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fix: 资源操作兼容Partial类型
将addResources和deductResources的参数类型由Resources调整为Partial<Resources>,避免部分字段缺失时报错。同步修正任务奖励发放逻辑,提升资源操作的健壮性。
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@@ -13,7 +13,6 @@ import {
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type QuestNotification,
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type QuestNotification,
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type CampaignQuestConfig,
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type CampaignQuestConfig,
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type NPC,
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type NPC,
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type Resources,
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RelationStatus,
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RelationStatus,
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type BuildingType,
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type BuildingType,
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type TechnologyType,
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type TechnologyType,
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@@ -357,7 +356,7 @@ export const claimQuestRewards = (
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const currentPlanet = player.planets[0] // 默认发放到第一个星球
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const currentPlanet = player.planets[0] // 默认发放到第一个星球
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if (rewards.resources && currentPlanet) {
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if (rewards.resources && currentPlanet) {
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resourceLogic.addResources(currentPlanet.resources, rewards.resources as Resources)
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resourceLogic.addResources(currentPlanet.resources, rewards.resources)
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}
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}
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if (rewards.darkMatter && currentPlanet) {
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if (rewards.darkMatter && currentPlanet) {
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@@ -256,21 +256,21 @@ export const checkResourcesAvailable = (currentResources: Resources, cost: Resou
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/**
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/**
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* 扣除资源
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* 扣除资源
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*/
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*/
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export const deductResources = (currentResources: Resources, cost: Resources): void => {
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export const deductResources = (currentResources: Resources, cost: Partial<Resources>): void => {
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currentResources.metal -= cost.metal
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currentResources.metal -= cost.metal || 0
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currentResources.crystal -= cost.crystal
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currentResources.crystal -= cost.crystal || 0
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currentResources.deuterium -= cost.deuterium
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currentResources.deuterium -= cost.deuterium || 0
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currentResources.darkMatter -= cost.darkMatter
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currentResources.darkMatter -= cost.darkMatter || 0
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}
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}
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/**
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/**
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* 添加资源
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* 添加资源
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*/
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*/
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export const addResources = (currentResources: Resources, amount: Resources): void => {
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export const addResources = (currentResources: Resources, amount: Partial<Resources>): void => {
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currentResources.metal += amount.metal
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currentResources.metal += amount.metal || 0
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currentResources.crystal += amount.crystal
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currentResources.crystal += amount.crystal || 0
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currentResources.deuterium += amount.deuterium
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currentResources.deuterium += amount.deuterium || 0
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currentResources.darkMatter += amount.darkMatter
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currentResources.darkMatter += amount.darkMatter || 0
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}
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}
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/**
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/**
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