export default { common: { confirm: 'Confirm', cancel: 'Cancel', delete: 'Delete', edit: 'Edit', save: 'Save', close: 'Close', back: 'Back', next: 'Next', previous: 'Previous', submit: 'Submit', reset: 'Reset', search: 'Search', filter: 'Filter', loading: 'Loading...', noData: 'No Data', error: 'Error', success: 'Success', warning: 'Warning', info: 'Info', resourceType: 'Resource Type', playerName: 'Commander', timeHour: 'h', timeMinute: 'm', timeSecond: 's', featureLocked: 'Feature Locked', unlockRequired: 'Building Required', requiredBuilding: 'Required Building', currentLevel: 'Current Level', goToBuildings: 'Go to Buildings', locked: 'Locked', viewRequirements: 'View Requirements', requirementsNotMet: 'Requirements Not Met', current: 'Current', level: 'Level' }, errors: { requirementsNotMet: 'Requirements not met', insufficientResources: 'Insufficient resources', insufficientFleetStorage: 'Insufficient fleet storage', shieldDomeLimit: 'Shield dome limit reached', fleetMissionsFull: 'Fleet mission slots full', insufficientFleet: 'Insufficient fleet', insufficientFuel: 'Insufficient fuel', planetOnly: 'This building can only be built on planets', moonOnly: 'This building can only be built on moons', buildQueueFull: 'Build queue full', insufficientSpace: 'Insufficient space', buildingLevelZero: 'Building level is 0, cannot demolish', researchQueueFull: 'Research queue full', moonExists: 'Moon already exists', insufficientDebris: 'Insufficient debris field' }, nav: { overview: 'Overview', buildings: 'Buildings', research: 'Research', shipyard: 'Shipyard', defense: 'Defense', fleet: 'Fleet', officers: 'Officers', simulator: 'Simulator', galaxy: 'Galaxy', diplomacy: 'Diplomacy', messages: 'Messages', settings: 'Settings', gm: 'GM' }, sidebar: { language: 'Language', lightMode: 'Light Mode', darkMode: 'Dark Mode', collapse: 'Collapse', expand: 'Expand' }, resources: { metal: 'Metal', crystal: 'Crystal', deuterium: 'Deuterium', darkMatter: 'Dark Matter', energy: 'Energy', production: 'Production', consumption: 'Consumption', capacity: 'Capacity', current: 'Current', max: 'Max Capacity', perHour: 'hour', perMinute: 'min', hour: 'hour', noEnergy: 'No Energy' }, planet: { planet: 'Planet', moon: 'Moon', colony: 'Colony', position: 'Position', coordinates: 'Coordinates', switchToMoon: 'View Moon', backToPlanet: 'Back to Planet', switchPlanet: 'Switch Planet', currentPlanet: 'Current Planet', fields: 'Fields', temperature: 'Temperature', homePlanet: 'Home Planet', planetPrefix: 'Planet', moonSuffix: "'s Moon", colonyPrefix: 'Colony' }, player: { points: 'Total Points' }, buildings: { metalMine: 'Metal Mine', crystalMine: 'Crystal Mine', deuteriumSynthesizer: 'Deuterium Synthesizer', solarPlant: 'Solar Plant', fusionReactor: 'Fusion Reactor', roboticsFactory: 'Robotics Factory', naniteFactory: 'Nanite Factory', shipyard: 'Shipyard', researchLab: 'Research Lab', metalStorage: 'Metal Storage', crystalStorage: 'Crystal Storage', deuteriumTank: 'Deuterium Tank', darkMatterCollector: 'Dark Matter Collector', darkMatterTank: 'Dark Matter Tank', missileSilo: 'Missile Silo', terraformer: 'Terraformer', lunarBase: 'Lunar Base', sensorPhalanx: 'Sensor Phalanx', jumpGate: 'Jump Gate', planetDestroyerFactory: 'Planet Destroyer Factory', buildTime: 'Build Time', production: 'Production', consumption: 'Consumption', totalCost: 'Total Cost', totalPoints: 'Total Points', levelRange: 'Level Range', storageCapacity: 'Capacity', energyProduction: 'Energy Production', fleetStorage: 'Fleet Storage', buildQueueBonus: 'Build Queue', spaceBonus: 'Space Bonus', buildSpeedBonus: 'Build Speed Bonus', researchSpeedBonus: 'Research Speed Bonus', missileCapacity: 'Missile Capacity' }, buildingDescriptions: { metalMine: 