mirror of
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重构BattleReportDialog和BattleSimulatorView相关静态资源,替换旧版JS/CSS文件,提升界面一致性和交互体验。新增和优化空状态、滚动区域等通用UI组件,移除部分冗余composable,完善多语言内容。引入导弹逻辑,补充版本检测工具,提升整体代码结构和可维护性。
881 lines
31 KiB
TypeScript
881 lines
31 KiB
TypeScript
export default {
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common: {
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confirm: '确认',
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cancel: '取消',
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delete: '删除',
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edit: '编辑',
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save: '保存',
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close: '关闭',
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back: '返回',
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next: '下一步',
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previous: '上一步',
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submit: '提交',
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reset: '重置',
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search: '搜索',
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filter: '筛选',
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loading: '加载中...',
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noData: '暂无数据',
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error: '错误',
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success: '成功',
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warning: '警告',
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info: '信息',
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resourceType: '资源类型',
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playerName: '指挥官',
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timeHour: '时',
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timeMinute: '分',
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timeSecond: '秒',
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featureLocked: '功能已锁定',
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unlockRequired: '需要解锁前置建筑',
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requiredBuilding: '所需建筑',
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currentLevel: '当前等级',
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goToBuildings: '前往建筑页面',
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locked: '已锁定',
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viewRequirements: '查看前置条件',
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requirementsNotMet: '前置条件未满足',
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current: '当前',
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level: '等级',
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gmModeActivated: 'GM 模式已激活!请查看导航菜单。'
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},
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errors: {
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requirementsNotMet: '不满足前置条件',
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insufficientResources: '资源不足',
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insufficientFleetStorage: '舰队仓储空间不足',
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shieldDomeLimit: '护盾罩数量限制',
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missileSiloLimit: '导弹发射井容量不足',
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insufficientMissiles: '星际导弹数量不足',
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invalidMissileCount: '导弹数量无效',
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targetOutOfRange: '目标超出射程',
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cannotAttackOwnPlanet: '不能攻击自己的星球',
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launchFailed: '发射失败',
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fleetMissionsFull: '舰队任务槽位已满',
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insufficientFleet: '舰队数量不足',
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insufficientFuel: '燃料不足',
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planetOnly: '该建筑只能在行星上建造',
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moonOnly: '该建筑只能在月球上建造',
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buildQueueFull: '建造队列已满',
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insufficientSpace: '空间不足',
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buildingLevelZero: '建筑等级为0,无法拆除',
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researchQueueFull: '研究队列已满',
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moonExists: '已存在月球',
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insufficientDebris: '残骸场不足'
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},
