feat: 新增NPC与外交逻辑,优化UI组件结构

重构并精简了部分UI组件,移除冗余弹窗与详情组件,新增NPC相关逻辑(npcBehaviorLogic、npcGrowthLogic、npcStore等)及外交逻辑(diplomaticLogic、DiplomacyView)。完善分页、标签、复选框等通用UI组件。优化战报弹窗,调整README下载链接为相对路径,修复部分国际化内容。
This commit is contained in:
谦君
2025-12-15 08:23:45 +08:00
parent 44580909a3
commit 9b9fda0400
164 changed files with 18628 additions and 2775 deletions

View File

@@ -1,131 +1,137 @@
<template>
<div class="container mx-auto p-4 sm:p-6 space-y-6">
<h1 class="text-2xl sm:text-3xl font-bold">{{ t('simulatorView.title') }}</h1>
<!-- 标签切换 -->
<div class="flex gap-2 border-b">
<Button @click="activeTab = 'attacker'" :variant="activeTab === 'attacker' ? 'default' : 'ghost'" class="rounded-b-none">
<Sword />
{{ t('simulatorView.attacker') }}
</Button>
<Button @click="activeTab = 'defender'" :variant="activeTab === 'defender' ? 'default' : 'ghost'" class="rounded-b-none">
<Shield />
{{ t('simulatorView.defender') }}
</Button>
</div>
<!-- 攻击方配置 -->
<Card v-if="activeTab === 'attacker'">
<CardHeader>
<CardTitle>{{ t('simulatorView.attackerConfig') }}</CardTitle>
<CardDescription>{{ t('simulatorView.attackerConfigDesc') }}</CardDescription>
</CardHeader>
<CardContent class="space-y-4">
<!-- 舰队配置 -->
<div>
<h3 class="text-sm font-medium mb-3">{{ t('simulatorView.fleet') }}</h3>
<div class="grid grid-cols-2 md:grid-cols-3 gap-3">
<div v-for="shipType in Object.values(ShipType)" :key="shipType" class="space-y-1">
<Label :for="`attacker-${shipType}`" class="text-xs">{{ SHIPS[shipType].name }}</Label>
<Input :id="`attacker-${shipType}`" v-model.number="attackerFleet[shipType]" type="number" min="0" class="h-8" />
</div>
</div>
</div>
<!-- 科技等级 -->
<div>
<h3 class="text-sm font-medium mb-3">{{ t('simulatorView.techLevels') }}</h3>
<div class="grid grid-cols-3 gap-3">
<div class="space-y-1">
<Label for="attacker-weapon" class="text-xs">{{ t('simulatorView.weapon') }}</Label>
<Input id="attacker-weapon" v-model.number="attackerTech.weapon" type="number" min="0" class="h-8" />
</div>
<div class="space-y-1">
<Label for="attacker-shield" class="text-xs">{{ t('simulatorView.shield') }}</Label>
<Input id="attacker-shield" v-model.number="attackerTech.shield" type="number" min="0" class="h-8" />
</div>
<div class="space-y-1">
<Label for="attacker-armor" class="text-xs">{{ t('simulatorView.armor') }}</Label>
<Input id="attacker-armor" v-model.number="attackerTech.armor" type="number" min="0" class="h-8" />
</div>
</div>
</div>
</CardContent>
</Card>
<!-- 防守方配置 -->
<Card v-else>
<CardHeader>
<CardTitle>{{ t('simulatorView.defenderConfig') }}</CardTitle>
<CardDescription>{{ t('simulatorView.defenderConfigDesc') }}</CardDescription>
</CardHeader>
<CardContent class="space-y-4">
<!-- 舰队配置 -->
<div>
<h3 class="text-sm font-medium mb-3">{{ t('simulatorView.fleet') }}</h3>
<div class="grid grid-cols-2 md:grid-cols-3 gap-3">
<div v-for="shipType in Object.values(ShipType)" :key="shipType" class="space-y-1">
<Label :for="`defender-${shipType}`" class="text-xs">{{ SHIPS[shipType].name }}</Label>
<Input :id="`defender-${shipType}`" v-model.number="defenderFleet[shipType]" type="number" min="0" class="h-8" />
</div>
</div>
</div>