'Extracts metal resources', crystalMine: 'Extracts crystal resources', deuteriumSynthesizer: 'Synthesizes deuterium resources', solarPlant: 'Provides energy', fusionReactor: 'Uses deuterium to generate large amounts of energy', roboticsFactory: 'Accelerates construction speed', naniteFactory: 'Increases build queue capacity, +1 per level (max 10 levels)', shipyard: 'Constructs ships', researchLab: 'Researches technologies', metalStorage: 'Increases metal storage capacity', crystalStorage: 'Increases crystal storage capacity', deuteriumTank: 'Increases deuterium storage capacity', darkMatterCollector: 'Collects rare dark matter resources', darkMatterTank: 'Increases dark matter storage capacity', missileSilo: 'Stores and launches missiles, 10 missiles per level', terraformer: 'Terraforms planet surface, adds 5 available space per level', lunarBase: 'Increases available space on the moon, +5 space per level', sensorPhalanx: 'Detects fleet activities in surrounding systems', jumpGate: 'Instantly transfers fleets to other moons', planetDestroyerFactory: 'Constructs ultimate weapons capable of destroying planets' }, ships: { lightFighter: 'Light Fighter', heavyFighter: 'Heavy Fighter', cruiser: 'Cruiser', battleship: 'Battleship', battlecruiser: 'Battlecruiser', bomber: 'Bomber', destroyer: 'Destroyer', smallCargo: 'Small Cargo', largeCargo: 'Large Cargo', colonyShip: 'Colony Ship', recycler: 'Recycler', espionageProbe: 'Espionage Probe', solarSatellite: 'Solar Satellite', darkMatterHarvester: 'Dark Matter Harvester', deathstar: 'Deathstar' }, shipDescriptions: { lightFighter: 'Basic combat unit', heavyFighter: 'Heavily armored fighter', cruiser: 'Medium warship, balanced offense and defense', battleship: 'Powerful warship', battlecruiser: 'Fast powerful warship, excels at attacking battleships', bomber: 'Specialized ship for attacking defense structures', destroyer: 'Hunter specialized in destroying large ships', smallCargo: 'Transports small amounts of resources', largeCargo: 'Transports large amounts of resources', colonyShip: 'Used to colonize new planets', recycler: 'Collects debris field resources', espionageProbe: 'Scouts enemy planets', solarSatellite: 'Provides extra energy, generates 50 energy per satellite', darkMatterHarvester: 'Special ship for harvesting dark matter', deathstar: 'Ultimate weapon capable of destroying entire planets' }, defenses: { rocketLauncher: 'Rocket Launcher', lightLaser: 'Light Laser', heavyLaser: 'Heavy Laser', gaussCannon: 'Gauss Cannon', ionCannon: 'Ion Cannon', plasmaTurret: 'Plasma Turret', smallShieldDome: 'Small Shield Dome', largeShieldDome: 'Large Shield Dome', antiBallisticMissile: 'Anti-Ballistic Missile', interplanetaryMissile: 'Interplanetary Missile', planetaryShield: 'Planetary Shield' }, defenseDescriptions: { rocketLauncher: 'Basic defense facility', lightLaser: 'Light energy weapon', heavyLaser: 'Heavy energy weapon', gaussCannon: 'High-speed kinetic weapon', ionCannon: 'Effective against shields', plasmaTurret: 'Powerful defense facility', smallShieldDome: 'Small shield protecting the entire planet', largeShieldDome: 'Large shield protecting the entire planet', antiBallisticMissile: 'Intercepts enemy missiles, can intercept 1 interplanetary missile each', interplanetaryMissile: 'Can attack defense structures on other planets', planetaryShield: 'Super shield protecting planet from destruction attacks' }, research: { researchTime: 'Research Time', totalCost: 'Total Cost', totalPoints: 'Total Points', levelRange: 'Level Range', attackBonus: 'Attack Bonus', shieldBonus: 'Shield Bonus', armorBonus: 'Armor Bonus', spyLevel: 'Spy Level', researchQueueBonus: 'Research Queue', colonySlots: 'Colony Slots', forAllPlanets: '(Global)', speedBonus: 