Plasmatechnik',
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computerTechnology: 'Computertechnologie',
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espionageTechnology: 'Spionagetechnik',
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weaponsTechnology: 'Waffentechnik',
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shieldingTechnology: 'Schildtechnik',
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armourTechnology: 'Panzerung',
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astrophysics: 'Astrophysik',
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gravitonTechnology: 'Gravitontechnik',
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combustionDrive: 'Verbrennungsantrieb',
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impulseDrive: 'Impulsantrieb',
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hyperspaceDrive: 'Hyperraumantrieb',
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@@ -226,6 +273,12 @@ export default {
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hyperspaceTechnology: 'Hyperraumsprung-Technologie',
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plasmaTechnology: 'Plasmawaffentechnologie',
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computerTechnology: 'Erhöht Forschungsauftragskapazität, +1 pro Stufe (max 10 Stufen)',
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espionageTechnology: 'Verbessert Sondenwirksamkeit, +1 Spionagestufe pro Stufe',
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weaponsTechnology: 'Erhöht Angriffskraft von Schiffen und Verteidigung um 10% pro Stufe',
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shieldingTechnology: 'Erhöht Schilde von Schiffen und Verteidigung um 10% pro Stufe',
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armourTechnology: 'Erhöht Panzerung von Schiffen und Verteidigung um 10% pro Stufe',
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astrophysics: 'Jede Stufe fügt 1 Kolonieslot hinzu und erhöht Expeditionserfolgsrate',
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gravitonTechnology: 'Erforscht Gravitonmanipulation, erforderlich für Todesstern',
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combustionDrive: 'Grundlegende Antriebstechnologie',
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impulseDrive: 'Mittlere Antriebstechnologie',
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hyperspaceDrive: 'Fortgeschrittene Antriebstechnologie',
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@@ -293,7 +346,9 @@ export default {
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demolish: 'Abreißen',
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demolishRefund: 'Abriss-Rückerstattung',
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demolishFailed: 'Abriss fehlgeschlagen',
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demolishFailedMessage: 'Abriss nicht möglich. Bitte überprüfen Sie, ob die Bauqueue voll ist oder die Gebäudestufe 0 ist.'
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demolishFailedMessage: 'Abriss nicht möglich. Bitte überprüfen Sie, ob die Bauqueue voll ist oder die Gebäudestufe 0 ist.',
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confirmDemolish: '',
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confirmDemolishMessage: ''
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},
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researchView: {
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title: 'Forschung',
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@@ -382,6 +437,7 @@ export default {
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all: 'Alle',
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targetCoordinates: 'Zielkoordinaten',
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galaxy: 'Galaxie',
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diplomacy: 'Diplomacy',
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system: 'System',
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position: 'Position',
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missionType: 'Missionstyp',
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@@ -415,7 +471,11 @@ export default {
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cannotSendToOwnPlanet: 'Flotte kann nicht zu eigenem Planeten gesendet werden',
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cargoExceedsCapacity: 'Fracht überschreitet Kapazität',
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noColonyShip: 'Kolonieschiff für Kolonisierungsmission erforderlich',
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noDebrisAtTarget: 'Kein Trümmerfeld an Zielkoordinaten oder Trümmerfeld ist leer'
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noDebrisAtTarget: 'Kein Trümmerfeld an Zielkoordinaten oder Trümmerfeld ist leer',
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noDeathstar: 'Todesstern für Zerstörungsmission erforderlich',
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giftMode: 'Geschenkmodus',
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giftModeDescription: 'Ressourcen als Geschenk senden an',
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estimatedReputationGain: 'Geschätzter Reputationsgewinn'
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},
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officersView: {
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title: 'Offiziere',
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@@ -455,11 +515,15 @@ export default {
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title: 'Galaxie',
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selectCoordinates: 'Koordinaten auswählen',
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galaxy: 'Galaxie',
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diplomacy: 'Diplomacy',
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selectGalaxy: 'Galaxie auswählen',
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system: 'System',
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selectSystem: 'System auswählen',
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view: 'Anzeigen',
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myPlanet: 'Mein Planet',
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myPlanets: 'Meine Planeten',
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npcPlanets: 'NPC-Planeten',
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selectPlanetToView: 'Planet zum Anzeigen auswählen',
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totalPositions: 'Insgesamt 10 Planetenpositionen',
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mine: 'Mein',
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hostile: 'Feindlich',
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@@ -481,21 +545,32 @@ export default {
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colonizePlanetMessage:
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'Möchten Sie wirklich Position [{coordinates}] kolonisieren?\n\nBitte gehen Sie zur Flottenseite, um ein Kolonieschiff zu senden.',
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recyclePlanetMessage:
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'Möchten Sie wirklich Trümmer bei Position [{coordinates}] recyceln?\n\nBitte gehen Sie zur Flottenseite, um Recycler zu senden.'
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'Möchten Sie wirklich Trümmer bei Position [{coordinates}] recyceln?\n\nBitte gehen Sie zur Flottenseite, um Recycler zu senden.',
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sendGift: 'Geschenk senden',
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debris: 'Trümmer',
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giftPlanetTitle: 'Geschenk senden',
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giftPlanetMessage:
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'Möchten Sie wirklich Ressourcen als Geschenk an Planet [{coordinates}] senden?\n\nBitte gehen Sie zur Flottenseite, um Transporter auszuwählen und Ressourcen zu laden.'
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},
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messagesView: {
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title: 'Nachrichten',
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battles: 'Kämpfe',
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spy: 'Spionage',
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npc: 'NPC',
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spied: 'Ausspioniert',
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battleReports: 'Kampfberichte',
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spyReports: 'Spionageberichte',
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noBattleReports: 'Keine Kampfberichte',
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noSpyReports: 'Keine Spionageberichte',
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noSpiedNotifications: 'Keine Ausspionierungs-Benachrichtigungen',
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battleReport: 'Kampfbericht',
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spyReport: 'Spionagebericht',
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spiedNotification: 'Ausspionierungs-Benachrichtigung',
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victory: 'Sieg',
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defeat: 'Niederlage',
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draw: 'Unentschieden',
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detected: 'Entdeckt',
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undetected: 'Unentdeckt',
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attackerFleet: 'Angreiferflotte',
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defenderFleet: 'Verteidigerflotte',
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defenderDefense: 'Verteidigerverteidigung',
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@@ -517,7 +592,43 @@ export default {
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hideRoundDetails: 'Rundendetails ausblenden',
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round: 'Runde {round}',
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attackerRemainingPower: 'Verbleibende Angreiferkraft',
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defenderRemainingPower: 'Verbleibende Verteidigerkraft'
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defenderRemainingPower: 'Verbleibende Verteidigerkraft',
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missions: 'Missionen',
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noMissionReports: 'Keine Missionsberichte',
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success: 'Erfolg',
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failed: 'Fehlgeschlagen',
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npcActivity: 'NPC-Aktivität',
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noNPCActivity: 'Keine NPC-Aktivitätsbenachrichtigungen',
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npcRecycleActivity: 'NPC recycelt Trümmer',
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gifts: 'Geschenke',
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giftRejected: 'Abgelehnt',
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noGiftNotifications: 'Keine Geschenkbenachrichtigungen',
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noGiftRejected: 'Keine abgelehnten Geschenke',
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giftFrom: 'Geschenk von {npcName}',
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giftRejectedBy: '{npcName} hat das Geschenk abgelehnt',
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giftResources: 'Geschenk-Ressourcen',
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rejectedResources: 'Abgelehnte Ressourcen',
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expectedReputation: 'Erwarteter Ruf',
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currentReputation: 'Aktueller Ruf',
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acceptGift: 'Annehmen',
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rejectGift: 'Ablehnen',
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rejectionReason: {
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hostile: 'Sie sind feindlich und nehmen keine Geschenke an',
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neutral_distrust: 'Sie vertrauen Ihnen nicht',
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polite_decline: 'Sie lehnten höflich ab'
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}
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},
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missionReports: {
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transportSuccess: 'Transportmission erfolgreich abgeschlossen',
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transportFailed: 'Transportmission fehlgeschlagen',
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colonizeSuccess: 'Kolonisierungsmission erfolgreich, neuer Planet gegründet',
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colonizeFailed: 'Kolonisierungsmission fehlgeschlagen',
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deploySuccess: 'Einsatzmission erfolgreich abgeschlossen',
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deployFailed: 'Einsatzmission fehlgeschlagen',
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recycleSuccess: 'Recyclingmission erfolgreich abgeschlossen',
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recycleFailed: 'Recyclingmission fehlgeschlagen, keine Trümmer am Zielort',
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destroySuccess: 'Planetenzerstörungsmission erfolgreich ausgeführt',
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destroyFailed: 'Planetenzerstörungsmission fehlgeschlagen'
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},
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simulatorView: {
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title: 'Kampfsimulator',
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@@ -570,13 +681,15 @@ export default {
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selectFile: 'Datei auswählen',
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importSuccess: 'Import erfolgreich',
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importConfirmTitle: 'Import bestätigen',
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importConfirmMessage: 'Beim Importieren wird der aktuelle Spielfortschritt überschrieben. Diese Aktion kann nicht rückgängig gemacht werden. Fortfahren?',
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importConfirmMessage:
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'Beim Importieren wird der aktuelle Spielfortschritt überschrieben. Diese Aktion kann nicht rückgängig gemacht werden. Fortfahren?',
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importFailed: 'Import fehlgeschlagen, bitte Dateiformat überprüfen',
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clearData: 'Daten löschen',
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clearDataDesc: 'Alle Spieldaten löschen und zurücksetzen',
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clear: 'Löschen',
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clearConfirmTitle: 'Löschen bestätigen',
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clearConfirmMessage: 'Alle Spieldaten werden gelöscht und von vorne begonnen. Diese Aktion kann nicht rückgängig gemacht werden. Fortfahren?',
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clearConfirmMessage:
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'Alle Spieldaten werden gelöscht und von vorne begonnen. Diese Aktion kann nicht rückgängig gemacht werden. Fortfahren?',
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gameSettings: 'Spieleinstellungen',
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gameSettingsDesc: 'Spielparameter und Einstellungen anpassen',
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gamePause: 'Spielpause',
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@@ -619,9 +732,82 @@ export default {
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modifyOfficers: 'Offiziere ändern',
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officersDesc: 'Offiziersablaufzeit schnell festlegen',
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days: 'T',
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npcTesting: 'NPC-Test',
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npcTestingDesc: 'NPC-Spionage- und Angriffsverhalten testen',
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selectNPC: 'NPC auswählen',
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chooseNPC: 'Wählen Sie einen NPC',
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targetPlanet: 'Zielplanet',
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chooseTarget: 'Zielplanet auswählen',
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testSpy: 'Spionage testen',
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testAttack: 'Angriff testen',
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testSpyAndAttack: 'Spionage & Angriff testen',
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initializeFleet: 'NPC-Flotte initialisieren',
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accelerateMissions: 'Alle Missionen beschleunigen (5s)',
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selectNPCFirst: 'Bitte wählen Sie zuerst einen NPC',
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npcNoProbes: 'NPC hat keine Spionagesonden',
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npcNoSpyReport: 'NPC muss zuerst spionieren',