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nav: {
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overview: '总览',
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buildings: '建筑',
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research: '研究',
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shipyard: '船坞',
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defense: '防御',
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fleet: '舰队',
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officers: '军官',
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simulator: '模拟',
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galaxy: '星系',
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diplomacy: '外交',
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messages: '消息',
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settings: '设置',
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gm: 'GM'
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},
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sidebar: {
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language: '语言',
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lightMode: '日间模式',
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darkMode: '夜间模式',
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collapse: '收起菜单',
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expand: '展开菜单'
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},
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resources: {
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metal: '金属',
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crystal: '晶体',
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deuterium: '重氢',
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darkMatter: '暗物质',
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energy: '电力',
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production: '产量',
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consumption: '消耗',
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capacity: '容量',
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current: '当前储量',
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max: '最大容量',
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perHour: '小时',
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perMinute: '分钟',
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hour: '小时',
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noEnergy: '电力不足'
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},
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planet: {
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planet: '星球',
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moon: '月球',
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colony: '殖民地',
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position: '位置',
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coordinates: '坐标',
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switchToMoon: '查看月球',
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backToPlanet: '返回母星',
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switchPlanet: '切换星球',
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currentPlanet: '当前星球',
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fields: '场地',
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temperature: '温度',
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homePlanet: '母星',
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planetPrefix: '星球',
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moonSuffix: '的月球',
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colonyPrefix: '殖民地'
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},
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player: {
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points: '总积分'
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},
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buildings: {
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metalMine: '金属矿',
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crystalMine: '晶体矿',
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deuteriumSynthesizer: '重氢合成器',
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solarPlant: '太阳能电站',
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fusionReactor: '核聚变反应堆',
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roboticsFactory: '机器人工厂',
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naniteFactory: '纳米工厂',
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shipyard: '船坞',
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researchLab: '研究实验室',
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metalStorage: '金属仓库',
