mirror of
https://github.com/setube/ogame-vue-ts.git
synced 2026-05-12 16:05:12 +08:00
feat: 新增NPC与外交逻辑,优化UI组件结构
重构并精简了部分UI组件,移除冗余弹窗与详情组件,新增NPC相关逻辑(npcBehaviorLogic、npcGrowthLogic、npcStore等)及外交逻辑(diplomaticLogic、DiplomacyView)。完善分页、标签、复选框等通用UI组件。优化战报弹窗,调整README下载链接为相对路径,修复部分国际化内容。
This commit is contained in:
@@ -21,160 +21,153 @@
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</div>
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</div>
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<!-- 资源显示 -->
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<!-- 资源管理 -->
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<Card>
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<CardHeader>
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<CardTitle>{{ t('overview.resourceOverview') }}</CardTitle>
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</CardHeader>
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<CardContent>
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<Table>
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<TableHeader>
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<TableRow>
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<TableHead>{{ t('common.resourceType') }}</TableHead>
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<TableHead class="text-right">{{ t('resources.current') }}</TableHead>
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<TableHead class="text-right">{{ t('resources.max') }}</TableHead>
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<TableHead class="text-right">{{ t('resources.production') }}{{ t('resources.perHour') }}</TableHead>
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<TableHead class="text-right">{{ t('resources.consumption') }}{{ t('resources.perHour') }}</TableHead>
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</TableRow>
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</TableHeader>
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<TableBody>
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<TableRow v-for="resourceType in resourceTypes" :key="resourceType.key">
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<TableCell class="font-medium">
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<div class="flex items-center gap-2">
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<Tabs default-value="overview" class="w-full">
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<TabsList class="grid w-full grid-cols-3">
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<TabsTrigger value="overview">概览</TabsTrigger>
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<TabsTrigger value="production">产量详情</TabsTrigger>
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<TabsTrigger value="consumption">消耗详情</TabsTrigger>
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</TabsList>
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<!-- 概览标签页 -->
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<TabsContent value="overview" class="mt-4">
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<Table>
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<TableHeader>
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<TableRow>
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<TableHead>{{ t('common.resourceType') }}</TableHead>
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<TableHead class="text-right">{{ t('resources.current') }}</TableHead>
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<TableHead class="text-right">{{ t('resources.max') }}</TableHead>
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<TableHead class="text-right">{{ t('resources.production') }}{{ t('resources.perHour') }}</TableHead>
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<TableHead class="text-right">{{ t('resources.consumption') }}{{ t('resources.perHour') }}</TableHead>
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</TableRow>
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</TableHeader>
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<TableBody>
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<TableRow v-for="resourceType in resourceTypes" :key="resourceType.key">
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<TableCell class="font-medium">
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<div class="flex items-center gap-2">
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<ResourceIcon :type="resourceType.key" size="sm" />
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{{ t(`resources.${resourceType.key}`) }}
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</div>
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</TableCell>
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<TableCell
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class="text-right"
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:class="getResourceColor(planet.resources[resourceType.key], capacity?.[resourceType.key] || Infinity)"
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>
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{{ formatNumber(planet.resources[resourceType.key]) }}
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</TableCell>
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<TableCell class="text-right text-muted-foreground">
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{{ formatNumber(capacity?.[resourceType.key] || 0) }}
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</TableCell>
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<TableCell class="text-right text-green-600 dark:text-green-400">
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+{{ formatNumber(production?.[resourceType.key] || 0) }}
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</TableCell>
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<TableCell class="text-right text-red-600 dark:text-red-400">
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<template v-if="resourceType.key === 'energy'">-{{ formatNumber(energyConsumption) }}</template>
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<template v-else>-</template>
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</TableCell>
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</TableRow>
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</TableBody>
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</Table>
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</TabsContent>
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<!-- 产量详情标签页 -->
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<TabsContent value="production" class="mt-4">
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<div class="space-y-4">
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<div v-for="resourceType in resourceTypes" :key="resourceType.key" class="border-b last:border-b-0 pb-4 last:pb-0">
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<div class="flex items-center gap-2 mb-2">
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<ResourceIcon :type="resourceType.key" size="sm" />
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{{ t(`resources.${resourceType.key}`) }}
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<span class="font-semibold">{{ t(`resources.${resourceType.key}`) }}</span>