'Speed Bonus', researchSpeedBonus: 'Research Speed Bonus' }, technologies: { energyTechnology: 'Energy Technology', laserTechnology: 'Laser Technology', ionTechnology: 'Ion Technology', hyperspaceTechnology: 'Hyperspace Technology', plasmaTechnology: 'Plasma Technology', computerTechnology: 'Computer Technology', espionageTechnology: 'Espionage Technology', weaponsTechnology: 'Weapons Technology', shieldingTechnology: 'Shielding Technology', armourTechnology: 'Armour Technology', astrophysics: 'Astrophysics', gravitonTechnology: 'Graviton Technology', combustionDrive: 'Combustion Drive', impulseDrive: 'Impulse Drive', hyperspaceDrive: 'Hyperspace Drive', darkMatterTechnology: 'Dark Matter Technology', terraformingTechnology: 'Terraforming Technology', planetDestructionTech: 'Planet Destruction Technology' }, technologyDescriptions: { energyTechnology: 'Improves energy efficiency', laserTechnology: 'Foundation of laser weapons and defense', ionTechnology: 'Ion weapon technology', hyperspaceTechnology: 'Hyperspace jump technology', plasmaTechnology: 'Plasma weapon technology', computerTechnology: 'Increases research queue capacity, +1 per level (max 10 levels)', espionageTechnology: 'Improves spy probe effectiveness, +1 espionage level per level', weaponsTechnology: 'Increases ship and defense attack power by 10% per level', shieldingTechnology: 'Increases ship and defense shields by 10% per level', armourTechnology: 'Increases ship and defense armour by 10% per level', astrophysics: 'Each level adds 1 colony slot and increases expedition success rate', gravitonTechnology: 'Studies graviton manipulation, required for Death Star', combustionDrive: 'Basic propulsion technology', impulseDrive: 'Intermediate propulsion technology', hyperspaceDrive: 'Advanced propulsion technology', darkMatterTechnology: 'Research into dark matter properties and applications', terraformingTechnology: 'Research planet terraforming technology, adds 3 available space to all planets per level', planetDestructionTech: 'Terrifying technology for destroying entire planets' }, officers: { commander: 'Commander', admiral: 'Admiral', engineer: 'Engineer', geologist: 'Geologist', technocrat: 'Technocrat', darkMatterSpecialist: 'Dark Matter Specialist', resourceBonus: 'Resource Production Bonus', darkMatterBonus: 'Dark Matter Production Bonus', energyBonus: 'Energy Production Bonus' }, officerDescriptions: { commander: 'Improves building speed and management', admiral: 'Improves fleet combat and speed', engineer: 'Improves energy and defense', geologist: 'Improves resource production', technocrat: 'Improves research speed and espionage', darkMatterSpecialist: 'Improves dark matter collection efficiency' }, queue: { buildQueueBonus: 'Build Queue', spaceBonus: 'Space Bonus', buildSpeedBonus: 'Build Speed Bonus', researchSpeedBonus: 'Research Speed Bonus', researchQueueBonus: 'Research Queue', building: 'Building', researching: 'Researching', remaining: 'Remaining', cancel: 'Cancel', cancelBuild: 'Cancel Build', cancelResearch: 'Cancel Research', confirmCancel: 'Are you sure you want to cancel? 50% of resources will be refunded.', level: 'Level', quantity: 'Quantity', upgradeToLevel: 'Upgrade to Level' }, overview: { title: 'Planet Overview', resourceOverview: 'Resources', fleetInfo: 'Fleet', currentShips: 'Ships on this planet', productionSources: 'Production Sources', productionSourcesDesc: 'Detailed resource production and bonus information', consumptionSources: 'Consumption Sources', consumptionSourcesDesc: 'Energy consumption details for buildings', totalProduction: 'Total Production', totalConsumption: 'Total Consumption', noConsumption: 'No energy consumption' }, buildingsView: { title: 'Buildings', usedSpace: 