feat: 新增队列与外交通知组件及新手引导

引入队列通知(QueueNotifications)和外交通知(DiplomaticNotifications)组件,优化主界面队列与外交报告展示,支持一键查看与跳转。重构App.vue,移除原有队列展示,改为弹出式通知,支持功能解锁提示与新手引导(TutorialOverlay)。完善NPC外交事件处理,导弹攻击等行为影响好感度并生成报告。优化部分UI细节与多语言文本,提升交互体验。
This commit is contained in:
谦君
2025-12-17 21:06:34 +08:00
parent 053bd24855
commit cfcde0b024
38 changed files with 3605 additions and 420 deletions

View File

@@ -115,23 +115,27 @@ export const updatePlanetResources = (
darkMatterProductionBonus: number
energyProductionBonus: number
storageCapacityBonus: number
}
},
gameSpeed: number = 1
): void => {
const timeDiff = (now - planet.lastUpdate) / 1000 // 转换为秒
// 应用游戏速度到时间差(游戏速度影响资源产出速率)
const effectiveTimeDiff = timeDiff * gameSpeed
// 计算能量消耗(每小时)
const energyConsumption = calculateEnergyConsumption(planet)
// 先增加能量产出
const energyProduction = calculateEnergyProduction(planet, { energyProductionBonus: bonuses.energyProductionBonus })
planet.resources.energy += (energyProduction * timeDiff) / 3600
planet.resources.energy += (energyProduction * effectiveTimeDiff) / 3600
// 限制能量上限
const capacity = calculateResourceCapacity(planet, bonuses.storageCapacityBonus)
planet.resources.energy = Math.min(planet.resources.energy, capacity.energy)
// 扣除能量消耗
planet.resources.energy -= (energyConsumption * timeDiff) / 3600
planet.resources.energy -= (energyConsumption * effectiveTimeDiff) / 3600
// 能量不能为负数最低为0
planet.resources.energy = Math.max(0, planet.resources.energy)
@@ -143,11 +147,11 @@ export const updatePlanetResources = (
energyProductionBonus: bonuses.energyProductionBonus
})
// 更新资源(转换为每秒产量)
planet.resources.metal += (production.metal * timeDiff) / 3600
planet.resources.crystal += (production.crystal * timeDiff) / 3600
planet.resources.deuterium += (production.deuterium * timeDiff) / 3600
planet.resources.darkMatter += (production.darkMatter * timeDiff) / 3600
// 更新资源(转换为每秒产量,应用游戏速度
planet.resources.metal += (production.metal * effectiveTimeDiff) / 3600
planet.resources.crystal += (production.crystal * effectiveTimeDiff) / 3600
planet.resources.deuterium += (production.deuterium * effectiveTimeDiff) / 3600
planet.resources.darkMatter += (production.darkMatter * effectiveTimeDiff) / 3600
// 限制资源上限
planet.resources.metal = Math.min(planet.resources.metal, capacity.metal)