1.6.0更新

This commit is contained in:
谦君
2026-01-06 03:00:02 +08:00
parent 1ad051cd6d
commit 9e7560cc4b
50 changed files with 2374 additions and 468 deletions

View File

@@ -57,9 +57,15 @@
<!-- 防守方配置 -->
<TabsContent value="defender" class="mt-4">
<Card>
<CardHeader>
<CardTitle>{{ t('simulatorView.defenderConfig') }}</CardTitle>
<CardDescription>{{ t('simulatorView.defenderConfigDesc') }}</CardDescription>
<CardHeader class="flex flex-row items-center justify-between space-y-0 pb-2">
<div class="space-y-1">
<CardTitle>{{ t('simulatorView.defenderConfig') }}</CardTitle>
<CardDescription>{{ t('simulatorView.defenderConfigDesc') }}</CardDescription>
</div>
<Button variant="outline" size="sm" @click="showSpyReportSelector = true" :disabled="!gameStore.player?.spyReports?.length">
<FileDown class="h-4 w-4 mr-2" />
{{ t('simulatorView.importFromSpyReport') }}
</Button>
</CardHeader>
<CardContent class="space-y-4">
<!-- 舰队配置 -->
@@ -147,28 +153,80 @@
<!-- 战斗结果对话框 -->
<BattleReportDialog v-model:open="showResultDialog" :report="simulationResult" />
<!-- 侦查报告选择对话框 -->
<Dialog v-model:open="showSpyReportSelector">
<DialogContent class="max-w-2xl max-h-[80vh] overflow-y-auto">
<DialogHeader>
<DialogTitle>{{ t('simulatorView.selectSpyReport') }}</DialogTitle>
</DialogHeader>
<div class="space-y-2">
<div v-if="!sortedSpyReports.length" class="text-center py-8 text-muted-foreground">
{{ t('simulatorView.noSpyReports') }}
</div>
<div
v-for="report in sortedSpyReports"
:key="report.id"
@click="importFromSpyReport(report)"
class="p-3 border rounded-lg cursor-pointer hover:bg-accent transition-colors"
>
<div class="flex justify-between items-start">
<div>
<div class="font-medium">{{ report.targetPlanetName }}</div>
<div class="text-sm text-muted-foreground">
[{{ report.targetPosition.galaxy }}:{{ report.targetPosition.system }}:{{ report.targetPosition.position }}]
</div>
</div>
<div class="text-sm text-muted-foreground">
{{ formatTime(report.timestamp) }}
</div>
</div>
<div class="mt-2 flex gap-4 text-xs">
<span class="flex items-center gap-1">
<ResourceIcon type="metal" size="sm" />
{{ formatNumber(report.resources.metal) }}
</span>
<span class="flex items-center gap-1">
<ResourceIcon type="crystal" size="sm" />
{{ formatNumber(report.resources.crystal) }}
</span>
<span class="flex items-center gap-1">
<ResourceIcon type="deuterium" size="sm" />
{{ formatNumber(report.resources.deuterium) }}
</span>
</div>
</div>
</div>
</DialogContent>
</Dialog>
</div>
</template>
<script setup lang="ts">
import { ref, toRaw } from 'vue'
import { ref, toRaw, computed } from 'vue'
import { useI18n } from '@/composables/useI18n'
import { useGameConfig } from '@/composables/useGameConfig'
import { useGameStore } from '@/stores/gameStore'
import { Card, CardContent, CardDescription, CardHeader, CardTitle } from '@/components/ui/card'
import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs'
import { Button } from '@/components/ui/button'
import { Input } from '@/components/ui/input'
import { Label } from '@/components/ui/label'
import { ShipType, DefenseType } from '@/types/game'
import type { Fleet, BattleResult } from '@/types/game'
import { Dialog, DialogContent, DialogHeader, DialogTitle } from '@/components/ui/dialog'
import { ShipType, DefenseType, TechnologyType } from '@/types/game'
import type { Fleet, BattleResult, SpyReport } from '@/types/game'
import { workerManager } from '@/workers/workerManager'
import ResourceIcon from '@/components/common/ResourceIcon.vue'
import BattleReportDialog from '@/components/dialogs/BattleReportDialog.vue'
import { Sword, Shield, Zap, RotateCcw } from 'lucide-vue-next'
import { Sword, Shield, Zap, RotateCcw, FileDown } from 'lucide-vue-next'
import * as planetLogic from '@/logic/planetLogic'
const { t } = useI18n()
const { SHIPS, DEFENSES } = useGameConfig()
const gameStore = useGameStore()
// 侦查报告选择对话框状态
const showSpyReportSelector = ref(false)
// 科技类型配置
const techTypes = ['weapon', 'shield', 'armor'] as const
@@ -249,7 +307,8 @@
// 使用 Worker 执行战斗模拟
const result = await workerManager.simulateBattle({
attacker: attackerSide,
defender: defenderSide
defender: defenderSide,
maxRounds: gameStore.battleToFinish ? 100 : 6
})
// 计算掠夺和残骸场
@@ -302,4 +361,65 @@
simulationResult.value = null
showResultDialog.value = false
}
// 按时间排序的侦查报告
const sortedSpyReports = computed(() => {
return [...(gameStore.player?.spyReports || [])].sort((a, b) => b.timestamp - a.timestamp)
})
// 格式化时间
const formatTime = (timestamp: number) => {
return new Date(timestamp).toLocaleString()
}
// 格式化数字
const formatNumber = (num: number) => {
if (num >= 1e9) return (num / 1e9).toFixed(1) + 'B'
if (num >= 1e6) return (num / 1e6).toFixed(1) + 'M'
if (num >= 1e3) return (num / 1e3).toFixed(1) + 'K'
return num.toString()
}
// 从侦查报告导入数据
const importFromSpyReport = (report: SpyReport) => {
// 先重置防守方数据
defenderFleet.value = initializeFleet()
defenderDefense.value = initializeDefense()
// 填入资源
if (report.resources) {
defenderResources.value = {
metal: report.resources.metal || 0,
crystal: report.resources.crystal || 0,
deuterium: report.resources.deuterium || 0,
darkMatter: report.resources.darkMatter || 0,
energy: 0
}
}
// 填入舰队
if (report.fleet) {
Object.entries(report.fleet).forEach(([key, value]) => {
defenderFleet.value[key as keyof Fleet] = value || 0
})
}
// 填入防御
if (report.defense) {
Object.entries(report.defense).forEach(([key, value]) => {
defenderDefense.value[key as DefenseType] = value || 0
})
}
// 填入科技
if (report.technologies) {
defenderTech.value.weapon = report.technologies[TechnologyType.WeaponsTechnology] || 0
defenderTech.value.shield = report.technologies[TechnologyType.ShieldingTechnology] || 0
defenderTech.value.armor = report.technologies[TechnologyType.ArmourTechnology] || 0
}
// 关闭对话框并切换到防守方标签
showSpyReportSelector.value = false
activeTab.value = 'defender'
}
</script>