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npcMissionFailed: 'Mission konnte nicht erstellt werden',
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dangerZone: 'Gefahrenzone',
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dangerZoneDesc: 'Die folgenden Vorgänge sind irreversibel',
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resetGame: 'Spiel zurücksetzen',
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resetGameConfirm: 'Möchten Sie das Spiel wirklich zurücksetzen? Alle Daten werden gelöscht!'
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},
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alerts: {
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npcSpyIncoming: 'NPC-Spionagesonde nähert sich',
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npcAttackIncoming: 'NPC-Flotten-Angriff im Anmarsch!',
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npcFleetIncoming: 'NPC-Flotte nähert sich',
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ships: 'Schiffe',
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spiedBy: 'Ausspioniert von',
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attackedBy: 'Angegriffen von',
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detectionSuccess: 'Spionage entdeckt',
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detectionFailed: 'Spionage nicht entdeckt',
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npcSpiedYourPlanet: 'NPC hat deinen Planeten ausspioniert',
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npcAttackedYourPlanet: 'NPC hat deinen Planeten angegriffen'
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},
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diplomacy: {
|
||||
title: 'Diplomatie',
|
||||
description: 'Verwalte diplomatische Beziehungen mit NPCs',
|
||||
tabs: {
|
||||
all: 'Alle',
|
||||
friendly: 'Freundlich',
|
||||
neutral: 'Neutral',
|
||||
hostile: 'Feindlich'
|
||||
},
|
||||
noNpcs: 'Keine NPCs',
|
||||
noFriendlyNpcs: 'Keine freundlichen NPCs',
|
||||
noNeutralNpcs: 'Keine neutralen NPCs',
|
||||
noHostileNpcs: 'Keine feindlichen NPCs',
|
||||
recentEvents: 'Aktuelle Ereignisse',
|
||||
recentEventsDescription: 'Protokoll der jüngsten diplomatischen Aktivitäten',
|
||||
ago: 'vor',
|
||||
status: {
|
||||
friendly: 'Freundlich',
|
||||
neutral: 'Neutral',
|
||||
hostile: 'Feindlich'
|
||||
},
|
||||
planets: 'Planeten',
|
||||
allies: 'Verbündete',
|
||||
reputation: 'Ansehen',
|
||||
alliedWith: 'Verbündet mit',
|
||||
more: 'weitere',
|
||||
actions: {
|
||||
gift: 'Geschenk senden',
|
||||
viewPlanets: 'Planeten ansehen'
|
||||
},
|
||||
lastEvent: 'Letztes Ereignis',
|
||||
events: {
|
||||
gift: 'Geschenk gesendet',
|
||||
attack: 'Angriff',
|
||||
allyAttacked: 'Verbündeter angegriffen',
|
||||
spy: 'Spionage',
|
||||
stealDebris: 'Trümmer gestohlen'
|
||||
}
|
||||
},
|
||||
pagination: {
|
||||
previous: 'Vorherige',
|
||||
next: 'Nächste',
|
||||
first: 'Erste',
|
||||
last: 'Letzte',
|
||||
page: 'Seite {page}'
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,6 +62,7 @@ export default {
|
||||
officers: 'Officers',
|
||||
simulator: 'Simulator',
|
||||
galaxy: 'Galaxy',
|
||||
diplomacy: 'Diplomacy',
|
||||
messages: 'Messages',
|
||||
settings: 'Settings',
|
||||
gm: 'GM'
|
||||
@@ -97,6 +98,8 @@ export default {
|
||||
coordinates: 'Coordinates',
|
||||
switchToMoon: 'View Moon',
|
||||
backToPlanet: 'Back to Planet',
|
||||
switchPlanet: 'Switch Planet',
|
||||
currentPlanet: 'Current Planet',
|
||||
fields: 'Fields',
|
||||
temperature: 'Temperature',
|
||||
homePlanet: 'Home Planet',
|
||||
@@ -112,6 +115,7 @@ export default {
|
||||
crystalMine: 'Crystal Mine',
|
||||
deuteriumSynthesizer: 'Deuterium Synthesizer',
|
||||
solarPlant: 'Solar Plant',
|
||||
fusionReactor: 'Fusion Reactor',
|
||||
roboticsFactory: 'Robotics Factory',
|
||||
naniteFactory: 'Nanite Factory',
|
||||
shipyard: 'Shipyard',
|
||||
@@ -120,6 +124,8 @@ export default {
|
||||
crystalStorage: 'Crystal Storage',
|
||||
deuteriumTank: 'Deuterium Tank',
|
||||
darkMatterCollector: 'Dark Matter Collector',
|
||||
darkMatterTank: 'Dark Matter Tank',
|
||||
missileSilo: 'Missile Silo',
|
||||
terraformer: 'Terraformer',
|
||||
lunarBase: 'Lunar Base',
|
||||
sensorPhalanx: 'Sensor Phalanx',
|
||||
@@ -130,13 +136,24 @@ export default {
|
||||
consumption: 'Consumption',
|
||||
totalCost: 'Total Cost',
|
||||
totalPoints: 'Total Points',
|
||||
levelRange: 'Level Range'
|
||||
levelRange: 'Level Range',
|
||||
|
||||
storageCapacity: 'Capacity',
|
||||
energyProduction: 'Energy Production',
|
||||
fleetStorage: 'Fleet Storage',
|
||||
buildQueueBonus: 'Build Queue',
|
||||
spaceBonus: 'Space Bonus',
|
||||
buildSpeedBonus: 'Build Speed Bonus',
|
||||
researchSpeedBonus: 'Research Speed Bonus',
|
||||
|
||||
missileCapacity: 'Missile Capacity'
|
||||
},
|
||||
buildingDescriptions: {
|
||||
metalMine: 'Extracts metal resources',
|
||||
crystalMine: 'Extracts crystal resources',
|
||||
deuteriumSynthesizer: 'Synthesizes deuterium resources',
|
||||
solarPlant: 'Provides energy',
|
||||
fusionReactor: 'Uses deuterium to generate large amounts of energy',
|
||||
roboticsFactory: 'Accelerates construction speed',
|
||||
naniteFactory: 'Increases build queue capacity, +1 per level (max 10 levels)',
|
||||
shipyard: 'Constructs ships',
|
||||
@@ -145,6 +162,8 @@ export default {
|
||||
crystalStorage: 'Increases crystal storage capacity',
|
||||
deuteriumTank: 'Increases deuterium storage capacity',
|
||||
darkMatterCollector: 'Collects rare dark matter resources',
|
||||
darkMatterTank: 'Increases dark matter storage capacity',
|
||||
missileSilo: 'Stores and launches missiles, 10 missiles per level',
|
||||
terraformer: 'Terraforms planet surface, adds 5 available space per level',
|
||||
lunarBase: 'Increases available space on the moon, +5 space per level',
|
||||
sensorPhalanx: 'Detects fleet activities in surrounding systems',
|
||||
@@ -156,11 +175,15 @@ export default {
|
||||
heavyFighter: 'Heavy Fighter',
|
||||
cruiser: 'Cruiser',
|
||||
battleship: 'Battleship',
|
||||
battlecruiser: 'Battlecruiser',
|
||||
bomber: 'Bomber',
|
||||
destroyer: 'Destroyer',
|
||||
smallCargo: 'Small Cargo',
|
||||
largeCargo: 'Large Cargo',
|
||||
colonyShip: 'Colony Ship',
|
||||
recycler: 'Recycler',
|
||||
espionageProbe: 'Espionage Probe',
|
||||
solarSatellite: 'Solar Satellite',
|
||||
darkMatterHarvester: 'Dark Matter Harvester',
|
||||
deathstar: 'Deathstar'
|
||||
},
|
||||
@@ -169,11 +192,15 @@ export default {
|
||||
heavyFighter: 'Heavily armored fighter',
|
||||
cruiser: 'Medium warship, balanced offense and defense',
|
||||
battleship: 'Powerful warship',
|
||||
battlecruiser: 'Fast powerful warship, excels at attacking battleships',
|
||||
bomber: 'Specialized ship for attacking defense structures',
|
||||
destroyer: 'Hunter specialized in destroying large ships',
|
||||
smallCargo: 'Transports small amounts of resources',
|
||||
largeCargo: 'Transports large amounts of resources',
|
||||
colonyShip: 'Used to colonize new planets',
|
||||
recycler: 'Collects debris field resources',
|
||||
espionageProbe: 'Scouts enemy planets',
|
||||
solarSatellite: 'Provides extra energy, generates 50 energy per satellite',
|
||||
darkMatterHarvester: 'Special ship for harvesting dark matter',
|
||||
deathstar: 'Ultimate weapon capable of destroying entire planets'
|
||||
},
|
||||
@@ -186,6 +213,8 @@ export default {
|
||||
plasmaTurret: 'Plasma Turret',
|
||||
smallShieldDome: 'Small Shield Dome',
|
||||
largeShieldDome: 'Large Shield Dome',
|
||||
antiBallisticMissile: 'Anti-Ballistic Missile',
|
||||
interplanetaryMissile: 'Interplanetary Missile',
|
||||
planetaryShield: 'Planetary Shield'
|
||||
},
|
||||
defenseDescriptions: {
|
||||
@@ -197,13 +226,25 @@ export default {
|
||||
plasmaTurret: 'Powerful defense facility',
|
||||
smallShieldDome: 'Small shield protecting the entire planet',
|
||||
largeShieldDome: 'Large shield protecting the entire planet',
|
||||
antiBallisticMissile: 'Intercepts enemy missiles, can intercept 1 interplanetary missile each',
|
||||
interplanetaryMissile: 'Can attack defense structures on other planets',
|
||||
planetaryShield: 'Super shield protecting planet from destruction attacks'
|
||||
},
|
||||
research: {
|
||||
researchTime: 'Research Time',
|
||||
totalCost: 'Total Cost',
|
||||
totalPoints: 'Total Points',
|
||||
levelRange: 'Level Range'
|
||||
levelRange: 'Level Range',
|
||||
|
||||
attackBonus: 'Attack Bonus',
|
||||
shieldBonus: 'Shield Bonus',
|
||||
armorBonus: 'Armor Bonus',
|
||||
spyLevel: 'Spy Level',
|
||||
researchQueueBonus: 'Research Queue',
|
||||
colonySlots: 'Colony Slots',
|
||||
forAllPlanets: '(Global)',
|
||||
speedBonus: 'Speed Bonus',
|
||||
researchSpeedBonus: 'Research Speed Bonus'
|
||||
},
|
||||
technologies: {
|
||||
energyTechnology: 'Energy Technology',
|
||||
@@ -212,6 +253,12 @@ export default {
|
||||
hyperspaceTechnology: 'Hyperspace Technology',
|
||||
plasmaTechnology: 'Plasma Technology',
|
||||
computerTechnology: 'Computer Technology',
|
||||
espionageTechnology: 'Espionage Technology',
|
||||
weaponsTechnology: 'Weapons Technology',
|
||||
shieldingTechnology: 'Shielding Technology',
|
||||
armourTechnology: 'Armour Technology',
|
||||
astrophysics: 'Astrophysics',
|
||||
gravitonTechnology: 'Graviton Technology',
|
||||
combustionDrive: 'Combustion Drive',
|
||||
impulseDrive: 'Impulse Drive',
|
||||
hyperspaceDrive: 'Hyperspace Drive',
|
||||
@@ -226,6 +273,12 @@ export default {
|
||||
hyperspaceTechnology: 'Hyperspace jump technology',
|
||||
plasmaTechnology: 'Plasma weapon technology',
|
||||
computerTechnology: 'Increases research queue capacity, +1 per level (max 10 levels)',
|
||||
espionageTechnology: 'Improves spy probe effectiveness, +1 espionage level per level',
|
||||
weaponsTechnology: 'Increases ship and defense attack power by 10% per level',
|
||||
shieldingTechnology: 'Increases ship and defense shields by 10% per level',
|
||||
armourTechnology: 'Increases ship and defense armour by 10% per level',
|
||||
astrophysics: 'Each level adds 1 colony slot and increases expedition success rate',
|
||||
gravitonTechnology: 'Studies graviton manipulation, required for Death Star',
|
||||
combustionDrive: 'Basic propulsion technology',
|
||||
impulseDrive: 'Intermediate propulsion technology',
|
||||
hyperspaceDrive: 'Advanced propulsion technology',
|
||||
@@ -253,8 +306,11 @@ export default {
|
||||
darkMatterSpecialist: 'Improves dark matter collection efficiency'
|
||||
},
|
||||
queue: {
|
||||
buildQueue: 'Build Queue',
|
||||
researchQueue: 'Research Queue',
|
||||
buildQueueBonus: 'Build Queue',
|
||||
spaceBonus: 'Space Bonus',
|
||||
buildSpeedBonus: 'Build Speed Bonus',
|
||||
researchSpeedBonus: 'Research Speed Bonus',
|
||||
researchQueueBonus: 'Research Queue',
|
||||
building: 'Building',
|
||||
researching: 'Researching',
|
||||
remaining: 'Remaining',
|
||||
@@ -294,7 +350,9 @@ export default {
|
||||
demolish: 'Demolish',
|
||||
demolishRefund: 'Demolish Refund',
|
||||
demolishFailed: 'Demolish Failed',
|
||||
demolishFailedMessage: 'Unable to demolish this building. Please check if the build queue is full or the building level is 0.'
|
||||
demolishFailedMessage: 'Unable to demolish this building. Please check if the build queue is full or the building level is 0.',
|
||||
confirmDemolish: 'Confirm Demolish',
|
||||
confirmDemolishMessage: 'Are you sure you want to demolish'
|
||||
},
|
||||
researchView: {
|
||||
title: 'Research',
|
||||
@@ -416,7 +474,10 @@ export default {
|
||||
cargoExceedsCapacity: 'Cargo exceeds capacity',
|
||||
noColonyShip: 'Colony ship required for colonization mission',
|
||||
noDebrisAtTarget: 'No debris field at target coordinates or debris field is empty',
|
||||
noDeathstar: 'Deathstar required for destruction mission'
|
||||
noDeathstar: 'Deathstar required for destruction mission',
|
||||
giftMode: 'Gift Mode',
|
||||
giftModeDescription: 'Send resources as a gift to',
|
||||
estimatedReputationGain: 'Estimated reputation gain'
|
||||
},
|
||||
officersView: {
|
||||
title: 'Officers',
|
||||
@@ -437,7 +498,10 @@ export default {
|
||||
fuelConsumption: 'Fuel Consumption',
|
||||
defense: 'Defense',
|
||||
storageCapacity: 'Storage Capacity',
|
||||
buildQueue: 'Build Queue',
|
||||
buildQueueBonus: 'Build Queue',
|
||||
spaceBonus: 'Space Bonus',
|
||||
buildSpeedBonus: 'Build Speed Bonus',
|
||||
researchSpeedBonus: 'Research Speed Bonus',
|
||||
fleetSlots: 'Fleet Slots',
|
||||
hire: 'Hire',
|
||||
renew: 'Renew',
|
||||
@@ -461,6 +525,9 @@ export default {
|
||||
selectSystem: 'Select System',
|
||||
view: 'View',
|
||||
myPlanet: 'My Planet',
|
||||
myPlanets: 'My Planets',
|
||||
npcPlanets: 'NPC Planets',
|
||||
selectPlanetToView: 'Select planet to view',
|
||||
totalPositions: '10 planet positions total',
|
||||
mine: 'Mine',
|
||||
hostile: 'Hostile',
|
||||
@@ -480,12 +547,19 @@ export default {
|
||||
attackPlanetMessage: 'Are you sure you want to attack planet [{coordinates}]?\n\nPlease go to the fleet page to select ships and send.',
|
||||
colonizePlanetMessage:
|
||||
'Are you sure you want to colonize position [{coordinates}]?\n\nPlease go to the fleet page to send a colony ship.',
|
||||
recyclePlanetMessage: 'Are you sure you want to recycle debris at position [{coordinates}]?\n\nPlease go to the fleet page to send recycler ships.'
|
||||
recyclePlanetMessage:
|
||||
'Are you sure you want to recycle debris at position [{coordinates}]?\n\nPlease go to the fleet page to send recycler ships.',
|
||||
sendGift: 'Send Gift',
|
||||
debris: 'Debris',
|
||||
giftPlanetTitle: 'Send Gift',
|
||||
giftPlanetMessage:
|
||||
'Are you sure you want to send resources as a gift to planet [{coordinates}]?\n\nPlease go to the fleet page to select transport ships and load resources.'
|
||||
},
|
||||
messagesView: {
|
||||
title: 'Messages',
|
||||
battles: 'Battles',
|
||||
spy: 'Spy',
|
||||
npc: 'NPC',
|
||||
battleReports: 'Battle Reports',
|
||||
spyReports: 'Spy Reports',
|
||||
noBattleReports: 'No battle reports',
|
||||
@@ -508,7 +582,48 @@ export default {
|
||||
defense: 'Defense',
|
||||
buildings: 'Buildings',
|
||||
unread: 'Unread',
|
||||
targetPlanet: 'Target Planet'
|
||||
targetPlanet: 'Target Planet',
|
||||
spied: 'Spied',
|
||||
spiedNotification: 'Spied Notification',
|
||||
noSpiedNotifications: 'No spied notifications',
|
||||
detected: 'Detected',
|
||||
undetected: 'Undetected',
|
||||
missions: 'Missions',
|
||||
noMissionReports: 'No mission reports',
|
||||
success: 'Success',
|
||||
failed: 'Failed',
|
||||
npcActivity: 'NPC Activity',
|
||||
noNPCActivity: 'No NPC activity notifications',
|
||||
npcRecycleActivity: 'NPC Recycling Debris',
|
||||
gifts: 'Gifts',
|
||||
giftRejected: 'Rejected',
|
||||
noGiftNotifications: 'No gift notifications',
|
||||
noGiftRejected: 'No rejected gifts',
|
||||
giftFrom: 'Gift from {npcName}',
|
||||
giftRejectedBy: '{npcName} rejected the gift',
|
||||
giftResources: 'Gift resources',
|
||||
rejectedResources: 'Rejected resources',
|
||||
expectedReputation: 'Expected reputation',
|
||||
currentReputation: 'Current reputation',
|
||||
acceptGift: 'Accept',
|
||||
rejectGift: 'Reject',
|
||||
rejectionReason: {
|
||||
hostile: 'They are hostile towards you and do not accept gifts',
|
||||
neutral_distrust: 'They lack trust in you',
|
||||
polite_decline: 'They politely declined'
|
||||
}
|
||||
},
|
||||
missionReports: {
|
||||
transportSuccess: 'Transport mission completed successfully',
|
||||
transportFailed: 'Transport mission failed',
|
||||
colonizeSuccess: 'Colonization mission successful, new planet established',
|
||||
colonizeFailed: 'Colonization mission failed',
|
||||
deploySuccess: 'Deployment mission completed successfully',
|
||||
deployFailed: 'Deployment mission failed',
|
||||
recycleSuccess: 'Recycling mission completed successfully',
|
||||
recycleFailed: 'Recycling mission failed, no debris at target location',
|
||||
destroySuccess: 'Planet destruction mission executed successfully',
|
||||
destroyFailed: 'Planet destruction mission failed'
|
||||
},
|
||||
simulatorView: {
|
||||
title: 'Battle Simulator',
|
||||
@@ -545,7 +660,12 @@ export default {
|
||||
hideRoundDetails: 'Hide round details',
|
||||
round: 'Round {round}',
|
||||
attackerRemainingPower: 'Attacker remaining power',
|
||||
defenderRemainingPower: 'Defender remaining power'
|
||||
defenderRemainingPower: 'Defender remaining power',
|
||||
spied: 'Spied',
|
||||
spiedNotification: 'Spied Notification',
|
||||
noSpiedNotifications: 'No spied notifications',
|
||||
detected: 'Detected',
|
||||
undetected: 'Undetected'
|
||||
},
|
||||
settings: {
|
||||
dataManagement: 'Data Management',
|
||||
@@ -610,9 +730,82 @@ export default {
|
||||
modifyOfficers: 'Modify Officers',
|
||||
officersDesc: 'Quickly set officer expiration time',
|
||||
days: 'd',
|
||||
npcTesting: 'NPC Testing',
|
||||
npcTestingDesc: 'Test NPC spy and attack behavior',
|
||||
selectNPC: 'Select NPC',
|
||||
chooseNPC: 'Choose an NPC',
|
||||
targetPlanet: 'Target Planet',
|
||||
chooseTarget: 'Choose target planet',
|
||||
testSpy: 'Test Spy',
|
||||
testAttack: 'Test Attack',
|
||||
testSpyAndAttack: 'Test Spy & Attack',
|
||||
initializeFleet: 'Initialize NPC Fleet',
|
||||
accelerateMissions: 'Accelerate All Missions (5s)',
|
||||
selectNPCFirst: 'Please select an NPC first',
|
||||
npcNoProbes: 'NPC has no spy probes',
|
||||
npcNoSpyReport: 'NPC needs to spy first',
|
||||
npcMissionFailed: 'Failed to create mission',
|
||||
dangerZone: 'Danger Zone',
|
||||
dangerZoneDesc: 'The following operations are irreversible',
|
||||
resetGame: 'Reset Game',
|
||||
resetGameConfirm: 'Are you sure you want to reset the game? This will delete all data!'
