mirror of
https://github.com/setube/ogame-vue-ts.git
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feat: 添加了浏览器通知和页面内通知
暂包含建造完成和科研完成
This commit is contained in:
@@ -89,6 +89,85 @@
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</CardContent>
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</Card>
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<!-- 通知设置 -->
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<Card>
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<CardHeader>
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<CardTitle>{{ t('settings.notifications') }}</CardTitle>
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<CardDescription>{{ t('settings.notificationsDesc') }}</CardDescription>
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</CardHeader>
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<CardContent class="space-y-4">
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<!-- 浏览器通知 -->
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<div class="flex flex-col gap-4 p-4 border rounded-lg">
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<div class="flex items-center justify-between">
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<div class="space-y-1">
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<h3 class="font-medium">{{ t('settings.browserNotifications') }}</h3>
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<p class="text-sm text-muted-foreground">{{ t('settings.browserPermission') }}</p>
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</div>
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<Switch :checked="gameStore.player.notificationSettings?.browser" @update:checked="handleBrowserSwitch" />
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</div>
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<!-- 页面聚焦时不发送 -->
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<div class="flex items-center justify-between pl-4 border-l-2" :class="{ 'opacity-50 pointer-events-none': !gameStore.player.notificationSettings?.browser }">
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<Label class="font-normal">{{ t('settings.suppressInFocus') }}</Label>
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<Switch
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:checked="gameStore.player.notificationSettings?.suppressInFocus"
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@update:checked="updateSuppressSetting"
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:disabled="!gameStore.player.notificationSettings?.browser"
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/>
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</div>
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</div>
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<!-- 页面内通知 -->
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<div class="flex items-center justify-between p-4 border rounded-lg">
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<div class="space-y-1">
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<h3 class="font-medium">{{ t('settings.inAppNotifications') }}</h3>
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<p class="text-sm text-muted-foreground">{{ t('settings.inAppNotificationsDesc') || t('settings.inAppNotifications') }}</p>
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</div>
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<Switch
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:checked="gameStore.player.notificationSettings?.inApp"
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@update:checked="(val: boolean) => updateInAppSetting(val)"
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/>
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</div>
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<!-- 具体通知类型 -->
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<div class="border rounded-lg overflow-hidden" :class="{ 'opacity-50 pointer-events-none': areMainSwitchesOff }">
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<div
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class="flex items-center justify-between p-4 bg-muted/50 cursor-pointer select-none"
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@click="!areMainSwitchesOff && (isTypesExpanded = !isTypesExpanded)"
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>
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<div class="space-y-1">
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<h3 class="font-medium">{{ t('settings.notificationTypes') }}</h3>
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<p class="text-sm text-muted-foreground">
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{{ areMainSwitchesOff ? t('settings.notificationsDisabled') : (isTypesExpanded ? t('settings.collapseTypes') : t('settings.expandTypes')) }}
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</p>
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</div>
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<Button variant="ghost" size="sm" class="h-8 w-8 p-0">
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<component :is="isTypesExpanded ? ChevronUp : ChevronDown" class="h-4 w-4" />
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</Button>
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</div>
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<div v-if="isTypesExpanded && !areMainSwitchesOff" class="p-4 space-y-4 border-t bg-card">
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<!-- 建造完成 -->
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<div class="flex items-center justify-between">
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<Label class="font-normal cursor-pointer" @click="toggleType('construction')">{{ t('settings.constructionComplete') }}</Label>
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<Switch
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:checked="gameStore.player.notificationSettings?.types.construction"
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@update:checked="(val: boolean) => updateTypeSetting('construction', val)"
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/>
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</div>
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<!-- 研究完成 -->
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<div class="flex items-center justify-between">
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<Label class="font-normal cursor-pointer" @click="toggleType('research')">{{ t('settings.researchComplete') }}</Label>
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<Switch
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:checked="gameStore.player.notificationSettings?.types.research"
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@update:checked="(val: boolean) => updateTypeSetting('research', val)"
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/>
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</div>
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</div>
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</div>
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</CardContent>
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</Card>
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<!-- 关于 -->
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<Card>
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<CardHeader>
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@@ -164,6 +243,8 @@
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import { useI18n } from '@/composables/useI18n'
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import { Card, CardContent, CardHeader, CardTitle, CardDescription } from '@/components/ui/card'
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import { Button } from '@/components/ui/button'
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import { Switch } from '@/components/ui/switch'
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import { Label } from '@/components/ui/label'
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import {
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AlertDialog,
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AlertDialogAction,
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@@ -174,7 +255,7 @@
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AlertDialogHeader,
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AlertDialogTitle
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} from '@/components/ui/alert-dialog'
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import { Download, Upload, Trash2, ExternalLink, MessagesSquare, Play, Pause, RefreshCw } from 'lucide-vue-next'
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import { Download, Upload, Trash2, ExternalLink, MessagesSquare, Play, Pause, RefreshCw, ChevronDown, ChevronUp } from 'lucide-vue-next'
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import { saveAs } from 'file-saver'
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import { toast } from 'vue-sonner'
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import pkg from '../../package.json'
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@@ -195,6 +276,70 @@
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const confirmMessage = ref('')
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let confirmCallback: (() => void) | null = null
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const isTypesExpanded = ref(false)
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// Ensure notification settings exist
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if (!gameStore.player.notificationSettings) {
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gameStore.player.notificationSettings = {
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browser: false,
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inApp: true,
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suppressInFocus: false,
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types: { construction: true, research: true }
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}
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}
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const areMainSwitchesOff = computed(() => {
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const s = gameStore.player.notificationSettings
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return !s?.browser && !s?.inApp
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})
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// Auto-collapse if main switches are off
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// watch(areMainSwitchesOff, (val) => {
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// if (val) isTypesExpanded.value = false
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// })
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const updateInAppSetting = (val: boolean) => {
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if (gameStore.player.notificationSettings) {
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gameStore.player.notificationSettings.inApp = val
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}
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}
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const updateSuppressSetting = (val: boolean) => {
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if (gameStore.player.notificationSettings) {
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gameStore.player.notificationSettings.suppressInFocus = val
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}
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}
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const updateTypeSetting = (key: string, val: boolean) => {
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if (gameStore.player.notificationSettings) {
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gameStore.player.notificationSettings.types[key] = val
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}
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}
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const toggleType = (key: string) => {
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if (gameStore.player.notificationSettings) {
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const current = gameStore.player.notificationSettings.types[key]
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gameStore.player.notificationSettings.types[key] = !current
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}
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}
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const handleBrowserSwitch = async (checked: boolean) => {
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if (!gameStore.player.notificationSettings) return
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if (checked) {
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const granted = await gameStore.requestBrowserPermission()
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if (granted) {
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gameStore.player.notificationSettings.browser = true
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toast.success(t('settings.permissionGranted'))
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} else {
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gameStore.player.notificationSettings.browser = false
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toast.error(t('settings.permissionDenied'))
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}
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} else {
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gameStore.player.notificationSettings.browser = false
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}
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}
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// 计算是否可以检查版本(主动检测:5分钟内不能重复检查)
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const canCheck = computed(() => canCheckVersion(gameStore.player.lastManualUpdateCheck || 0))
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