mirror of
https://github.com/setube/ogame-vue-ts.git
synced 2026-05-12 07:55:11 +08:00
重构并精简了部分UI组件,移除冗余弹窗与详情组件,新增NPC相关逻辑(npcBehaviorLogic、npcGrowthLogic、npcStore等)及外交逻辑(diplomaticLogic、DiplomacyView)。完善分页、标签、复选框等通用UI组件。优化战报弹窗,调整README下载链接为相对路径,修复部分国际化内容。
338 lines
16 KiB
Vue
338 lines
16 KiB
Vue
<template>
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<Dialog v-model:open="isOpen">
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<ScrollableDialogContent container-class="sm:max-w-4xl max-h-[90vh]">
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<template #header>
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<DialogHeader>
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<DialogTitle class="flex items-center gap-2">
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<Trophy class="h-5 w-5" />
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{{ t('messagesView.battleReport') }}
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</DialogTitle>
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<DialogDescription v-if="report">
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{{ formatDate(report.timestamp) }}
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</DialogDescription>
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</DialogHeader>
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</template>
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<div v-if="report" class="space-y-4">
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<!-- 战斗双方信息 -->
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<div class="grid grid-cols-1 md:grid-cols-2 gap-4 text-sm">
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<!-- 攻击方星球 -->
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<div class="p-3 bg-blue-50 dark:bg-blue-950/20 rounded-lg">
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<p class="font-medium text-blue-600 dark:text-blue-400 mb-1">{{ t('simulatorView.attacker') }}</p>
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<p v-if="attackerPlanet" class="text-xs text-muted-foreground">
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{{ attackerPlanet.name }} [{{ attackerPlanet.position.galaxy }}:{{ attackerPlanet.position.system }}:{{
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attackerPlanet.position.position
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}}]
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</p>
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<p v-else class="text-xs text-muted-foreground">{{ report.attackerPlanetId }}</p>
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</div>
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<!-- 防守方星球 -->
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<div class="p-3 bg-red-50 dark:bg-red-950/20 rounded-lg">
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<p class="font-medium text-red-600 dark:text-red-400 mb-1">{{ t('simulatorView.defender') }}</p>
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<p v-if="defenderPlanet" class="text-xs text-muted-foreground">
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{{ defenderPlanet.name }} [{{ defenderPlanet.position.galaxy }}:{{ defenderPlanet.position.system }}:{{
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defenderPlanet.position.position
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}}]
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</p>
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<p v-else class="text-xs text-muted-foreground">{{ report.defenderPlanetId }}</p>
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</div>
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</div>
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<!-- 胜利者 -->
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<div class="text-center p-4 rounded-lg" :class="getWinnerStyle(report.winner)">
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<p class="text-lg font-bold">
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{{
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report.winner === 'attacker'
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? t('messagesView.victory')
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: report.winner === 'defender'
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? t('messagesView.defeat')
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: t('messagesView.draw')
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}}
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</p>
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<p v-if="report.rounds" class="text-sm mt-1">{{ t('simulatorView.afterRounds').replace('{rounds}', String(report.rounds)) }}</p>
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</div>
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<!-- 损失对比 -->
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<div class="grid grid-cols-1 md:grid-cols-2 gap-4">
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<!-- 攻击方损失 -->
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<div class="space-y-2">
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<p class="text-sm font-medium text-red-600 dark:text-red-400">{{ t('messagesView.attackerLosses') }}</p>
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<div class="p-3 bg-muted rounded-lg space-y-1 text-xs">
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<div v-for="(count, shipType) in report.attackerLosses" :key="shipType">
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<span class="text-muted-foreground">{{ SHIPS[shipType].name }}:</span>
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<span class="ml-2 font-medium">{{ count }}</span>
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</div>
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<p v-if="Object.keys(report.attackerLosses).length === 0" class="text-muted-foreground">
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{{ t('messagesView.noLosses') }}
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</p>
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</div>
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</div>
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<!-- 防守方损失 -->
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<div class="space-y-2">
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<p class="text-sm font-medium text-red-600 dark:text-red-400">{{ t('messagesView.defenderLosses') }}</p>
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<div class="p-3 bg-muted rounded-lg space-y-1 text-xs">
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<div v-for="(count, shipType) in report.defenderLosses.fleet" :key="shipType">
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<span class="text-muted-foreground">{{ SHIPS[shipType].name }}:</span>
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<span class="ml-2 font-medium">{{ count }}</span>
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</div>