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crystalStorage: '晶体仓库',
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deuteriumTank: '重氢罐',
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darkMatterCollector: '暗物质收集器',
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darkMatterTank: '暗物质储罐',
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missileSilo: '导弹发射井',
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terraformer: '地形改造器',
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lunarBase: '月球基地',
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sensorPhalanx: '传感器阵列',
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jumpGate: '跳跃门',
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planetDestroyerFactory: '行星毁灭者工厂',
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buildTime: '建造时间',
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production: '产量',
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consumption: '消耗',
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totalCost: '累积成本',
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totalPoints: '累积积分',
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levelRange: '等级范围',
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storageCapacity: '容量',
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energyProduction: '电力产出',
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fleetStorage: '舰队仓储',
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buildQueueBonus: '建造队列',
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spaceBonus: '空间加成',
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buildSpeedBonus: '建造速度加成',
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researchSpeedBonus: '研究速度加成',
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missileCapacity: '导弹容量'
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},
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buildingDescriptions: {
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metalMine: '开采金属资源',
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crystalMine: '开采晶体资源',
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deuteriumSynthesizer: '合成重氢资源',
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solarPlant: '提供能源',
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fusionReactor: '使用重氢产生大量能源',
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roboticsFactory: '加快建造速度',
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naniteFactory: '增加建造队列数量,每级+1队列(最多10级)',
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shipyard: '建造舰船',
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researchLab: '研究科技',
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metalStorage: '增加金属存储上限',
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crystalStorage: '增加晶体存储上限',
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deuteriumTank: '增加重氢存储上限',
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darkMatterCollector: '收集稀有的暗物质资源',
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darkMatterTank: '增加暗物质存储上限',
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missileSilo: '存储和发射导弹,每级可存储10枚导弹',
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terraformer: '改造行星地形,每级增加30个可用空间',
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lunarBase: '增加月球可用空间,每级+30空间',
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sensorPhalanx: '侦测周围星系的舰队活动',
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jumpGate: '瞬间传送舰队到其他月球',
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planetDestroyerFactory: '建造能够摧毁行星的终极武器'
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},
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ships: {
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lightFighter: '轻型战斗机',
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heavyFighter: '重型战斗机',
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cruiser: '巡洋舰',
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battleship: '战列舰',
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battlecruiser: '战列巡洋舰',
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bomber: '轰炸机',
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destroyer: '驱逐舰',
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smallCargo: '小型运输船',
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largeCargo: '大型运输船',
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colonyShip: '殖民船',
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recycler: '回收船',
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espionageProbe: '间谍探测器',
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solarSatellite: '太阳能卫星',
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darkMatterHarvester: '暗物质采集船',