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</div>
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</TableCell>
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<!-- 所有资源统一显示 -->
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<TableCell
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class="text-right"
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:class="getResourceColor(planet.resources[resourceType.key], capacity?.[resourceType.key] || Infinity)"
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<div v-if="productionBreakdown" class="ml-6 space-y-1 text-sm">
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<!-- 电力有多个来源 -->
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<template v-if="resourceType.key === 'energy' && productionBreakdown.energy.sources">
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<div v-for="(source, idx) in productionBreakdown.energy.sources" :key="idx" class="flex justify-between">
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<span class="text-muted-foreground">
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{{ t(source.name) }}
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<template v-if="source.name.startsWith('buildings.')">({{ t('common.level') }} {{ source.level }})</template>
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<template v-else>({{ source.level }})</template>
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</span>
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<span class="text-green-600 dark:text-green-400">
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+{{ formatNumber(Math.floor(source.production)) }}/{{ t('resources.hour') }}
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</span>
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</div>
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</template>
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<!-- 其他资源单一建筑产量 -->
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<template v-else>
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<div class="flex justify-between">
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<span class="text-muted-foreground">
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{{ t(productionBreakdown[resourceType.key].buildingName) }}
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({{ t('common.level') }} {{ productionBreakdown[resourceType.key].buildingLevel }})
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</span>
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<span class="text-green-600 dark:text-green-400">
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+{{ formatNumber(Math.floor(productionBreakdown[resourceType.key].baseProduction)) }}/{{ t('resources.hour') }}
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</span>
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</div>
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</template>
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<!-- 加成列表 -->
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<div v-for="(bonus, idx) in productionBreakdown[resourceType.key].bonuses" :key="idx" class="flex justify-between">
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<span class="text-muted-foreground ml-4">
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{{ t(bonus.name) }} ({{ bonus.percentage > 0 ? '+' : '' }}{{ bonus.percentage }}%)
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</span>
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<span :class="bonus.value > 0 ? 'text-green-600 dark:text-green-400' : 'text-red-600 dark:text-red-400'">
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{{ bonus.value > 0 ? '+' : '' }}{{ formatNumber(Math.floor(bonus.value)) }}/{{ t('resources.hour') }}
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</span>
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</div>
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<!-- 最终产量 -->
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<div class="flex justify-between font-semibold pt-1 border-t mt-1">
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<span>{{ t('overview.totalProduction') }}</span>
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<span class="text-green-600 dark:text-green-400">
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+{{ formatNumber(Math.floor(productionBreakdown[resourceType.key].finalProduction)) }}/{{ t('resources.hour') }}
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</span>
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</div>
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</div>
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</div>
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</div>
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</TabsContent>
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<!-- 消耗详情标签页 -->
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<TabsContent value="consumption" class="mt-4">
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<div class="space-y-2">
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<!-- 各建筑消耗 -->
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<div
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v-for="consumptionType in consumptionTypes"
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:key="consumptionType.key"
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v-show="consumptionBreakdown && consumptionBreakdown[consumptionType.key].buildingLevel > 0"
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class="flex justify-between text-sm"
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>
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{{ formatNumber(planet.resources[resourceType.key]) }}
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</TableCell>
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<TableCell class="text-right text-muted-foreground">
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{{ formatNumber(capacity?.[resourceType.key] || 0) }}
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</TableCell>
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<TableCell class="text-right text-green-600 dark:text-green-400">
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+{{ formatNumber(production?.[resourceType.key] || 0) }}
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</TableCell>
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<TableCell class="text-right text-red-600 dark:text-red-400">
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<template v-if="resourceType.key === 'energy'">
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-{{ formatNumber(energyConsumption) }}
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</template>
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<template v-else>
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-
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</template>
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</TableCell>
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</TableRow>
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</TableBody>
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</Table>
