mirror of
https://github.com/setube/ogame-vue-ts.git
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feat: 新增NPC与外交逻辑,优化UI组件结构
重构并精简了部分UI组件,移除冗余弹窗与详情组件,新增NPC相关逻辑(npcBehaviorLogic、npcGrowthLogic、npcStore等)及外交逻辑(diplomaticLogic、DiplomacyView)。完善分页、标签、复选框等通用UI组件。优化战报弹窗,调整README下载链接为相对路径,修复部分国际化内容。
This commit is contained in:
@@ -9,20 +9,20 @@
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<Card v-for="defenseType in Object.values(DefenseType)" :key="defenseType" class="relative">
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<CardUnlockOverlay :requirements="DEFENSES[defenseType].requirements" />
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<CardHeader>
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<div class="flex justify-between items-start gap-2">
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<div class="min-w-0 flex-1">
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<div class="mb-2">
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<div class="flex flex-col sm:flex-row sm:justify-between sm:items-start gap-2">
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<CardTitle
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class="text-base sm:text-lg cursor-pointer hover:text-primary transition-colors"
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class="text-sm sm:text-base lg:text-lg cursor-pointer hover:text-primary transition-colors underline decoration-dotted underline-offset-4 order-2 sm:order-1"
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@click="detailDialog.openDefense(defenseType)"
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>
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{{ DEFENSES[defenseType].name }}
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</CardTitle>
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<CardDescription class="text-xs sm:text-sm">{{ DEFENSES[defenseType].description }}</CardDescription>
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<Badge variant="secondary" class="text-xs whitespace-nowrap self-start order-1 sm:order-2">
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{{ planet.defense[defenseType] }}
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</Badge>
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</div>
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<Badge variant="secondary" class="text-xs whitespace-nowrap flex-shrink-0">
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{{ planet.defense[defenseType] }}
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</Badge>
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</div>
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<CardDescription class="text-xs sm:text-sm">{{ DEFENSES[defenseType].description }}</CardDescription>
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</CardHeader>
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<CardContent>
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<div class="space-y-3 sm:space-y-4">
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@@ -48,34 +48,19 @@
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<div class="text-xs sm:text-sm space-y-1.5 sm:space-y-2">
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<p class="text-muted-foreground mb-1 sm:mb-2">{{ t('defenseView.unitCost') }}:</p>
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<div class="space-y-1 sm:space-y-1.5">
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<div class="flex items-center gap-1.5 sm:gap-2">
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<ResourceIcon type="metal" size="sm" />
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<span class="text-xs">{{ t('resources.metal') }}:</span>
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<div
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v-for="resourceType in costResourceTypes"
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:key="resourceType.key"
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v-show="resourceType.key !== 'darkMatter' || DEFENSES[defenseType].cost.darkMatter > 0"
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class="flex items-center gap-1.5 sm:gap-2"
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>
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<ResourceIcon :type="resourceType.key" size="sm" />
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<span class="text-xs">{{ t(`resources.${resourceType.key}`) }}:</span>
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<span
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class="font-medium text-xs sm:text-sm"
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:class="getResourceCostColor(planet.resources.metal, DEFENSES[defenseType].cost.metal)"
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:class="getResourceCostColor(planet.resources[resourceType.key], DEFENSES[defenseType].cost[resourceType.key])"
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>
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{{ formatNumber(DEFENSES[defenseType].cost.metal) }}
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</span>
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</div>
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<div class="flex items-center gap-1.5 sm:gap-2">
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<ResourceIcon type="crystal" size="sm" />
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<span class="text-xs">{{ t('resources.crystal') }}:</span>
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<span
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class="font-medium text-xs sm:text-sm"
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:class="getResourceCostColor(planet.resources.crystal, DEFENSES[defenseType].cost.crystal)"
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>
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{{ formatNumber(DEFENSES[defenseType].cost.crystal) }}
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</span>
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</div>
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<div class="flex items-center gap-1.5 sm:gap-2">
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<ResourceIcon type="deuterium" size="sm" />
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<span class="text-xs">{{ t('resources.deuterium') }}:</span>
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<span
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class="font-medium text-xs sm:text-sm"
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:class="getResourceCostColor(planet.resources.deuterium, DEFENSES[defenseType].cost.deuterium)"
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>
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{{ formatNumber(DEFENSES[defenseType].cost.deuterium) }}
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{{ formatNumber(DEFENSES[defenseType].cost[resourceType.key]) }}
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</span>