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deathstar: '死星'
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},
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shipDescriptions: {
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lightFighter: '基础战斗单位',
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heavyFighter: '重装战斗机',
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cruiser: '中型战舰,攻守平衡',
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battleship: '强力战舰',
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battlecruiser: '快速强大的战斗舰船,擅长攻击战列舰',
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bomber: '专门对付防御设施的轰炸舰',
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destroyer: '擅长摧毁大型舰船的猎杀者',
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smallCargo: '运输少量资源',
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largeCargo: '运输大量资源',
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colonyShip: '用于殖民新星球',
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recycler: '收集残骸场资源',
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espionageProbe: '侦察敌方星球',
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solarSatellite: '提供额外能源,每个产生50点电力',
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darkMatterHarvester: '专门用于采集暗物质的特殊飞船',
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deathstar: '终极武器,能够摧毁整个行星'
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},
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defenses: {
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rocketLauncher: '火箭发射器',
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lightLaser: '轻型激光炮',
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heavyLaser: '重型激光炮',
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gaussCannon: '高斯炮',
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ionCannon: '离子炮',
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plasmaTurret: '等离子炮塔',
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smallShieldDome: '小型护盾罩',
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largeShieldDome: '大型护盾罩',
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antiBallisticMissile: '反弹道导弹',
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interplanetaryMissile: '星际导弹',
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planetaryShield: '行星护盾'
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},
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defenseDescriptions: {
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rocketLauncher: '基础防御设施',
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lightLaser: '轻型电力武器',
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heavyLaser: '重型电力武器',
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gaussCannon: '高速动能武器',
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ionCannon: '破坏护盾的利器',
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plasmaTurret: '强力防御设施',
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smallShieldDome: '保护整个星球的小型护盾',
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largeShieldDome: '保护整个星球的大型护盾',
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antiBallisticMissile: '拦截敌方导弹,每个可拦截1枚星际导弹',
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interplanetaryMissile: '可以攻击其他星球的防御设施',
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planetaryShield: '保护行星免受毁灭攻击的超级护盾'
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},
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research: {
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researchTime: '研究时间',
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totalCost: '累积成本',
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totalPoints: '累积积分',
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levelRange: '等级范围',
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attackBonus: '攻击加成',
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shieldBonus: '护盾加成',
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armorBonus: '装甲加成',
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spyLevel: '侦查等级',
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researchQueueBonus: '研究队列',
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colonySlots: '殖民地槽位',
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forAllPlanets: '(全局)',
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speedBonus: '速度加成',
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researchSpeedBonus: '研究速度加成'
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},
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technologies: {
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energyTechnology: '能源技术',
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laserTechnology: '激光技术',
