mirror of
https://github.com/setube/ogame-vue-ts.git
synced 2026-05-12 07:55:11 +08:00
feat(ui): 添加粒子背景和星空背景组件
- 新增 ParticlesBg 组件,实现动态粒子效果背景 - 新增 StarsBackground 组件,创建可交互的星空背景 - 支持自定义颜色、数量、动画速度等属性配置 - 集成鼠标交互,实现视差效果和动态跟随 - 导出两个新组件便于全局使用
This commit is contained in:
176
src/components/ui/bg-stars/StarsBackground.vue
Normal file
176
src/components/ui/bg-stars/StarsBackground.vue
Normal file
@@ -0,0 +1,176 @@
|
|||||||
|
<template>
|
||||||
|
<div
|
||||||
|
:class="
|
||||||
|
cn(
|
||||||
|
'relative size-full overflow-hidden bg-[radial-gradient(ellipse_at_bottom,_#262626_0%,_#000_100%)]',
|
||||||
|
props.class,
|
||||||
|
)
|
||||||
|
"
|
||||||
|
@mousemove="handleMouseMove"
|
||||||
|
>
|
||||||
|
<motion.div :style="{ x: springX, y: springY }">
|
||||||
|
<!-- Star Layer 1 -->
|
||||||
|
<motion.div
|
||||||
|
class="absolute top-0 left-0 w-full h-[2000px]"
|
||||||
|
:animate="{ y: [0, -2000] }"
|
||||||
|
:transition="starLayer1Transition"
|
||||||
|
>
|
||||||
|
<div
|
||||||
|
class="absolute bg-transparent rounded-full"
|
||||||
|
:style="{
|
||||||
|
width: '1px',
|
||||||
|
height: '1px',
|
||||||
|
boxShadow: boxShadow1,
|
||||||
|
}"
|
||||||
|
/>
|
||||||
|
<div
|
||||||
|
class="absolute bg-transparent rounded-full top-[2000px]"
|
||||||
|
:style="{
|
||||||
|
width: '1px',
|
||||||
|
height: '1px',
|
||||||
|
boxShadow: boxShadow1,
|
||||||
|
}"
|
||||||
|
/>
|
||||||
|
</motion.div>
|
||||||
|
|
||||||
|
<!-- Star Layer 2 -->
|
||||||
|
<motion.div
|
||||||
|
class="absolute top-0 left-0 w-full h-[2000px]"
|
||||||
|
:animate="{ y: [0, -2000] }"
|
||||||
|
:transition="starLayer2Transition"
|
||||||
|
>
|
||||||
|
<div
|
||||||
|
class="absolute bg-transparent rounded-full"
|
||||||
|
:style="{
|
||||||
|
width: '2px',
|
||||||
|
height: '2px',
|
||||||
|
boxShadow: boxShadow2,
|
||||||
|
}"
|
||||||
|
/>
|
||||||
|
<div
|
||||||
|
class="absolute bg-transparent rounded-full top-[2000px]"
|
||||||
|
:style="{
|
||||||
|
width: '2px',
|
||||||
|
height: '2px',
|
||||||
|
boxShadow: boxShadow2,
|
||||||
|
}"
|
||||||
|
/>
|
||||||
|
</motion.div>
|
||||||
|
|
||||||
|
<!-- Star Layer 3 -->
|
||||||
|
<motion.div
|
||||||
|
class="absolute top-0 left-0 w-full h-[2000px]"
|
||||||
|
:animate="{ y: [0, -2000] }"
|
||||||
|
:transition="starLayer3Transition"
|
||||||
|
>
|
||||||
|
<div
|
||||||
|
class="absolute bg-transparent rounded-full"
|
||||||
|
:style="{
|
||||||
|
width: '3px',
|
||||||
|
height: '3px',
|
||||||
|
boxShadow: boxShadow3,
|
||||||
|
}"
|
||||||
|
/>
|
||||||
|
<div
|
||||||
|
class="absolute bg-transparent rounded-full top-[2000px]"
|
||||||
|
:style="{
|
||||||
|
width: '3px',
|
||||||
|
height: '3px',
|
||||||
|
boxShadow: boxShadow3,
|
||||||
|
}"
|
||||||
|
/>
|
||||||
|
</motion.div>
|
||||||
|
</motion.div>
|
||||||
|
|
||||||
|
<!-- Slot for child content -->
|
||||||
|
<slot />
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import type { SpringOptions } from "motion-v";
|
||||||
|
import { cn } from "@/lib/utils";
|
||||||
|
import { motion, useMotionValue, useSpring } from "motion-v";
