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ogame-vue-ts/src/stores/gameStore.ts
2025-12-27 01:37:35 +08:00

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import { defineStore } from 'pinia'
import type {
Planet,
Player,
BuildQueueItem,
FleetMission,
BattleResult,
SpyReport,
Officer,
SpiedNotification,
NPCActivityNotification,
IncomingFleetAlert,
MissileAttack,
AchievementStats,
AchievementProgress,
WebDAVConfig
} from '@/types/game'
import { TechnologyType, OfficerType } from '@/types/game'
import { initializeAchievementStats, initializeAchievements } from '@/logic/achievementLogic'
import type { Locale } from '@/locales'
import pkg from '../../package.json'
import { encryptData, decryptData } from '@/utils/crypto'
export const useGameStore = defineStore('game', {
state: () => ({
gameTime: Date.now(),
isPaused: false,
gameSpeed: 1,
player: {
id: 'player1',
name: '',
planets: [] as Planet[],
technologies: {} as Record<TechnologyType, number>,
officers: {} as Record<OfficerType, Officer>,
researchQueue: [] as BuildQueueItem[],
waitingResearchQueue: [],
fleetMissions: [] as FleetMission[],
missileAttacks: [] as MissileAttack[],
battleReports: [] as BattleResult[],
spyReports: [] as SpyReport[],
spiedNotifications: [] as SpiedNotification[],
npcActivityNotifications: [] as NPCActivityNotification[],
missionReports: [],
incomingFleetAlerts: [] as IncomingFleetAlert[],
giftNotifications: [],
giftRejectedNotifications: [],
points: 0,
isGMEnabled: false, // 明确设置 GM 模式默认为 false
lastVersionCheckTime: 0, // 最后一次检查版本的时间戳默认为0
achievementStats: initializeAchievementStats() as AchievementStats,
achievements: initializeAchievements() as Record<string, AchievementProgress>
} as Player,
currentPlanetId: '',
isDark: '',
locale: 'zh-CN' as Locale,
notificationSettings: {
browser: false,
inApp: true,
suppressInFocus: false,
types: {
construction: true,
research: true,
unlock: true
}
},
webdavConfig: null as WebDAVConfig | null
}),
actions: {
async requestBrowserPermission(): Promise<boolean> {
if (!('Notification' in window)) return false
if (Notification.permission === 'granted') return true
const permission = await Notification.requestPermission()
return permission === 'granted'
}
},
getters: {
currentPlanet(): Planet | undefined {
return this.player.planets.find(p => p.id === this.currentPlanetId)
},
getMoonForPlanet(): (planetId: string) => Planet | undefined {
return (planetId: string) => {
return this.player.planets.find(p => p.parentPlanetId === planetId && p.isMoon)
}
}
},
persist: {
key: pkg.name,
storage: localStorage,
serializer: {
serialize: state => encryptData(state),
deserialize: value => decryptData(value)
}
}
})