|
||||
},
|
||||
alerts: {
|
||||
npcSpyIncoming: 'NPC Spy Probe Incoming',
|
||||
npcAttackIncoming: 'NPC Fleet Attack Incoming!',
|
||||
npcFleetIncoming: 'NPC Fleet Approaching',
|
||||
ships: 'ships',
|
||||
spiedBy: 'Spied By',
|
||||
attackedBy: 'Attacked By',
|
||||
detectionSuccess: 'Spy detected',
|
||||
detectionFailed: 'Spy not detected',
|
||||
npcSpiedYourPlanet: 'NPC spied your planet',
|
||||
npcAttackedYourPlanet: 'NPC attacked your planet'
|
||||
},
|
||||
diplomacy: {
|
||||
title: 'Diplomacy',
|
||||
description: 'Manage diplomatic relations with NPCs',
|
||||
tabs: {
|
||||
all: 'All',
|
||||
friendly: 'Friendly',
|
||||
neutral: 'Neutral',
|
||||
hostile: 'Hostile'
|
||||
},
|
||||
noNpcs: 'No NPCs',
|
||||
noFriendlyNpcs: 'No friendly NPCs',
|
||||
noNeutralNpcs: 'No neutral NPCs',
|
||||
noHostileNpcs: 'No hostile NPCs',
|
||||
recentEvents: 'Recent Events',
|
||||
recentEventsDescription: 'Recent diplomatic activity log',
|
||||
ago: 'ago',
|
||||
status: {
|
||||
friendly: 'Friendly',
|
||||
neutral: 'Neutral',
|
||||
hostile: 'Hostile'
|
||||
},
|
||||
planets: 'planets',
|
||||
allies: 'allies',
|
||||
reputation: 'Reputation',
|
||||
alliedWith: 'Allied with',
|
||||
more: 'more',
|
||||
actions: {
|
||||
gift: 'Send Gift',
|
||||
viewPlanets: 'View Planets'
|
||||
},
|
||||
lastEvent: 'Last Event',
|
||||
events: {
|
||||
gift: 'Sent Gift',
|
||||
attack: 'Attack',
|
||||
allyAttacked: 'Ally Attacked',
|
||||
spy: 'Espionage',
|
||||
stealDebris: 'Debris Stolen'
|
||||
}
|
||||
},
|
||||
pagination: {
|
||||
previous: 'Previous',
|
||||
next: 'Next',
|
||||
first: 'First',
|
||||
last: 'Last',
|
||||
page: 'Page {page}'
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,6 +62,7 @@ export default {
|
||||
officers: '士官',
|
||||
simulator: 'シミュレーター',
|
||||
galaxy: '銀河',
|
||||
diplomacy: 'Diplomacy',
|
||||
messages: 'メッセージ',
|
||||
settings: '設定',
|
||||
gm: 'GM'
|
||||
@@ -97,6 +98,8 @@ export default {
|
||||
coordinates: '座標',
|
||||
switchToMoon: '月を表示',
|
||||
backToPlanet: '母星に戻る',
|
||||
switchPlanet: '惑星を切り替える',
|
||||
currentPlanet: '現在の惑星',
|
||||
fields: 'フィールド',
|
||||
temperature: '温度',
|
||||
homePlanet: '母星',
|
||||
@@ -112,6 +115,7 @@ export default {
|
||||
crystalMine: 'クリスタル鉱山',
|
||||
deuteriumSynthesizer: '重水素合成装置',
|
||||
solarPlant: '太陽光発電所',
|
||||
fusionReactor: '核融合炉',
|
||||
roboticsFactory: 'ロボット工場',
|
||||
naniteFactory: 'ナノマシン工場',
|
||||
shipyard: '造船所',
|
||||
@@ -120,6 +124,8 @@ export default {
|
||||
crystalStorage: 'クリスタル倉庫',
|
||||
deuteriumTank: '重水素タンク',
|
||||
darkMatterCollector: 'ダークマター採取装置',
|
||||
darkMatterTank: 'ダークマタータンク',
|
||||
missileSilo: 'ミサイル格納庫',
|
||||
terraformer: 'テラフォーマー',
|
||||
lunarBase: '月面基地',
|
||||
sensorPhalanx: 'センサーファランクス',
|
||||
@@ -130,13 +136,26 @@ export default {
|
||||
consumption: '消費',
|
||||
totalCost: '総コスト',
|
||||
totalPoints: '総ポイント',
|
||||
levelRange: 'レベル範囲'
|
||||
levelRange: 'レベル範囲',
|
||||
capacity: 'Capacity/Effect',
|
||||
storageCapacity: 'Capacity',
|
||||
energyProduction: 'Energy Production',
|
||||
fleetStorage: 'Fleet Storage',
|
||||
buildQueue: 'Build Queue',
|
||||
buildQueueBonus: '建造隊列',
|
||||
spaceBonus: 'スペースボーナス',
|
||||
buildSpeedBonus: '建設速度ボーナス',
|
||||
researchSpeedBonus: '研究速度ボーナス',
|
||||
planetSpace: 'Planet Space',
|
||||
moonSpace: 'Moon Space',
|
||||
missileCapacity: 'Missile Capacity'
|
||||
},
|
||||
buildingDescriptions: {
|
||||
metalMine: '金属資源を採掘',
|
||||
crystalMine: 'クリスタル資源を採掘',
|
||||
deuteriumSynthesizer: '重水素資源を合成',
|
||||
solarPlant: 'エネルギーを供給',
|
||||
fusionReactor: '重水素を使用して大量のエネルギーを生成',
|
||||
roboticsFactory: '建設速度を向上',
|
||||
naniteFactory: '建設キュー数を増加、レベル毎に+1(最大10レベル)',
|
||||
shipyard: '艦船を建造',
|
||||
@@ -145,6 +164,8 @@ export default {
|
||||
crystalStorage: 'クリスタルの貯蔵上限を増加',
|
||||
deuteriumTank: '重水素の貯蔵上限を増加',
|
||||
darkMatterCollector: '希少なダークマター資源を収集',
|
||||
darkMatterTank: 'ダークマターの貯蔵上限を増加',
|
||||
missileSilo: 'ミサイルを保管・発射、レベル毎に10発',
|
||||
terraformer: '惑星地形を改造、レベル毎に利用可能スペース5増加',
|
||||
lunarBase: '月の利用可能スペースを増加、レベル毎に+5スペース',
|
||||
sensorPhalanx: '周辺星系の艦隊活動を探知',
|
||||
@@ -156,11 +177,15 @@ export default {
|
||||
heavyFighter: '重戦闘機',
|
||||
cruiser: '巡洋艦',
|
||||
battleship: '戦艦',
|
||||
battlecruiser: '巡洋戦艦',
|
||||
bomber: '爆撃機',
|
||||
destroyer: '駆逐艦',
|
||||
smallCargo: '小型輸送船',
|
||||
largeCargo: '大型輸送船',
|
||||
colonyShip: 'コロニーシップ',
|
||||
recycler: 'リサイクラー',
|
||||
espionageProbe: 'スパイプローブ',
|
||||
solarSatellite: '太陽光衛星',
|
||||
darkMatterHarvester: 'ダークマター採取船',
|
||||
deathstar: 'デススター'
|
||||
},
|
||||
@@ -169,11 +194,15 @@ export default {
|
||||
heavyFighter: '重装甲戦闘機',
|
||||
cruiser: '中型戦艦、攻守バランス型',
|
||||
battleship: '強力な戦艦',
|
||||
battlecruiser: '高速強力な戦闘艦、戦艦への攻撃に優れる',
|
||||
bomber: '防御施設への攻撃に特化した艦船',
|
||||
destroyer: '大型艦の破壊に特化したハンター',
|
||||
smallCargo: '少量の資源を輸送',
|
||||
largeCargo: '大量の資源を輸送',
|
||||
colonyShip: '新惑星の植民に使用',
|
||||
recycler: 'デブリフィールドの資源を回収',
|
||||
espionageProbe: '敵惑星を偵察',
|
||||
solarSatellite: '追加エネルギーを提供、衛星1つにつき50エネルギー生成',
|
||||
darkMatterHarvester: 'ダークマター採取専用の特殊艦',
|
||||
deathstar: '惑星全体を破壊できる究極兵器'
|
||||
},
|
||||
@@ -186,6 +215,8 @@ export default {
|
||||
plasmaTurret: 'プラズマタレット',
|
||||
smallShieldDome: '小型シールドドーム',
|
||||
largeShieldDome: '大型シールドドーム',
|
||||
antiBallisticMissile: '迎撃ミサイル',
|
||||
interplanetaryMissile: '惑星間ミサイル',
|
||||
planetaryShield: '惑星シールド'
|
||||
},
|
||||
defenseDescriptions: {
|
||||
@@ -197,13 +228,23 @@ export default {
|
||||
plasmaTurret: '強力な防衛施設',
|
||||
smallShieldDome: '惑星全体を保護する小型シールド',
|
||||
largeShieldDome: '惑星全体を保護する大型シールド',
|
||||
antiBallisticMissile: '敵ミサイルを迎撃、惑星間ミサイル1発を迎撃可能',
|
||||
interplanetaryMissile: '他の惑星の防御施設を攻撃可能',
|
||||
planetaryShield: '破壊攻撃から惑星を保護する超級シールド'
|
||||
},
|
||||
research: {
|
||||
researchTime: '研究時間',
|
||||
totalCost: '総コスト',
|
||||
totalPoints: '総ポイント',
|
||||
levelRange: 'レベル範囲'
|
||||
levelRange: 'レベル範囲',
|
||||
capacity: 'Capacity/Effect',
|
||||
storageCapacity: 'Capacity',
|
||||
energyProduction: 'Energy Production',
|
||||
fleetStorage: 'Fleet Storage',
|
||||
buildQueue: 'Build Queue',
|
||||
planetSpace: 'Planet Space',
|
||||
moonSpace: 'Moon Space',
|
||||
missileCapacity: 'Missile Capacity'
|
||||
},
|
||||
technologies: {
|
||||
energyTechnology: 'エネルギー技術',
|
||||
@@ -212,6 +253,12 @@ export default {
|
||||
hyperspaceTechnology: 'ハイパースペース技術',
|
||||
plasmaTechnology: 'プラズマ技術',
|
||||
computerTechnology: 'コンピューター技術',
|
||||
espionageTechnology: 'スパイ技術',
|
||||
weaponsTechnology: '兵器技術',
|
||||
shieldingTechnology: 'シールド技術',
|
||||
armourTechnology: '装甲技術',
|
||||
astrophysics: '天体物理学',
|
||||
gravitonTechnology: '重力技術',
|
||||
combustionDrive: '燃焼ドライブ',
|
||||
impulseDrive: 'インパルスドライブ',
|
||||
hyperspaceDrive: 'ハイパースペースドライブ',
|
||||
@@ -226,6 +273,12 @@ export default {
|
||||
hyperspaceTechnology: 'ハイパースペースジャンプ技術',
|
||||
plasmaTechnology: 'プラズマ兵器技術',
|
||||
computerTechnology: '研究キュー数を増加、レベル毎に+1(最大10レベル)',
|
||||
espionageTechnology: 'スパイ探査機の効果を向上、レベル毎に偵察深度+1',
|
||||
weaponsTechnology: '艦船と防御の攻撃力をレベル毎に10%増加',
|
||||
shieldingTechnology: '艦船と防御のシールドをレベル毎に10%増加',
|
||||
armourTechnology: '艦船と防御の装甲をレベル毎に10%増加',
|
||||
astrophysics: 'レベル毎に植民地スロット+1、探検成功率を向上',
|
||||
gravitonTechnology: '重力操作を研究、デススターに必要',
|
||||
combustionDrive: '基本推進技術',
|
||||
impulseDrive: '中級推進技術',
|
||||
hyperspaceDrive: '高級推進技術',
|
||||
@@ -308,7 +361,9 @@ export default {
|
||||
demolish: '解体',
|
||||
demolishRefund: '解体返還',
|
||||
demolishFailed: '解体失敗',
|
||||
demolishFailedMessage: 'この建物を解体できません。建設キューが満杯か、建物レベルが0でないか確認してください。'
|
||||
demolishFailedMessage: 'この建物を解体できません。建設キューが満杯か、建物レベルが0でないか確認してください。',
|
||||
confirmDemolish: '',
|
||||
confirmDemolishMessage: ''
|
||||
},
|
||||
researchView: {
|
||||
title: '研究',
|
||||
@@ -380,6 +435,7 @@ export default {
|
||||
all: '全て',
|
||||
targetCoordinates: '目標座標',
|
||||
galaxy: '銀河',
|
||||
diplomacy: 'Diplomacy',
|
||||
system: '星系',
|
||||
position: '位置',
|
||||
missionType: 'ミッションタイプ',
|
||||
@@ -413,7 +469,11 @@ export default {
|
||||
cannotSendToOwnPlanet: '自分の惑星に艦隊を派遣できません',
|
||||
cargoExceedsCapacity: '積載量が容量を超えています',
|
||||
noColonyShip: '植民ミッションにはコロニーシップが必要です',
|
||||
noDebrisAtTarget: '目標座標にデブリフィールドがないか、デブリフィールドが空です'
|
||||
noDebrisAtTarget: '目標座標にデブリフィールドがないか、デブリフィールドが空です',
|
||||
noDeathstar: '破壊ミッションにはデススターが必要です',
|
||||
giftMode: 'ギフトモード',
|
||||
giftModeDescription: '資源を贈り物として送る',
|
||||
estimatedReputationGain: '推定評判獲得'
|
||||
},
|
||||
officersView: {
|
||||
title: '士官',
|
||||
@@ -453,11 +513,15 @@ export default {
|
||||
title: '銀河',
|
||||
selectCoordinates: '座標選択',
|
||||
galaxy: '銀河',
|
||||
diplomacy: 'Diplomacy',
|
||||
selectGalaxy: '銀河を選択',
|
||||
system: '星系',
|
||||
selectSystem: '星系を選択',
|
||||
view: '表示',
|
||||
myPlanet: '自分の惑星',
|
||||
myPlanets: '私の惑星',
|
||||
npcPlanets: 'NPCの惑星',
|
||||
selectPlanetToView: '表示する惑星を選択',
|
||||
totalPositions: '全10惑星位置',
|
||||
mine: '自分',
|
||||
hostile: '敵対',
|
||||
@@ -475,12 +539,17 @@ export default {
|
||||
scoutPlanetMessage: '惑星[{coordinates}]にスパイプローブを送りますか?\n\n艦隊ページに移動して艦船を選択して派遣してください。',
|
||||
attackPlanetMessage: '惑星[{coordinates}]を攻撃しますか?\n\n艦隊ページに移動して艦船を選択して派遣してください。',
|
||||
colonizePlanetMessage: '位置[{coordinates}]を植民しますか?\n\n艦隊ページに移動してコロニーシップを派遣してください。',
|
||||
recyclePlanetMessage: '位置[{coordinates}]のデブリを回収しますか?\n\n艦隊ページに移動してリサイクラーを派遣してください。'
|
||||
recyclePlanetMessage: '位置[{coordinates}]のデブリを回収しますか?\n\n艦隊ページに移動してリサイクラーを派遣してください。',
|
||||
sendGift: 'ギフト送信',
|
||||
debris: '破片',
|
||||
giftPlanetTitle: 'ギフト送信',
|
||||
giftPlanetMessage: '惑星[{coordinates}]にリソースを贈りますか?\n\n艦隊ページに移動して輸送船を選択し、リソースを積載してください。'
|
||||
},
|
||||
messagesView: {
|
||||
title: 'メッセージセンター',
|
||||
battles: '戦闘',
|
||||
spy: 'スパイ',
|
||||
npc: 'NPC',
|
||||
battleReports: '戦闘レポート',
|
||||
spyReports: 'スパイレポート',
|
||||
noBattleReports: '戦闘レポートなし',
|
||||
@@ -511,7 +580,48 @@ export default {
|
||||
hideRoundDetails: 'ラウンド詳細非表示',
|
||||
round: '第{round}ラウンド',
|
||||
attackerRemainingPower: '攻撃側残存火力',
|
||||
defenderRemainingPower: '防御側残存火力'
|
||||
defenderRemainingPower: '防御側残存火力',
|
||||
spied: '偵察された',
|
||||
spiedNotification: '偵察通知',
|
||||
noSpiedNotifications: '偵察通知はありません',
|
||||
detected: '発見された',
|
||||
undetected: '未発見',
|
||||
missions: 'ミッション',
|
||||
noMissionReports: 'ミッションレポートなし',
|
||||
success: '成功',
|
||||
failed: '失敗',
|
||||
npcActivity: 'NPC活動',
|
||||
noNPCActivity: 'NPC活動通知はありません',
|
||||
npcRecycleActivity: 'NPCがデブリを回収',
|
||||
gifts: 'ギフト',
|
||||
giftRejected: '拒否',
|
||||
noGiftNotifications: 'ギフト通知はありません',
|
||||
noGiftRejected: '拒否された記録はありません',
|
||||
giftFrom: '{npcName}からのギフト',
|
||||
giftRejectedBy: '{npcName}がギフトを拒否しました',
|
||||
giftResources: 'ギフトリソース',
|
||||
rejectedResources: '拒否されたリソース',
|
||||
expectedReputation: '期待される評判',
|
||||
currentReputation: '現在の評判',
|
||||
acceptGift: '受け取る',
|
||||
rejectGift: '拒否',
|
||||
rejectionReason: {
|
||||
hostile: '相手は敵対的でギフトを受け取りません',
|
||||
neutral_distrust: '相手はあなたを信頼していません',
|
||||
polite_decline: '丁重に断りました'
|
||||
}
|
||||
},
|
||||
missionReports: {
|
||||
transportSuccess: '輸送ミッションが正常に完了しました',
|
||||
transportFailed: '輸送ミッションが失敗しました',
|
||||
colonizeSuccess: '植民ミッション成功、新しい惑星が確立されました',
|
||||
colonizeFailed: '植民ミッションが失敗しました',
|
||||
deploySuccess: '配備ミッションが正常に完了しました',
|
||||
deployFailed: '配備ミッションが失敗しました',
|
||||
recycleSuccess: '回収ミッションが正常に完了しました',
|
||||
recycleFailed: '回収ミッションが失敗しました。目標位置にデブリがありません',
|
||||
destroySuccess: '惑星破壊ミッションが正常に実行されました',
|
||||
destroyFailed: '惑星破壊ミッションが失敗しました'
|
||||
},
|
||||
simulatorView: {
|
||||
title: '戦闘シミュレーター',
|
||||
@@ -613,9 +723,82 @@ export default {
|
||||
modifyOfficers: '士官を変更',
|
||||
officersDesc: '士官の有効期限を素早く設定',
|
||||
days: '日',
|
||||
npcTesting: 'NPCテスト',
|
||||
npcTestingDesc: 'NPCの偵察と攻撃動作をテスト',
|
||||
selectNPC: 'NPCを選択',
|
||||
chooseNPC: 'NPCを選択してください',
|
||||
targetPlanet: 'ターゲット惑星',
|
||||
chooseTarget: 'ターゲット惑星を選択',
|
||||
testSpy: '偵察テスト',
|
||||
testAttack: '攻撃テスト',
|
||||
testSpyAndAttack: '偵察&攻撃テスト',
|
||||
initializeFleet: 'NPC艦隊を初期化',
|
||||
accelerateMissions: 'すべてのミッションを加速(5秒)',
|
||||
selectNPCFirst: '最初にNPCを選択してください',
|
||||
npcNoProbes: 'NPCには偵察プローブがありません',
|
||||
npcNoSpyReport: 'NPCは最初に偵察する必要があります',
|
||||
npcMissionFailed: 'ミッションの作成に失敗しました',
|
||||
dangerZone: '危険ゾーン',
|
||||
dangerZoneDesc: '以下の操作は元に戻せません',
|
||||
resetGame: 'ゲームをリセット',
|
||||
resetGameConfirm: 'ゲームをリセットしてもよろしいですか?すべてのデータが削除されます!'
