feat: 新增NPC与外交逻辑,优化UI组件结构

重构并精简了部分UI组件,移除冗余弹窗与详情组件,新增NPC相关逻辑(npcBehaviorLogic、npcGrowthLogic、npcStore等)及外交逻辑(diplomaticLogic、DiplomacyView)。完善分页、标签、复选框等通用UI组件。优化战报弹窗,调整README下载链接为相对路径,修复部分国际化内容。
This commit is contained in:
谦君
2025-12-15 08:23:45 +08:00
parent 44580909a3
commit 9b9fda0400
164 changed files with 18628 additions and 2775 deletions

View File

@@ -24,11 +24,15 @@ export const createInitialPlanet = (playerId: string, planetName: string = 'Home
[ShipType.HeavyFighter]: 0,
[ShipType.Cruiser]: 0,
[ShipType.Battleship]: 0,
[ShipType.Battlecruiser]: 0,
[ShipType.Bomber]: 0,
[ShipType.Destroyer]: 0,
[ShipType.SmallCargo]: 0,
[ShipType.LargeCargo]: 0,
[ShipType.ColonyShip]: 0,
[ShipType.Recycler]: 0,
[ShipType.EspionageProbe]: 0,
[ShipType.SolarSatellite]: 0,
[ShipType.DarkMatterHarvester]: 0,
[ShipType.Deathstar]: 0
},
@@ -41,6 +45,8 @@ export const createInitialPlanet = (playerId: string, planetName: string = 'Home
[DefenseType.PlasmaTurret]: 0,
[DefenseType.SmallShieldDome]: 0,
[DefenseType.LargeShieldDome]: 0,
[DefenseType.AntiBallisticMissile]: 0,
[DefenseType.InterplanetaryMissile]: 0,
[DefenseType.PlanetaryShield]: 0
},
buildQueue: [],
@@ -84,11 +90,15 @@ export const createNPCPlanet = (
[ShipType.HeavyFighter]: Math.floor(Math.random() * 20),
[ShipType.Cruiser]: Math.floor(Math.random() * 10),
[ShipType.Battleship]: Math.floor(Math.random() * 5),
[ShipType.Battlecruiser]: Math.floor(Math.random() * 3),
[ShipType.Bomber]: Math.floor(Math.random() * 2),
[ShipType.Destroyer]: Math.floor(Math.random() * 2),
[ShipType.SmallCargo]: Math.floor(Math.random() * 10),
[ShipType.LargeCargo]: Math.floor(Math.random() * 5),
[ShipType.ColonyShip]: 0,
[ShipType.Recycler]: 0,
[ShipType.EspionageProbe]: 0,
[ShipType.SolarSatellite]: Math.floor(Math.random() * 20),
[ShipType.DarkMatterHarvester]: 0,
[ShipType.Deathstar]: 0
},
@@ -101,6 +111,8 @@ export const createNPCPlanet = (
[DefenseType.PlasmaTurret]: Math.floor(Math.random() * 5),
[DefenseType.SmallShieldDome]: Math.random() > 0.5 ? 1 : 0,
[DefenseType.LargeShieldDome]: Math.random() > 0.8 ? 1 : 0,
[DefenseType.AntiBallisticMissile]: Math.floor(Math.random() * 3),
[DefenseType.InterplanetaryMissile]: Math.floor(Math.random() * 2),
[DefenseType.PlanetaryShield]: 0
},
buildQueue: [],
@@ -157,11 +169,15 @@ export const createMoon = (
[ShipType.HeavyFighter]: 0,
[ShipType.Cruiser]: 0,
[ShipType.Battleship]: 0,
[ShipType.Battlecruiser]: 0,
[ShipType.Bomber]: 0,
[ShipType.Destroyer]: 0,
[ShipType.SmallCargo]: 0,
[ShipType.LargeCargo]: 0,
[ShipType.ColonyShip]: 0,
[ShipType.Recycler]: 0,
[ShipType.EspionageProbe]: 0,
[ShipType.SolarSatellite]: 0,
[ShipType.DarkMatterHarvester]: 0,
[ShipType.Deathstar]: 0
},
@@ -174,6 +190,8 @@ export const createMoon = (
[DefenseType.PlasmaTurret]: 0,
[DefenseType.SmallShieldDome]: 0,
[DefenseType.LargeShieldDome]: 0,
[DefenseType.AntiBallisticMissile]: 0,
[DefenseType.InterplanetaryMissile]: 0,
[DefenseType.PlanetaryShield]: 0
},
buildQueue: [],