<Tabs v-model="activeTab" class="w-full">
<TabsList class="grid w-full grid-cols-2">
<TabsTrigger value="attacker">
<Sword class="h-4 w-4 mr-2" />
{{ t('simulatorView.attacker') }}
</TabsTrigger>
<TabsTrigger value="defender">
<Shield class="h-4 w-4 mr-2" />
{{ t('simulatorView.defender') }}
</TabsTrigger>
</TabsList>
<!-- 防御设施 -->
<div>
<h3 class="text-sm font-medium mb-3">{{ t('simulatorView.defenseStructures') }}</h3>
<div class="grid grid-cols-2 md:grid-cols-3 gap-3">
<div v-for="defenseType in Object.values(DefenseType)" :key="defenseType" class="space-y-1">
<Label :for="`defense-${defenseType}`" class="text-xs">{{ DEFENSES[defenseType].name }}</Label>
<Input :id="`defense-${defenseType}`" v-model.number="defenderDefense[defenseType]" type="number" min="0" class="h-8" />
<!-- 攻击方配置 -->
<TabsContent value="attacker" class="mt-4">
<Card>
<CardHeader>
<CardTitle>{{ t('simulatorView.attackerConfig') }}</CardTitle>
<CardDescription>{{ t('simulatorView.attackerConfigDesc') }}</CardDescription>
</CardHeader>
<CardContent class="space-y-4">
<!-- 舰队配置 -->
<div>
<h3 class="text-sm font-medium mb-3">{{ t('simulatorView.fleet') }}</h3>
<div class="grid grid-cols-2 md:grid-cols-3 gap-3">
<div v-for="shipType in Object.values(ShipType)" :key="shipType" class="space-y-1">
<Label :for="`attacker-${shipType}`" class="text-xs">{{ SHIPS[shipType].name }}</Label>
<Input
:id="`attacker-${shipType}`"
:model-value="attackerFleet[shipType] ?? 0"
@update:model-value="val => (attackerFleet[shipType] = typeof val === 'number' ? val : 0)"
type="number"
min="0"
class="h-8"
/>
</div>
</div>
</div>
</div>
</div>
<!-- 科技等级 -->
<div>
<h3 class="text-sm font-medium mb-3">{{ t('simulatorView.techLevels') }}</h3>
<div class="grid grid-cols-3 gap-3">
<div v-for="techType in techTypes" :key="techType" class="space-y-1">
<Label :for="`attacker-${techType}`" class="text-xs">{{ t(`simulatorView.${techType}`) }}</Label>
<Input :id="`attacker-${techType}`" v-model.number="attackerTech[techType]" type="number" min="0" class="h-8" />
</div>
</div>
</div>
</CardContent>
</Card>
</TabsContent>
<!-- 科技等级 -->
<div>
<h3 class="text-sm font-medium mb-3">{{ t('simulatorView.techLevels') }}</h3>
<div class="grid grid-cols-3 gap-3">
<div class="space-y-1">
<Label for="defender-weapon" class="text-xs">{{ t('simulatorView.weapon') }}</Label>
<Input id="defender-weapon" v-model.number="defenderTech.weapon" type="number" min="0" class="h-8" />
<!-- 防守方配置 -->
<TabsContent value="defender" class="mt-4">
<Card>
<CardHeader>
<CardTitle>{{ t('simulatorView.defenderConfig') }}</CardTitle>
<CardDescription>{{ t('simulatorView.defenderConfigDesc') }}</CardDescription>
</CardHeader>
<CardContent class="space-y-4">
<!-- 舰队配置 -->
<div>
<h3 class="text-sm font-medium mb-3">{{ t('simulatorView.fleet') }}</h3>
<div class="grid grid-cols-2 md:grid-cols-3 gap-3">
<div v-for="shipType in Object.values(ShipType)" :key="shipType" class="space-y-1">
<Label :for="`defender-${shipType}`" class="text-xs">{{ SHIPS[shipType].name }}</Label>
<Input
:id="`defender-${shipType}`"
:model-value="defenderFleet[shipType] ?? 0"
@update:model-value="val => (defenderFleet[shipType] = typeof val === 'number' ? val : 0)"