'Used Space', spaceUsage: 'Space Usage', level: 'Level', upgradeCost: 'Upgrade Cost', buildTime: 'Build Time', upgrade: 'Upgrade', maxLevelReached: 'Max Level Reached', requirementsNotMet: 'Requirements Not Met', upgradeFailed: 'Upgrade Failed', upgradeFailedMessage: 'Please check if you have enough resources, space, or if there are other build tasks.', demolish: 'Demolish', demolishRefund: 'Demolish Refund', demolishFailed: 'Demolish Failed', demolishFailedMessage: 'Unable to demolish this building. Please check if the build queue is full or the building level is 0.', confirmDemolish: 'Confirm Demolish', confirmDemolishMessage: 'Are you sure you want to demolish' }, researchView: { title: 'Research', researchCost: 'Research Cost', research: 'Research', maxLevelReached: 'Max Level Reached', researchFailed: 'Research Failed', researchFailedMessage: 'Please check if you have enough resources, prerequisites are met, or if there are other research tasks.' }, shipyard: { attack: 'Attack', shield: 'Shield', armor: 'Armor', speed: 'Speed', cargoCapacity: 'Cargo Capacity', fuelConsumption: 'Fuel Consumption', buildCost: 'Build Cost', buildTime: 'Build Time', perUnit: 'Per Unit', batchCalculator: 'Batch Calculator', quantity: 'Quantity', totalCost: 'Total Cost', totalTime: 'Total Time' }, shipyardView: { title: 'Shipyard', fleetStorage: 'Fleet Storage', attack: 'Attack', shield: 'Shield', speed: 'Speed', cargoCapacity: 'Cargo Capacity', unitCost: 'Unit Cost', buildQuantity: 'Build Quantity', totalCost: 'Total Cost', build: 'Build', inputError: 'Input Error', inputErrorMessage: 'Please enter build quantity!', buildFailed: 'Build Failed', buildFailedMessage: 'Please check if you have enough resources or if prerequisites are met.' }, defense: { attack: 'Attack', shield: 'Shield', armor: 'Armor', buildCost: 'Build Cost', buildTime: 'Build Time', perUnit: 'Per Unit', batchCalculator: 'Batch Calculator', quantity: 'Quantity', totalCost: 'Total Cost', totalTime: 'Total Time' }, defenseView: { title: 'Defense', attack: 'Attack', shield: 'Shield', armor: 'Armor', buildTime: 'Build Time', seconds: 's', unitCost: 'Unit Cost', buildQuantity: 'Build Quantity', totalCost: 'Total Cost', build: 'Build', shieldDomeBuilt: 'Shield dome already built', inputError: 'Input Error', inputErrorMessage: 'Please enter build quantity!', buildFailed: 'Build Failed', buildFailedMessage: 'Please check if you have enough resources or if prerequisites are met. Shield domes can only be built once.' }, fleetView: { title: 'Fleet Management', fleetOverview: 'Fleet Overview', sendFleet: 'Send Fleet', flightMissions: 'Flight Missions', currentPlanetFleet: 'Current Planet Fleet', attack: 'Attack', shield: 'Shield', armor: 'Armor', speed: 'Speed', cargo: 'Cargo', selectFleet: 'Select Fleet', selectFleetDescription: 'Select the number of ships to send', available: 'Available', all: 'All', targetCoordinates: 'Target Coordinates', galaxy: 'Galaxy', system: 'System', position: 'Position', missionType: 'Mission Type', missionInfo: 'Mission Info', fuelConsumption: 'Fuel Consumption', flightTime: 'Flight Time', attackMission: 'Attack', transport: 'Transport', colonize: 'Colonize', spy: 'Spy', deploy: 'Deploy', recycle: 'Recycle', destroy: 'Planet Destruction', transportResources: 'Transport Resources', totalCargoCapacity: 'Total Cargo Capacity', used: 'Used', noFlightMissions: 'No flight missions', outbound: 'Outbound', returning: 'Returning', fleetComposition: 'Fleet Composition', carryingResources: 'Carrying Resources', arrivalTime: 'Arrival Time', returnTime: 'Return Time', recallFleet: 'Recall Fleet', sendFailed: 'Send Failed', sendFailedMessage: 'Please check fleet count, fuel availability, or cargo capacity limits.', recallFailed: 