|
||||
},
|
||||
alerts: {
|
||||
npcSpyIncoming: 'NPC偵察プローブが接近中',
|
||||
npcAttackIncoming: 'NPC艦隊攻撃が接近中!',
|
||||
npcFleetIncoming: 'NPC艦隊が接近中',
|
||||
ships: '隻',
|
||||
spiedBy: '偵察された',
|
||||
attackedBy: '攻撃された',
|
||||
detectionSuccess: '偵察が発見された',
|
||||
detectionFailed: '偵察が発見されなかった',
|
||||
npcSpiedYourPlanet: 'NPCがあなたの惑星を偵察しました',
|
||||
npcAttackedYourPlanet: 'NPCがあなたの惑星を攻撃しました'
|
||||
},
|
||||
diplomacy: {
|
||||
title: '外交',
|
||||
description: 'NPCとの外交関係を管理',
|
||||
tabs: {
|
||||
all: 'すべて',
|
||||
friendly: '友好的',
|
||||
neutral: '中立',
|
||||
hostile: '敵対的'
|
||||
},
|
||||
noNpcs: 'NPCなし',
|
||||
noFriendlyNpcs: '友好的なNPCなし',
|
||||
noNeutralNpcs: '中立なNPCなし',
|
||||
noHostileNpcs: '敵対的なNPCなし',
|
||||
recentEvents: '最近のイベント',
|
||||
recentEventsDescription: '最近の外交活動ログ',
|
||||
ago: '前',
|
||||
status: {
|
||||
friendly: '友好的',
|
||||
neutral: '中立',
|
||||
hostile: '敵対的'
|
||||
},
|
||||
planets: '惑星',
|
||||
allies: '同盟',
|
||||
reputation: '評判',
|
||||
alliedWith: '同盟関係',
|
||||
more: 'その他',
|
||||
actions: {
|
||||
gift: 'ギフトを送る',
|
||||
viewPlanets: '惑星を表示'
|
||||
},
|
||||
lastEvent: '最後のイベント',
|
||||
events: {
|
||||
gift: 'ギフト送信',
|
||||
attack: '攻撃',
|
||||
allyAttacked: '同盟が攻撃された',
|
||||
spy: '諜報活動',
|
||||
stealDebris: '残骸を略奪'
|
||||
}
|
||||
},
|
||||
pagination: {
|
||||
previous: '前へ',
|
||||
next: '次へ',
|
||||
first: '最初',
|
||||
last: '最後',
|
||||
page: '{page}ページ'
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,6 +62,7 @@ export default {
|
||||
officers: '장교',
|
||||
simulator: '시뮬레이터',
|
||||
galaxy: '은하계',
|
||||
diplomacy: 'Diplomacy',
|
||||
messages: '메시지',
|
||||
settings: '설정',
|
||||
gm: 'GM'
|
||||
@@ -97,6 +98,8 @@ export default {
|
||||
coordinates: '좌표',
|
||||
switchToMoon: '위성 보기',
|
||||
backToPlanet: '모행성으로 돌아가기',
|
||||
switchPlanet: '행성 전환',
|
||||
currentPlanet: '현재 행성',
|
||||
fields: '필드',
|
||||
temperature: '온도',
|
||||
homePlanet: '모행성',
|
||||
@@ -112,6 +115,7 @@ export default {
|
||||
crystalMine: '크리스탈 광산',
|
||||
deuteriumSynthesizer: '중수소 합성기',
|
||||
solarPlant: '태양광 발전소',
|
||||
fusionReactor: '핵융합 반응로',
|
||||
roboticsFactory: '로봇 공장',
|
||||
naniteFactory: '나노 공장',
|
||||
shipyard: '조선소',
|
||||
@@ -120,6 +124,8 @@ export default {
|
||||
crystalStorage: '크리스탈 창고',
|
||||
deuteriumTank: '중수소 탱크',
|
||||
darkMatterCollector: '암흑 물질 수집기',
|
||||
darkMatterTank: '암흑 물질 탱크',
|
||||
missileSilo: '미사일 발사대',
|
||||
terraformer: '지형 변환기',
|
||||
lunarBase: '달 기지',
|
||||
sensorPhalanx: '센서 팔랑크스',
|
||||
@@ -130,13 +136,26 @@ export default {
|
||||
consumption: '소비',
|
||||
totalCost: '총 비용',
|
||||
totalPoints: '총 점수',
|
||||
levelRange: '레벨 범위'
|
||||
levelRange: '레벨 범위',
|
||||
capacity: 'Capacity/Effect',
|
||||
storageCapacity: 'Capacity',
|
||||
energyProduction: 'Energy Production',
|
||||
fleetStorage: 'Fleet Storage',
|
||||
buildQueue: 'Build Queue',
|
||||
buildQueueBonus: '건설 대기열',
|
||||
spaceBonus: '공간 보너스',
|
||||
buildSpeedBonus: '건설 속도 보너스',
|
||||
researchSpeedBonus: '연구 속도 보너스',
|
||||
planetSpace: 'Planet Space',
|
||||
moonSpace: 'Moon Space',
|
||||
missileCapacity: 'Missile Capacity'
|
||||
},
|
||||
buildingDescriptions: {
|
||||
metalMine: '금속 자원 채굴',
|
||||
crystalMine: '크리스탈 자원 채굴',
|
||||
deuteriumSynthesizer: '중수소 자원 합성',
|
||||
solarPlant: '에너지 제공',
|
||||
fusionReactor: '중수소를 사용하여 대량의 에너지 생산',
|
||||
roboticsFactory: '건설 속도 향상',
|
||||
naniteFactory: '건설 대기열 수 증가, 레벨당 +1 (최대 10레벨)',
|
||||
shipyard: '함선 건조',
|
||||
@@ -145,6 +164,8 @@ export default {
|
||||
crystalStorage: '크리스탈 저장 용량 증가',
|
||||
deuteriumTank: '중수소 저장 용량 증가',
|
||||
darkMatterCollector: '희귀한 암흑 물질 자원 수집',
|
||||
darkMatterTank: '암흑 물질 저장 용량 증가',
|
||||
missileSilo: '미사일을 저장 및 발사, 레벨당 10발',
|
||||
terraformer: '행성 지형 개조, 레벨당 가용 공간 5 증가',
|
||||
lunarBase: '달 가용 공간 증가, 레벨당 +5 공간',
|
||||
sensorPhalanx: '주변 행성계의 함대 활동 감지',
|
||||
@@ -156,11 +177,15 @@ export default {
|
||||
heavyFighter: '중전투기',
|
||||
cruiser: '순양함',
|
||||
battleship: '전함',
|
||||
battlecruiser: '순양전함',
|
||||
bomber: '폭격기',
|
||||
destroyer: '구축함',
|
||||
smallCargo: '소형 수송선',
|
||||
largeCargo: '대형 수송선',
|
||||
colonyShip: '식민선',
|
||||
recycler: '재활용선',
|
||||
espionageProbe: '정찰기',
|
||||
solarSatellite: '태양광 위성',
|
||||
darkMatterHarvester: '암흑 물질 채취선',
|
||||
deathstar: '데스스타'
|
||||
},
|
||||
@@ -169,11 +194,15 @@ export default {
|
||||
heavyFighter: '중장갑 전투기',
|
||||
cruiser: '중형 전함, 공격과 방어 균형',
|
||||
battleship: '강력한 전함',
|
||||
battlecruiser: '빠르고 강력한 전투함, 전함 공격에 탁월',
|
||||
bomber: '방어 시설 공격 전문 함선',
|
||||
destroyer: '대형 함선 파괴 전문 헌터',
|
||||
smallCargo: '소량의 자원 운송',
|
||||
largeCargo: '대량의 자원 운송',
|
||||
colonyShip: '새로운 행성 식민에 사용',
|
||||
recycler: '잔해장 자원 수집',
|
||||
espionageProbe: '적 행성 정찰',
|
||||
solarSatellite: '추가 에너지 제공, 위성당 50 에너지 생성',
|
||||
darkMatterHarvester: '암흑 물질 채취 전용 특수 함선',
|
||||
deathstar: '행성 전체를 파괴할 수 있는 궁극 병기'
|
||||
},
|
||||
@@ -186,6 +215,8 @@ export default {
|
||||
plasmaTurret: '플라즈마 포탑',
|
||||
smallShieldDome: '소형 실드 돔',
|
||||
largeShieldDome: '대형 실드 돔',
|
||||
antiBallisticMissile: '요격 미사일',
|
||||
interplanetaryMissile: '행성간 미사일',
|
||||
planetaryShield: '행성 실드'
|
||||
},
|
||||
defenseDescriptions: {
|
||||
@@ -197,13 +228,23 @@ export default {
|
||||
plasmaTurret: '강력한 방어 시설',
|
||||
smallShieldDome: '행성 전체를 보호하는 소형 실드',
|
||||
largeShieldDome: '행성 전체를 보호하는 대형 실드',
|
||||
antiBallisticMissile: '적 미사일 요격, 행성간 미사일 1발 요격 가능',
|
||||
interplanetaryMissile: '다른 행성의 방어 시설 공격 가능',
|
||||
planetaryShield: '파괴 공격으로부터 행성을 보호하는 초급 실드'
|
||||
},
|
||||
research: {
|
||||
researchTime: '연구 시간',
|
||||
totalCost: '총 비용',
|
||||
totalPoints: '총 점수',
|
||||
levelRange: '레벨 범위'
|
||||
levelRange: '레벨 범위',
|
||||
capacity: 'Capacity/Effect',
|
||||
storageCapacity: 'Capacity',
|
||||
energyProduction: 'Energy Production',
|
||||
fleetStorage: 'Fleet Storage',
|
||||
buildQueue: 'Build Queue',
|
||||
planetSpace: 'Planet Space',
|
||||
moonSpace: 'Moon Space',
|
||||
missileCapacity: 'Missile Capacity'
|
||||
},
|
||||
technologies: {
|
||||
energyTechnology: '에너지 기술',
|
||||
@@ -212,6 +253,12 @@ export default {
|
||||
hyperspaceTechnology: '초공간 기술',
|
||||
plasmaTechnology: '플라즈마 기술',
|
||||
computerTechnology: '컴퓨터 기술',
|
||||
espionageTechnology: '스파이 기술',
|
||||
weaponsTechnology: '무기 기술',
|
||||
shieldingTechnology: '실드 기술',
|
||||
armourTechnology: '장갑 기술',
|
||||
astrophysics: '천체물리학',
|
||||
gravitonTechnology: '중력자 기술',
|
||||
combustionDrive: '연소 엔진',
|
||||
impulseDrive: '임펄스 엔진',
|
||||
hyperspaceDrive: '초공간 엔진',
|
||||
@@ -226,6 +273,12 @@ export default {
|
||||
hyperspaceTechnology: '초공간 점프 기술',
|
||||
plasmaTechnology: '플라즈마 무기 기술',
|
||||
computerTechnology: '연구 대기열 수 증가, 레벨당 +1 (최대 10레벨)',
|
||||
espionageTechnology: '스파이 탐사기 효과 향상, 레벨당 정찰 깊이 +1',
|
||||
weaponsTechnology: '함선과 방어의 공격력 레벨당 10% 증가',
|
||||
shieldingTechnology: '함선과 방어의 실드 레벨당 10% 증가',
|
||||
armourTechnology: '함선과 방어의 장갑 레벨당 10% 증가',
|
||||
astrophysics: '레벨당 식민지 슬롯 +1, 탐험 성공률 향상',
|
||||
gravitonTechnology: '중력 조작 연구, 데스스타 필요 기술',
|
||||
combustionDrive: '기본 추진 기술',
|
||||
impulseDrive: '중급 추진 기술',
|
||||
hyperspaceDrive: '고급 추진 기술',
|
||||
@@ -293,7 +346,9 @@ export default {
|
||||
demolish: '철거',
|
||||
demolishRefund: '철거 환불',
|
||||
demolishFailed: '철거 실패',
|
||||
demolishFailedMessage: '이 건물을 철거할 수 없습니다. 건설 대기열이 가득 찼거나 건물 레벨이 0인지 확인하세요.'
|
||||
demolishFailedMessage: '이 건물을 철거할 수 없습니다. 건설 대기열이 가득 찼거나 건물 레벨이 0인지 확인하세요.',
|
||||
confirmDemolish: '',
|
||||
confirmDemolishMessage: ''
|
||||
},
|
||||
researchView: {
|
||||
title: '연구',
|
||||
@@ -380,6 +435,7 @@ export default {
|
||||
all: '전체',
|
||||
targetCoordinates: '목표 좌표',
|
||||
galaxy: '은하계',
|
||||
diplomacy: 'Diplomacy',
|
||||
system: '행성계',
|
||||
position: '위치',
|
||||
missionType: '임무 유형',
|
||||
@@ -413,7 +469,11 @@ export default {
|
||||
cannotSendToOwnPlanet: '자신의 행성으로 함대를 파견할 수 없습니다',
|
||||
cargoExceedsCapacity: '적재량이 용량을 초과합니다',
|
||||
noColonyShip: '식민 임무를 위해 식민선이 필요합니다',
|
||||
noDebrisAtTarget: '대상 좌표에 잔해장이 없거나 잔해장이 비어 있습니다'
|
||||
noDebrisAtTarget: '대상 좌표에 잔해장이 없거나 잔해장이 비어 있습니다',
|
||||
noDeathstar: '파괴 임무를 위해 데스스타가 필요합니다',
|
||||
giftMode: '선물 모드',
|
||||
giftModeDescription: '자원을 선물로 보내기',
|
||||
estimatedReputationGain: '예상 평판 획득'
|
||||
},
|
||||
officersView: {
|
||||
title: '장교',
|
||||
@@ -453,11 +513,15 @@ export default {
|
||||
title: '은하계',
|
||||
selectCoordinates: '좌표 선택',
|
||||
galaxy: '은하계',
|
||||
diplomacy: 'Diplomacy',
|
||||
selectGalaxy: '은하계 선택',
|
||||
system: '행성계',
|
||||
selectSystem: '행성계 선택',
|
||||
view: '보기',
|
||||
myPlanet: '내 행성',
|
||||
myPlanets: '내 행성들',
|
||||
npcPlanets: 'NPC 행성들',
|
||||
selectPlanetToView: '볼 행성 선택',
|
||||
totalPositions: '총 10개 행성 위치',
|
||||
mine: '내 것',
|
||||
hostile: '적대',
|
||||
@@ -476,12 +540,17 @@ export default {
|
||||
'행성 [{coordinates}]을(를) 정찰하기 위해 정찰기를 보내시겠습니까?\n\n함대 페이지로 이동하여 함선을 선택하고 파견하세요.',
|
||||
attackPlanetMessage: '행성 [{coordinates}]을(를) 공격하시겠습니까?\n\n함대 페이지로 이동하여 함선을 선택하고 파견하세요.',
|
||||
colonizePlanetMessage: '위치 [{coordinates}]을(를) 식민하시겠습니까?\n\n함대 페이지로 이동하여 식민선을 파견하세요.',
|
||||
recyclePlanetMessage: '위치 [{coordinates}]의 잔해를 회수하시겠습니까?\n\n함대 페이지로 이동하여 회수선을 파견하세요.'
|
||||
recyclePlanetMessage: '위치 [{coordinates}]의 잔해를 회수하시겠습니까?\n\n함대 페이지로 이동하여 회수선을 파견하세요.',
|
||||
sendGift: '선물 보내기',
|
||||
debris: '잔해',
|
||||
giftPlanetTitle: '선물 보내기',
|
||||
giftPlanetMessage: '행성 [{coordinates}]에 자원을 선물로 보내시겠습니까?\n\n함대 페이지로 이동하여 수송선을 선택하고 자원을 적재하세요.'