type="number"
min="0"
class="h-8"
/>
</div>
</div>
</div>
<div class="space-y-1">
<Label for="defender-shield" class="text-xs">{{ t('simulatorView.shield') }}</Label>
<Input id="defender-shield" v-model.number="defenderTech.shield" type="number" min="0" class="h-8" />
</div>
<div class="space-y-1">
<Label for="defender-armor" class="text-xs">{{ t('simulatorView.armor') }}</Label>
<Input id="defender-armor" v-model.number="defenderTech.armor" type="number" min="0" class="h-8" />
</div>
</div>
</div>
<!-- 防守方资源 -->
<div>
<h3 class="text-sm font-medium mb-3">{{ t('simulatorView.defenderResources') }}</h3>
<div class="grid grid-cols-3 gap-3">
<div class="space-y-1">
<Label for="defender-metal" class="text-xs flex items-center gap-1">
<ResourceIcon type="metal" size="sm" />
{{ t('resources.metal') }}
</Label>
<Input id="defender-metal" v-model.number="defenderResources.metal" type="number" min="0" class="h-8" />
<!-- 防御设施 -->
<div>
<h3 class="text-sm font-medium mb-3">{{ t('simulatorView.defenseStructures') }}</h3>
<div class="grid grid-cols-2 md:grid-cols-3 gap-3">
<div v-for="defenseType in Object.values(DefenseType)" :key="defenseType" class="space-y-1">
<Label :for="`defense-${defenseType}`" class="text-xs">{{ DEFENSES[defenseType].name }}</Label>
<Input
:id="`defense-${defenseType}`"
:model-value="defenderDefense[defenseType] ?? 0"
@update:model-value="val => (defenderDefense[defenseType] = typeof val === 'number' ? val : 0)"
type="number"
min="0"
class="h-8"
/>
</div>
</div>
</div>
<div class="space-y-1">
<Label for="defender-crystal" class="text-xs flex items-center gap-1">
<ResourceIcon type="crystal" size="sm" />
{{ t('resources.crystal') }}
</Label>
<Input id="defender-crystal" v-model.number="defenderResources.crystal" type="number" min="0" class="h-8" />
<!-- 科技等级 -->
<div>
<h3 class="text-sm font-medium mb-3">{{ t('simulatorView.techLevels') }}</h3>
<div class="grid grid-cols-3 gap-3">
<div v-for="techType in techTypes" :key="techType" class="space-y-1">
<Label :for="`defender-${techType}`" class="text-xs">{{ t(`simulatorView.${techType}`) }}</Label>
<Input :id="`defender-${techType}`" v-model.number="defenderTech[techType]" type="number" min="0" class="h-8" />
</div>
</div>
</div>
<div class="space-y-1">
<Label for="defender-deuterium" class="text-xs flex items-center gap-1">
<ResourceIcon type="deuterium" size="sm" />
{{ t('resources.deuterium') }}
</Label>
<Input id="defender-deuterium" v-model.number="defenderResources.deuterium" type="number" min="0" class="h-8" />
<!-- 防守方资源 -->
<div>
<h3 class="text-sm font-medium mb-3">{{ t('simulatorView.defenderResources') }}</h3>
<div class="grid grid-cols-3 gap-3">
<div v-for="resourceType in resourceTypes" :key="resourceType.key" class="space-y-1">
<Label :for="`defender-${resourceType.key}`" class="text-xs flex items-center gap-1">
<ResourceIcon :type="resourceType.key" size="sm" />
{{ t(`resources.${resourceType.key}`) }}
</Label>
<Input
:id="`defender-${resourceType.key}`"
v-model.number="defenderResources[resourceType.key]"
type="number"
min="0"
class="h-8"
/>
</div>
</div>
</div>
</div>