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ionTechnology: '离子技术',
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hyperspaceTechnology: '超空间技术',
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plasmaTechnology: '等离子技术',
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computerTechnology: '计算机技术',
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espionageTechnology: '间谍技术',
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weaponsTechnology: '武器技术',
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shieldingTechnology: '护盾技术',
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armourTechnology: '装甲技术',
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astrophysics: '天体物理学',
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gravitonTechnology: '引力技术',
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combustionDrive: '燃烧引擎',
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impulseDrive: '脉冲引擎',
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hyperspaceDrive: '超空间引擎',
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darkMatterTechnology: '暗物质技术',
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terraformingTechnology: '地形改造技术',
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planetDestructionTech: '行星毁灭技术'
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},
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technologyDescriptions: {
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energyTechnology: '提高能源利用效率',
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laserTechnology: '激光武器和防御的基础',
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ionTechnology: '离子武器技术',
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hyperspaceTechnology: '超空间跳跃技术',
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plasmaTechnology: '等离子武器技术',
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computerTechnology: '增加研究队列数量,每级+1队列(最多10级)',
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espionageTechnology: '提高间谍探测效果,每级提高1级侦查深度',
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weaponsTechnology: '提高舰船和防御的攻击力,每级+10%',
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shieldingTechnology: '提高舰船和防御的护盾值,每级+10%',
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armourTechnology: '提高舰船和防御的装甲值,每级+10%',
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astrophysics: '每级增加1个殖民地槽位,增加探险成功率',
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gravitonTechnology: '研究引力操纵,死星的必要技术',
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combustionDrive: '基础推进技术',
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impulseDrive: '中级推进技术',
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hyperspaceDrive: '高级推进技术',
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darkMatterTechnology: '研究暗物质的性质和应用',
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terraformingTechnology: '研究行星地形改造技术,每级为所有行星增加30个可用空间',
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planetDestructionTech: '研究如何摧毁整个行星的恐怖技术'
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},
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officers: {
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commander: '指挥官',
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admiral: '上将',
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engineer: '工程师',
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geologist: '地质学家',
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technocrat: '技术专家',
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darkMatterSpecialist: '暗物质专家',
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resourceBonus: '资源产量加成',
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darkMatterBonus: '暗物质产量加成',
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energyBonus: '电力产量加成'
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},
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officerDescriptions: {
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commander: '提升建筑速度和管理能力',
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admiral: '提升舰队战斗力和速度',
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engineer: '提升能源和防御能力',
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geologist: '提升资源产量',
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technocrat: '提升研究速度和间谍能力',
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darkMatterSpecialist: '提升暗物质采集效率'
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},
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queue: {
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buildQueueBonus: '建造队列',
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spaceBonus: '空间加成',
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researchQueueBonus: '研究队列',