|
||||
},
|
||||
messagesView: {
|
||||
title: '메시지 센터',
|
||||
battles: '전투',
|
||||
spy: '정찰',
|
||||
npc: 'NPC',
|
||||
battleReports: '전투 보고서',
|
||||
spyReports: '정찰 보고서',
|
||||
noBattleReports: '전투 보고서 없음',
|
||||
@@ -512,7 +581,48 @@ export default {
|
||||
hideRoundDetails: '라운드 상세 숨기기',
|
||||
round: '제{round}라운드',
|
||||
attackerRemainingPower: '공격자 잔여 화력',
|
||||
defenderRemainingPower: '방어자 잔여 화력'
|
||||
defenderRemainingPower: '방어자 잔여 화력',
|
||||
spied: '정찰당함',
|
||||
spiedNotification: '정찰 알림',
|
||||
noSpiedNotifications: '정찰 알림 없음',
|
||||
detected: '발견됨',
|
||||
undetected: '미발견',
|
||||
missions: '임무',
|
||||
noMissionReports: '임무 보고서 없음',
|
||||
success: '성공',
|
||||
failed: '실패',
|
||||
npcActivity: 'NPC 활동',
|
||||
noNPCActivity: 'NPC 활동 알림 없음',
|
||||
npcRecycleActivity: 'NPC가 잔해 회수',
|
||||
gifts: '선물',
|
||||
giftRejected: '거부됨',
|
||||
noGiftNotifications: '선물 알림 없음',
|
||||
noGiftRejected: '거부된 기록 없음',
|
||||
giftFrom: '{npcName}의 선물',
|
||||
giftRejectedBy: '{npcName}가 선물을 거부했습니다',
|
||||
giftResources: '선물 자원',
|
||||
rejectedResources: '거부된 자원',
|
||||
expectedReputation: '예상 평판',
|
||||
currentReputation: '현재 평판',
|
||||
acceptGift: '수락',
|
||||
rejectGift: '거부',
|
||||
rejectionReason: {
|
||||
hostile: '상대방이 적대적이어서 선물을 받지 않습니다',
|
||||
neutral_distrust: '상대방이 당신을 신뢰하지 않습니다',
|
||||
polite_decline: '정중하게 거절했습니다'
|
||||
}
|
||||
},
|
||||
missionReports: {
|
||||
transportSuccess: '수송 임무가 성공적으로 완료되었습니다',
|
||||
transportFailed: '수송 임무 실패',
|
||||
colonizeSuccess: '식민 임무 성공, 새로운 행성이 건설되었습니다',
|
||||
colonizeFailed: '식민 임무 실패',
|
||||
deploySuccess: '배치 임무가 성공적으로 완료되었습니다',
|
||||
deployFailed: '배치 임무 실패',
|
||||
recycleSuccess: '회수 임무가 성공적으로 완료되었습니다',
|
||||
recycleFailed: '회수 임무 실패, 목표 위치에 잔해가 없습니다',
|
||||
destroySuccess: '행성 파괴 임무가 성공적으로 실행되었습니다',
|
||||
destroyFailed: '행성 파괴 임무 실패'
|
||||
},
|
||||
simulatorView: {
|
||||
title: '전투 시뮬레이터',
|
||||
@@ -614,9 +724,82 @@ export default {
|
||||
modifyOfficers: '장교 수정',
|
||||
officersDesc: '장교 만료 시간을 빠르게 설정',
|
||||
days: '일',
|
||||
npcTesting: 'NPC 테스트',
|
||||
npcTestingDesc: 'NPC 정찰 및 공격 동작 테스트',
|
||||
selectNPC: 'NPC 선택',
|
||||
chooseNPC: 'NPC를 선택하세요',
|
||||
targetPlanet: '목표 행성',
|
||||
chooseTarget: '목표 행성 선택',
|
||||
testSpy: '정찰 테스트',
|
||||
testAttack: '공격 테스트',
|
||||
testSpyAndAttack: '정찰 & 공격 테스트',
|
||||
initializeFleet: 'NPC 함대 초기화',
|
||||
accelerateMissions: '모든 임무 가속(5초)',
|
||||
selectNPCFirst: '먼저 NPC를 선택하세요',
|
||||
npcNoProbes: 'NPC에 정찰 프로브가 없습니다',
|
||||
npcNoSpyReport: 'NPC가 먼저 정찰해야 합니다',
|
||||
npcMissionFailed: '임무 생성 실패',
|
||||
dangerZone: '위험 구역',
|
||||
dangerZoneDesc: '다음 작업은 되돌릴 수 없습니다',
|
||||
resetGame: '게임 초기화',
|
||||
resetGameConfirm: '게임을 초기화하시겠습니까? 모든 데이터가 삭제됩니다!'
|
||||
},
|
||||
alerts: {
|
||||
npcSpyIncoming: 'NPC 정찰 프로브 접근 중',
|
||||
npcAttackIncoming: 'NPC 함대 공격 진행 중!',
|
||||
npcFleetIncoming: 'NPC 함대 접근 중',
|
||||
ships: '척',
|
||||
spiedBy: '정찰당함',
|
||||
attackedBy: '공격당함',
|
||||
detectionSuccess: '정찰 발견됨',
|
||||
detectionFailed: '정찰 미발견',
|
||||
npcSpiedYourPlanet: 'NPC가 당신의 행성을 정찰했습니다',
|
||||
npcAttackedYourPlanet: 'NPC가 당신의 행성을 공격했습니다'
|
||||
},
|
||||
diplomacy: {
|
||||
title: '외교',
|
||||
description: 'NPC와의 외교 관계 관리',
|
||||
tabs: {
|
||||
all: '전체',
|
||||
friendly: '우호적',
|
||||
neutral: '중립',
|
||||
hostile: '적대적'
|
||||
},
|
||||
noNpcs: 'NPC 없음',
|
||||
noFriendlyNpcs: '우호적인 NPC 없음',
|
||||
noNeutralNpcs: '중립적인 NPC 없음',
|
||||
noHostileNpcs: '적대적인 NPC 없음',
|
||||
recentEvents: '최근 이벤트',
|
||||
recentEventsDescription: '최근 외교 활동 로그',
|
||||
ago: '전',
|
||||
status: {
|
||||
friendly: '우호적',
|
||||
neutral: '중립',
|
||||
hostile: '적대적'
|
||||
},
|
||||
planets: '행성',
|
||||
allies: '동맹',
|
||||
reputation: '평판',
|
||||
alliedWith: '동맹 관계',
|
||||
more: '더보기',
|
||||
actions: {
|
||||
gift: '선물 보내기',
|
||||
viewPlanets: '행성 보기'
|
||||
},
|
||||
lastEvent: '최근 이벤트',
|
||||
events: {
|
||||
gift: '선물 전송',
|
||||
attack: '공격',
|
||||
allyAttacked: '동맹 공격당함',
|
||||
spy: '정찰',
|
||||
stealDebris: '잔해 약탈'
|
||||
}
|
||||
},
|
||||
pagination: {
|
||||
previous: '이전',
|
||||
next: '다음',
|
||||
first: '처음',
|
||||
last: '마지막',
|
||||
page: '{page}페이지'
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,6 +62,7 @@ export default {
|
||||
officers: 'Офицеры',
|
||||
simulator: 'Симулятор',
|
||||
galaxy: 'Галактика',
|
||||
diplomacy: 'Diplomacy',
|
||||
messages: 'Сообщения',
|
||||
settings: 'Настройки',
|
||||
gm: 'GM'
|
||||
@@ -97,6 +98,8 @@ export default {
|
||||
coordinates: 'Координаты',
|
||||
switchToMoon: 'На луну',
|
||||
backToPlanet: 'Вернуться на планету',
|
||||
switchPlanet: 'Переключить планету',
|
||||
currentPlanet: 'Текущая планета',
|
||||
fields: 'Поля',
|
||||
temperature: 'Температура',
|
||||
homePlanet: 'Родная планета',
|
||||
@@ -112,6 +115,7 @@ export default {
|
||||
crystalMine: 'Рудник кристалла',
|
||||
deuteriumSynthesizer: 'Синтезатор дейтерия',
|
||||
solarPlant: 'Солнечная электростанция',
|
||||
fusionReactor: 'Термоядерный реактор',
|
||||
roboticsFactory: 'Фабрика роботов',
|
||||
naniteFactory: 'Нанитная фабрика',
|
||||
shipyard: 'Верфь',
|
||||
@@ -120,6 +124,8 @@ export default {
|
||||
crystalStorage: 'Хранилище кристалла',
|
||||
deuteriumTank: 'Цистерна дейтерия',
|
||||
darkMatterCollector: 'Коллектор тёмной материи',
|
||||
darkMatterTank: 'Резервуар тёмной материи',
|
||||
missileSilo: 'Ракетная шахта',
|
||||
terraformer: 'Терраформер',
|
||||
lunarBase: 'Лунная база',
|
||||
sensorPhalanx: 'Сенсорная фаланга',
|
||||
@@ -130,13 +136,26 @@ export default {
|
||||
consumption: 'Потребление',
|
||||
totalCost: 'Общая стоимость',
|
||||
totalPoints: 'Общие очки',
|
||||
levelRange: 'Диапазон уровней'
|
||||
levelRange: 'Диапазон уровней',
|
||||
capacity: 'Capacity/Effect',
|
||||
storageCapacity: 'Capacity',
|
||||
energyProduction: 'Energy Production',
|
||||
fleetStorage: 'Fleet Storage',
|
||||
buildQueue: 'Build Queue',
|
||||
buildQueueBonus: 'Очередь строительства',
|
||||
spaceBonus: 'Бонус пространства',
|
||||
buildSpeedBonus: 'Бонус скорости строительства',
|
||||
researchSpeedBonus: 'Бонус скорости исследования',
|
||||
planetSpace: 'Planet Space',
|
||||
moonSpace: 'Moon Space',
|
||||
missileCapacity: 'Missile Capacity'
|
||||
},
|
||||
buildingDescriptions: {
|
||||
metalMine: 'Добывает металлические ресурсы',
|
||||
crystalMine: 'Добывает кристаллические ресурсы',
|
||||
deuteriumSynthesizer: 'Синтезирует дейтериевые ресурсы',
|
||||
solarPlant: 'Обеспечивает энергией',
|
||||
fusionReactor: 'Использует дейтерий для производства большого количества энергии',
|
||||
roboticsFactory: 'Ускоряет скорость строительства',
|
||||
naniteFactory: 'Увеличивает вместимость очереди строительства, +1 за уровень (макс 10 уровней)',
|
||||
shipyard: 'Строит корабли',
|
||||
@@ -145,6 +164,8 @@ export default {
|
||||
crystalStorage: 'Увеличивает ёмкость хранилища кристалла',
|
||||
deuteriumTank: 'Увеличивает ёмкость хранилища дейтерия',
|
||||
darkMatterCollector: 'Собирает редкие ресурсы тёмной материи',
|
||||
darkMatterTank: 'Увеличивает ёмкость хранилища тёмной материи',
|
||||
missileSilo: 'Хранит и запускает ракеты, 10 ракет на уровень',
|
||||
terraformer: 'Терраформирует поверхность планеты, увеличивает доступное пространство на 5 за уровень',
|
||||
lunarBase: 'Увеличивает доступное пространство на луне, +5 пространства за уровень',
|
||||
sensorPhalanx: 'Обнаруживает активность флота в окружающих системах',
|
||||
@@ -156,11 +177,15 @@ export default {
|
||||
heavyFighter: 'Тяжёлый истребитель',
|
||||
cruiser: 'Крейсер',
|
||||
battleship: 'Линкор',
|
||||
battlecruiser: 'Линейный крейсер',
|
||||
bomber: 'Бомбардировщик',
|
||||
destroyer: 'Эсминец',
|
||||
smallCargo: 'Малый транспорт',
|
||||
largeCargo: 'Большой транспорт',
|
||||
colonyShip: 'Колонизатор',
|
||||
recycler: 'Переработчик',
|
||||
espionageProbe: 'Шпионский зонд',
|
||||
solarSatellite: 'Солнечный спутник',
|
||||
darkMatterHarvester: 'Сборщик тёмной материи',
|
||||
deathstar: 'Звезда Смерти'
|
||||
},
|
||||
@@ -169,11 +194,15 @@ export default {
|
||||
heavyFighter: 'Тяжелобронированный истребитель',
|
||||
cruiser: 'Средний боевой корабль, сбалансированная атака и защита',
|
||||
battleship: 'Мощный боевой корабль',
|
||||
battlecruiser: 'Быстрый мощный боевой корабль, отлично атакует линкоры',
|
||||
bomber: 'Специализированный корабль для атаки оборонительных сооружений',
|
||||
destroyer: 'Охотник, специализирующийся на уничтожении крупных кораблей',
|
||||
smallCargo: 'Транспортирует небольшое количество ресурсов',
|
||||
largeCargo: 'Транспортирует большое количество ресурсов',
|
||||
colonyShip: 'Используется для колонизации новых планет',
|
||||
recycler: 'Собирает ресурсы с поля обломков',
|
||||
espionageProbe: 'Разведывает вражеские планеты',
|
||||
solarSatellite: 'Обеспечивает дополнительную энергию, генерирует 50 энергии на спутник',
|
||||
darkMatterHarvester: 'Специальный корабль для сбора тёмной материи',
|
||||
deathstar: 'Абсолютное оружие, способное уничтожать целые планеты'
|
||||
},
|
||||
@@ -186,6 +215,8 @@ export default {
|
||||
plasmaTurret: 'Плазменная турель',
|
||||
smallShieldDome: 'Малый щитовой купол',
|
||||
largeShieldDome: 'Большой щитовой купол',
|
||||
antiBallisticMissile: 'Противоракета',
|
||||
interplanetaryMissile: 'Межпланетная ракета',
|
||||
planetaryShield: 'Планетарный щит'
|
||||
},
|
||||
defenseDescriptions: {
|
||||
@@ -197,13 +228,23 @@ export default {
|
||||
plasmaTurret: 'Мощное оборонительное сооружение',
|
||||
smallShieldDome: 'Малый щит, защищающий всю планету',
|
||||
largeShieldDome: 'Большой щит, защищающий всю планету',
|
||||
antiBallisticMissile: 'Перехватывает вражеские ракеты, может перехватить 1 межпланетную ракету',
|
||||
interplanetaryMissile: 'Может атаковать оборонительные сооружения на других планетах',
|
||||
planetaryShield: 'Суперщит, защищающий планету от атак уничтожения'
|
||||
},
|
||||
research: {
|
||||
researchTime: 'Время исследования',
|
||||
totalCost: 'Общая стоимость',
|
||||
totalPoints: 'Общие очки',
|
||||
levelRange: 'Диапазон уровней'
|
||||
levelRange: 'Диапазон уровней',
|
||||
capacity: 'Capacity/Effect',
|
||||
storageCapacity: 'Capacity',
|
||||
energyProduction: 'Energy Production',
|
||||
fleetStorage: 'Fleet Storage',
|
||||
buildQueue: 'Build Queue',
|
||||
planetSpace: 'Planet Space',
|
||||
moonSpace: 'Moon Space',
|
||||
missileCapacity: 'Missile Capacity'
|
||||
},
|
||||
technologies: {
|
||||
energyTechnology: 'Энергетическая технология',
|
||||
@@ -212,6 +253,12 @@ export default {
|
||||
hyperspaceTechnology: 'Гиперпространственная технология',
|
||||
plasmaTechnology: 'Плазменная технология',
|
||||
computerTechnology: 'Компьютерная технология',
|
||||
espionageTechnology: 'Шпионаж',
|
||||
weaponsTechnology: 'Оружие',
|
||||
shieldingTechnology: 'Щиты',
|
||||
armourTechnology: 'Броня',
|
||||
astrophysics: 'Астрофизика',
|
||||
gravitonTechnology: 'Гравитоны',
|
||||
combustionDrive: 'Реактивный двигатель',
|
||||
impulseDrive: 'Импульсный двигатель',
|
||||
hyperspaceDrive: 'Гиперпространственный двигатель',
|
||||
@@ -226,11 +273,18 @@ export default {
|
||||
hyperspaceTechnology: 'Технология гиперпространственных прыжков',
|
||||
plasmaTechnology: 'Технология плазменного оружия',
|
||||
computerTechnology: 'Увеличивает вместимость очереди исследований, +1 за уровень (макс 10 уровней)',
|
||||
espionageTechnology: 'Повышает эффективность зондов, +1 уровень шпионажа за уровень',
|
||||
weaponsTechnology: 'Увеличивает силу атаки кораблей и обороны на 10% за уровень',
|
||||
shieldingTechnology: 'Увеличивает щиты кораблей и обороны на 10% за уровень',
|
||||
armourTechnology: 'Увеличивает броню кораблей и обороны на 10% за уровень',
|
||||
astrophysics: 'Каждый уровень добавляет 1 слот колонии и повышает шанс успеха экспедиций',
|
||||
gravitonTechnology: 'Изучает манипуляцию гравитонами, требуется для Звезды смерти',
|
||||
combustionDrive: 'Базовая технология двигателей',
|
||||
impulseDrive: 'Средняя технология двигателей',
|
||||
hyperspaceDrive: 'Продвинутая технология двигателей',
|
||||
darkMatterTechnology: 'Исследование свойств и применения тёмной материи',
|
||||
terraformingTechnology: 'Исследование технологии терраформирования планет, увеличивает доступное пространство всех планет на 3 за уровень',
|
||||
terraformingTechnology:
|
||||
'Исследование технологии терраформирования планет, увеличивает доступное пространство всех планет на 3 за уровень',
|
||||
planetDestructionTech: 'Исследование ужасающей технологии уничтожения целых планет'
|
||||
},
|
||||
officers: {
|
||||
@@ -293,7 +347,9 @@ export default {
|
||||
demolish: 'Снести',
|
||||
demolishRefund: 'Возврат от сноса',
|
||||
demolishFailed: 'Снос не удался',
|
||||
demolishFailedMessage: 'Невозможно снести это здание. Проверьте, не заполнена ли очередь строительства или уровень здания не равен 0.'