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</CardContent>
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</Card>
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<!-- 资源获取来源 -->
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<Card>
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<CardHeader>
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<CardTitle>{{ t('overview.productionSources') }}</CardTitle>
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<CardDescription>{{ t('overview.productionSourcesDesc') }}</CardDescription>
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</CardHeader>
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<CardContent>
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<div class="space-y-4">
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<div v-for="resourceType in resourceTypes" :key="resourceType.key" class="border-b last:border-b-0 pb-4 last:pb-0">
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<div class="flex items-center gap-2 mb-2">
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<ResourceIcon :type="resourceType.key" size="sm" />
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<span class="font-semibold">{{ t(`resources.${resourceType.key}`) }}</span>
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</div>
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<div v-if="productionBreakdown" class="ml-6 space-y-1 text-sm">
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<!-- 建筑基础产量 -->
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<div class="flex justify-between">
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<span class="text-muted-foreground">
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{{ t(productionBreakdown[resourceType.key].buildingName) }}
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({{ t('common.level') }} {{ productionBreakdown[resourceType.key].buildingLevel }})
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<span v-if="consumptionBreakdown" class="text-muted-foreground">
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{{ t(consumptionBreakdown[consumptionType.key].buildingName) }}
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({{ t('common.level') }} {{ consumptionBreakdown[consumptionType.key].buildingLevel }})
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</span>
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<span class="text-green-600 dark:text-green-400">
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+{{ formatNumber(Math.floor(productionBreakdown[resourceType.key].baseProduction)) }}/{{ t('resources.hour') }}
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<span v-if="consumptionBreakdown" class="text-red-600 dark:text-red-400">
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-{{ formatNumber(Math.floor(consumptionBreakdown[consumptionType.key].consumption)) }}/{{ t('resources.hour') }}
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</span>
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</div>
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<!-- 加成列表 -->
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<div v-for="(bonus, idx) in productionBreakdown[resourceType.key].bonuses" :key="idx" class="flex justify-between">
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<span class="text-muted-foreground ml-4">
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{{ t(bonus.name) }}
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</span>
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<span :class="bonus.value > 0 ? 'text-green-600 dark:text-green-400' : 'text-red-600 dark:text-red-400'">
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{{ bonus.value > 0 ? '+' : '' }}{{ bonus.value }}%
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<!-- 总消耗 -->
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<div v-if="consumptionBreakdown" class="flex justify-between font-semibold pt-2 border-t">
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<span>{{ t('overview.totalConsumption') }}</span>
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<span class="text-red-600 dark:text-red-400">
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-{{ formatNumber(Math.floor(consumptionBreakdown.total)) }}/{{ t('resources.hour') }}
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</span>
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</div>
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<!-- 最终产量 -->
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<div class="flex justify-between font-semibold pt-1 border-t mt-1">
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<span>{{ t('overview.totalProduction') }}</span>
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<span class="text-green-600 dark:text-green-400">
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+{{ formatNumber(Math.floor(productionBreakdown[resourceType.key].finalProduction)) }}/{{ t('resources.hour') }}
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</span>
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<!-- 无消耗提示 -->
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<div v-if="consumptionBreakdown && consumptionBreakdown.total === 0" class="text-sm text-muted-foreground text-center py-2">
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{{ t('overview.noConsumption') }}
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</div>
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</div>
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</div>
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</div>
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</CardContent>
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</Card>
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<!-- 资源消耗来源 -->
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<Card>
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<CardHeader>
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<CardTitle>{{ t('overview.consumptionSources') }}</CardTitle>
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<CardDescription>{{ t('overview.consumptionSourcesDesc') }}</CardDescription>
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</CardHeader>
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<CardContent>
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<div class="space-y-2">
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<!-- 金属矿消耗 -->
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<div v-if="consumptionBreakdown && consumptionBreakdown.metalMine.buildingLevel > 0" class="flex justify-between text-sm">
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<span class="text-muted-foreground">
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{{ t(consumptionBreakdown.metalMine.buildingName) }}
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({{ t('common.level') }} {{ consumptionBreakdown.metalMine.buildingLevel }})
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</span>
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<span class="text-red-600 dark:text-red-400">
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-{{ formatNumber(Math.floor(consumptionBreakdown.metalMine.consumption)) }}/{{ t('resources.hour') }}