</div>
</CardContent>
</Card>
</CardContent>
</Card>
</TabsContent>
</Tabs>
<!-- 操作按钮 -->
<div class="flex gap-2">
@@ -149,6 +155,7 @@
import { useI18n } from '@/composables/useI18n'
import { useGameConfig } from '@/composables/useGameConfig'
import { Card, CardContent, CardDescription, CardHeader, CardTitle } from '@/components/ui/card'
import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs'
import { Button } from '@/components/ui/button'
import { Input } from '@/components/ui/input'
import { Label } from '@/components/ui/label'
@@ -163,19 +170,23 @@
const { t } = useI18n()
const { SHIPS, DEFENSES } = useGameConfig()
// 科技类型配置
const techTypes = ['weapon', 'shield', 'armor'] as const
// 资源类型配置(用于防守方资源输入)
const resourceTypes = [{ key: 'metal' as const }, { key: 'crystal' as const }, { key: 'deuterium' as const }]
// 动态初始化所有舰船类型为0
const initializeFleet = (): Partial<Fleet> => {
const fleet: Partial<Fleet> = {}
Object.values(ShipType).forEach(shipType => {
fleet[shipType] = 0
})
return fleet
}
// 攻击方配置
const attackerFleet = ref<Partial<Fleet>>({
[ShipType.LightFighter]: 0,
[ShipType.HeavyFighter]: 0,
[ShipType.Cruiser]: 0,
[ShipType.Battleship]: 0,
[ShipType.SmallCargo]: 0,
[ShipType.LargeCargo]: 0,
[ShipType.ColonyShip]: 0,
[ShipType.Recycler]: 0,
[ShipType.EspionageProbe]: 0,
[ShipType.DarkMatterHarvester]: 0
})
const attackerFleet = ref<Partial<Fleet>>(initializeFleet())
const activeTab = ref('attacker')
@@ -186,29 +197,18 @@
})
// 防守方配置
const defenderFleet = ref<Partial<Fleet>>({
[ShipType.LightFighter]: 0,
[ShipType.HeavyFighter]: 0,
[ShipType.Cruiser]: 0,
[ShipType.Battleship]: 0,
[ShipType.SmallCargo]: 0,
[ShipType.LargeCargo]: 0,
[ShipType.ColonyShip]: 0,
[ShipType.Recycler]: 0,
[ShipType.EspionageProbe]: 0,
[ShipType.DarkMatterHarvester]: 0
})
const defenderFleet = ref<Partial<Fleet>>(initializeFleet())
const defenderDefense = ref<Partial<Record<DefenseType, number>>>({
[DefenseType.RocketLauncher]: 0,
[DefenseType.LightLaser]: 0,
[DefenseType.HeavyLaser]: 0,
[DefenseType.GaussCannon]: 0,
[DefenseType.IonCannon]: 0,
[DefenseType.PlasmaTurret]: 0,
[DefenseType.SmallShieldDome]: 0,
[DefenseType.LargeShieldDome]: 0
})
// 动态初始化所有防御类型为0
const initializeDefense = (): Partial<Record<DefenseType, number>> => {
const defense: Partial<Record<DefenseType, number>> = {}
Object.values(DefenseType).forEach(defenseType => {
defense[defenseType] = 0
})
return defense
}
const defenderDefense = ref<Partial<Record<DefenseType, number>>>(initializeDefense())
const defenderTech = ref({
weapon: 0,
@@ -294,15 +294,9 @@
// 重置模拟
const resetSimulation = () => {
Object.keys(attackerFleet.value).forEach(key => {
attackerFleet.value[key as ShipType] = 0
})
Object.keys(defenderFleet.value).forEach(key => {
defenderFleet.value[key as ShipType] = 0
})
Object.keys(defenderDefense.value).forEach(key => {
defenderDefense.value[key as DefenseType] = 0
})
attackerFleet.value = initializeFleet()
defenderFleet.value = initializeFleet()
defenderDefense.value = initializeDefense()
attackerTech.value = { weapon: 0, shield: 0, armor: 0 }
defenderTech.value = { weapon: 0, shield: 0, armor: 0 }
simulationResult.value = null