mirror of
https://github.com/setube/ogame-vue-ts.git
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feat: 新增NPC与外交逻辑,优化UI组件结构
重构并精简了部分UI组件,移除冗余弹窗与详情组件,新增NPC相关逻辑(npcBehaviorLogic、npcGrowthLogic、npcStore等)及外交逻辑(diplomaticLogic、DiplomacyView)。完善分页、标签、复选框等通用UI组件。优化战报弹窗,调整README下载链接为相对路径,修复部分国际化内容。
This commit is contained in:
@@ -62,6 +62,7 @@ export default {
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officers: '軍官',
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simulator: '模擬',
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galaxy: '星系',
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diplomacy: 'Diplomacy',
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messages: '訊息',
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settings: '設定',
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gm: 'GM'
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@@ -78,7 +79,7 @@ export default {
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crystal: '晶體',
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deuterium: '重氫',
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darkMatter: '暗物質',
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energy: '能量',
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energy: '電力',
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production: '產量',
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consumption: '消耗',
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capacity: '容量',
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@@ -87,7 +88,7 @@ export default {
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perHour: '小時',
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perMinute: '分鐘',
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hour: '小時',
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noEnergy: '能量不足'
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noEnergy: '電力不足'
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},
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planet: {
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planet: '星球',
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@@ -97,6 +98,8 @@ export default {
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coordinates: '座標',
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switchToMoon: '查看月球',
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backToPlanet: '返回母星',
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switchPlanet: '切換星球',
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currentPlanet: '當前星球',
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fields: '場地',
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temperature: '溫度',
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homePlanet: '母星',
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@@ -112,6 +115,7 @@ export default {
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crystalMine: '晶體礦',
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deuteriumSynthesizer: '重氫合成器',
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solarPlant: '太陽能電站',
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fusionReactor: '核聚變反應堆',
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roboticsFactory: '機器人工廠',
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naniteFactory: '納米工廠',
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shipyard: '船塢',
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@@ -120,6 +124,8 @@ export default {
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crystalStorage: '晶體倉庫',
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deuteriumTank: '重氫罐',
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darkMatterCollector: '暗物質收集器',
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darkMatterTank: '暗物質儲罐',
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missileSilo: '導彈發射井',
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terraformer: '地形改造器',
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lunarBase: '月球基地',
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sensorPhalanx: '傳感器陣列',
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@@ -130,13 +136,26 @@ export default {
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consumption: '消耗',
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totalCost: '累積成本',
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totalPoints: '累積積分',
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levelRange: '等級範圍'
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levelRange: '等級範圍',
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capacity: '容量/效果',
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storageCapacity: '容量',
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energyProduction: '電力產出',
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fleetStorage: '艦隊倉儲',
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buildQueue: '建造隊列',
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buildQueueBonus: '建造隊列',
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spaceBonus: '空間加成',
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buildSpeedBonus: '建造速度加成',
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researchSpeedBonus: '研究速度加成',
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planetSpace: '行星空間',
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moonSpace: '月球空間',
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missileCapacity: '導彈容量'
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},
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buildingDescriptions: {
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metalMine: '開採金屬資源',
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crystalMine: '開採晶體資源',
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deuteriumSynthesizer: '合成重氫資源',
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solarPlant: '提供能源',
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fusionReactor: '使用重氫產生大量能源',
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roboticsFactory: '加快建造速度',
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naniteFactory: '增加建造佇列數量,每級+1佇列(最多10級)',
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shipyard: '建造艦船',
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@@ -145,6 +164,8 @@ export default {
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crystalStorage: '增加晶體儲存上限',
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deuteriumTank: '增加重氫儲存上限',
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darkMatterCollector: '收集稀有的暗物質資源',
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darkMatterTank: '增加暗物質儲存上限',
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missileSilo: '存儲和發射導彈,每級可存儲10枚導彈',
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terraformer: '改造行星地形,每級增加5個可用空間',
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lunarBase: '增加月球可用空間,每級+5空間',
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sensorPhalanx: '偵測周圍星系的艦隊活動',