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building: '建造中',
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researching: '研究中',
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remaining: '剩余时间',
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cancel: '取消',
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cancelBuild: '取消建造',
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cancelResearch: '取消研究',
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confirmCancel: '确定要取消吗?将返还50%的资源。',
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level: '等级',
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quantity: '数量',
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upgradeToLevel: '升级到等级'
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},
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overview: {
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title: '星球总览',
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resourceOverview: '资源概览',
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fleetInfo: '舰队',
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currentShips: '当前星球的舰船数量',
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productionSources: '资源获取来源',
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productionSourcesDesc: '详细的资源产量及加成信息',
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consumptionSources: '电力消耗来源',
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consumptionSourcesDesc: '各建筑的电力消耗详情',
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totalProduction: '总产量',
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totalConsumption: '总消耗',
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noConsumption: '当前无电力消耗'
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},
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buildingsView: {
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title: '建筑',
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usedSpace: '已用空间',
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spaceUsage: '占用空间',
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level: '等级',
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upgradeCost: '升级消耗',
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buildTime: '建造时间',
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upgrade: '升级',
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maxLevelReached: '等级已满',
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requirementsNotMet: '条件不足',
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upgradeFailed: '升级失败',
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upgradeFailedMessage: '请检查资源是否足够、空间是否充足或是否有其他建造任务。',
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demolish: '拆除',
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demolishRefund: '拆除返还',
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demolishFailed: '拆除失败',
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demolishFailedMessage: '无法拆除该建筑,请检查建造队列是否已满或建筑等级是否为0。',
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confirmDemolish: '确认拆除',
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confirmDemolishMessage: '确定要拆除'
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},
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researchView: {
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title: '研究',
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researchCost: '研究消耗',
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research: '研究',
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maxLevelReached: '等级已满',
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researchFailed: '研究失败',
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researchFailedMessage: '请检查资源是否足够、前置条件是否满足,或是否有其他研究任务。'
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},
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shipyard: {
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attack: '攻击力',
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shield: '护盾',
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armor: '装甲',
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speed: '速度',
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cargoCapacity: '载货量',
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fuelConsumption: '燃料消耗',
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buildCost: '建造成本',
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buildTime: '建造时间',
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perUnit: '每个单位',
|
||
batchCalculator: '批量建造计算器',
|
||
quantity: '数量',
|
||
totalCost: '总成本',
|
||
totalTime: '总时间'
|
||
},
|
||
shipyardView: {
|
||
title: '船坞',
|
||
fleetStorage: '舰队仓储',
|
