feat: 新增NPC与外交逻辑,优化UI组件结构

重构并精简了部分UI组件,移除冗余弹窗与详情组件,新增NPC相关逻辑(npcBehaviorLogic、npcGrowthLogic、npcStore等)及外交逻辑(diplomaticLogic、DiplomacyView)。完善分页、标签、复选框等通用UI组件。优化战报弹窗,调整README下载链接为相对路径,修复部分国际化内容。
This commit is contained in:
谦君
2025-12-15 08:23:45 +08:00
parent 44580909a3
commit 9b9fda0400
164 changed files with 18628 additions and 2775 deletions

View File

@@ -5,14 +5,18 @@
<div class="grid grid-cols-2 sm:grid-cols-3 gap-4 sm:gap-6">
<Card v-for="officerType in Object.values(OfficerType)" :key="officerType">
<CardHeader>
<div class="flex justify-between items-start gap-2">
<div class="min-w-0 flex-1">
<CardTitle class="text-lg sm:text-xl">{{ OFFICERS[officerType].name }}</CardTitle>
<CardDescription class="text-xs sm:text-sm">{{ OFFICERS[officerType].description }}</CardDescription>
<div class="mb-2">
<div class="flex flex-col sm:flex-row sm:justify-between sm:items-start gap-2">
<CardTitle class="text-sm sm:text-base lg:text-lg order-2 sm:order-1">{{ OFFICERS[officerType].name }}</CardTitle>
<Badge v-if="isOfficerActive(officerType)" variant="default" class="text-xs whitespace-nowrap self-start order-1 sm:order-2">
{{ t('officersView.activated') }}
</Badge>
<Badge v-else variant="outline" class="text-xs whitespace-nowrap self-start order-1 sm:order-2">
{{ t('officersView.inactive') }}
</Badge>
</div>
<Badge v-if="isOfficerActive(officerType)" variant="default" class="text-xs">{{ t('officersView.activated') }}</Badge>
<Badge v-else variant="outline" class="text-xs">{{ t('officersView.inactive') }}</Badge>
</div>
<CardDescription class="text-xs sm:text-sm">{{ OFFICERS[officerType].description }}</CardDescription>
</CardHeader>
<CardContent class="space-y-4">
<!-- 状态信息 -->
@@ -30,44 +34,21 @@
<div class="space-y-2">
<p class="text-sm font-medium text-muted-foreground">{{ t('officersView.recruitCost') }} (7{{ t('officersView.days') }}):</p>
<div class="space-y-1.5">
<div class="flex items-center gap-2">
<ResourceIcon type="metal" size="sm" />
<span class="text-xs">{{ t('resources.metal') }}:</span>
<div
v-for="resourceType in costResourceTypes"
:key="resourceType.key"
v-show="resourceType.key !== 'darkMatter' || OFFICERS[officerType].cost.darkMatter > 0"
class="flex items-center gap-2"
>
<ResourceIcon :type="resourceType.key" size="sm" />
<span class="text-xs">{{ t(`resources.${resourceType.key}`) }}:</span>
<span
class="font-medium text-sm"
:class="planet ? getResourceCostColor(planet.resources.metal, OFFICERS[officerType].cost.metal) : ''"
:class="
planet ? getResourceCostColor(planet.resources[resourceType.key], OFFICERS[officerType].cost[resourceType.key]) : ''
"
>
{{ formatNumber(OFFICERS[officerType].cost.metal) }}
</span>
</div>
<div class="flex items-center gap-2">
<ResourceIcon type="crystal" size="sm" />
<span class="text-xs">{{ t('resources.crystal') }}:</span>
<span
class="font-medium text-sm"
:class="planet ? getResourceCostColor(planet.resources.crystal, OFFICERS[officerType].cost.crystal) : ''"
>
{{ formatNumber(OFFICERS[officerType].cost.crystal) }}
</span>
</div>
<div class="flex items-center gap-2">
<ResourceIcon type="deuterium" size="sm" />
<span class="text-xs">{{ t('resources.deuterium') }}:</span>
<span
class="font-medium text-sm"
:class="planet ? getResourceCostColor(planet.resources.deuterium, OFFICERS[officerType].cost.deuterium) : ''"
>
{{ formatNumber(OFFICERS[officerType].cost.deuterium) }}
</span>
</div>
<div v-if="OFFICERS[officerType].cost.darkMatter > 0" class="flex items-center gap-2">