|
||||||
|
import { computed, onMounted, ref, watch } from "vue";
|
||||||
|
|
||||||
|
interface StarsBackgroundProps {
|
||||||
|
factor?: number;
|
||||||
|
speed?: number;
|
||||||
|
transition?: SpringOptions;
|
||||||
|
starColor?: string;
|
||||||
|
class?: string;
|
||||||
|
}
|
||||||
|
|
||||||
|
const props = withDefaults(defineProps<StarsBackgroundProps>(), {
|
||||||
|
factor: 0.05,
|
||||||
|
speed: 50,
|
||||||
|
transition: () => ({ stiffness: 50, damping: 20 }),
|
||||||
|
starColor: "#fff",
|
||||||
|
});
|
||||||
|
|
||||||
|
// For slot content
|
||||||
|
defineSlots();
|
||||||
|
|
||||||
|
function generateStars(count: number, starColor: string) {
|
||||||
|
const shadows: string[] = [];
|
||||||
|
for (let i = 0; i < count; i++) {
|
||||||
|
const x = Math.floor(Math.random() * 4000) - 2000;
|
||||||
|
const y = Math.floor(Math.random() * 4000) - 2000;
|
||||||
|
shadows.push(`${x}px ${y}px ${starColor}`);
|
||||||
|
}
|
||||||
|
return shadows.join(", ");
|
||||||
|
}
|
||||||
|
|
||||||
|
const offsetX = useMotionValue(1);
|
||||||
|
const offsetY = useMotionValue(1);
|
||||||
|
|
||||||
|
const springX = useSpring(offsetX, props.transition);
|
||||||
|
const springY = useSpring(offsetY, props.transition);
|
||||||
|
|
||||||
|
function handleMouseMove(e: MouseEvent) {
|
||||||
|
const centerX = window.innerWidth / 2;
|
||||||
|
const centerY = window.innerHeight / 2;
|
||||||
|
const newOffsetX = -(e.clientX - centerX) * props.factor;
|
||||||
|
const newOffsetY = -(e.clientY - centerY) * props.factor;
|
||||||
|
offsetX.set(newOffsetX);
|
||||||
|
offsetY.set(newOffsetY);
|
||||||
|
}
|
||||||
|
|
||||||
|
const boxShadow1 = ref("");
|
||||||
|
const boxShadow2 = ref("");
|
||||||
|
const boxShadow3 = ref("");
|
||||||
|
|
||||||
|
onMounted(() => {
|
||||||
|
boxShadow1.value = generateStars(1000, props.starColor);
|
||||||
|
boxShadow2.value = generateStars(400, props.starColor);
|
||||||
|
boxShadow3.value = generateStars(200, props.starColor);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Watch for starColor changes
|
||||||
|
watch(
|
||||||
|
() => props.starColor,
|
||||||
|
(newColor) => {
|
||||||
|
boxShadow1.value = generateStars(1000, newColor);
|
||||||
|
boxShadow2.value = generateStars(400, newColor);
|
||||||
|
boxShadow3.value = generateStars(200, newColor);
|
||||||
|
},
|
||||||
|
);
|
||||||
|
|
||||||
|
const starLayer1Transition = computed(() => ({
|
||||||
|
repeat: Infinity,
|
||||||
|
duration: props.speed,
|
||||||
|
ease: "linear",
|
||||||
|
}));
|
||||||
|
|
||||||
|
const starLayer2Transition = computed(() => ({
|
||||||
|
repeat: Infinity,
|
||||||
|
duration: props.speed * 2,
|
||||||
|
ease: "linear",
|
||||||
|
}));
|
||||||
|
|
||||||
|
const starLayer3Transition = computed(() => ({
|
||||||
|
repeat: Infinity,
|
||||||
|
duration: props.speed * 3,
|
||||||
|
ease: "linear",
|
||||||
|
}));
|
||||||
|
</script>
|
||||||
1
src/components/ui/bg-stars/index.ts
Normal file
1
src/components/ui/bg-stars/index.ts
Normal file
@@ -0,0 +1 @@
|
|||||||
|