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<div v-for="(count, defenseType) in report.defenderLosses.defense" :key="defenseType">
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<span class="text-muted-foreground">{{ DEFENSES[defenseType].name }}:</span>
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<span class="ml-2 font-medium">{{ count }}</span>
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</div>
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<p
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v-if="Object.keys(report.defenderLosses.fleet).length === 0 && Object.keys(report.defenderLosses.defense).length === 0"
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class="text-muted-foreground"
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>
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{{ t('messagesView.noLosses') }}
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</p>
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</div>
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</div>
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</div>
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<!-- 剩余单位 -->
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<div v-if="report.attackerRemaining || report.defenderRemaining" class="grid grid-cols-1 md:grid-cols-2 gap-4">
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<!-- 攻击方剩余 -->
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<div v-if="report.attackerRemaining && Object.keys(report.attackerRemaining).length > 0" class="space-y-2">
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<p class="text-sm font-medium text-blue-600 dark:text-blue-400">{{ t('messagesView.attackerRemaining') }}</p>
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<div class="p-3 bg-muted rounded-lg space-y-1 text-xs">
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<div v-for="(count, shipType) in report.attackerRemaining" :key="shipType">
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<span class="text-muted-foreground">{{ SHIPS[shipType].name }}:</span>
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<span class="ml-2 font-medium">{{ count }}</span>
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</div>
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</div>
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</div>
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<!-- 防守方剩余 -->
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<div
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v-if="
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report.defenderRemaining &&
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(Object.keys(report.defenderRemaining.fleet || {}).length > 0 ||
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Object.keys(report.defenderRemaining.defense || {}).length > 0)
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"
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class="space-y-2"
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>
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<p class="text-sm font-medium text-blue-600 dark:text-blue-400">{{ t('messagesView.defenderRemaining') }}</p>
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<div class="p-3 bg-muted rounded-lg space-y-1 text-xs">
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<div v-for="(count, shipType) in report.defenderRemaining.fleet" :key="shipType">
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<span class="text-muted-foreground">{{ SHIPS[shipType].name }}:</span>
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<span class="ml-2 font-medium">{{ count }}</span>
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</div>
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<div v-for="(count, defenseType) in report.defenderRemaining.defense" :key="defenseType">
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<span class="text-muted-foreground">{{ DEFENSES[defenseType].name }}:</span>
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<span class="ml-2 font-medium">{{ count }}</span>
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</div>
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</div>
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</div>
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</div>
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<!-- 战利品和残骸 -->
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<div class="grid grid-cols-1 md:grid-cols-2 gap-4">
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<!-- 掠夺资源 -->
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<div
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v-if="report.plunder && (report.plunder.metal > 0 || report.plunder.crystal > 0 || report.plunder.deuterium > 0)"
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class="p-3 bg-green-50 dark:bg-green-950 rounded-lg"
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>
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<p class="text-sm font-medium mb-2 text-green-600 dark:text-green-400">{{ t('messagesView.plunder') }}</p>
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<div class="flex flex-wrap gap-3 text-xs">
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<span v-if="report.plunder.metal > 0" class="flex items-center gap-1">
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<ResourceIcon type="metal" size="sm" />
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{{ formatNumber(report.plunder.metal) }}
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</span>
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<span v-if="report.plunder.crystal > 0" class="flex items-center gap-1">
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<ResourceIcon type="crystal" size="sm" />
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{{ formatNumber(report.plunder.crystal) }}
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</span>
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<span v-if="report.plunder.deuterium > 0" class="flex items-center gap-1">
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<ResourceIcon type="deuterium" size="sm" />
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{{ formatNumber(report.plunder.deuterium) }}
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</span>
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</div>
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</div>
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<!-- 残骸场 -->
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<div
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v-if="report.debrisField && (report.debrisField.metal > 0 || report.debrisField.crystal > 0)"
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class="p-3 bg-muted rounded-lg"
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>
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<p class="text-sm font-medium mb-2">{{ t('messagesView.debrisField') }}</p>