|
||||
demolishFailedMessage: 'Невозможно снести это здание. Проверьте, не заполнена ли очередь строительства или уровень здания не равен 0.',
|
||||
confirmDemolish: '',
|
||||
confirmDemolishMessage: ''
|
||||
},
|
||||
researchView: {
|
||||
title: 'Исследования',
|
||||
@@ -382,6 +438,7 @@ export default {
|
||||
all: 'Все',
|
||||
targetCoordinates: 'Целевые координаты',
|
||||
galaxy: 'Галактика',
|
||||
diplomacy: 'Diplomacy',
|
||||
system: 'Система',
|
||||
position: 'Позиция',
|
||||
missionType: 'Тип миссии',
|
||||
@@ -415,7 +472,11 @@ export default {
|
||||
cannotSendToOwnPlanet: 'Невозможно отправить флот на свою планету',
|
||||
cargoExceedsCapacity: 'Груз превышает вместимость',
|
||||
noColonyShip: 'Для колонизационной миссии требуется колониальный корабль',
|
||||
noDebrisAtTarget: 'Нет поля обломков по целевым координатам или поле обломков пусто'
|
||||
noDebrisAtTarget: 'Нет поля обломков по целевым координатам или поле обломков пусто',
|
||||
noDeathstar: 'Для миссии разрушения требуется Звезда Смерти',
|
||||
giftMode: 'Режим подарка',
|
||||
giftModeDescription: 'Отправить ресурсы в подарок',
|
||||
estimatedReputationGain: 'Ожидаемый прирост репутации'
|
||||
},
|
||||
officersView: {
|
||||
title: 'Офицеры',
|
||||
@@ -455,11 +516,15 @@ export default {
|
||||
title: 'Галактика',
|
||||
selectCoordinates: 'Выбрать координаты',
|
||||
galaxy: 'Галактика',
|
||||
diplomacy: 'Diplomacy',
|
||||
selectGalaxy: 'Выбрать галактику',
|
||||
system: 'Система',
|
||||
selectSystem: 'Выбрать систему',
|
||||
view: 'Показать',
|
||||
myPlanet: 'Моя планета',
|
||||
myPlanets: 'Мои планеты',
|
||||
npcPlanets: 'Планеты NPC',
|
||||
selectPlanetToView: 'Выберите планету для просмотра',
|
||||
totalPositions: 'Всего 10 позиций планет',
|
||||
mine: 'Моя',
|
||||
hostile: 'Враждебная',
|
||||
@@ -481,12 +546,18 @@ export default {
|
||||
colonizePlanetMessage:
|
||||
'Вы уверены, что хотите колонизировать позицию [{coordinates}]?\n\nПерейдите на страницу флота, чтобы отправить колонизационный корабль.',
|
||||
recyclePlanetMessage:
|
||||
'Вы уверены, что хотите переработать обломки в позиции [{coordinates}]?\n\nПерейдите на страницу флота, чтобы отправить переработчики.'
|
||||
'Вы уверены, что хотите переработать обломки в позиции [{coordinates}]?\n\nПерейдите на страницу флота, чтобы отправить переработчики.',
|
||||
sendGift: 'Отправить подарок',
|
||||
debris: 'Обломки',
|
||||
giftPlanetTitle: 'Отправить подарок',
|
||||
giftPlanetMessage:
|
||||
'Вы уверены, что хотите отправить ресурсы в подарок планете [{coordinates}]?\n\nПерейдите на страницу флота, чтобы выбрать транспортные корабли и загрузить ресурсы.'
|
||||
},
|
||||
messagesView: {
|
||||
title: 'Сообщения',
|
||||
battles: 'Битвы',
|
||||
spy: 'Разведка',
|
||||
npc: 'NPC',
|
||||
battleReports: 'Отчёты о боях',
|
||||
spyReports: 'Отчёты разведки',
|
||||
noBattleReports: 'Нет отчётов о боях',
|
||||
@@ -517,7 +588,48 @@ export default {
|
||||
hideRoundDetails: 'Скрыть детали раундов',
|
||||
round: 'Раунд {round}',
|
||||
attackerRemainingPower: 'Оставшаяся мощь нападающего',
|
||||
defenderRemainingPower: 'Оставшаяся мощь защитника'
|
||||
defenderRemainingPower: 'Оставшаяся мощь защитника',
|
||||
spied: 'Шпионаж',
|
||||
spiedNotification: 'Уведомление о шпионаже',
|
||||
noSpiedNotifications: 'Нет уведомлений о шпионаже',
|
||||
detected: 'Обнаружено',
|
||||
undetected: 'Не обнаружено',
|
||||
missions: 'Миссии',
|
||||
noMissionReports: 'Нет отчётов о миссиях',
|
||||
success: 'Успех',
|
||||
failed: 'Неудача',
|
||||
npcActivity: 'Активность NPC',
|
||||
noNPCActivity: 'Нет уведомлений об активности NPC',
|
||||
npcRecycleActivity: 'NPC перерабатывает обломки',
|
||||
gifts: 'Подарки',
|
||||
giftRejected: 'Отклонено',
|
||||
noGiftNotifications: 'Нет уведомлений о подарках',
|
||||
noGiftRejected: 'Нет отклоненных подарков',
|
||||
giftFrom: 'Подарок от {npcName}',
|
||||
giftRejectedBy: '{npcName} отклонил подарок',
|
||||
giftResources: 'Ресурсы подарка',
|
||||
rejectedResources: 'Отклоненные ресурсы',
|
||||
expectedReputation: 'Ожидаемая репутация',
|
||||
currentReputation: 'Текущая репутация',
|
||||
acceptGift: 'Принять',
|
||||
rejectGift: 'Отклонить',
|
||||
rejectionReason: {
|
||||
hostile: 'Они враждебны и не принимают подарки',
|
||||
neutral_distrust: 'Они вам не доверяют',
|
||||
polite_decline: 'Вежливо отказались'
|
||||
}
|
||||
},
|
||||
missionReports: {
|
||||
transportSuccess: 'Миссия транспортировки успешно завершена',
|
||||
transportFailed: 'Миссия транспортировки провалена',
|
||||
colonizeSuccess: 'Миссия колонизации успешна, новая планета создана',
|
||||
colonizeFailed: 'Миссия колонизации провалена',
|
||||
deploySuccess: 'Миссия размещения успешно завершена',
|
||||
deployFailed: 'Миссия размещения провалена',
|
||||
recycleSuccess: 'Миссия переработки успешно завершена',
|
||||
recycleFailed: 'Миссия переработки провалена, нет обломков в целевой позиции',
|
||||
destroySuccess: 'Миссия уничтожения планеты успешно выполнена',
|
||||
destroyFailed: 'Миссия уничтожения планеты провалена'
|
||||
},
|
||||
simulatorView: {
|
||||
title: 'Симулятор боя',
|
||||
@@ -619,9 +731,82 @@ export default {
|
||||
modifyOfficers: 'Изменить офицеров',
|
||||
officersDesc: 'Быстрая установка времени истечения офицеров',
|
||||
days: 'д',
|
||||
npcTesting: 'Тестирование NPC',
|
||||
npcTestingDesc: 'Тестирование разведки и атак NPC',
|
||||
selectNPC: 'Выбрать NPC',
|
||||
chooseNPC: 'Выберите NPC',
|
||||
targetPlanet: 'Целевая планета',
|
||||
chooseTarget: 'Выберите целевую планету',
|
||||
testSpy: 'Тест разведки',
|
||||
testAttack: 'Тест атаки',
|
||||
testSpyAndAttack: 'Тест разведки и атаки',
|
||||
initializeFleet: 'Инициализировать флот NPC',
|
||||
accelerateMissions: 'Ускорить все миссии (5с)',
|
||||
selectNPCFirst: 'Сначала выберите NPC',
|
||||
npcNoProbes: 'У NPC нет шпионских зондов',
|
||||
npcNoSpyReport: 'NPC нужно сначала разведать',
|
||||
npcMissionFailed: 'Не удалось создать миссию',
|
||||
dangerZone: 'Опасная зона',
|
||||
dangerZoneDesc: 'Следующие операции необратимы',
|
||||
resetGame: 'Сбросить игру',
|
||||
resetGameConfirm: 'Вы уверены, что хотите сбросить игру? Все данные будут удалены!'
|
||||
},
|
||||
alerts: {
|
||||
npcSpyIncoming: 'Приближается шпионский зонд NPC',
|
||||
npcAttackIncoming: 'Атака флота NPC приближается!',
|
||||
npcFleetIncoming: 'Приближается флот NPC',
|
||||
ships: 'кораблей',
|
||||
spiedBy: 'Разведан',
|
||||
attackedBy: 'Атакован',
|
||||
detectionSuccess: 'Разведка обнаружена',
|
||||
detectionFailed: 'Разведка не обнаружена',
|
||||
npcSpiedYourPlanet: 'NPC разведал вашу планету',
|
||||
npcAttackedYourPlanet: 'NPC атаковал вашу планету'
|
||||
},
|
||||
diplomacy: {
|
||||
title: 'Дипломатия',
|
||||
description: 'Управление дипломатическими отношениями с NPC',
|
||||
tabs: {
|
||||
all: 'Все',
|
||||
friendly: 'Дружественные',
|
||||
neutral: 'Нейтральные',
|
||||
hostile: 'Враждебные'
|
||||
},
|
||||
noNpcs: 'Нет NPC',
|
||||
noFriendlyNpcs: 'Нет дружественных NPC',
|
||||
noNeutralNpcs: 'Нет нейтральных NPC',
|
||||
noHostileNpcs: 'Нет враждебных NPC',
|
||||
recentEvents: 'Недавние события',
|
||||
recentEventsDescription: 'Журнал последних дипломатических действий',
|
||||
ago: 'назад',
|
||||
status: {
|
||||
friendly: 'Дружественный',
|
||||
neutral: 'Нейтральный',
|
||||
hostile: 'Враждебный'
|
||||
},
|
||||
planets: 'планет',
|
||||
allies: 'союзников',
|
||||
reputation: 'Репутация',
|
||||
alliedWith: 'В союзе с',
|
||||
more: 'еще',
|
||||
actions: {
|
||||
gift: 'Отправить подарок',
|
||||
viewPlanets: 'Посмотреть планеты'
|
||||
},
|
||||
lastEvent: 'Последнее событие',
|
||||
events: {
|
||||
gift: 'Подарок отправлен',
|
||||
attack: 'Атака',
|
||||
allyAttacked: 'Союзник атакован',
|
||||
spy: 'Шпионаж',
|
||||
stealDebris: 'Обломки украдены'
|
||||
}
|
||||
},
|
||||
pagination: {
|
||||
previous: 'Предыдущая',
|
||||
next: 'Следующая',
|
||||
first: 'Первая',
|
||||
last: 'Последняя',
|
||||
page: 'Страница {page}'
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,6 +62,7 @@ export default {
|
||||
officers: '军官',
|
||||
simulator: '模拟',
|
||||
galaxy: '星系',
|
||||
diplomacy: '外交',
|
||||
messages: '消息',
|
||||
settings: '设置',
|
||||
gm: 'GM'
|
||||
@@ -78,7 +79,7 @@ export default {
|
||||
crystal: '晶体',
|
||||
deuterium: '重氢',
|
||||
darkMatter: '暗物质',
|
||||
energy: '能量',
|
||||
energy: '电力',
|
||||
production: '产量',
|
||||
consumption: '消耗',
|
||||
capacity: '容量',
|
||||
@@ -87,7 +88,7 @@ export default {
|
||||
perHour: '小时',
|
||||
perMinute: '分钟',
|
||||
hour: '小时',
|
||||
noEnergy: '能量不足'
|
||||
noEnergy: '电力不足'
|
||||
},
|
||||
planet: {
|
||||
planet: '星球',
|
||||
@@ -97,6 +98,8 @@ export default {
|
||||
coordinates: '坐标',
|
||||
switchToMoon: '查看月球',
|
||||
backToPlanet: '返回母星',
|
||||
switchPlanet: '切换星球',
|
||||
currentPlanet: '当前星球',
|
||||
fields: '场地',
|
||||
temperature: '温度',
|
||||
homePlanet: '母星',
|
||||
@@ -112,6 +115,7 @@ export default {
|
||||
crystalMine: '晶体矿',
|
||||
deuteriumSynthesizer: '重氢合成器',
|
||||
solarPlant: '太阳能电站',
|
||||
fusionReactor: '核聚变反应堆',
|
||||
roboticsFactory: '机器人工厂',
|
||||
naniteFactory: '纳米工厂',
|
||||
shipyard: '船坞',
|
||||
@@ -120,6 +124,8 @@ export default {
|
||||
crystalStorage: '晶体仓库',
|
||||
deuteriumTank: '重氢罐',
|
||||
darkMatterCollector: '暗物质收集器',
|
||||
darkMatterTank: '暗物质储罐',
|
||||
missileSilo: '导弹发射井',
|
||||
terraformer: '地形改造器',
|
||||
lunarBase: '月球基地',
|
||||
sensorPhalanx: '传感器阵列',
|
||||
@@ -130,13 +136,24 @@ export default {
|
||||
consumption: '消耗',
|
||||
totalCost: '累积成本',
|
||||
totalPoints: '累积积分',
|
||||
levelRange: '等级范围'
|
||||
levelRange: '等级范围',
|
||||
|
||||
storageCapacity: '容量',
|
||||
energyProduction: '电力产出',
|
||||
fleetStorage: '舰队仓储',
|
||||
buildQueueBonus: '建造队列',
|
||||
spaceBonus: '空间加成',
|
||||
buildSpeedBonus: '建造速度加成',
|
||||
researchSpeedBonus: '研究速度加成',
|
||||
|
||||
missileCapacity: '导弹容量'
|
||||
},
|
||||
buildingDescriptions: {
|
||||
metalMine: '开采金属资源',
|
||||
crystalMine: '开采晶体资源',
|
||||
deuteriumSynthesizer: '合成重氢资源',
|
||||
solarPlant: '提供能源',
|
||||
fusionReactor: '使用重氢产生大量能源',
|
||||
roboticsFactory: '加快建造速度',
|
||||
naniteFactory: '增加建造队列数量,每级+1队列(最多10级)',
|
||||
shipyard: '建造舰船',
|
||||
@@ -145,6 +162,8 @@ export default {
|
||||
crystalStorage: '增加晶体存储上限',
|
||||
deuteriumTank: '增加重氢存储上限',
|
||||
darkMatterCollector: '收集稀有的暗物质资源',
|
||||
darkMatterTank: '增加暗物质存储上限',
|
||||
missileSilo: '存储和发射导弹,每级可存储10枚导弹',
|
||||
terraformer: '改造行星地形,每级增加5个可用空间',
|
||||
lunarBase: '增加月球可用空间,每级+5空间',
|
||||
sensorPhalanx: '侦测周围星系的舰队活动',
|
||||
@@ -156,11 +175,15 @@ export default {
|
||||
heavyFighter: '重型战斗机',
|
||||
cruiser: '巡洋舰',
|
||||
battleship: '战列舰',
|
||||
battlecruiser: '战列巡洋舰',
|
||||
bomber: '轰炸机',
|
||||
destroyer: '驱逐舰',
|
||||
smallCargo: '小型运输船',
|
||||
largeCargo: '大型运输船',
|
||||
colonyShip: '殖民船',
|
||||
recycler: '回收船',
|
||||
espionageProbe: '间谍探测器',
|
||||
solarSatellite: '太阳能卫星',
|
||||
darkMatterHarvester: '暗物质采集船',
|
||||
deathstar: '死星'
|
||||
},
|
||||
@@ -169,11 +192,15 @@ export default {
|
||||
heavyFighter: '重装战斗机',
|
