feat: 新增NPC与外交逻辑,优化UI组件结构

重构并精简了部分UI组件,移除冗余弹窗与详情组件,新增NPC相关逻辑(npcBehaviorLogic、npcGrowthLogic、npcStore等)及外交逻辑(diplomaticLogic、DiplomacyView)。完善分页、标签、复选框等通用UI组件。优化战报弹窗,调整README下载链接为相对路径,修复部分国际化内容。
This commit is contained in:
谦君
2025-12-15 08:23:45 +08:00
parent 44580909a3
commit 9b9fda0400
164 changed files with 18628 additions and 2775 deletions

View File

@@ -9,20 +9,20 @@
<Card v-for="defenseType in Object.values(DefenseType)" :key="defenseType" class="relative">
<CardUnlockOverlay :requirements="DEFENSES[defenseType].requirements" />
<CardHeader>
<div class="flex justify-between items-start gap-2">
<div class="min-w-0 flex-1">
<div class="mb-2">
<div class="flex flex-col sm:flex-row sm:justify-between sm:items-start gap-2">
<CardTitle
class="text-base sm:text-lg cursor-pointer hover:text-primary transition-colors"
class="text-sm sm:text-base lg:text-lg cursor-pointer hover:text-primary transition-colors underline decoration-dotted underline-offset-4 order-2 sm:order-1"
@click="detailDialog.openDefense(defenseType)"
>
{{ DEFENSES[defenseType].name }}
</CardTitle>
<CardDescription class="text-xs sm:text-sm">{{ DEFENSES[defenseType].description }}</CardDescription>
<Badge variant="secondary" class="text-xs whitespace-nowrap self-start order-1 sm:order-2">
{{ planet.defense[defenseType] }}
</Badge>
</div>
<Badge variant="secondary" class="text-xs whitespace-nowrap flex-shrink-0">
{{ planet.defense[defenseType] }}
</Badge>
</div>
<CardDescription class="text-xs sm:text-sm">{{ DEFENSES[defenseType].description }}</CardDescription>
</CardHeader>
<CardContent>
<div class="space-y-3 sm:space-y-4">
@@ -48,34 +48,19 @@
<div class="text-xs sm:text-sm space-y-1.5 sm:space-y-2">
<p class="text-muted-foreground mb-1 sm:mb-2">{{ t('defenseView.unitCost') }}:</p>
<div class="space-y-1 sm:space-y-1.5">
<div class="flex items-center gap-1.5 sm:gap-2">
<ResourceIcon type="metal" size="sm" />
<span class="text-xs">{{ t('resources.metal') }}:</span>
<div
v-for="resourceType in costResourceTypes"
:key="resourceType.key"
v-show="resourceType.key !== 'darkMatter' || DEFENSES[defenseType].cost.darkMatter > 0"
class="flex items-center gap-1.5 sm:gap-2"
>
<ResourceIcon :type="resourceType.key" size="sm" />
<span class="text-xs">{{ t(`resources.${resourceType.key}`) }}:</span>
<span
class="font-medium text-xs sm:text-sm"
:class="getResourceCostColor(planet.resources.metal, DEFENSES[defenseType].cost.metal)"
:class="getResourceCostColor(planet.resources[resourceType.key], DEFENSES[defenseType].cost[resourceType.key])"
>
{{ formatNumber(DEFENSES[defenseType].cost.metal) }}
</span>
</div>
<div class="flex items-center gap-1.5 sm:gap-2">
<ResourceIcon type="crystal" size="sm" />
<span class="text-xs">{{ t('resources.crystal') }}:</span>
<span
class="font-medium text-xs sm:text-sm"
:class="getResourceCostColor(planet.resources.crystal, DEFENSES[defenseType].cost.crystal)"
>
{{ formatNumber(DEFENSES[defenseType].cost.crystal) }}
</span>
</div>
<div class="flex items-center gap-1.5 sm:gap-2">
<ResourceIcon type="deuterium" size="sm" />
<span class="text-xs">{{ t('resources.deuterium') }}:</span>
<span
class="font-medium text-xs sm:text-sm"
:class="getResourceCostColor(planet.resources.deuterium, DEFENSES[defenseType].cost.deuterium)"
>
{{ formatNumber(DEFENSES[defenseType].cost.deuterium) }}
{{ formatNumber(DEFENSES[defenseType].cost[resourceType.key]) }}
</span>
</div>
</div>
@@ -101,34 +86,19 @@
<div v-if="quantities[defenseType] > 0" class="text-xs sm:text-sm space-y-1.5 sm:space-y-2 p-2.5 sm:p-3 bg-muted rounded-lg">
<p class="font-medium text-muted-foreground">{{ t('defenseView.totalCost') }}:</p>
<div class="space-y-1 sm:space-y-1.5">
<div class="flex items-center gap-1.5 sm:gap-2">
<ResourceIcon type="metal" size="sm" />
<span class="text-xs">{{ t('resources.metal') }}:</span>
<div
v-for="resourceType in costResourceTypes"
:key="resourceType.key"
v-show="resourceType.key !== 'darkMatter' || getTotalCost(defenseType).darkMatter > 0"
class="flex items-center gap-1.5 sm:gap-2"
>
<ResourceIcon :type="resourceType.key" size="sm" />
<span class="text-xs">{{ t(`resources.${resourceType.key}`) }}:</span>
<span
class="font-medium text-xs sm:text-sm"
:class="getResourceCostColor(planet.resources.metal, getTotalCost(defenseType).metal)"
:class="getResourceCostColor(planet.resources[resourceType.key], getTotalCost(defenseType)[resourceType.key])"
>
{{ formatNumber(getTotalCost(defenseType).metal) }}
