feat: 新增NPC与外交逻辑,优化UI组件结构

重构并精简了部分UI组件,移除冗余弹窗与详情组件,新增NPC相关逻辑(npcBehaviorLogic、npcGrowthLogic、npcStore等)及外交逻辑(diplomaticLogic、DiplomacyView)。完善分页、标签、复选框等通用UI组件。优化战报弹窗,调整README下载链接为相对路径,修复部分国际化内容。
This commit is contained in:
谦君
2025-12-15 08:23:45 +08:00
parent 44580909a3
commit 9b9fda0400
164 changed files with 18628 additions and 2775 deletions

View File

@@ -1,5 +1,5 @@
import { defineStore } from 'pinia'
import type { Planet, Player, BuildQueueItem, FleetMission, BattleResult, SpyReport, Officer } from '@/types/game'
import type { Planet, Player, BuildQueueItem, FleetMission, BattleResult, SpyReport, Officer, SpiedNotification, NPCActivityNotification, IncomingFleetAlert } from '@/types/game'
import { TechnologyType, OfficerType } from '@/types/game'
import type { Locale } from '@/locales'
import pkg from '../../package.json'
@@ -18,7 +18,14 @@ export const useGameStore = defineStore('game', {
researchQueue: [] as BuildQueueItem[],
fleetMissions: [] as FleetMission[],
battleReports: [] as BattleResult[],
spyReports: [] as SpyReport[]
spyReports: [] as SpyReport[],
spiedNotifications: [] as SpiedNotification[],
npcActivityNotifications: [] as NPCActivityNotification[],
missionReports: [],
incomingFleetAlerts: [] as IncomingFleetAlert[],
giftNotifications: [],
giftRejectedNotifications: [],
points: 0
} as Player,
currentPlanetId: '',
isDark: '',