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@@ -156,11 +177,15 @@ export default {
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heavyFighter: '重型戰鬥機',
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cruiser: '巡洋艦',
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battleship: '戰列艦',
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battlecruiser: '戰列巡洋艦',
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bomber: '轟炸機',
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destroyer: '驅逐艦',
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smallCargo: '小型運輸船',
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largeCargo: '大型運輸船',
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colonyShip: '殖民船',
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recycler: '回收船',
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espionageProbe: '間諜探測器',
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solarSatellite: '太陽能衛星',
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darkMatterHarvester: '暗物質採集船',
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deathstar: '死星'
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},
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@@ -169,11 +194,15 @@ export default {
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heavyFighter: '重裝戰鬥機',
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cruiser: '中型戰艦,攻守平衡',
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battleship: '強力戰艦',
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battlecruiser: '快速強大的戰鬥艦船,擅長攻擊戰列艦',
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bomber: '專門對付防禦設施的轟炸艦',
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destroyer: '擅長摧毀大型艦船的獵殺者',
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smallCargo: '運輸少量資源',
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largeCargo: '運輸大量資源',
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colonyShip: '用於殖民新星球',
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recycler: '收集殘骸場資源',
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espionageProbe: '偵察敵方星球',
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solarSatellite: '提供額外能源,每個產生50點電力',
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darkMatterHarvester: '專門用於採集暗物質的特殊飛船',
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deathstar: '終極武器,能夠摧毀整個行星'
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},
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@@ -186,24 +215,38 @@ export default {
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plasmaTurret: '等離子炮塔',
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smallShieldDome: '小型護盾罩',
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largeShieldDome: '大型護盾罩',
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antiBallisticMissile: '反彈道導彈',
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interplanetaryMissile: '星際導彈',
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planetaryShield: '行星護盾'
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},
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defenseDescriptions: {
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rocketLauncher: '基礎防禦設施',
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lightLaser: '輕型能量武器',
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heavyLaser: '重型能量武器',
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lightLaser: '輕型電力武器',
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heavyLaser: '重型電力武器',
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gaussCannon: '高速動能武器',
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ionCannon: '破壞護盾的利器',
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plasmaTurret: '強力防禦設施',
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smallShieldDome: '保護整個星球的小型護盾',
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largeShieldDome: '保護整個星球的大型護盾',
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antiBallisticMissile: '攔截敵方導彈,每個可攔截1枚星際導彈',
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interplanetaryMissile: '可以攻擊其他星球的防禦設施',
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planetaryShield: '保護行星免受毀滅攻擊的超級護盾'
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},
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research: {
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researchTime: '研究時間',
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totalCost: '累積成本',
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totalPoints: '累積積分',
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levelRange: '等級範圍'
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levelRange: '等級範圍',
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capacity: '容量/效果',
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attackBonus: '攻擊加成',
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shieldBonus: '護盾加成',
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armorBonus: '裝甲加成',
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spyLevel: '偵查等級',
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researchQueueBonus: '研究隊列',
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colonySlots: '殖民地槽位',
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forAllPlanets: '(全局)',
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speedBonus: '速度加成',
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researchSpeedBonus: '研究速度加成'
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},
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technologies: {
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energyTechnology: '能源技術',
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@@ -212,6 +255,12 @@ export default {
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hyperspaceTechnology: '超空間技術',
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plasmaTechnology: '等離子技術',
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computerTechnology: '計算機技術',
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espionageTechnology: '間諜技術',
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weaponsTechnology: '武器技術',
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shieldingTechnology: '護盾技術',
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armourTechnology: '裝甲技術',
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astrophysics: '天體物理學',
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gravitonTechnology: '引力技術',
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combustionDrive: '燃燒引擎',
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impulseDrive: '脈衝引擎',
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hyperspaceDrive: '超空間引擎',
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@@ -226,6 +275,12 @@ export default {
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hyperspaceTechnology: '超空間跳躍技術',
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plasmaTechnology: '等離子武器技術',
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computerTechnology: '增加研究佇列數量,每級+1佇列(最多10級)',