export { default as StarsBackground } from "./StarsBackground.vue";
|
||||||
250
src/components/ui/particles-bg/ParticlesBg.vue
Normal file
250
src/components/ui/particles-bg/ParticlesBg.vue
Normal file
@@ -0,0 +1,250 @@
|
|||||||
|
<template>
|
||||||
|
<div
|
||||||
|
ref="canvasContainerRef"
|
||||||
|
:class="$props.class"
|
||||||
|
aria-hidden="true"
|
||||||
|
>
|
||||||
|
<canvas ref="canvasRef"></canvas>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import { useMouse, useDevicePixelRatio } from "@vueuse/core";
|
||||||
|
import { ref, onMounted, onBeforeUnmount, watch, computed, reactive } from "vue";
|
||||||
|
|
||||||
|
type Circle = {
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
translateX: number;
|
||||||
|
translateY: number;
|
||||||
|
size: number;
|
||||||
|
alpha: number;
|
||||||
|
targetAlpha: number;
|
||||||
|
dx: number;
|
||||||
|
dy: number;
|
||||||
|
magnetism: number;
|
||||||
|
};
|
||||||
|
|
||||||
|
type Props = {
|
||||||
|
color?: string;
|
||||||
|
quantity?: number;
|
||||||
|
staticity?: number;
|
||||||
|
ease?: number;
|
||||||
|
class?: string;
|
||||||
|
};
|
||||||
|
|
||||||
|
const props = withDefaults(defineProps<Props>(), {
|
||||||
|
color: "#FFF",
|
||||||
|
quantity: 100,
|
||||||
|
staticity: 50,
|
||||||
|
ease: 50,
|
||||||
|
class: "",
|
||||||
|
});
|
||||||
|
|
||||||
|
const canvasRef = ref<HTMLCanvasElement | null>(null);
|
||||||
|
const canvasContainerRef = ref<HTMLDivElement | null>(null);
|
||||||
|
const context = ref<CanvasRenderingContext2D | null>(null);
|
||||||
|
const circles = ref<Circle[]>([]);
|
||||||
|
const mouse = reactive<{ x: number; y: number }>({ x: 0, y: 0 });
|
||||||
|
const canvasSize = reactive<{ w: number; h: number }>({ w: 0, h: 0 });
|
||||||
|
const { x: mouseX, y: mouseY } = useMouse();
|
||||||
|
const { pixelRatio } = useDevicePixelRatio();
|
||||||
|
|
||||||
|
const color = computed(() => {
|
||||||
|
// Remove the leading '#' if it's present
|
||||||
|
let hex = props.color.replace(/^#/, "");
|
||||||
|
|
||||||
|
// If the hex code is 3 characters, expand it to 6 characters
|
||||||
|
if (hex.length === 3) {
|
||||||
|
hex = hex
|
||||||
|
.split("")
|
||||||
|
.map((char) => char + char)
|
||||||
|
.join("");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Parse the r, g, b values from the hex string
|
||||||
|
const bigint = parseInt(hex, 16);
|
||||||
|
const r = (bigint >> 16) & 255; // Extract the red component
|
||||||
|
const g = (bigint >> 8) & 255; // Extract the green component
|
||||||
|
const b = bigint & 255; // Extract the blue component
|
||||||
|
|
||||||
|
// Return the RGB values as a string separated by spaces
|
||||||
|
return `${r} ${g} ${b}`;
|
||||||
|
});
|
||||||
|
|
||||||
|
onMounted(() => {
|
||||||
|
if (canvasRef.value) {
|
||||||
|
context.value = canvasRef.value.getContext("2d");
|
||||||
|
}
|
||||||
|
|
||||||
|
initCanvas();
|
||||||
|
animate();
|
||||||
|
window.addEventListener("resize", initCanvas);
|
||||||
|
});
|
||||||
|
|
||||||
|
onBeforeUnmount(() => {
|
||||||
|