'Recall Failed', recallFailedMessage: 'This mission cannot be recalled.', unknownPlanet: 'Unknown Planet', fleetMissionSlots: 'Fleet Mission Slots', noShipsSelected: 'No ships selected', cannotSendToOwnPlanet: 'Cannot send fleet to your own planet', cargoExceedsCapacity: 'Cargo exceeds capacity', noColonyShip: 'Colony ship required for colonization mission', noDebrisAtTarget: 'No debris field at target coordinates or debris field is empty', noDeathstar: 'Deathstar required for destruction mission', giftMode: 'Gift Mode', giftModeDescription: 'Send resources as a gift to', estimatedReputationGain: 'Estimated reputation gain' }, officersView: { title: 'Officers', activated: 'Activated', inactive: 'Inactive', activeStatus: 'Active Status', expirationTime: 'Expiration Time', remainingTime: 'Remaining Time', recruitCost: 'Recruitment Cost', days: 'days', benefitsBonus: 'Benefits Bonus', resourceProduction: 'Resource Production', darkMatterProduction: 'Dark Matter Production', energyProduction: 'Energy Production', buildingSpeed: 'Building Speed', researchSpeed: 'Research Speed', fleetSpeed: 'Fleet Speed', fuelConsumption: 'Fuel Consumption', defense: 'Defense', storageCapacity: 'Storage Capacity', buildQueueBonus: 'Build Queue', spaceBonus: 'Space Bonus', buildSpeedBonus: 'Build Speed Bonus', researchSpeedBonus: 'Research Speed Bonus', fleetSlots: 'Fleet Slots', hire: 'Hire', renew: 'Renew', dismiss: 'Dismiss', hireTitle: 'Hire Officer', hireMessage: 'Are you sure you want to hire {name}? Valid for 7 days.', renewTitle: 'Renew Officer', renewMessage: 'Are you sure you want to renew {name} for 7 days?', dismissTitle: 'Dismiss Officer', dismissMessage: 'Are you sure you want to dismiss {name}? No refunds will be given.', hireFailed: 'Hire Failed', renewFailed: 'Renew Failed', insufficientResources: 'Insufficient resources!' }, galaxyView: { title: 'Galaxy', selectCoordinates: 'Select Coordinates', galaxy: 'Galaxy', selectGalaxy: 'Select Galaxy', system: 'System', selectSystem: 'Select System', view: 'View', myPlanet: 'My Planet', myPlanets: 'My Planets', npcPlanets: 'NPC Planets', selectPlanetToView: 'Select planet to view', totalPositions: '10 planet positions total', mine: 'Mine', hostile: 'Hostile', emptySlot: 'Empty - Colonizable', scout: 'Scout', attack: 'Attack', colonize: 'Colonize', switch: 'Switch', recycle: 'Recycle', debrisField: 'Debris Field', scoutPlanetTitle: 'Scout Planet', attackPlanetTitle: 'Attack Planet', colonizePlanetTitle: 'Colonize Planet', recyclePlanetTitle: 'Recycle Debris', scoutPlanetMessage: 'Are you sure you want to send espionage probes to scout planet [{coordinates}]?\n\nPlease go to the fleet page to select ships and send.', attackPlanetMessage: 'Are you sure you want to attack planet [{coordinates}]?\n\nPlease go to the fleet page to select ships and send.', colonizePlanetMessage: 'Are you sure you want to colonize position [{coordinates}]?\n\nPlease go to the fleet page to send a colony ship.', recyclePlanetMessage: 'Are you sure you want to recycle debris at position [{coordinates}]?\n\nPlease go to the fleet page to send recycler ships.', sendGift: 'Send Gift', debris: 'Debris', giftPlanetTitle: 'Send Gift', giftPlanetMessage: 'Are you sure you want to send resources as a gift to planet [{coordinates}]?