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espionageTechnology: '提高間諜探測效果,每級提高1級偵查深度',
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weaponsTechnology: '提高艦船和防禦的攻擊力,每級+10%',
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shieldingTechnology: '提高艦船和防禦的護盾值,每級+10%',
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armourTechnology: '提高艦船和防禦的裝甲值,每級+10%',
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astrophysics: '每級增加1個殖民地槽位,增加探險成功率',
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gravitonTechnology: '研究引力操縱,死星的必要技術',
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combustionDrive: '基礎推進技術',
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impulseDrive: '中級推進技術',
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hyperspaceDrive: '高級推進技術',
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@@ -242,7 +297,7 @@ export default {
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darkMatterSpecialist: '暗物質專家',
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resourceBonus: '資源生產加成',
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darkMatterBonus: '暗物質生產加成',
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energyBonus: '能量生產加成'
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energyBonus: '電力產量加成'
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},
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officerDescriptions: {
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commander: '提升建築速度和管理能力',
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@@ -272,11 +327,11 @@ export default {
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currentShips: '當前星球的艦船數量',
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productionSources: '生產來源',
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productionSourcesDesc: '詳細資源生產和加成資訊',
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consumptionSources: '消耗來源',
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consumptionSourcesDesc: '建築能量消耗詳情',
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consumptionSources: '電力消耗來源',
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consumptionSourcesDesc: '各建築的電力消耗詳情',
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totalProduction: '總產量',
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totalConsumption: '總消耗',
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noConsumption: '無能量消耗'
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noConsumption: '當前無電力消耗'
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},
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buildingsView: {
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title: '建築',
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@@ -293,7 +348,9 @@ export default {
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demolish: '拆除',
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demolishRefund: '拆除返還',
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demolishFailed: '拆除失敗',
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demolishFailedMessage: '無法拆除該建築,請檢查建造隊列是否已滿或建築等級是否為0。'
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demolishFailedMessage: '無法拆除該建築,請檢查建造隊列是否已滿或建築等級是否為0。',
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confirmDemolish: '',
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confirmDemolishMessage: ''
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},
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researchView: {
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title: '研究',
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@@ -380,6 +437,7 @@ export default {
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all: '全部',
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targetCoordinates: '目標座標',
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galaxy: '銀河系',
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diplomacy: 'Diplomacy',
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system: '星系',
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position: '位置',
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missionType: '任務類型',
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@@ -413,7 +471,11 @@ export default {
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cannotSendToOwnPlanet: '無法派遣艦隊到自己的星球',
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cargoExceedsCapacity: '載貨量超出限制',
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noColonyShip: '需要殖民船才能執行殖民任務',
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noDebrisAtTarget: '目標坐標沒有殘骸場或殘骸場已空'
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noDebrisAtTarget: '目標坐標沒有殘骸場或殘骸場已空',
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noDeathstar: '需要死星才能執行毀滅任務',
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giftMode: '贈送模式',
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giftModeDescription: '將資源作為禮物贈送給',
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estimatedReputationGain: '預計好感度增加'
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},
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officersView: {
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title: '軍官',
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@@ -453,11 +515,15 @@ export default {
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title: '星系',
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selectCoordinates: '選擇座標',
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galaxy: '銀河系',
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diplomacy: 'Diplomacy',
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selectGalaxy: '選擇銀河系',
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system: '星系',
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selectSystem: '選擇星系',
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view: '查看',
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myPlanet: '我的星球',
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myPlanets: '我的星球',
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npcPlanets: 'NPC星球',
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selectPlanetToView: '選擇要查看的星球',
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totalPositions: '共10個星球位置',
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mine: '我的',
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hostile: '敵對',
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@@ -475,12 +541,17 @@ export default {
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scoutPlanetMessage: '確定要派遣間諜探測器偵察星球 [{coordinates}] 嗎?\n\n請前往艦隊頁面選擇艦船並派遣。',
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attackPlanetMessage: '確定要攻擊星球 [{coordinates}] 嗎?\n\n請前往艦隊頁面選擇艦船並派遣。',
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colonizePlanetMessage: '確定要殖民位置 [{coordinates}] 嗎?\n\n請前往艦隊頁面派遣殖民船。',
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recyclePlanetMessage: '確定要回收位置 [{coordinates}] 的殘骸嗎?\n\n請前往艦隊頁面派遣回收船。'