<ResourceIcon type="darkMatter" size="sm" />
<span class="text-xs">{{ t('resources.darkMatter') }}:</span>
<span
class="font-medium text-sm"
:class="planet ? getResourceCostColor(planet.resources.darkMatter, OFFICERS[officerType].cost.darkMatter) : ''"
>
{{ formatNumber(OFFICERS[officerType].cost.darkMatter) }}
{{ formatNumber(OFFICERS[officerType].cost[resourceType.key]) }}
</span>
</div>
</div>
@@ -121,14 +102,19 @@
</div>
<!-- 操作按钮 -->
<div class="flex gap-2">
<Button v-if="!isOfficerActive(officerType)" @click="handleHire(officerType)" :disabled="!canHire(officerType)" class="flex-1">
<div class="flex flex-col sm:flex-row gap-2">
<Button v-if="!isOfficerActive(officerType)" @click="handleHire(officerType)" :disabled="!canHire(officerType)" class="w-full">
{{ t('officersView.hire') }} (7{{ t('officersView.days') }})
</Button>
<Button v-if="isOfficerActive(officerType)" @click="handleRenew(officerType)" :disabled="!canHire(officerType)" class="flex-1">
<Button
v-if="isOfficerActive(officerType)"
@click="handleRenew(officerType)"
:disabled="!canHire(officerType)"
class="w-full sm:flex-1"
>
{{ t('officersView.renew') }} (7{{ t('officersView.days') }})
</Button>
<Button v-if="isOfficerActive(officerType)" @click="handleDismiss(officerType)" variant="outline" size="sm">
<Button v-if="isOfficerActive(officerType)" @click="handleDismiss(officerType)" variant="outline" class="w-full sm:w-auto">
{{ t('officersView.dismiss') }}
</Button>
</div>
@@ -136,9 +122,36 @@
</Card>
</div>
<!-- 提示对话框 -->
<AlertDialog :open="alertDialogOpen" @update:open="alertDialogOpen = $event">
<AlertDialogContent>
<AlertDialogHeader>
<AlertDialogTitle>{{ alertDialogTitle }}</AlertDialogTitle>
<AlertDialogDescription class="whitespace-pre-line">
{{ alertDialogMessage }}
</AlertDialogDescription>
</AlertDialogHeader>
<AlertDialogFooter>
<AlertDialogAction>{{ t('common.confirm') }}</AlertDialogAction>
</AlertDialogFooter>
</AlertDialogContent>
</AlertDialog>
<!-- 确认对话框 -->
<AlertDialog ref="alertDialog" />
<ConfirmDialog ref="confirmDialog" />
<AlertDialog :open="confirmDialogOpen" @update:open="confirmDialogOpen = $event">
<AlertDialogContent>
<AlertDialogHeader>
<AlertDialogTitle>{{ confirmDialogTitle }}</AlertDialogTitle>
<AlertDialogDescription class="whitespace-pre-line">
{{ confirmDialogMessage }}
</AlertDialogDescription>
</AlertDialogHeader>
<AlertDialogFooter>
<AlertDialogCancel>{{ t('common.cancel') }}</AlertDialogCancel>
<AlertDialogAction @click="handleConfirmDialogConfirm">{{ t('common.confirm') }}</AlertDialogAction>
</AlertDialogFooter>
</AlertDialogContent>
</AlertDialog>
</div>
</template>
@@ -150,8 +163,16 @@
import { Button } from '@/components/ui/button'
import { Badge } from '@/components/ui/badge'
import ResourceIcon from '@/components/ResourceIcon.vue'
import AlertDialog from '@/components/AlertDialog.vue'
import ConfirmDialog from '@/components/ConfirmDialog.vue'
import {
AlertDialog,
AlertDialogAction,
AlertDialogCancel,
AlertDialogContent,
AlertDialogDescription,
AlertDialogFooter,
AlertDialogHeader,
AlertDialogTitle
} from '@/components/ui/alert-dialog'
import { formatNumber, formatTime, formatDate, getResourceCostColor } from '@/utils/format'
import * as officerLogic from '@/logic/officerLogic'
import * as resourceLogic from '@/logic/resourceLogic'
@@ -162,8 +183,32 @@
const { OFFICERS } = useGameConfig()
const gameStore = useGameStore()