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</div>
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</div>
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@@ -101,34 +86,19 @@
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<div v-if="quantities[defenseType] > 0" class="text-xs sm:text-sm space-y-1.5 sm:space-y-2 p-2.5 sm:p-3 bg-muted rounded-lg">
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<p class="font-medium text-muted-foreground">{{ t('defenseView.totalCost') }}:</p>
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<div class="space-y-1 sm:space-y-1.5">
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<div class="flex items-center gap-1.5 sm:gap-2">
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<ResourceIcon type="metal" size="sm" />
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<span class="text-xs">{{ t('resources.metal') }}:</span>
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<div
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v-for="resourceType in costResourceTypes"
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:key="resourceType.key"
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v-show="resourceType.key !== 'darkMatter' || getTotalCost(defenseType).darkMatter > 0"
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class="flex items-center gap-1.5 sm:gap-2"
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>
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<ResourceIcon :type="resourceType.key" size="sm" />
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<span class="text-xs">{{ t(`resources.${resourceType.key}`) }}:</span>
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<span
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class="font-medium text-xs sm:text-sm"
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:class="getResourceCostColor(planet.resources.metal, getTotalCost(defenseType).metal)"
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:class="getResourceCostColor(planet.resources[resourceType.key], getTotalCost(defenseType)[resourceType.key])"
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>
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{{ formatNumber(getTotalCost(defenseType).metal) }}
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</span>
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</div>
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<div class="flex items-center gap-1.5 sm:gap-2">
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<ResourceIcon type="crystal" size="sm" />
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<span class="text-xs">{{ t('resources.crystal') }}:</span>
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<span
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class="font-medium text-xs sm:text-sm"
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:class="getResourceCostColor(planet.resources.crystal, getTotalCost(defenseType).crystal)"
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>
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{{ formatNumber(getTotalCost(defenseType).crystal) }}
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</span>
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</div>
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<div class="flex items-center gap-1.5 sm:gap-2">
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<ResourceIcon type="deuterium" size="sm" />
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<span class="text-xs">{{ t('resources.deuterium') }}:</span>
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<span
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class="font-medium text-xs sm:text-sm"
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:class="getResourceCostColor(planet.resources.deuterium, getTotalCost(defenseType).deuterium)"
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>
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{{ formatNumber(getTotalCost(defenseType).deuterium) }}
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{{ formatNumber(getTotalCost(defenseType)[resourceType.key]) }}
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</span>
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</div>
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</div>
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@@ -143,7 +113,19 @@
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</div>
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<!-- 提示对话框 -->
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<AlertDialog ref="alertDialog" />
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<AlertDialog :open="alertDialogOpen" @update:open="alertDialogOpen = $event">
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<AlertDialogContent>
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<AlertDialogHeader>
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<AlertDialogTitle>{{ alertDialogTitle }}</AlertDialogTitle>
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<AlertDialogDescription class="whitespace-pre-line">
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{{ alertDialogMessage }}
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</AlertDialogDescription>
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</AlertDialogHeader>
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<AlertDialogFooter>
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<AlertDialogAction>{{ t('common.confirm') }}</AlertDialogAction>
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</AlertDialogFooter>
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</AlertDialogContent>
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</AlertDialog>
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</div>
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</template>
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@@ -160,7 +142,15 @@
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import { Label } from '@/components/ui/label'
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import { Badge } from '@/components/ui/badge'
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import ResourceIcon from '@/components/ResourceIcon.vue'
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import AlertDialog from '@/components/AlertDialog.vue'
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import {
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AlertDialog,
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AlertDialogAction,
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AlertDialogContent,
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AlertDialogDescription,
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AlertDialogFooter,
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AlertDialogHeader,
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AlertDialogTitle
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} from '@/components/ui/alert-dialog'