||||
cruiser: '中型战舰,攻守平衡',
|
||||
battleship: '强力战舰',
|
||||
battlecruiser: '快速强大的战斗舰船,擅长攻击战列舰',
|
||||
bomber: '专门对付防御设施的轰炸舰',
|
||||
destroyer: '擅长摧毁大型舰船的猎杀者',
|
||||
smallCargo: '运输少量资源',
|
||||
largeCargo: '运输大量资源',
|
||||
colonyShip: '用于殖民新星球',
|
||||
recycler: '收集残骸场资源',
|
||||
espionageProbe: '侦察敌方星球',
|
||||
solarSatellite: '提供额外能源,每个产生50点电力',
|
||||
darkMatterHarvester: '专门用于采集暗物质的特殊飞船',
|
||||
deathstar: '终极武器,能够摧毁整个行星'
|
||||
},
|
||||
@@ -186,24 +213,38 @@ export default {
|
||||
plasmaTurret: '等离子炮塔',
|
||||
smallShieldDome: '小型护盾罩',
|
||||
largeShieldDome: '大型护盾罩',
|
||||
antiBallisticMissile: '反弹道导弹',
|
||||
interplanetaryMissile: '星际导弹',
|
||||
planetaryShield: '行星护盾'
|
||||
},
|
||||
defenseDescriptions: {
|
||||
rocketLauncher: '基础防御设施',
|
||||
lightLaser: '轻型能量武器',
|
||||
heavyLaser: '重型能量武器',
|
||||
lightLaser: '轻型电力武器',
|
||||
heavyLaser: '重型电力武器',
|
||||
gaussCannon: '高速动能武器',
|
||||
ionCannon: '破坏护盾的利器',
|
||||
plasmaTurret: '强力防御设施',
|
||||
smallShieldDome: '保护整个星球的小型护盾',
|
||||
largeShieldDome: '保护整个星球的大型护盾',
|
||||
antiBallisticMissile: '拦截敌方导弹,每个可拦截1枚星际导弹',
|
||||
interplanetaryMissile: '可以攻击其他星球的防御设施',
|
||||
planetaryShield: '保护行星免受毁灭攻击的超级护盾'
|
||||
},
|
||||
research: {
|
||||
researchTime: '研究时间',
|
||||
totalCost: '累积成本',
|
||||
totalPoints: '累积积分',
|
||||
levelRange: '等级范围'
|
||||
levelRange: '等级范围',
|
||||
|
||||
attackBonus: '攻击加成',
|
||||
shieldBonus: '护盾加成',
|
||||
armorBonus: '装甲加成',
|
||||
spyLevel: '侦查等级',
|
||||
researchQueueBonus: '研究队列',
|
||||
colonySlots: '殖民地槽位',
|
||||
forAllPlanets: '(全局)',
|
||||
speedBonus: '速度加成',
|
||||
researchSpeedBonus: '研究速度加成'
|
||||
},
|
||||
technologies: {
|
||||
energyTechnology: '能源技术',
|
||||
@@ -212,6 +253,12 @@ export default {
|
||||
hyperspaceTechnology: '超空间技术',
|
||||
plasmaTechnology: '等离子技术',
|
||||
computerTechnology: '计算机技术',
|
||||
espionageTechnology: '间谍技术',
|
||||
weaponsTechnology: '武器技术',
|
||||
shieldingTechnology: '护盾技术',
|
||||
armourTechnology: '装甲技术',
|
||||
astrophysics: '天体物理学',
|
||||
gravitonTechnology: '引力技术',
|
||||
combustionDrive: '燃烧引擎',
|
||||
impulseDrive: '脉冲引擎',
|
||||
hyperspaceDrive: '超空间引擎',
|
||||
@@ -226,6 +273,12 @@ export default {
|
||||
hyperspaceTechnology: '超空间跳跃技术',
|
||||
plasmaTechnology: '等离子武器技术',
|
||||
computerTechnology: '增加研究队列数量,每级+1队列(最多10级)',
|
||||
espionageTechnology: '提高间谍探测效果,每级提高1级侦查深度',
|
||||
weaponsTechnology: '提高舰船和防御的攻击力,每级+10%',
|
||||
shieldingTechnology: '提高舰船和防御的护盾值,每级+10%',
|
||||
armourTechnology: '提高舰船和防御的装甲值,每级+10%',
|
||||
astrophysics: '每级增加1个殖民地槽位,增加探险成功率',
|
||||
gravitonTechnology: '研究引力操纵,死星的必要技术',
|
||||
combustionDrive: '基础推进技术',
|
||||
impulseDrive: '中级推进技术',
|
||||
hyperspaceDrive: '高级推进技术',
|
||||
@@ -242,7 +295,7 @@ export default {
|
||||
darkMatterSpecialist: '暗物质专家',
|
||||
resourceBonus: '资源产量加成',
|
||||
darkMatterBonus: '暗物质产量加成',
|
||||
energyBonus: '能量产量加成'
|
||||
energyBonus: '电力产量加成'
|
||||
},
|
||||
officerDescriptions: {
|
||||
commander: '提升建筑速度和管理能力',
|
||||
@@ -253,8 +306,9 @@ export default {
|
||||
darkMatterSpecialist: '提升暗物质采集效率'
|
||||
},
|
||||
queue: {
|
||||
buildQueue: '建造队列',
|
||||
researchQueue: '研究队列',
|
||||
buildQueueBonus: '建造队列',
|
||||
spaceBonus: '空间加成',
|
||||
researchQueueBonus: '研究队列',
|
||||
building: '建造中',
|
||||
researching: '研究中',
|
||||
remaining: '剩余时间',
|
||||
@@ -273,11 +327,11 @@ export default {
|
||||
currentShips: '当前星球的舰船数量',
|
||||
productionSources: '资源获取来源',
|
||||
productionSourcesDesc: '详细的资源产量及加成信息',
|
||||
consumptionSources: '能量消耗来源',
|
||||
consumptionSourcesDesc: '各建筑的能量消耗详情',
|
||||
consumptionSources: '电力消耗来源',
|
||||
consumptionSourcesDesc: '各建筑的电力消耗详情',
|
||||
totalProduction: '总产量',
|
||||
totalConsumption: '总消耗',
|
||||
noConsumption: '当前无能量消耗'
|
||||
noConsumption: '当前无电力消耗'
|
||||
},
|
||||
buildingsView: {
|
||||
title: '建筑',
|
||||
@@ -294,7 +348,9 @@ export default {
|
||||
demolish: '拆除',
|
||||
demolishRefund: '拆除返还',
|
||||
demolishFailed: '拆除失败',
|
||||
demolishFailedMessage: '无法拆除该建筑,请检查建造队列是否已满或建筑等级是否为0。'
|
||||
demolishFailedMessage: '无法拆除该建筑,请检查建造队列是否已满或建筑等级是否为0。',
|
||||
confirmDemolish: '确认拆除',
|
||||
confirmDemolishMessage: '确定要拆除'
|
||||
},
|
||||
researchView: {
|
||||
title: '研究',
|
||||
@@ -416,7 +472,10 @@ export default {
|
||||
cargoExceedsCapacity: '载货量超出限制',
|
||||
noColonyShip: '需要殖民船才能执行殖民任务',
|
||||
noDebrisAtTarget: '目标坐标没有残骸场或残骸场已空',
|
||||
noDeathstar: '需要死星才能执行毁灭任务'
|
||||
noDeathstar: '需要死星才能执行毁灭任务',
|
||||
giftMode: '赠送模式',
|
||||
giftModeDescription: '将资源作为礼物赠送给',
|
||||
estimatedReputationGain: '预计好感度增加'
|
||||
},
|
||||
officersView: {
|
||||
title: '军官',
|
||||
@@ -461,6 +520,9 @@ export default {
|
||||
selectSystem: '选择星系',
|
||||
view: '查看',
|
||||
myPlanet: '我的星球',
|
||||
myPlanets: '我的星球',
|
||||
npcPlanets: 'NPC星球',
|
||||
selectPlanetToView: '选择要查看的星球',
|
||||
totalPositions: '共10个星球位置',
|
||||
mine: '我的',
|
||||
hostile: '敌对',
|
||||
@@ -470,20 +532,25 @@ export default {
|
||||
colonize: '殖民',
|
||||
switch: '切换',
|
||||
recycle: '回收',
|
||||
sendGift: '赠送礼物',
|
||||
debris: '残骸',
|
||||
debrisField: '残骸场',
|
||||
scoutPlanetTitle: '侦察星球',
|
||||
attackPlanetTitle: '攻击星球',
|
||||
colonizePlanetTitle: '殖民星球',
|
||||
recyclePlanetTitle: '回收残骸',
|
||||
giftPlanetTitle: '赠送礼物',
|
||||
scoutPlanetMessage: '确定要派遣间谍探测器侦察星球 [{coordinates}] 吗?\n\n请前往舰队页面选择舰船并派遣。',
|
||||
attackPlanetMessage: '确定要攻击星球 [{coordinates}] 吗?\n\n请前往舰队页面选择舰船并派遣。',
|
||||
colonizePlanetMessage: '确定要殖民位置 [{coordinates}] 吗?\n\n请前往舰队页面派遣殖民船。',
|
||||
recyclePlanetMessage: '确定要回收位置 [{coordinates}] 的残骸吗?\n\n请前往舰队页面派遣回收船。'
|
||||
recyclePlanetMessage: '确定要回收位置 [{coordinates}] 的残骸吗?\n\n请前往舰队页面派遣回收船。',
|
||||
giftPlanetMessage: '确定要向星球 [{coordinates}] 赠送资源吗?\n\n请前往舰队页面选择运输船并装载资源。'
|
||||
},
|
||||
messagesView: {
|
||||
title: '消息中心',
|
||||
battles: '战斗',
|
||||
spy: '侦查',
|
||||
npc: 'NPC',
|
||||
battleReports: '战斗报告',
|
||||
spyReports: '间谍报告',
|
||||
noBattleReports: '暂无战斗报告',
|
||||
@@ -514,7 +581,48 @@ export default {
|
||||
hideRoundDetails: '隐藏回合详情',
|
||||
round: '第{round}回合',
|
||||
attackerRemainingPower: '攻击方剩余火力',
|
||||
defenderRemainingPower: '防守方剩余火力'
|
||||
defenderRemainingPower: '防守方剩余火力',
|
||||
spied: '被侦查',
|
||||
spiedNotification: '被侦查通知',
|
||||
noSpiedNotifications: '暂无被侦查通知',
|
||||
detected: '已发现',
|
||||
undetected: '未发现',
|
||||
missions: '任务',
|
||||
noMissionReports: '暂无任务报告',
|
||||
success: '成功',
|
||||
failed: '失败',
|
||||
npcActivity: 'NPC活动',
|
||||
noNPCActivity: '暂无NPC活动通知',
|
||||
npcRecycleActivity: 'NPC回收残骸',
|
||||
gifts: '礼物',
|
||||
giftRejected: '被拒绝',
|
||||
noGiftNotifications: '暂无礼物通知',
|
||||
noGiftRejected: '暂无拒绝记录',
|
||||
giftFrom: '{npcName}的礼物',
|
||||
giftRejectedBy: '{npcName}拒绝了礼物',
|
||||
giftResources: '礼物资源',
|
||||
rejectedResources: '被拒绝的资源',
|
||||
expectedReputation: '预计好感度',
|
||||
currentReputation: '当前好感度',
|
||||
acceptGift: '接受',
|
||||
rejectGift: '拒绝',
|
||||
rejectionReason: {
|
||||
hostile: '对方对你有敌意,不接受礼物',
|
||||
neutral_distrust: '对方对你缺乏信任',
|
||||
polite_decline: '对方礼貌地拒绝了'
|
||||
}
|
||||
},
|
||||
missionReports: {
|
||||
transportSuccess: '运输任务成功完成',
|
||||
transportFailed: '运输任务失败',
|
||||
colonizeSuccess: '殖民任务成功,新星球已建立',
|
||||
colonizeFailed: '殖民任务失败',
|
||||
deploySuccess: '部署任务成功完成',
|
||||
deployFailed: '部署任务失败',
|
||||
recycleSuccess: '回收任务成功完成',
|
||||
recycleFailed: '回收任务失败,目标位置没有残骸',
|
||||
destroySuccess: '行星毁灭任务成功执行',
|
||||
destroyFailed: '行星毁灭任务失败'
|
||||
},
|
||||
simulatorView: {
|
||||
title: '战斗模拟器',
|
||||
@@ -616,9 +724,82 @@ export default {
|
||||
modifyOfficers: '修改军官',
|
||||
officersDesc: '快速设置军官到期时间',
|
||||
days: '天',
|
||||
npcTesting: 'NPC 测试',
|
||||
npcTestingDesc: '测试NPC侦查和攻击行为',
|
||||
selectNPC: '选择NPC',
|
||||
chooseNPC: '选择一个NPC',
|
||||
targetPlanet: '目标星球',
|
||||
chooseTarget: '选择目标星球',
|
||||
testSpy: '测试侦查',
|
||||
testAttack: '测试攻击',
|
||||
testSpyAndAttack: '测试侦查&攻击',
|
||||
initializeFleet: '初始化NPC舰队',
|
||||
accelerateMissions: '加速所有任务(5秒)',
|
||||
selectNPCFirst: '请先选择一个NPC',
|
||||
npcNoProbes: 'NPC没有间谍探测器',
|
||||
npcNoSpyReport: 'NPC需要先侦查',
|
||||
npcMissionFailed: '创建任务失败',
|
||||
dangerZone: '危险区域',
|
||||
dangerZoneDesc: '以下操作不可撤销,请谨慎操作',
|
||||
resetGame: '重置游戏',
|
||||
resetGameConfirm: '确定要重置游戏吗?这将删除所有数据!'
|
||||
},
|
||||
alerts: {
|
||||
npcSpyIncoming: 'NPC侦查即将到达',
|
||||
npcAttackIncoming: 'NPC舰队来袭!',
|
||||
npcFleetIncoming: 'NPC舰队接近',
|
||||
ships: '艘舰船',
|
||||
spiedBy: '被侦查',
|
||||
attackedBy: '被攻击',
|
||||
detectionSuccess: '侦查被发现',
|
||||
detectionFailed: '侦查未被发现',
|
||||
npcSpiedYourPlanet: 'NPC侦查了你的星球',
|
||||
npcAttackedYourPlanet: 'NPC攻击了你的星球'
|
||||
},
|
||||
diplomacy: {
|
||||
title: '外交',
|
||||
description: '管理与NPC的外交关系',
|
||||
tabs: {
|
||||
all: '全部',
|
||||
friendly: '友好',
|
||||
neutral: '中立',
|
||||
hostile: '敌对'
|
||||
},
|
||||
noNpcs: '暂无NPC',
|
||||
noFriendlyNpcs: '暂无友好NPC',
|
||||
noNeutralNpcs: '暂无中立NPC',
|
||||
noHostileNpcs: '暂无敌对NPC',
|
||||
recentEvents: '最近事件',
|
||||
recentEventsDescription: '最近的外交活动记录',
|
||||
ago: '前',
|
||||
status: {
|
||||
friendly: '友好',
|
||||
neutral: '中立',
|
||||
hostile: '敌对'
|
||||
},
|
||||
planets: '个星球',
|
||||
allies: '个盟友',
|
||||
reputation: '好感度',
|
||||
alliedWith: '盟友',
|
||||
more: '更多',
|
||||
actions: {
|
||||
gift: '赠送资源',
|
||||
viewPlanets: '查看星球'
|
||||
},
|
||||
lastEvent: '最近活动',
|
||||
events: {
|
||||
gift: '赠送资源',
|
||||
attack: '攻击',
|
||||
allyAttacked: '攻击盟友',
|
||||
spy: '侦查',
|
||||
stealDebris: '抢夺残骸'
|
||||
}
|
||||
},
|
||||
pagination: {
|
||||
previous: '上一页',
|
||||
next: '下一页',
|
||||
first: '首页',
|
||||
last: '末页',
|
||||
page: '第 {page} 页'
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,6 +62,7 @@ export default {
|
||||
officers: '軍官',
|
||||
simulator: '模擬',
|
||||
galaxy: '星系',
|
||||
diplomacy: 'Diplomacy',
|
||||
messages: '訊息',
|
||||
settings: '設定',
|
||||
gm: 'GM'
|
||||
@@ -78,7 +79,7 @@ export default {
|
||||
crystal: '晶體',
|
||||
deuterium: '重氫',
|
||||
darkMatter: '暗物質',
|
||||
energy: '能量',
|
||||
energy: '電力',
|
||||
production: '產量',
|
||||
consumption: '消耗',
|
||||
capacity: '容量',
|
||||
@@ -87,7 +88,7 @@ export default {
|
||||
perHour: '小時',
|
||||
perMinute: '分鐘',
|
||||
hour: '小時',
|
||||
noEnergy: '能量不足'
|
||||
noEnergy: '電力不足'
|
||||
},
|
||||
planet: {
|
||||
planet: '星球',
|
||||
@@ -97,6 +98,8 @@ export default {
|
||||
coordinates: '座標',
|
||||
switchToMoon: '查看月球',
|
||||
backToPlanet: '返回母星',
|
||||
switchPlanet: '切換星球',
|
||||
currentPlanet: '當前星球',
|
||||
fields: '場地',
|
||||
temperature: '溫度',
|
||||
homePlanet: '母星',
|
||||
@@ -112,6 +115,7 @@ export default {
|
||||
crystalMine: '晶體礦',
|
||||
deuteriumSynthesizer: '重氫合成器',
|
||||
solarPlant: '太陽能電站',
|
||||
fusionReactor: '核聚變反應堆',
|
||||
roboticsFactory: '機器人工廠',
|
||||
naniteFactory: '納米工廠',
|
||||
shipyard: '船塢',
|
||||
@@ -120,6 +124,8 @@ export default {
|
||||
crystalStorage: '晶體倉庫',
|
||||
deuteriumTank: '重氫罐',
|
||||
darkMatterCollector: '暗物質收集器',
|
||||
darkMatterTank: '暗物質儲罐',
|
||||
missileSilo: '導彈發射井',
|
||||
terraformer: '地形改造器',
|
||||
lunarBase: '月球基地',
|
||||
sensorPhalanx: '傳感器陣列',
|
||||
@@ -130,13 +136,26 @@ export default {
|
||||
consumption: '消耗',
|
||||