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<div class="flex flex-wrap gap-3 text-xs">
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<span v-if="report.debrisField.metal > 0" class="flex items-center gap-1">
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<ResourceIcon type="metal" size="sm" />
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{{ formatNumber(report.debrisField.metal) }}
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</span>
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<span v-if="report.debrisField.crystal > 0" class="flex items-center gap-1">
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<ResourceIcon type="crystal" size="sm" />
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{{ formatNumber(report.debrisField.crystal) }}
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</span>
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</div>
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<!-- 月球生成概率 -->
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<p v-if="report.moonChance && report.moonChance > 0" class="text-xs text-muted-foreground mt-2">
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{{ t('messagesView.moonChance') }}: {{ (report.moonChance * 100).toFixed(1) }}%
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</p>
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</div>
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</div>
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<!-- 回合详情 -->
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<div v-if="report.roundDetails && report.roundDetails.length > 0" class="space-y-2">
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<Button @click="showRoundDetails = !showRoundDetails" variant="outline" size="sm" class="w-full">
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{{ showRoundDetails ? t('messagesView.hideRoundDetails') : t('messagesView.showRoundDetails') }}
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</Button>
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<div v-if="showRoundDetails" class="relative pl-6 space-y-4">
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<!-- 时间线 -->
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<div class="absolute left-2 top-0 bottom-0 w-0.5 bg-border" />
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<div v-for="detail in report.roundDetails" :key="detail.round" class="relative">
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<!-- 时间线节点 -->
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<div class="absolute -left-6 top-3 w-4 h-4 rounded-full bg-primary border-2 border-background" />
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<!-- 回合内容卡片 -->
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<div class="border rounded-lg p-3 bg-card hover:shadow-md transition-shadow">
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<div class="flex items-center justify-between mb-3">
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<p class="text-sm font-semibold">{{ t('messagesView.round').replace('{round}', String(detail.round)) }}</p>
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<TooltipProvider :delay-duration="300">
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<div class="flex gap-3 text-xs text-muted-foreground">
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<Tooltip>
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<TooltipTrigger as-child>
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<span class="flex items-center gap-1">
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<Sword class="h-3 w-3" />
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{{ formatNumber(detail.attackerRemainingPower) }}
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</span>
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</TooltipTrigger>
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<TooltipContent>
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<p>{{ t('messagesView.attackerRemainingPower') }}</p>
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</TooltipContent>
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</Tooltip>
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<Tooltip>
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<TooltipTrigger as-child>
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<span class="flex items-center gap-1">
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<Shield class="h-3 w-3" />
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{{ formatNumber(detail.defenderRemainingPower) }}
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</span>
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</TooltipTrigger>
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<TooltipContent>
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<p>{{ t('messagesView.defenderRemainingPower') }}</p>
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</TooltipContent>
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</Tooltip>
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</div>
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</TooltipProvider>
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</div>
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<div class="grid grid-cols-1 md:grid-cols-2 gap-3">
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<!-- 攻击方本回合损失 -->
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<div class="bg-red-50 dark:bg-red-950/20 rounded p-2">
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<p class="text-xs font-medium text-red-600 dark:text-red-400 mb-1.5">{{ t('messagesView.attackerLosses') }}</p>
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<div class="text-xs space-y-0.5">
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<div v-for="(count, shipType) in detail.attackerLosses" :key="shipType" class="flex justify-between">
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<span class="text-muted-foreground">{{ SHIPS[shipType].name }}</span>
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<span class="font-medium">-{{ count }}</span>
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</div>
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<p v-if="Object.keys(detail.attackerLosses).length === 0" class="text-muted-foreground italic">
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{{ t('messagesView.noLosses') }}
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</p>
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</div>
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</div>
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<!-- 防守方本回合损失 -->
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<div class="bg-blue-50 dark:bg-blue-950/20 rounded p-2">
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<p class="text-xs font-medium text-blue-600 dark:text-blue-400 mb-1.5">{{ t('messagesView.defenderLosses') }}</p>
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<div class="text-xs space-y-0.5">