</span>
</div>
<div class="flex items-center gap-1.5 sm:gap-2">
<ResourceIcon type="crystal" size="sm" />
<span class="text-xs">{{ t('resources.crystal') }}:</span>
<span
class="font-medium text-xs sm:text-sm"
:class="getResourceCostColor(planet.resources.crystal, getTotalCost(defenseType).crystal)"
>
{{ formatNumber(getTotalCost(defenseType).crystal) }}
</span>
</div>
<div class="flex items-center gap-1.5 sm:gap-2">
<ResourceIcon type="deuterium" size="sm" />
<span class="text-xs">{{ t('resources.deuterium') }}:</span>
<span
class="font-medium text-xs sm:text-sm"
:class="getResourceCostColor(planet.resources.deuterium, getTotalCost(defenseType).deuterium)"
>
{{ formatNumber(getTotalCost(defenseType).deuterium) }}
{{ formatNumber(getTotalCost(defenseType)[resourceType.key]) }}
</span>
</div>
</div>
@@ -143,7 +113,19 @@
</div>
<!-- 提示对话框 -->
<AlertDialog ref="alertDialog" />
<AlertDialog :open="alertDialogOpen" @update:open="alertDialogOpen = $event">
<AlertDialogContent>
<AlertDialogHeader>
<AlertDialogTitle>{{ alertDialogTitle }}</AlertDialogTitle>
<AlertDialogDescription class="whitespace-pre-line">
{{ alertDialogMessage }}
</AlertDialogDescription>
</AlertDialogHeader>
<AlertDialogFooter>
<AlertDialogAction>{{ t('common.confirm') }}</AlertDialogAction>
</AlertDialogFooter>
</AlertDialogContent>
</AlertDialog>
</div>
</template>
@@ -160,7 +142,15 @@
import { Label } from '@/components/ui/label'
import { Badge } from '@/components/ui/badge'
import ResourceIcon from '@/components/ResourceIcon.vue'
import AlertDialog from '@/components/AlertDialog.vue'
import {
AlertDialog,
AlertDialogAction,
AlertDialogContent,
AlertDialogDescription,
AlertDialogFooter,
AlertDialogHeader,
AlertDialogTitle
} from '@/components/ui/alert-dialog'
import UnlockRequirement from '@/components/UnlockRequirement.vue'
import CardUnlockOverlay from '@/components/CardUnlockOverlay.vue'
import { formatNumber, getResourceCostColor } from '@/utils/format'
@@ -172,7 +162,19 @@
const { t } = useI18n()
const { DEFENSES } = useGameConfig()
const planet = computed(() => gameStore.currentPlanet)
const alertDialog = ref<InstanceType<typeof AlertDialog> | null>(null)
// AlertDialog 状态
const alertDialogOpen = ref(false)
const alertDialogTitle = ref('')
const alertDialogMessage = ref('')
// 资源类型配置(用于成本显示)
const costResourceTypes = [
{ key: 'metal' as const },
{ key: 'crystal' as const },
{ key: 'deuterium' as const },
{ key: 'darkMatter' as const }
]
// 每种防御设施的建造数量
const quantities = ref<Record<DefenseType, number>>({
@@ -184,6 +186,8 @@
[DefenseType.PlasmaTurret]: 0,
[DefenseType.SmallShieldDome]: 0,
[DefenseType.LargeShieldDome]: 0,
[DefenseType.AntiBallisticMissile]: 0,
[DefenseType.InterplanetaryMissile]: 0,
[DefenseType.PlanetaryShield]: 0
})
@@ -205,19 +209,17 @@
const handleBuild = (defenseType: DefenseType) => {
const quantity = quantities.value[defenseType]
if (quantity <= 0) {
alertDialog.value?.show({
title: t('defenseView.inputError'),
message: t('defenseView.inputErrorMessage')
})
alertDialogTitle.value = t('defenseView.inputError')
alertDialogMessage.value = t('defenseView.inputErrorMessage')
alertDialogOpen.value = true
return
}
const success = buildDefense(defenseType, quantity)
if (!success) {
alertDialog.value?.show({
title: t('defenseView.buildFailed'),
message: t('defenseView.buildFailedMessage')
})
alertDialogTitle.value = t('defenseView.buildFailed')
alertDialogMessage.value = t('defenseView.buildFailedMessage')
alertDialogOpen.value = true
} else {
quantities.value[defenseType] = 0
}
@@ -240,14 +242,16 @@
const totalCost = {
metal: config.cost.metal * quantity,
crystal: config.cost.crystal * quantity,
deuterium: config.cost.deuterium * quantity
deuterium: config.cost.deuterium * quantity,
darkMatter: config.cost.darkMatter * quantity
}
return (
publicLogic.checkRequirements(planet.value, gameStore.player.technologies, config.requirements) &&
planet.value.resources.metal >= totalCost.metal &&
planet.value.resources.crystal >= totalCost.crystal &&
planet.value.resources.deuterium >= totalCost.deuterium
planet.value.resources.deuterium >= totalCost.deuterium &&
planet.value.resources.darkMatter >= totalCost.darkMatter
)
}
@@ -258,7 +262,8 @@
return {
metal: config.cost.metal * quantity,
crystal: config.cost.crystal * quantity,
deuterium: config.cost.deuterium * quantity
deuterium: config.cost.deuterium * quantity,
darkMatter: config.cost.darkMatter * quantity
}
}
</script>