totalCost: '累積成本',
|
||||
totalPoints: '累積積分',
|
||||
levelRange: '等級範圍'
|
||||
levelRange: '等級範圍',
|
||||
capacity: '容量/效果',
|
||||
storageCapacity: '容量',
|
||||
energyProduction: '電力產出',
|
||||
fleetStorage: '艦隊倉儲',
|
||||
buildQueue: '建造隊列',
|
||||
buildQueueBonus: '建造隊列',
|
||||
spaceBonus: '空間加成',
|
||||
buildSpeedBonus: '建造速度加成',
|
||||
researchSpeedBonus: '研究速度加成',
|
||||
planetSpace: '行星空間',
|
||||
moonSpace: '月球空間',
|
||||
missileCapacity: '導彈容量'
|
||||
},
|
||||
buildingDescriptions: {
|
||||
metalMine: '開採金屬資源',
|
||||
crystalMine: '開採晶體資源',
|
||||
deuteriumSynthesizer: '合成重氫資源',
|
||||
solarPlant: '提供能源',
|
||||
fusionReactor: '使用重氫產生大量能源',
|
||||
roboticsFactory: '加快建造速度',
|
||||
naniteFactory: '增加建造佇列數量,每級+1佇列(最多10級)',
|
||||
shipyard: '建造艦船',
|
||||
@@ -145,6 +164,8 @@ export default {
|
||||
crystalStorage: '增加晶體儲存上限',
|
||||
deuteriumTank: '增加重氫儲存上限',
|
||||
darkMatterCollector: '收集稀有的暗物質資源',
|
||||
darkMatterTank: '增加暗物質儲存上限',
|
||||
missileSilo: '存儲和發射導彈,每級可存儲10枚導彈',
|
||||
terraformer: '改造行星地形,每級增加5個可用空間',
|
||||
lunarBase: '增加月球可用空間,每級+5空間',
|
||||
sensorPhalanx: '偵測周圍星系的艦隊活動',
|
||||
@@ -156,11 +177,15 @@ export default {
|
||||
heavyFighter: '重型戰鬥機',
|
||||
cruiser: '巡洋艦',
|
||||
battleship: '戰列艦',
|
||||
battlecruiser: '戰列巡洋艦',
|
||||
bomber: '轟炸機',
|
||||
destroyer: '驅逐艦',
|
||||
smallCargo: '小型運輸船',
|
||||
largeCargo: '大型運輸船',
|
||||
colonyShip: '殖民船',
|
||||
recycler: '回收船',
|
||||
espionageProbe: '間諜探測器',
|
||||
solarSatellite: '太陽能衛星',
|
||||
darkMatterHarvester: '暗物質採集船',
|
||||
deathstar: '死星'
|
||||
},
|
||||
@@ -169,11 +194,15 @@ export default {
|
||||
heavyFighter: '重裝戰鬥機',
|
||||
cruiser: '中型戰艦,攻守平衡',
|
||||
battleship: '強力戰艦',
|
||||
battlecruiser: '快速強大的戰鬥艦船,擅長攻擊戰列艦',
|
||||
bomber: '專門對付防禦設施的轟炸艦',
|
||||
destroyer: '擅長摧毀大型艦船的獵殺者',
|
||||
smallCargo: '運輸少量資源',
|
||||
largeCargo: '運輸大量資源',
|
||||
colonyShip: '用於殖民新星球',
|
||||
recycler: '收集殘骸場資源',
|
||||
espionageProbe: '偵察敵方星球',
|
||||
solarSatellite: '提供額外能源,每個產生50點電力',
|
||||
darkMatterHarvester: '專門用於採集暗物質的特殊飛船',
|
||||
deathstar: '終極武器,能夠摧毀整個行星'
|
||||
},
|
||||
@@ -186,24 +215,38 @@ export default {
|
||||
plasmaTurret: '等離子炮塔',
|
||||
smallShieldDome: '小型護盾罩',
|
||||
largeShieldDome: '大型護盾罩',
|
||||
antiBallisticMissile: '反彈道導彈',
|
||||
interplanetaryMissile: '星際導彈',
|
||||
planetaryShield: '行星護盾'
|
||||
},
|
||||
defenseDescriptions: {
|
||||
rocketLauncher: '基礎防禦設施',
|
||||
lightLaser: '輕型能量武器',
|
||||
heavyLaser: '重型能量武器',
|
||||
lightLaser: '輕型電力武器',
|
||||
heavyLaser: '重型電力武器',
|
||||
gaussCannon: '高速動能武器',
|
||||
ionCannon: '破壞護盾的利器',
|
||||
plasmaTurret: '強力防禦設施',
|
||||
smallShieldDome: '保護整個星球的小型護盾',
|
||||
largeShieldDome: '保護整個星球的大型護盾',
|
||||
antiBallisticMissile: '攔截敵方導彈,每個可攔截1枚星際導彈',
|
||||
interplanetaryMissile: '可以攻擊其他星球的防禦設施',
|
||||
planetaryShield: '保護行星免受毀滅攻擊的超級護盾'
|
||||
},
|
||||
research: {
|
||||
researchTime: '研究時間',
|
||||
totalCost: '累積成本',
|
||||
totalPoints: '累積積分',
|
||||
levelRange: '等級範圍'
|
||||
levelRange: '等級範圍',
|
||||
capacity: '容量/效果',
|
||||
attackBonus: '攻擊加成',
|
||||
shieldBonus: '護盾加成',
|
||||
armorBonus: '裝甲加成',
|
||||
spyLevel: '偵查等級',
|
||||
researchQueueBonus: '研究隊列',
|
||||
colonySlots: '殖民地槽位',
|
||||
forAllPlanets: '(全局)',
|
||||
speedBonus: '速度加成',
|
||||
researchSpeedBonus: '研究速度加成'
|
||||
},
|
||||
technologies: {
|
||||
energyTechnology: '能源技術',
|
||||
@@ -212,6 +255,12 @@ export default {
|
||||
hyperspaceTechnology: '超空間技術',
|
||||
plasmaTechnology: '等離子技術',
|
||||
computerTechnology: '計算機技術',
|
||||
espionageTechnology: '間諜技術',
|
||||
weaponsTechnology: '武器技術',
|
||||
shieldingTechnology: '護盾技術',
|
||||
armourTechnology: '裝甲技術',
|
||||
astrophysics: '天體物理學',
|
||||
gravitonTechnology: '引力技術',
|
||||
combustionDrive: '燃燒引擎',
|
||||
impulseDrive: '脈衝引擎',
|
||||
hyperspaceDrive: '超空間引擎',
|
||||
@@ -226,6 +275,12 @@ export default {
|
||||
hyperspaceTechnology: '超空間跳躍技術',
|
||||
plasmaTechnology: '等離子武器技術',
|
||||
computerTechnology: '增加研究佇列數量,每級+1佇列(最多10級)',
|
||||
espionageTechnology: '提高間諜探測效果,每級提高1級偵查深度',
|
||||
weaponsTechnology: '提高艦船和防禦的攻擊力,每級+10%',
|
||||
shieldingTechnology: '提高艦船和防禦的護盾值,每級+10%',
|
||||
armourTechnology: '提高艦船和防禦的裝甲值,每級+10%',
|
||||
astrophysics: '每級增加1個殖民地槽位,增加探險成功率',
|
||||
gravitonTechnology: '研究引力操縱,死星的必要技術',
|
||||
combustionDrive: '基礎推進技術',
|
||||
impulseDrive: '中級推進技術',
|
||||
hyperspaceDrive: '高級推進技術',
|
||||
@@ -242,7 +297,7 @@ export default {
|
||||
darkMatterSpecialist: '暗物質專家',
|
||||
resourceBonus: '資源生產加成',
|
||||
darkMatterBonus: '暗物質生產加成',
|
||||
energyBonus: '能量生產加成'
|
||||
energyBonus: '電力產量加成'
|
||||
},
|
||||
officerDescriptions: {
|
||||
commander: '提升建築速度和管理能力',
|
||||
@@ -272,11 +327,11 @@ export default {
|
||||
currentShips: '當前星球的艦船數量',
|
||||
productionSources: '生產來源',
|
||||
productionSourcesDesc: '詳細資源生產和加成資訊',
|
||||
consumptionSources: '消耗來源',
|
||||
consumptionSourcesDesc: '建築能量消耗詳情',
|
||||
consumptionSources: '電力消耗來源',
|
||||
consumptionSourcesDesc: '各建築的電力消耗詳情',
|
||||
totalProduction: '總產量',
|
||||
totalConsumption: '總消耗',
|
||||
noConsumption: '無能量消耗'
|
||||
noConsumption: '當前無電力消耗'
|
||||
},
|
||||
buildingsView: {
|
||||
title: '建築',
|
||||
@@ -293,7 +348,9 @@ export default {
|
||||
demolish: '拆除',
|
||||
demolishRefund: '拆除返還',
|
||||
demolishFailed: '拆除失敗',
|
||||
demolishFailedMessage: '無法拆除該建築,請檢查建造隊列是否已滿或建築等級是否為0。'
|
||||
demolishFailedMessage: '無法拆除該建築,請檢查建造隊列是否已滿或建築等級是否為0。',
|
||||
confirmDemolish: '',
|
||||
confirmDemolishMessage: ''
|
||||
},
|
||||
researchView: {
|
||||
title: '研究',
|
||||
@@ -380,6 +437,7 @@ export default {
|
||||
all: '全部',
|
||||
targetCoordinates: '目標座標',
|
||||
galaxy: '銀河系',
|
||||
diplomacy: 'Diplomacy',
|
||||
system: '星系',
|
||||
position: '位置',
|
||||
missionType: '任務類型',
|
||||
@@ -413,7 +471,11 @@ export default {
|
||||
cannotSendToOwnPlanet: '無法派遣艦隊到自己的星球',
|
||||
cargoExceedsCapacity: '載貨量超出限制',
|
||||
noColonyShip: '需要殖民船才能執行殖民任務',
|
||||
noDebrisAtTarget: '目標坐標沒有殘骸場或殘骸場已空'
|
||||
noDebrisAtTarget: '目標坐標沒有殘骸場或殘骸場已空',
|
||||
noDeathstar: '需要死星才能執行毀滅任務',
|
||||
giftMode: '贈送模式',
|
||||
giftModeDescription: '將資源作為禮物贈送給',
|
||||
estimatedReputationGain: '預計好感度增加'
|
||||
},
|
||||
officersView: {
|
||||
title: '軍官',
|
||||
@@ -453,11 +515,15 @@ export default {
|
||||
title: '星系',
|
||||
selectCoordinates: '選擇座標',
|
||||
galaxy: '銀河系',
|
||||
diplomacy: 'Diplomacy',
|
||||
selectGalaxy: '選擇銀河系',
|
||||
system: '星系',
|
||||
selectSystem: '選擇星系',
|
||||
view: '查看',
|
||||
myPlanet: '我的星球',
|
||||
myPlanets: '我的星球',
|
||||
npcPlanets: 'NPC星球',
|
||||
selectPlanetToView: '選擇要查看的星球',
|
||||
totalPositions: '共10個星球位置',
|
||||
mine: '我的',
|
||||
hostile: '敵對',
|
||||
@@ -475,12 +541,17 @@ export default {
|
||||
scoutPlanetMessage: '確定要派遣間諜探測器偵察星球 [{coordinates}] 嗎?\n\n請前往艦隊頁面選擇艦船並派遣。',
|
||||
attackPlanetMessage: '確定要攻擊星球 [{coordinates}] 嗎?\n\n請前往艦隊頁面選擇艦船並派遣。',
|
||||
colonizePlanetMessage: '確定要殖民位置 [{coordinates}] 嗎?\n\n請前往艦隊頁面派遣殖民船。',
|
||||
recyclePlanetMessage: '確定要回收位置 [{coordinates}] 的殘骸嗎?\n\n請前往艦隊頁面派遣回收船。'
|
||||
recyclePlanetMessage: '確定要回收位置 [{coordinates}] 的殘骸嗎?\n\n請前往艦隊頁面派遣回收船。',
|
||||
sendGift: '贈送禮物',
|
||||
debris: '殘骸',
|
||||
giftPlanetTitle: '贈送禮物',
|
||||
giftPlanetMessage: '確定要向星球 [{coordinates}] 贈送資源嗎?\n\n請前往艦隊頁面選擇運輸船並裝載資源。'
|
||||
},
|
||||
messagesView: {
|
||||
title: '訊息中心',
|
||||
battles: '戰鬥',
|
||||
spy: '偵查',
|
||||
npc: 'NPC',
|
||||
battleReports: '戰鬥報告',
|
||||
spyReports: '間諜報告',
|
||||
noBattleReports: '暫無戰鬥報告',
|
||||
@@ -511,7 +582,48 @@ export default {
|
||||
hideRoundDetails: '隱藏回合詳情',
|
||||
round: '第{round}回合',
|
||||
attackerRemainingPower: '攻擊方剩餘火力',
|
||||
defenderRemainingPower: '防守方剩餘火力'
|
||||
defenderRemainingPower: '防守方剩餘火力',
|
||||
spied: '被偵查',
|
||||
spiedNotification: '被偵查通知',
|
||||
noSpiedNotifications: '暫無被偵查通知',
|
||||
detected: '已發現',
|
||||
undetected: '未發現',
|
||||
missions: '任務',
|
||||
noMissionReports: '暫無任務報告',
|
||||
success: '成功',
|
||||
failed: '失敗',
|
||||
npcActivity: 'NPC活動',
|
||||
noNPCActivity: '暫無NPC活動通知',
|
||||
npcRecycleActivity: 'NPC回收殘骸',
|
||||
gifts: '禮物',
|
||||
giftRejected: '被拒絕',
|
||||
noGiftNotifications: '暫無禮物通知',
|
||||
noGiftRejected: '暫無拒絕記錄',
|
||||
giftFrom: '{npcName}的禮物',
|
||||
giftRejectedBy: '{npcName}拒絕了禮物',
|
||||
giftResources: '禮物資源',
|
||||
rejectedResources: '被拒絕的資源',
|
||||
expectedReputation: '預計好感度',
|
||||
currentReputation: '當前好感度',
|
||||
acceptGift: '接受',
|
||||
rejectGift: '拒絕',
|
||||
rejectionReason: {
|
||||
hostile: '對方對你有敵意,不接受禮物',
|
||||
neutral_distrust: '對方對你缺乏信任',
|
||||
polite_decline: '對方禮貌地拒絕了'
|
||||
}
|
||||
},
|
||||
missionReports: {
|
||||
transportSuccess: '運輸任務成功完成',
|
||||
transportFailed: '運輸任務失敗',
|
||||
colonizeSuccess: '殖民任務成功,新星球已建立',
|
||||
colonizeFailed: '殖民任務失敗',
|
||||
deploySuccess: '部署任務成功完成',
|
||||
deployFailed: '部署任務失敗',
|
||||
recycleSuccess: '回收任務成功完成',
|
||||
recycleFailed: '回收任務失敗,目標位置沒有殘骸',
|
||||
destroySuccess: '行星毀滅任務成功執行',
|
||||
destroyFailed: '行星毀滅任務失敗'
|
||||
},
|
||||
simulatorView: {
|
||||
title: '戰鬥模擬器',
|
||||
@@ -613,9 +725,82 @@ export default {
|
||||
modifyOfficers: '修改軍官',
|
||||
officersDesc: '快速設定軍官到期時間',
|
||||
days: '天',
|
||||
npcTesting: 'NPC 測試',
|
||||
npcTestingDesc: '測試NPC偵查和攻擊行為',
|
||||
selectNPC: '選擇NPC',
|
||||
chooseNPC: '選擇一個NPC',
|
||||
targetPlanet: '目標星球',
|
||||
chooseTarget: '選擇目標星球',
|
||||
testSpy: '測試偵查',
|
||||
testAttack: '測試攻擊',
|
||||
testSpyAndAttack: '測試偵查&攻擊',
|
||||
initializeFleet: '初始化NPC艦隊',
|
||||
accelerateMissions: '加速所有任務(5秒)',
|
||||
selectNPCFirst: '請先選擇一個NPC',
|
||||
npcNoProbes: 'NPC沒有間諜探測器',
|
||||
npcNoSpyReport: 'NPC需要先偵查',
|
||||
npcMissionFailed: '創建任務失敗',
|
||||
dangerZone: '危險區域',
|
||||
dangerZoneDesc: '以下操作不可撤銷,請謹慎操作',
|
||||
resetGame: '重置遊戲',
|
||||
resetGameConfirm: '確定要重置遊戲嗎?這將刪除所有資料!'
|
||||
},
|
||||
alerts: {
|
||||
npcSpyIncoming: 'NPC偵查即將到達',
|
||||
npcAttackIncoming: 'NPC艦隊來襲!',
|
||||
npcFleetIncoming: 'NPC艦隊接近',
|
||||
ships: '艘艦船',
|
||||
spiedBy: '被偵查',
|
||||
attackedBy: '被攻擊',
|
||||
detectionSuccess: '偵查被發現',
|
||||
detectionFailed: '偵查未被發現',
|
||||
npcSpiedYourPlanet: 'NPC偵查了你的星球',
|
||||
npcAttackedYourPlanet: 'NPC攻擊了你的星球'
|
||||
},
|
||||
diplomacy: {
|
||||
title: '外交',
|
||||
description: '管理與NPC的外交關係',
|
||||
tabs: {
|
||||
all: '全部',
|
||||
friendly: '友好',
|
||||
neutral: '中立',
|
||||
hostile: '敵對'
|
||||
},
|
||||
noNpcs: '沒有NPC',
|
||||
noFriendlyNpcs: '沒有友好的NPC',
|
||||
noNeutralNpcs: '沒有中立的NPC',
|
||||
noHostileNpcs: '沒有敵對的NPC',
|
||||
recentEvents: '最近事件',
|
||||
recentEventsDescription: '最近的外交活動記錄',
|
||||
ago: '前',
|
||||
status: {
|
||||
friendly: '友好',
|
||||
neutral: '中立',
|
||||
hostile: '敵對'
|
||||
},
|
||||
planets: '星球',
|
||||
allies: '盟友',
|
||||
reputation: '聲望',
|
||||
alliedWith: '結盟對象',
|
||||
more: '更多',
|
||||
actions: {
|
||||
gift: '贈送禮物',
|
||||
viewPlanets: '查看星球'
|
||||
},
|
||||
lastEvent: '最近事件',
|
||||
events: {
|
||||
gift: '已贈送禮物',
|
||||
attack: '攻擊',
|
||||
allyAttacked: '盟友被攻擊',
|
||||
spy: '間諜活動',
|
||||
stealDebris: '掠奪殘骸'
|
||||
}
|
||||
},
|
||||
pagination: {
|
||||
previous: '上一頁',
|
||||
next: '下一頁',
|
||||
first: '首頁',
|
||||
last: '末頁',
|
||||
page: '第 {page} 頁'
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user