feat: 新增NPC与外交逻辑,优化UI组件结构

重构并精简了部分UI组件,移除冗余弹窗与详情组件,新增NPC相关逻辑(npcBehaviorLogic、npcGrowthLogic、npcStore等)及外交逻辑(diplomaticLogic、DiplomacyView)。完善分页、标签、复选框等通用UI组件。优化战报弹窗,调整README下载链接为相对路径,修复部分国际化内容。
This commit is contained in:
谦君
2025-12-15 08:23:45 +08:00
parent 44580909a3
commit 9b9fda0400
164 changed files with 18628 additions and 2775 deletions

View File

@@ -30,10 +30,7 @@ export const calculateFleetStorageUsage = (fleet: Fleet): number => {
* @param technologies 玩家的科技等级
* @returns 最大舰队仓储容量
*/
export const calculateMaxFleetStorage = (
planet: Planet,
technologies: Record<TechnologyType, number>
): number => {
export const calculateMaxFleetStorage = (planet: Planet, technologies: Record<TechnologyType, number>): number => {
// 1. 基础仓储
let maxStorage = FLEET_STORAGE_CONFIG.baseStorage
@@ -78,11 +75,7 @@ export const hasEnoughFleetStorage = (
* @param technologies 玩家的科技等级
* @returns 最大可建造数量
*/
export const getMaxBuildableShips = (
planet: Planet,
shipType: ShipType,
technologies: Record<TechnologyType, number>
): number => {
export const getMaxBuildableShips = (planet: Planet, shipType: ShipType, technologies: Record<TechnologyType, number>): number => {
const currentUsage = calculateFleetStorageUsage(planet.fleet)
const maxStorage = calculateMaxFleetStorage(planet, technologies)
const availableStorage = maxStorage - currentUsage