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引入项目基础目录结构,包含多语言支持、主要页面与组件、核心游戏逻辑、UI 组件库、加密与本地持久化、自动化 Docker 构建流程、GitHub issue 模板(中英文)、README(中英文)、LICENSE 及开发配置文件。实现 OGame 单机版主要功能模块,为后续开发和扩展奠定基础。
52 lines
1.4 KiB
Vue
52 lines
1.4 KiB
Vue
<template>
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<Teleport to="body">
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<div v-if="isOpen" class="fixed inset-0 z-50 flex items-center justify-center">
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<div class="fixed inset-0 bg-black/50" @click="handleCancel" />
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<div class="relative bg-card border rounded-lg shadow-lg p-6 max-w-md w-full mx-4 z-10">
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<h2 class="text-lg font-semibold mb-2">{{ dialogProps?.title }}</h2>
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<p class="text-sm text-muted-foreground mb-6">{{ dialogProps?.message }}</p>
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<div class="flex justify-end gap-3">
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<Button @click="handleCancel" variant="outline">{{ t('common.cancel') }}</Button>
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<Button @click="handleConfirm" variant="default">{{ t('common.confirm') }}</Button>
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</div>
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</div>
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</div>
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</Teleport>
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</template>
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<script setup lang="ts">
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import { ref } from 'vue'
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import { Button } from '@/components/ui/button'
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import { useI18n } from '@/composables/useI18n'
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const { t } = useI18n()
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interface ConfirmDialogProps {
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title: string
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message: string
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onConfirm: () => void
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}
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const isOpen = ref(false)
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const dialogProps = ref<ConfirmDialogProps | null>(null)
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const show = (props: ConfirmDialogProps) => {
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dialogProps.value = props
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isOpen.value = true
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}
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const handleConfirm = () => {
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if (dialogProps.value) {
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dialogProps.value.onConfirm()
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}
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isOpen.value = false
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}
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const handleCancel = () => {
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isOpen.value = false
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}
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defineExpose({ show })
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</script>
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