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import UnlockRequirement from '@/components/UnlockRequirement.vue'
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import CardUnlockOverlay from '@/components/CardUnlockOverlay.vue'
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import { formatNumber, getResourceCostColor } from '@/utils/format'
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@@ -172,7 +162,19 @@
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const { t } = useI18n()
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const { DEFENSES } = useGameConfig()
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const planet = computed(() => gameStore.currentPlanet)
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const alertDialog = ref<InstanceType<typeof AlertDialog> | null>(null)
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// AlertDialog 状态
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const alertDialogOpen = ref(false)
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const alertDialogTitle = ref('')
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const alertDialogMessage = ref('')
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// 资源类型配置(用于成本显示)
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const costResourceTypes = [
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{ key: 'metal' as const },
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{ key: 'crystal' as const },
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{ key: 'deuterium' as const },
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{ key: 'darkMatter' as const }
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]
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// 每种防御设施的建造数量
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const quantities = ref<Record<DefenseType, number>>({
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@@ -184,6 +186,8 @@
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[DefenseType.PlasmaTurret]: 0,
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[DefenseType.SmallShieldDome]: 0,
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[DefenseType.LargeShieldDome]: 0,
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[DefenseType.AntiBallisticMissile]: 0,
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[DefenseType.InterplanetaryMissile]: 0,
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[DefenseType.PlanetaryShield]: 0
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})
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@@ -205,19 +209,17 @@
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const handleBuild = (defenseType: DefenseType) => {
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const quantity = quantities.value[defenseType]
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if (quantity <= 0) {
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alertDialog.value?.show({
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title: t('defenseView.inputError'),
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message: t('defenseView.inputErrorMessage')
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})
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alertDialogTitle.value = t('defenseView.inputError')
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alertDialogMessage.value = t('defenseView.inputErrorMessage')
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alertDialogOpen.value = true
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return
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}
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const success = buildDefense(defenseType, quantity)
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if (!success) {
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alertDialog.value?.show({
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title: t('defenseView.buildFailed'),
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message: t('defenseView.buildFailedMessage')
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})
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alertDialogTitle.value = t('defenseView.buildFailed')
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alertDialogMessage.value = t('defenseView.buildFailedMessage')
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alertDialogOpen.value = true
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} else {
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quantities.value[defenseType] = 0
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}
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@@ -240,14 +242,16 @@
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const totalCost = {
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metal: config.cost.metal * quantity,
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crystal: config.cost.crystal * quantity,
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deuterium: config.cost.deuterium * quantity
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deuterium: config.cost.deuterium * quantity,
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darkMatter: config.cost.darkMatter * quantity
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}
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return (
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publicLogic.checkRequirements(planet.value, gameStore.player.technologies, config.requirements) &&
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planet.value.resources.metal >= totalCost.metal &&
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planet.value.resources.crystal >= totalCost.crystal &&
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planet.value.resources.deuterium >= totalCost.deuterium
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planet.value.resources.deuterium >= totalCost.deuterium &&
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planet.value.resources.darkMatter >= totalCost.darkMatter
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)
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}
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@@ -258,7 +262,8 @@
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return {
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metal: config.cost.metal * quantity,
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crystal: config.cost.crystal * quantity,
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deuterium: config.cost.deuterium * quantity
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deuterium: config.cost.deuterium * quantity,
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darkMatter: config.cost.darkMatter * quantity
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}
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}
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</script>
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