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<div v-for="(count, shipType) in detail.defenderLosses.fleet" :key="shipType" class="flex justify-between">
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<span class="text-muted-foreground">{{ SHIPS[shipType].name }}</span>
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<span class="font-medium">-{{ count }}</span>
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</div>
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<div v-for="(count, defenseType) in detail.defenderLosses.defense" :key="defenseType" class="flex justify-between">
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<span class="text-muted-foreground">{{ DEFENSES[defenseType].name }}</span>
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<span class="font-medium">-{{ count }}</span>
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</div>
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<p
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v-if="
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Object.keys(detail.defenderLosses.fleet).length === 0 && Object.keys(detail.defenderLosses.defense).length === 0
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"
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class="text-muted-foreground italic"
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>
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{{ t('messagesView.noLosses') }}
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</p>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</ScrollableDialogContent>
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</Dialog>
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</template>
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<script setup lang="ts">
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import { ref, watch, computed } from 'vue'
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import { useGameStore } from '@/stores/gameStore'
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import { useUniverseStore } from '@/stores/universeStore'
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import { useI18n } from '@/composables/useI18n'
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import { useGameConfig } from '@/composables/useGameConfig'
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import { Dialog, ScrollableDialogContent, DialogDescription, DialogHeader, DialogTitle } from '@/components/ui/dialog'
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import { Button } from '@/components/ui/button'
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import { Tooltip, TooltipContent, TooltipProvider, TooltipTrigger } from '@/components/ui/tooltip'
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import ResourceIcon from '@/components/ResourceIcon.vue'
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import { formatNumber, formatDate } from '@/utils/format'
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import { Trophy, Sword, Shield } from 'lucide-vue-next'
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import type { BattleResult } from '@/types/game'
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const props = defineProps<{
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report: BattleResult | null
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open: boolean
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}>()
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const emit = defineEmits<{
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(e: 'update:open', value: boolean): void
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}>()
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const gameStore = useGameStore()
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const universeStore = useUniverseStore()
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const { t } = useI18n()
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const { SHIPS, DEFENSES } = useGameConfig()
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const isOpen = ref(props.open)
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const showRoundDetails = ref(false)
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// 获取攻击方星球信息
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const attackerPlanet = computed(() => {
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if (!props.report) return null
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return gameStore.player.planets.find(p => p.id === props.report!.attackerPlanetId)
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})
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// 获取防守方星球信息
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const defenderPlanet = computed(() => {
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if (!props.report) return null
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// 先从玩家星球中查找
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const playerPlanet = gameStore.player.planets.find(p => p.id === props.report!.defenderPlanetId)
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if (playerPlanet) return playerPlanet
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// 再从宇宙星球地图中查找
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return Object.values(universeStore.planets).find(p => p.id === props.report!.defenderPlanetId)
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})
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watch(
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() => props.open,
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newValue => {
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isOpen.value = newValue
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if (newValue) {
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showRoundDetails.value = false
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}
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}
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)
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watch(isOpen, newValue => {
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emit('update:open', newValue)
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})
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// 获取胜利者样式
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const getWinnerStyle = (winner: string) => {
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if (winner === 'attacker') return 'bg-green-50 dark:bg-green-950 text-green-700 dark:text-green-300'
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if (winner === 'defender') return 'bg-red-50 dark:bg-red-950 text-red-700 dark:text-red-300'
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return 'bg-gray-50 dark:bg-gray-950 text-gray-700 dark:text-gray-300'
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}
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</script>
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