const planet = computed(() => gameStore.currentPlanet)
const alertDialog = ref<InstanceType<typeof AlertDialog> | null>(null)
const confirmDialog = ref<InstanceType<typeof ConfirmDialog> | null>(null)
// AlertDialog 状态
const alertDialogOpen = ref(false)
const alertDialogTitle = ref('')
const alertDialogMessage = ref('')
// ConfirmDialog 状态
const confirmDialogOpen = ref(false)
const confirmDialogTitle = ref('')
const confirmDialogMessage = ref('')
const confirmDialogAction = ref<(() => void) | null>(null)
const handleConfirmDialogConfirm = () => {
if (confirmDialogAction.value) {
confirmDialogAction.value()
}
confirmDialogOpen.value = false
}
// 资源类型配置(用于成本显示)
const costResourceTypes = [
{ key: 'metal' as const },
{ key: 'crystal' as const },
{ key: 'deuterium' as const },
{ key: 'darkMatter' as const }
]
// 检查军官是否激活
const isOfficerActive = (officerType: OfficerType): boolean => {
@@ -212,19 +257,17 @@
// 招募军官
const handleHire = (officerType: OfficerType) => {
confirmDialog.value?.show({
title: t('officersView.hireTitle'),
message: t('officersView.hireMessage').replace('{name}', OFFICERS.value[officerType].name),
onConfirm: () => {
const success = hireOfficer(officerType, 7)
if (!success) {
alertDialog.value?.show({
title: t('officersView.hireFailed'),
message: t('officersView.insufficientResources')
})
}
confirmDialogTitle.value = t('officersView.hireTitle')
confirmDialogMessage.value = t('officersView.hireMessage').replace('{name}', OFFICERS.value[officerType].name)
confirmDialogAction.value = () => {
const success = hireOfficer(officerType, 7)
if (!success) {
alertDialogTitle.value = t('officersView.hireFailed')
alertDialogMessage.value = t('officersView.insufficientResources')
alertDialogOpen.value = true
}
})
}
confirmDialogOpen.value = true
}
const renewOfficer = (officerType: OfficerType, duration: number = 7): boolean => {
@@ -241,29 +284,26 @@
// 续约军官
const handleRenew = (officerType: OfficerType) => {
confirmDialog.value?.show({
title: t('officersView.renewTitle'),
message: t('officersView.renewMessage').replace('{name}', OFFICERS.value[officerType].name),
onConfirm: () => {
const success = renewOfficer(officerType, 7)
if (!success) {
alertDialog.value?.show({
title: t('officersView.renewFailed'),
message: t('officersView.insufficientResources')
})
}
confirmDialogTitle.value = t('officersView.renewTitle')
confirmDialogMessage.value = t('officersView.renewMessage').replace('{name}', OFFICERS.value[officerType].name)
confirmDialogAction.value = () => {
const success = renewOfficer(officerType, 7)
if (!success) {
alertDialogTitle.value = t('officersView.renewFailed')
alertDialogMessage.value = t('officersView.insufficientResources')
alertDialogOpen.value = true
}
})
}
confirmDialogOpen.value = true
}
// 解雇军官
const handleDismiss = (officerType: OfficerType): void => {
confirmDialog.value?.show({
title: t('officersView.dismissTitle'),
message: t('officersView.dismissMessage').replace('{name}', OFFICERS.value[officerType].name),
onConfirm: () => {
gameStore.player.officers[officerType] = officerLogic.createInactiveOfficer(officerType)
}
})
confirmDialogTitle.value = t('officersView.dismissTitle')
confirmDialogMessage.value = t('officersView.dismissMessage').replace('{name}', OFFICERS.value[officerType].name)
confirmDialogAction.value = () => {
gameStore.player.officers[officerType] = officerLogic.createInactiveOfficer(officerType)
}
confirmDialogOpen.value = true
}
</script>