\n\nPlease go to the fleet page to select transport ships and load resources.' }, messagesView: { title: 'Messages', battles: 'Battles', spy: 'Spy', npc: 'NPC', battleReports: 'Battle Reports', spyReports: 'Spy Reports', noBattleReports: 'No battle reports', noSpyReports: 'No spy reports', battleReport: 'Battle Report', spyReport: 'Spy Report', victory: 'Victory', defeat: 'Defeat', draw: 'Draw', attackerFleet: 'Attacker Fleet', defenderFleet: 'Defender Fleet', defenderDefense: 'Defender Defense', attackerLosses: 'Attacker Losses', defenderLosses: 'Defender Losses', noLosses: 'No losses', plunder: 'Plunder', debrisField: 'Debris Field', resources: 'Resources', fleet: 'Fleet', defense: 'Defense', buildings: 'Buildings', unread: 'Unread', targetPlanet: 'Target Planet', spied: 'Spied', spiedNotification: 'Spied Notification', noSpiedNotifications: 'No spied notifications', detected: 'Detected', undetected: 'Undetected', missions: 'Missions', noMissionReports: 'No mission reports', success: 'Success', failed: 'Failed', npcActivity: 'NPC Activity', noNPCActivity: 'No NPC activity notifications', npcRecycleActivity: 'NPC Recycling Debris', gifts: 'Gifts', giftRejected: 'Rejected', noGiftNotifications: 'No gift notifications', noGiftRejected: 'No rejected gifts', giftFrom: 'Gift from {npcName}', giftRejectedBy: '{npcName} rejected the gift', giftResources: 'Gift resources', rejectedResources: 'Rejected resources', expectedReputation: 'Expected reputation', currentReputation: 'Current reputation', acceptGift: 'Accept', rejectGift: 'Reject', rejectionReason: { hostile: 'They are hostile towards you and do not accept gifts', neutral_distrust: 'They lack trust in you', polite_decline: 'They politely declined' } }, missionReports: { transportSuccess: 'Transport mission completed successfully', transportFailed: 'Transport mission failed', colonizeSuccess: 'Colonization mission successful, new planet established', colonizeFailed: 'Colonization mission failed', deploySuccess: 'Deployment mission completed successfully', deployFailed: 'Deployment mission failed', recycleSuccess: 'Recycling mission completed successfully', recycleFailed: 'Recycling mission failed, no debris at target location', destroySuccess: 'Planet destruction mission executed successfully', destroyFailed: 'Planet destruction mission failed' }, simulatorView: { title: 'Battle Simulator', attacker: 'Attacker', defender: 'Defender', attackerConfig: 'Attacker Configuration', attackerConfigDesc: 'Configure attacker fleet and technology levels', defenderConfig: 'Defender Configuration', defenderConfigDesc: 'Configure defender fleet, defense, and technology levels', fleet: 'Fleet', defenseStructures: 'Defense Structures', techLevels: 'Technology Levels', weapon: 'Weapon', shield: 'Shield', armor: 'Armor', defenderResources: 'Defender Resources (for plunder calculation)', startSimulation: 'Start Simulation', reset: 'Reset', battleResult: 'Battle Result', attackerVictory: 'Attacker Victory', defenderVictory: 'Defender Victory', draw: 'Draw', afterRounds: 'After {rounds} rounds', attackerLosses: 'Attacker Losses', defenderLosses: 'Defender Losses', noLosses: 'No losses', attackerRemaining: 'Attacker Remaining', defenderRemaining: 'Defender Remaining', allDestroyed: 'All destroyed', plunderableResources: 'Plunderable Resources', debrisField: 'Debris Field', moonChance: 'Moon chance', showRoundDetails: 'Show round details', hideRoundDetails: 'Hide round details', round: 'Round {round}', attackerRemainingPower: 'Attacker remaining power', defenderRemainingPower: 'Defender remaining power', spied: 'Spied', spiedNotification: 'Spied Notification', noSpiedNotifications: 'No spied notifications', detected: 'Detected', undetected: 'Undetected' }, settings: { dataManagement: 'Data Management', dataManagementDesc: 'Export, import, or clear game data', exportData: 'Export Data', exportDataDesc: 'Export game progress as JSON file', export: 'Export', exporting: 'Exporting...', exportSuccess: 'Export successful', exportFailed: 'Export failed, please try again', importData: 'Import Data', importDataDesc: 'Restore game progress from JSON file', selectFile: 'Select File', importSuccess: 'Import