window.removeEventListener("resize", initCanvas);
|
||||||
|
});
|
||||||
|
|
||||||
|
watch([mouseX, mouseY], () => {
|
||||||
|
onMouseMove();
|
||||||
|
});
|
||||||
|
|
||||||
|
function initCanvas() {
|
||||||
|
resizeCanvas();
|
||||||
|
drawParticles();
|
||||||
|
}
|
||||||
|
|
||||||
|
function onMouseMove() {
|
||||||
|
if (canvasRef.value) {
|
||||||
|
const rect = canvasRef.value.getBoundingClientRect();
|
||||||
|
const { w, h } = canvasSize;
|
||||||
|
const x = mouseX.value - rect.left - w / 2;
|
||||||
|
const y = mouseY.value - rect.top - h / 2;
|
||||||
|
|
||||||
|
const inside = x < w / 2 && x > -w / 2 && y < h / 2 && y > -h / 2;
|
||||||
|
if (inside) {
|
||||||
|
mouse.x = x;
|
||||||
|
mouse.y = y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function resizeCanvas() {
|
||||||
|
if (canvasContainerRef.value && canvasRef.value && context.value) {
|
||||||
|
circles.value.length = 0;
|
||||||
|
canvasSize.w = canvasContainerRef.value.offsetWidth;
|
||||||
|
canvasSize.h = canvasContainerRef.value.offsetHeight;
|
||||||
|
canvasRef.value.width = canvasSize.w * pixelRatio.value;
|
||||||
|
canvasRef.value.height = canvasSize.h * pixelRatio.value;
|
||||||
|
canvasRef.value.style.width = canvasSize.w + "px";
|
||||||
|
canvasRef.value.style.height = canvasSize.h + "px";
|
||||||
|
context.value.scale(pixelRatio.value, pixelRatio.value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function circleParams(): Circle {
|
||||||
|
const x = Math.floor(Math.random() * canvasSize.w);
|
||||||
|
const y = Math.floor(Math.random() * canvasSize.h);
|
||||||
|
const translateX = 0;
|
||||||
|
const translateY = 0;
|
||||||
|
const size = Math.floor(Math.random() * 2) + 1;
|
||||||
|
const alpha = 0;
|
||||||
|
const targetAlpha = parseFloat((Math.random() * 0.6 + 0.1).toFixed(1));
|
||||||
|
const dx = (Math.random() - 0.5) * 0.2;
|
||||||
|
const dy = (Math.random() - 0.5) * 0.2;
|
||||||
|
const magnetism = 0.1 + Math.random() * 4;
|
||||||
|
return {
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
translateX,
|
||||||
|
translateY,
|
||||||
|
size,
|
||||||
|
alpha,
|
||||||
|
targetAlpha,
|
||||||
|
dx,
|
||||||
|
dy,
|
||||||
|
magnetism,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawCircle(circle: Circle, update = false) {
|
||||||
|
if (context.value) {
|
||||||
|
const { x, y, translateX, translateY, size, alpha } = circle;
|
||||||
|
context.value.translate(translateX, translateY);
|
||||||
|
context.value.beginPath();
|
||||||
|
context.value.arc(x, y, size, 0, 2 * Math.PI);
|
||||||
|
context.value.fillStyle = `rgba(${color.value.split(" ").join(", ")}, ${alpha})`;
|
||||||
|
context.value.fill();
|
||||||
|
context.value.setTransform(pixelRatio.value, 0, 0, pixelRatio.value, 0, 0);
|
||||||
|
|
||||||
|
if (!update) {
|
||||||
|
circles.value.push(circle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function clearContext() {
|
||||||
|
if (context.value) {
|
||||||
|
context.value.clearRect(0, 0, canvasSize.w, canvasSize.h);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawParticles() {