||
attack: '攻击力',
|
||
shield: '护盾',
|
||
speed: '速度',
|
||
cargoCapacity: '载货量',
|
||
unitCost: '单位成本',
|
||
buildQuantity: '建造数量',
|
||
totalCost: '总成本',
|
||
build: '建造',
|
||
inputError: '输入错误',
|
||
inputErrorMessage: '请输入建造数量!',
|
||
buildFailed: '建造失败',
|
||
buildFailedMessage: '请检查资源是否足够或前置条件是否满足。'
|
||
},
|
||
defense: {
|
||
attack: '攻击力',
|
||
shield: '护盾',
|
||
armor: '装甲',
|
||
buildCost: '建造成本',
|
||
buildTime: '建造时间',
|
||
perUnit: '每个单位',
|
||
batchCalculator: '批量建造计算器',
|
||
quantity: '数量',
|
||
totalCost: '总成本',
|
||
totalTime: '总时间'
|
||
},
|
||
defenseView: {
|
||
title: '防御设施',
|
||
attack: '攻击力',
|
||
shield: '护盾',
|
||
armor: '装甲',
|
||
buildTime: '建造时间',
|
||
seconds: '秒',
|
||
unitCost: '单位成本',
|
||
buildQuantity: '建造数量',
|
||
totalCost: '总成本',
|
||
build: '建造',
|
||
shieldDomeBuilt: '护盾罩已建造',
|
||
missileCapacity: '导弹容量',
|
||
inputError: '输入错误',
|
||
inputErrorMessage: '请输入建造数量!',
|
||
buildFailed: '建造失败',
|
||
buildFailedMessage: '请检查资源是否足够或前置条件是否满足。护盾罩只能建造一个。'
|
||
},
|
||
fleetView: {
|
||
title: '舰队管理',
|
||
fleetOverview: '舰队总览',
|
||
sendFleet: '派遣舰队',
|
||
flightMissions: '飞行任务',
|
||
currentPlanetFleet: '当前星球舰队',
|
||
attack: '攻击',
|
||
shield: '护盾',
|
||
armor: '装甲',
|
||
speed: '速度',
|
||
cargo: '载货',
|
||
selectFleet: '选择舰队',
|
||
selectFleetDescription: '选择要派遣的舰船数量',
|
||
available: '可用',
|
||
all: '全部',
|
||
targetCoordinates: '目标坐标',
|
||
galaxy: '银河系',
|
||
system: '星系',
|
||
position: '位置',
|
||
missionType: '任务类型',
|
||
missionInfo: '任务信息',
|
||
fuelConsumption: '燃料消耗',
|
||
flightTime: '飞行时间',
|
||
attackMission: '攻击',
|
||
transport: '运输',
|
||
colonize: '殖民',
|
||
spy: '侦察',
|
||
deploy: '部署',
|
||
recycle: '回收',
|
||
destroy: '行星毁灭',
|
||
transportResources: '运输资源',
|
||
totalCargoCapacity: '总载货量',
|
||
used: '已用',
|
||
noFlightMissions: '暂无飞行任务',
|
||
outbound: '前往',
|
||
returning: '返回',
|
||
fleetComposition: '舰队组成',
|
||
carryingResources: '携带资源',
|
||
arrivalTime: '到达时间',
|
||
returnTime: '返回时间',
|
||
recallFleet: '召回舰队',
|
||
sendFailed: '派遣失败',
|
||
sendFailedMessage: '请检查舰队数量、燃料是否充足,或载货量是否超出限制。',
|
||
recallFailed: '召回失败',
|
||
recallFailedMessage: '该任务无法召回。',
|
||
unknownPlanet: '未知星球',
|
||
fleetMissionSlots: '舰队任务槽位',
|
||
noShipsSelected: '未选择舰船',
|
||
cannotSendToOwnPlanet: '无法派遣舰队到自己的星球',
|
||
cargoExceedsCapacity: '载货量超出限制',
|
||
noColonyShip: '需要殖民船才能执行殖民任务',
|
||
noDebrisAtTarget: '目标坐标没有残骸场或残骸场已空',
|
||
noDeathstar: '需要死星才能执行毁灭任务',
|
||
giftMode: '赠送模式',
|
||
giftModeDescription: '将资源作为礼物赠送给',
|
||
estimatedReputationGain: '预计好感度增加'
|
||
},
|
||
officersView: {
|
||
title: '军官',
|
||
activated: '已激活',
|
||
inactive: '未激活',
|
||
activeStatus: '激活状态',
|
||
expirationTime: '到期时间',
|
||
remainingTime: '剩余时间',
|
||
recruitCost: '招募成本',
|
||
days: '天',
|
||
benefitsBonus: '效果加成',
|
||
resourceProduction: '资源产量',
|
||
darkMatterProduction: '暗物质产量',
|
||
energyProduction: '电量产出',
|
||
buildingSpeed: '建筑速度',
|
||
researchSpeed: '研究速度',
|
||
fleetSpeed: '舰队速度',
|
||
fuelConsumption: '燃料消耗',
|
||
defense: '防御力',
|
||
storageCapacity: '仓储容量',
|
||
buildQueue: '建筑队列',
|
||
fleetSlots: '舰队槽位',
|
||
hire: '招募',
|
||
renew: '续约',
|
||
dismiss: '解雇',
|
||
hireTitle: '招募军官',
|
||
hireMessage: '确定要招募 {name} 吗?有效期为7天。',
|
||
renewTitle: '续约军官',
|
||
renewMessage: '确定要为 {name} 续约7天吗?',
|
||
dismissTitle: '解雇军官',
|
||
dismissMessage: '确定要解雇 {name} 吗?不会返还任何费用。',
|
||
hireFailed: '招募失败',
|
||
renewFailed: '续约失败',
|
||
insufficientResources: '资源不足!'
|
||
},
|
||
galaxyView: {
|
||
title: '星系',
|
||
selectCoordinates: '选择坐标',
|
||
galaxy: '银河系',
|
||
selectGalaxy: '选择银河系',
|
||
system: '星系',
|
||
selectSystem: '选择星系',
|
||
view: '查看',
|
||
myPlanet: '我的星球',
|
||
myPlanets: '查看我的星系',
|
||
npcPlanets: 'NPC星球',
|
||
selectPlanetToView: '选择星球以查看其所在星系',
|
||
totalPositions: '共10个星球位置',
|
||
mine: '我的',
|
||
hostile: '敌对',
|
||
emptySlot: '空位 - 可殖民',
|
||
scout: '侦察',
|
||
attack: '攻击',
|
||
missileAttack: '导弹攻击',
|
||
colonize: '殖民',
|
||
switch: '切换',
|
||
recycle: '回收',
|
||
sendGift: '赠送礼物',
|
||
debris: '残骸',
|
||
debrisField: '残骸场',
|
||
scoutPlanetTitle: '侦察星球',
|
||
attackPlanetTitle: '攻击星球',
|
||
missileAttackTitle: '导弹攻击',
|
||
colonizePlanetTitle: '殖民星球',
|
||
recyclePlanetTitle: '回收残骸',
|
||
giftPlanetTitle: '赠送礼物',
|
||
scoutPlanetMessage: '确定要派遣间谍探测器侦察星球 [{coordinates}] 吗?\n\n请前往舰队页面选择舰船并派遣。',
|
||
attackPlanetMessage: '确定要攻击星球 [{coordinates}] 吗?\n\n请前往舰队页面选择舰船并派遣。',
|
||
missileAttackMessage: '向星球 [{coordinates}] 发射导弹',
|
||
missileCount: '导弹数量',
|
||
availableMissiles: '可用导弹',
|
||
missileRange: '射程',
|
||
systems: '系统',
|
||
distance: '距离',
|
||
flightTime: '飞行时间',
|
||
launchMissile: '发射',
|
||
missileLaunched: '导弹已发射',
|
||
cancel: '取消',
|
||
colonizePlanetMessage: '确定要殖民位置 [{coordinates}] 吗?\n\n请前往舰队页面派遣殖民船。',