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</span>
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</div>
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<!-- 晶体矿消耗 -->
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<div v-if="consumptionBreakdown && consumptionBreakdown.crystalMine.buildingLevel > 0" class="flex justify-between text-sm">
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<span class="text-muted-foreground">
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{{ t(consumptionBreakdown.crystalMine.buildingName) }}
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({{ t('common.level') }} {{ consumptionBreakdown.crystalMine.buildingLevel }})
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</span>
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<span class="text-red-600 dark:text-red-400">
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-{{ formatNumber(Math.floor(consumptionBreakdown.crystalMine.consumption)) }}/{{ t('resources.hour') }}
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</span>
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</div>
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<!-- 重氢合成器消耗 -->
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<div v-if="consumptionBreakdown && consumptionBreakdown.deuteriumSynthesizer.buildingLevel > 0" class="flex justify-between text-sm">
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<span class="text-muted-foreground">
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{{ t(consumptionBreakdown.deuteriumSynthesizer.buildingName) }}
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({{ t('common.level') }} {{ consumptionBreakdown.deuteriumSynthesizer.buildingLevel }})
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</span>
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<span class="text-red-600 dark:text-red-400">
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-{{ formatNumber(Math.floor(consumptionBreakdown.deuteriumSynthesizer.consumption)) }}/{{ t('resources.hour') }}
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</span>
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</div>
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<!-- 总消耗 -->
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<div v-if="consumptionBreakdown" class="flex justify-between font-semibold pt-2 border-t">
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<span>{{ t('overview.totalConsumption') }}</span>
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<span class="text-red-600 dark:text-red-400">
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-{{ formatNumber(Math.floor(consumptionBreakdown.total)) }}/{{ t('resources.hour') }}
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</span>
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</div>
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<!-- 无消耗提示 -->
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<div v-if="consumptionBreakdown && consumptionBreakdown.total === 0" class="text-sm text-muted-foreground text-center py-2">
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{{ t('overview.noConsumption') }}
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</div>
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</div>
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</TabsContent>
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</Tabs>
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</CardContent>
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</Card>
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@@ -202,6 +195,7 @@
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import { useGameConfig } from '@/composables/useGameConfig'
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import { computed } from 'vue'
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import { Card, CardContent, CardDescription, CardHeader, CardTitle } from '@/components/ui/card'
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import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs'
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import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from '@/components/ui/table'
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import { Button } from '@/components/ui/button'
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import { Badge } from '@/components/ui/badge'
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@@ -210,7 +204,6 @@
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import type { Planet } from '@/types/game'
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import * as publicLogic from '@/logic/publicLogic'
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import * as resourceLogic from '@/logic/resourceLogic'
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import * as officerLogic from '@/logic/officerLogic'
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const gameStore = useGameStore()
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const { t } = useI18n()
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@@ -228,8 +221,7 @@
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// 资源产量详细breakdown
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const productionBreakdown = computed(() => {
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if (!planet.value) return null
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const bonuses = officerLogic.calculateActiveBonuses(gameStore.player.officers, Date.now())
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return resourceLogic.calculateProductionBreakdown(planet.value, bonuses)
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return resourceLogic.calculateProductionBreakdown(planet.value, gameStore.player.officers, Date.now())
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})
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// 资源消耗详细breakdown
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@@ -243,10 +235,13 @@
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{ key: 'metal' as const },
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{ key: 'crystal' as const },
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{ key: 'deuterium' as const },
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{ key: 'darkMatter' as const },
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{ key: 'energy' as const }
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{ key: 'energy' as const },
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{ key: 'darkMatter' as const }
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]
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// 消耗类型配置
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const consumptionTypes = [{ key: 'metalMine' as const }, { key: 'crystalMine' as const }, { key: 'deuteriumSynthesizer' as const }]
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// 月球相关
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const moon = computed(() => {
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if (!planet.value || planet.value.isMoon) return null
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