|
||||||
|
clearContext();
|
||||||
|
const particleCount = props.quantity;
|
||||||
|
for (let i = 0; i < particleCount; i++) {
|
||||||
|
const circle = circleParams();
|
||||||
|
drawCircle(circle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function remapValue(
|
||||||
|
value: number,
|
||||||
|
start1: number,
|
||||||
|
end1: number,
|
||||||
|
start2: number,
|
||||||
|
end2: number,
|
||||||
|
): number {
|
||||||
|
const remapped = ((value - start1) * (end2 - start2)) / (end1 - start1) + start2;
|
||||||
|
return remapped > 0 ? remapped : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
function animate() {
|
||||||
|
clearContext();
|
||||||
|
circles.value.forEach((circle, i) => {
|
||||||
|
// Handle the alpha value
|
||||||
|
const edge = [
|
||||||
|
circle.x + circle.translateX - circle.size, // distance from left edge
|
||||||
|
canvasSize.w - circle.x - circle.translateX - circle.size, // distance from right edge
|
||||||
|
circle.y + circle.translateY - circle.size, // distance from top edge
|
||||||
|
canvasSize.h - circle.y - circle.translateY - circle.size, // distance from bottom edge
|
||||||
|
];
|
||||||
|
|
||||||
|
const closestEdge = edge.reduce((a, b) => Math.min(a, b));
|
||||||
|
const remapClosestEdge = parseFloat(remapValue(closestEdge, 0, 20, 0, 1).toFixed(2));
|
||||||
|
|
||||||
|
if (remapClosestEdge > 1) {
|
||||||
|
circle.alpha += 0.02;
|
||||||
|
if (circle.alpha > circle.targetAlpha) circle.alpha = circle.targetAlpha;
|
||||||
|
} else {
|
||||||
|
circle.alpha = circle.targetAlpha * remapClosestEdge;
|
||||||
|
}
|
||||||
|
|
||||||
|
circle.x += circle.dx;
|
||||||
|
circle.y += circle.dy;
|
||||||
|
circle.translateX +=
|
||||||
|
(mouse.x / (props.staticity / circle.magnetism) - circle.translateX) / props.ease;
|
||||||
|
circle.translateY +=
|
||||||
|
(mouse.y / (props.staticity / circle.magnetism) - circle.translateY) / props.ease;
|
||||||
|
|
||||||
|
// circle gets out of the canvas
|
||||||
|
if (
|
||||||
|
circle.x < -circle.size ||
|
||||||
|
circle.x > canvasSize.w + circle.size ||
|
||||||
|
circle.y < -circle.size ||
|
||||||
|
circle.y > canvasSize.h + circle.size
|
||||||
|
) {
|
||||||
|
// remove the circle from the array
|
||||||
|
circles.value.splice(i, 1);
|
||||||
|
// create a new circle
|
||||||
|
const newCircle = circleParams();
|
||||||
|
drawCircle(newCircle);
|
||||||
|
// update the circle position
|
||||||
|
} else {
|
||||||
|
drawCircle(
|
||||||
|
{
|
||||||
|
...circle,
|
||||||
|
x: circle.x,
|
||||||
|
y: circle.y,
|
||||||
|
translateX: circle.translateX,
|
||||||
|
translateY: circle.translateY,
|
||||||
|
alpha: circle.alpha,
|
||||||
|
},
|
||||||
|
true,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
window.requestAnimationFrame(animate);
|
||||||
|
}
|
||||||
|
</script>
|
||||||
1
src/components/ui/particles-bg/index.ts
Normal file
1
src/components/ui/particles-bg/index.ts
Normal file
@@ -0,0 +1 @@
|
|||||||
|
export { default as ParticlesBg } from "./ParticlesBg.vue";
|
||||||
Reference in New Issue
Block a user