feat: 新增队列与外交通知组件及新手引导

引入队列通知(QueueNotifications)和外交通知(DiplomaticNotifications)组件,优化主界面队列与外交报告展示,支持一键查看与跳转。重构App.vue,移除原有队列展示,改为弹出式通知,支持功能解锁提示与新手引导(TutorialOverlay)。完善NPC外交事件处理,导弹攻击等行为影响好感度并生成报告。优化部分UI细节与多语言文本,提升交互体验。
This commit is contained in:
谦君
2025-12-17 21:06:34 +08:00
parent 053bd24855
commit cfcde0b024
38 changed files with 3605 additions and 420 deletions

View File

@@ -29,7 +29,7 @@
</div>
<div class="grid grid-cols-2 lg:grid-cols-3 gap-3 sm:gap-4">
<Card v-for="buildingType in availableBuildings" :key="buildingType" class="relative">
<Card v-for="buildingType in availableBuildings" :key="buildingType" :data-building="buildingType" class="relative">
<!-- 前置条件遮罩 -->
<CardUnlockOverlay :requirements="BUILDINGS[buildingType].requirements" :currentLevel="getBuildingLevel(buildingType)" />
@@ -225,18 +225,18 @@
})
})
const upgradeBuilding = (buildingType: BuildingType): boolean => {
if (!gameStore.currentPlanet) return false
const upgradeBuilding = (buildingType: BuildingType): { success: boolean; reason?: string } => {
if (!gameStore.currentPlanet) return { success: false }
const validation = buildingValidation.validateBuildingUpgrade(
gameStore.currentPlanet,
buildingType,
gameStore.player.technologies,
gameStore.player.officers
)
if (!validation.valid) return false
if (!validation.valid) return { success: false, reason: validation.reason }
const queueItem = buildingValidation.executeBuildingUpgrade(gameStore.currentPlanet, buildingType, gameStore.player.officers)
gameStore.currentPlanet.buildQueue.push(queueItem)
return true
return { success: true }
}
const getUsedSpace = (planet: Planet): number => {
@@ -253,10 +253,10 @@
return
}
const success = upgradeBuilding(buildingType)
if (!success) {
const result = upgradeBuilding(buildingType)
if (!result.success) {
alertDialogTitle.value = t('buildingsView.upgradeFailed')
alertDialogMessage.value = t('buildingsView.upgradeFailedMessage')
alertDialogMessage.value = result.reason ? t(result.reason) : t('buildingsView.upgradeFailedMessage')
alertDialogOpen.value = true
}
}