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recyclePlanetMessage: '確定要回收位置 [{coordinates}] 的殘骸嗎?\n\n請前往艦隊頁面派遣回收船。',
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sendGift: '贈送禮物',
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debris: '殘骸',
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giftPlanetTitle: '贈送禮物',
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giftPlanetMessage: '確定要向星球 [{coordinates}] 贈送資源嗎?\n\n請前往艦隊頁面選擇運輸船並裝載資源。'
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},
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messagesView: {
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title: '訊息中心',
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battles: '戰鬥',
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spy: '偵查',
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npc: 'NPC',
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battleReports: '戰鬥報告',
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spyReports: '間諜報告',
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noBattleReports: '暫無戰鬥報告',
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@@ -511,7 +582,48 @@ export default {
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hideRoundDetails: '隱藏回合詳情',
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round: '第{round}回合',
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attackerRemainingPower: '攻擊方剩餘火力',
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defenderRemainingPower: '防守方剩餘火力'
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defenderRemainingPower: '防守方剩餘火力',
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spied: '被偵查',
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spiedNotification: '被偵查通知',
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noSpiedNotifications: '暫無被偵查通知',
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detected: '已發現',
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undetected: '未發現',
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missions: '任務',
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noMissionReports: '暫無任務報告',
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success: '成功',
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failed: '失敗',
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npcActivity: 'NPC活動',
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noNPCActivity: '暫無NPC活動通知',
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npcRecycleActivity: 'NPC回收殘骸',
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gifts: '禮物',
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giftRejected: '被拒絕',
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noGiftNotifications: '暫無禮物通知',
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noGiftRejected: '暫無拒絕記錄',
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giftFrom: '{npcName}的禮物',
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giftRejectedBy: '{npcName}拒絕了禮物',
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giftResources: '禮物資源',
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rejectedResources: '被拒絕的資源',
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expectedReputation: '預計好感度',
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currentReputation: '當前好感度',
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acceptGift: '接受',
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rejectGift: '拒絕',
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rejectionReason: {
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hostile: '對方對你有敵意,不接受禮物',
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neutral_distrust: '對方對你缺乏信任',
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polite_decline: '對方禮貌地拒絕了'
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}
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},
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missionReports: {
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transportSuccess: '運輸任務成功完成',
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transportFailed: '運輸任務失敗',
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colonizeSuccess: '殖民任務成功,新星球已建立',
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colonizeFailed: '殖民任務失敗',
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deploySuccess: '部署任務成功完成',
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deployFailed: '部署任務失敗',
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recycleSuccess: '回收任務成功完成',
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recycleFailed: '回收任務失敗,目標位置沒有殘骸',
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destroySuccess: '行星毀滅任務成功執行',
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destroyFailed: '行星毀滅任務失敗'
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},
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simulatorView: {
|
||||
title: '戰鬥模擬器',
|
||||
@@ -613,9 +725,82 @@ export default {
|
||||
modifyOfficers: '修改軍官',
|
||||
officersDesc: '快速設定軍官到期時間',
|
||||
days: '天',
|
||||
npcTesting: 'NPC 測試',
|
||||
npcTestingDesc: '測試NPC偵查和攻擊行為',
|
||||
selectNPC: '選擇NPC',
|
||||
chooseNPC: '選擇一個NPC',
|
||||
targetPlanet: '目標星球',
|
||||
chooseTarget: '選擇目標星球',
|
||||
testSpy: '測試偵查',
|
||||
testAttack: '測試攻擊',
|
||||
testSpyAndAttack: '測試偵查&攻擊',
|
||||
initializeFleet: '初始化NPC艦隊',
|
||||
accelerateMissions: '加速所有任務(5秒)',
|
||||
selectNPCFirst: '請先選擇一個NPC',
|
||||
npcNoProbes: 'NPC沒有間諜探測器',
|
||||
npcNoSpyReport: 'NPC需要先偵查',
|
||||
npcMissionFailed: '創建任務失敗',
|
||||
dangerZone: '危險區域',
|
||||
dangerZoneDesc: '以下操作不可撤銷,請謹慎操作',
|
||||
resetGame: '重置遊戲',
|
||||
resetGameConfirm: '確定要重置遊戲嗎?這將刪除所有資料!'
|
||||
},
|
||||
alerts: {
|
||||
npcSpyIncoming: 'NPC偵查即將到達',
|
||||
npcAttackIncoming: 'NPC艦隊來襲!',
|
||||
npcFleetIncoming: 'NPC艦隊接近',
|
||||
ships: '艘艦船',
|
||||
spiedBy: '被偵查',
|
||||
attackedBy: '被攻擊',
|
||||
detectionSuccess: '偵查被發現',
|
||||
detectionFailed: '偵查未被發現',
|
||||
npcSpiedYourPlanet: 'NPC偵查了你的星球',
|
||||
npcAttackedYourPlanet: 'NPC攻擊了你的星球'
|
||||
},
|
||||
diplomacy: {
|
||||
title: '外交',
|
||||
description: '管理與NPC的外交關係',
|
||||
tabs: {
|
||||
all: '全部',
|
||||
friendly: '友好',
|
||||
neutral: '中立',
|
||||
hostile: '敵對'
|
||||
},
|
||||
noNpcs: '沒有NPC',
|
||||
noFriendlyNpcs: '沒有友好的NPC',
|
||||
noNeutralNpcs: '沒有中立的NPC',
|
||||
noHostileNpcs: '沒有敵對的NPC',
|
||||
recentEvents: '最近事件',
|
||||
recentEventsDescription: '最近的外交活動記錄',
|
||||
ago: '前',
|
||||
status: {
|
||||
friendly: '友好',
|
||||
neutral: '中立',
|
||||
hostile: '敵對'
|
||||
},
|
||||
planets: '星球',
|
||||
allies: '盟友',
|
||||
reputation: '聲望',
|
||||
alliedWith: '結盟對象',
|
||||
more: '更多',
|
||||
actions: {
|
||||
gift: '贈送禮物',
|
||||
viewPlanets: '查看星球'
|
||||
},
|
||||
lastEvent: '最近事件',
|
||||
events: {
|
||||
gift: '已贈送禮物',
|
||||
attack: '攻擊',
|
||||
allyAttacked: '盟友被攻擊',
|
||||
spy: '間諜活動',
|
||||
stealDebris: '掠奪殘骸'
|
||||
}
|
||||
},
|
||||
pagination: {
|
||||
previous: '上一頁',
|
||||
next: '下一頁',
|
||||
first: '首頁',
|
||||
last: '末頁',
|
||||
page: '第 {page} 頁'
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user