1.6.0更新

This commit is contained in:
谦君
2026-01-06 03:00:02 +08:00
parent 1ad051cd6d
commit 9e7560cc4b
50 changed files with 2374 additions and 468 deletions

View File

@@ -178,6 +178,16 @@
type: 'attacker-loss' | 'defender-loss' | 'info'
}
const battleLogs = ref<BattleLog[]>([])
const MAX_LOGS = 100 // 限制日志数量防止100回合战斗导致性能问题
// 添加日志的辅助函数,自动限制数量
const addBattleLog = (log: BattleLog) => {
battleLogs.value.push(log)
// 如果超过最大数量,删除最旧的日志
if (battleLogs.value.length > MAX_LOGS) {
battleLogs.value = battleLogs.value.slice(-MAX_LOGS)
}
}
// 计算属性
const totalRounds = computed(() => props.report.roundDetails?.length || props.report.rounds || 1)
@@ -367,97 +377,101 @@
if (currentRoundIndex.value >= totalRounds.value) return
isPlayingRound = true
const speed = parseFloat(speedMultiplier.value)
const roundIndex = currentRoundIndex.value
const roundData = props.report.roundDetails?.[roundIndex]
try {
const speed = parseFloat(speedMultiplier.value) || 1
const roundIndex = currentRoundIndex.value
const roundData = props.report.roundDetails?.[roundIndex]
// 攻击动画阶段
attackAnimationPhase.value = 'attack'
// 攻击动画阶段
attackAnimationPhase.value = 'attack'
// 添加日志
battleLogs.value.push({
round: roundIndex + 1,
message: t('messagesView.roundStarted').replace('{round}', String(roundIndex + 1)),
type: 'info'
})
// 添加日志
addBattleLog({
round: roundIndex + 1,
message: t('messagesView.roundStarted').replace('{round}', String(roundIndex + 1)),
type: 'info'
})
// 等待攻击动画
await sleep(400 / speed)
// 等待攻击动画
await sleep(400 / speed)
// 伤害阶段
attackAnimationPhase.value = 'damage'
// 伤害阶段
attackAnimationPhase.value = 'damage'
// 计算当前回合的损失数字
if (roundData) {
const attackerLoss = Object.values(roundData.attackerLosses).reduce((sum, count) => sum + count, 0)
const defenderLoss =
Object.values(roundData.defenderLosses.fleet || {}).reduce((sum, count) => sum + count, 0) +
Object.values(roundData.defenderLosses.defense || {}).reduce((sum, count) => sum + count, 0)
displayedLosses.value = { attacker: attackerLoss, defender: defenderLoss }
} else {
displayedLosses.value = { attacker: 0, defender: 0 }
// 计算当前回合的损失数字
if (roundData) {
const attackerLoss = Object.values(roundData.attackerLosses || {}).reduce((sum, count) => sum + count, 0)
const defenderLoss =
Object.values(roundData.defenderLosses?.fleet || {}).reduce((sum, count) => sum + count, 0) +
Object.values(roundData.defenderLosses?.defense || {}).reduce((sum, count) => sum + count, 0)
displayedLosses.value = { attacker: attackerLoss, defender: defenderLoss }
} else {
displayedLosses.value = { attacker: 0, defender: 0 }
}
showDamageNumbers.value = true
if (roundData) {
// 记录攻击方损失
for (const [shipType, count] of Object.entries(roundData.attackerLosses || {})) {
if (count > 0) {
explodingShips.value.push({ side: 'attacker', type: shipType })
addBattleLog({
round: roundIndex + 1,
message: t('messagesView.shipDestroyed')
.replace('{count}', String(count))
.replace('{ship}', SHIPS.value[shipType as ShipType]?.name || shipType),
type: 'attacker-loss'
})
}
}
// 记录防守方损失
for (const [shipType, count] of Object.entries(roundData.defenderLosses?.fleet || {})) {
if (count > 0) {
explodingShips.value.push({ side: 'defender', type: shipType })
addBattleLog({
round: roundIndex + 1,
message: t('messagesView.shipDestroyed')
.replace('{count}', String(count))
.replace('{ship}', SHIPS.value[shipType as ShipType]?.name || shipType),
type: 'defender-loss'
})
}
}
for (const [defType, count] of Object.entries(roundData.defenderLosses?.defense || {})) {
if (count > 0) {
explodingShips.value.push({ side: 'defender', type: defType })
addBattleLog({
round: roundIndex + 1,
message: t('messagesView.defenseDestroyed')
.replace('{count}', String(count))
.replace('{defense}', DEFENSES.value[defType as DefenseType]?.name || defType),
type: 'defender-loss'
})
}
}
}
// 等待伤害显示
await sleep(600 / speed)
// 清理状态
attackAnimationPhase.value = 'idle'
showDamageNumbers.value = false
explodingShips.value = []
currentRoundIndex.value++
} finally {
// 确保锁始终被释放,即使发生错误
isPlayingRound = false
}
showDamageNumbers.value = true
if (roundData) {
// 记录攻击方损失
for (const [shipType, count] of Object.entries(roundData.attackerLosses)) {
if (count > 0) {
explodingShips.value.push({ side: 'attacker', type: shipType })
battleLogs.value.push({
round: roundIndex + 1,
message: t('messagesView.shipDestroyed')
.replace('{count}', String(count))
.replace('{ship}', SHIPS.value[shipType as ShipType]?.name || shipType),
type: 'attacker-loss'
})
}
}
// 记录防守方损失
for (const [shipType, count] of Object.entries(roundData.defenderLosses.fleet || {})) {
if (count > 0) {
explodingShips.value.push({ side: 'defender', type: shipType })
battleLogs.value.push({
round: roundIndex + 1,
message: t('messagesView.shipDestroyed')
.replace('{count}', String(count))
.replace('{ship}', SHIPS.value[shipType as ShipType]?.name || shipType),
type: 'defender-loss'
})
}
}
for (const [defType, count] of Object.entries(roundData.defenderLosses.defense || {})) {
if (count > 0) {
explodingShips.value.push({ side: 'defender', type: defType })
battleLogs.value.push({
round: roundIndex + 1,
message: t('messagesView.defenseDestroyed')
.replace('{count}', String(count))
.replace('{defense}', DEFENSES.value[defType as DefenseType]?.name || defType),
type: 'defender-loss'
})
}
}
}
// 等待伤害显示
await sleep(600 / speed)
// 清理状态
attackAnimationPhase.value = 'idle'
showDamageNumbers.value = false
explodingShips.value = []
currentRoundIndex.value++
isPlayingRound = false
}
const nextRound = () => {
const nextRound = async () => {
if (currentRoundIndex.value < totalRounds.value) {
pause()
playRound()
await playRound()
}
}