successful', importConfirmTitle: 'Confirm Import', importConfirmMessage: 'Importing will overwrite current game progress. This action cannot be undone. Continue?', importFailed: 'Import failed, please check file format', clearData: 'Clear Data', clearDataDesc: 'Delete all game data and reset', clear: 'Clear', clearConfirmTitle: 'Confirm Clear Data', clearConfirmMessage: 'This will delete all game data and start over. This action cannot be undone. Continue?', gameSettings: 'Game Settings', gameSettingsDesc: 'Adjust game parameters and preferences', gamePause: 'Game Pause', gamePauseDesc: 'Pause or resume game time and resource production', pause: 'Pause', resume: 'Resume', gamePaused: 'Game paused', gameResumed: 'Game resumed', playerName: 'Player Name', gameSpeed: 'Game Speed', gameSpeedDesc: 'Current game speed multiplier', about: 'About', version: 'Version', buildDate: 'Build Date', community: 'Community', github: 'GitHub Repository', qqGroup: 'QQ Group' }, gmView: { title: 'GM Control Panel', adminOnly: 'Admin Only', selectPlanet: 'Select Planet', choosePlanet: 'Choose a planet', resources: 'Resources', buildings: 'Buildings', research: 'Research', ships: 'Ships', defense: 'Defense', officers: 'Officers', modifyResources: 'Modify Resources', resourcesDesc: 'Quickly modify planet resources', modifyBuildings: 'Modify Buildings', buildingsDesc: 'Quickly set building levels', modifyResearch: 'Modify Research', researchDesc: 'Quickly set research levels', modifyShips: 'Modify Ships', shipsDesc: 'Quickly set ship counts', modifyDefense: 'Modify Defense', defenseDesc: 'Quickly set defense counts', modifyOfficers: 'Modify Officers', officersDesc: 'Quickly set officer expiration time', days: 'd', npcTesting: 'NPC Testing', npcTestingDesc: 'Test NPC spy and attack behavior', selectNPC: 'Select NPC', chooseNPC: 'Choose an NPC', targetPlanet: 'Target Planet', chooseTarget: 'Choose target planet', testSpy: 'Test Spy', testAttack: 'Test Attack', testSpyAndAttack: 'Test Spy & Attack', initializeFleet: 'Initialize NPC Fleet', accelerateMissions: 'Accelerate All Missions (5s)', selectNPCFirst: 'Please select an NPC first', npcNoProbes: 'NPC has no spy probes', npcNoSpyReport: 'NPC needs to spy first', npcMissionFailed: 'Failed to create mission', dangerZone: 'Danger Zone', dangerZoneDesc: 'The following operations are irreversible', resetGame: 'Reset Game', resetGameConfirm: 'Are you sure you want to reset the game? This will delete all data!' }, alerts: { npcSpyIncoming: 'NPC Spy Probe Incoming', npcAttackIncoming: 'NPC Fleet Attack Incoming!', npcFleetIncoming: 'NPC Fleet Approaching', ships: 'ships', spiedBy: 'Spied By', attackedBy: 'Attacked By', detectionSuccess: 'Spy detected', detectionFailed: 'Spy not detected', npcSpiedYourPlanet: 'NPC spied your planet', npcAttackedYourPlanet: 'NPC attacked your planet' }, diplomacy: { title: 'Diplomacy', description: 'Manage diplomatic relations with NPCs', tabs: { all: 'All', friendly: 'Friendly', neutral: 'Neutral', hostile: 'Hostile' }, noNpcs: 'No NPCs', noFriendlyNpcs: 'No friendly NPCs', noNeutralNpcs: 'No neutral NPCs', noHostileNpcs: 'No hostile NPCs', recentEvents: 'Recent Events', recentEventsDescription: 'Recent diplomatic activity log', ago: 'ago', status: { friendly: 'Friendly', neutral: 'Neutral', hostile: 'Hostile' }, planets: 'planets', allies: 'allies', reputation: 'Reputation', alliedWith: 'Allied with', more: 'more', actions: { gift: 'Send Gift', viewPlanets: 'View Planets' }, lastEvent: 'Last Event', events: { gift: 'Sent Gift', attack: 'Attack', allyAttacked: 'Ally Attacked', spy: 'Espionage', stealDebris: 'Debris Stolen' } }, pagination: { previous: 'Previous', next: 'Next', first: 'First', last: 'Last', page: 'Page {page}' } }