|
||
recyclePlanetMessage: '确定要回收位置 [{coordinates}] 的残骸吗?\n\n请前往舰队页面派遣回收船。',
|
||
giftPlanetMessage: '确定要向星球 [{coordinates}] 赠送资源吗?\n\n请前往舰队页面选择运输船并装载资源。'
|
||
},
|
||
messagesView: {
|
||
title: '消息中心',
|
||
battles: '战斗',
|
||
spy: '侦查',
|
||
npc: 'NPC',
|
||
battleReports: '战斗报告',
|
||
spyReports: '间谍报告',
|
||
noBattleReports: '暂无战斗报告',
|
||
noSpyReports: '暂无间谍报告',
|
||
battleReport: '战斗报告',
|
||
spyReport: '间谍报告',
|
||
victory: '胜利',
|
||
defeat: '失败',
|
||
draw: '平局',
|
||
attackerFleet: '攻击方舰队',
|
||
defenderFleet: '防守方舰队',
|
||
defenderDefense: '防守方防御',
|
||
attackerLosses: '攻击方损失',
|
||
defenderLosses: '防守方损失',
|
||
noLosses: '无损失',
|
||
plunder: '掠夺资源',
|
||
debrisField: '残骸场',
|
||
resources: '资源',
|
||
fleet: '舰队',
|
||
defense: '防御',
|
||
buildings: '建筑',
|
||
unread: '未读',
|
||
targetPlanet: '目标星球',
|
||
attackerRemaining: '攻击方剩余',
|
||
defenderRemaining: '防守方剩余',
|
||
moonChance: '月球生成概率',
|
||
showRoundDetails: '显示回合详情',
|
||
hideRoundDetails: '隐藏回合详情',
|
||
round: '第{round}回合',
|
||
attackerRemainingPower: '攻击方剩余火力',
|
||
defenderRemainingPower: '防守方剩余火力',
|
||
spied: '被侦查',
|
||
spiedNotification: '被侦查通知',
|
||
noSpiedNotifications: '暂无被侦查通知',
|
||
detected: '已发现',
|
||
undetected: '未发现',
|
||
missions: '任务',
|
||
noMissionReports: '暂无任务报告',
|
||
success: '成功',
|
||
failed: '失败',
|
||
npcActivity: 'NPC活动',
|
||
noNPCActivity: '暂无NPC活动通知',
|
||
npcRecycleActivity: 'NPC回收残骸',
|
||
gifts: '礼物',
|
||
giftRejected: '被拒绝',
|
||
noGiftNotifications: '暂无礼物通知',
|
||
noGiftRejected: '暂无拒绝记录',
|
||
giftFrom: '{npcName}的礼物',
|
||
giftRejectedBy: '{npcName}拒绝了礼物',
|
||
giftResources: '礼物资源',
|
||
rejectedResources: '被拒绝的资源',
|
||
expectedReputation: '预计好感度',
|
||
currentReputation: '当前好感度',
|
||
acceptGift: '接受',
|
||
rejectGift: '拒绝',
|
||
rejectionReason: {
|
||
hostile: '对方对你有敌意,不接受礼物',
|
||
neutral_distrust: '对方对你缺乏信任',
|
||
polite_decline: '对方礼貌地拒绝了'
|
||
}
|
||
},
|
||
missionReports: {
|
||
transportSuccess: '运输任务成功完成',
|
||
transportFailed: '运输任务失败',
|
||
colonizeSuccess: '殖民任务成功,新星球已建立',
|
||
colonizeFailed: '殖民任务失败',
|
||
deploySuccess: '部署任务成功完成',
|
||
deployFailed: '部署任务失败',
|
||
recycleSuccess: '回收任务成功完成',
|
||
recycleFailed: '回收任务失败,目标位置没有残骸',
|
||
destroySuccess: '行星毁灭任务成功执行',
|
||
destroyFailed: '行星毁灭任务失败',
|
||
missileAttackSuccess: '导弹攻击成功',
|
||
missileAttackFailed: '导弹攻击失败,目标星球不存在',
|
||
missileAttackIntercepted: '所有导弹被拦截',
|
||
hits: '枚命中'
|
||
},
|
||
simulatorView: {
|
||
title: '战斗模拟器',
|
||
attacker: '攻击方',
|
||
defender: '防守方',
|
||
attackerConfig: '攻击方配置',
|
||
attackerConfigDesc: '设置攻击方的舰队和科技等级',
|
||
defenderConfig: '防守方配置',
|
||
defenderConfigDesc: '设置防守方的舰队、防御和科技等级',
|
||
fleet: '舰队',
|
||
defenseStructures: '防御设施',
|
||
techLevels: '科技等级',
|
||
weapon: '武器',
|
||
shield: '护盾',
|
||
armor: '装甲',
|
||
defenderResources: '防守方资源(用于掠夺计算)',
|
||
startSimulation: '开始模拟',
|
||
reset: '重置',
|
||
battleResult: '战斗结果',
|
||
attackerVictory: '攻击方胜利',
|
||
defenderVictory: '防守方胜利',
|
||
draw: '平局',
|
||
afterRounds: '经过 {rounds} 回合战斗',
|
||
attackerLosses: '攻击方损失',
|
||
defenderLosses: '防守方损失',
|
||
noLosses: '无损失',
|
||
attackerRemaining: '攻击方剩余',
|
||
defenderRemaining: '防守方剩余',
|
||
allDestroyed: '全部摧毁',
|
||
plunderableResources: '可掠夺资源',
|
||
debrisField: '残骸场',
|
||
moonChance: '月球生成概率',
|
||
showRoundDetails: '显示回合详情',
|
||
hideRoundDetails: '隐藏回合详情',
|
||
round: '第 {round} 回合',
|
||
attackerRemainingPower: '攻击方剩余火力',
|
||
defenderRemainingPower: '防守方剩余火力'
|
||
},
|
||
settings: {
|
||
dataManagement: '数据管理',
|
||
dataManagementDesc: '导出、导入或清除游戏数据',
|
||
exportData: '导出数据',
|
||
exportDataDesc: '将游戏进度导出为JSON文件',
|
||
export: '导出',
|
||
exporting: '导出中...',
|
||
exportSuccess: '导出成功',
|
||
exportFailed: '导出失败,请重试',
|
||
importData: '导入数据',
|
||
importDataDesc: '从JSON文件恢复游戏进度',
|
||
selectFile: '导入',
|
||
importSuccess: '导入成功',
|
||
importConfirmTitle: '确认导入数据',
|
||
importConfirmMessage: '导入数据将覆盖当前游戏进度,此操作不可撤销。确定要继续吗?',
|
||
importFailed: '导入失败,请检查文件格式',
|
||
clearData: '清除数据',
|
||
clearDataDesc: '删除所有游戏数据并重置游戏',
|
||
clear: '清除',
|
||
clearConfirmTitle: '确认清除数据',
|
||
clearConfirmMessage: '这将删除所有游戏数据并重新开始,此操作不可撤销。确定要继续吗?',
|
||
gameSettings: '游戏设置',
|
||
gameSettingsDesc: '调整游戏参数和偏好设置',
|
||
gamePause: '游戏暂停',
|
||
gamePauseDesc: '暂停或恢复游戏时间和资源生产',
|
||
pause: '暂停',
|
||
resume: '恢复',
|
||
gamePaused: '游戏已暂停',
|
||
gameResumed: '游戏已恢复',
|
||
playerName: '玩家名称',
|
||
gameSpeed: '资源产出速度',
|
||
gameSpeedDesc: '当前资源产出速度倍率',
|
||
speedChanged: '资源产出速度已更改为 {speed}x',
|
||
speedReset: '资源产出速度已重置为 1x',
|
||
reset: '重置',
|
||
about: '关于',
|
||
version: '版本',
|
||
latestVersion: '最新版本',
|
||
checkUpdate: '检查更新',
|
||
checking: '检查中...',
|
||
newVersionAvailable: '发现新版本 {version}',
|
||
upToDate: '已是最新版本',
|
||
checkUpdateCooldown: '请稍后再试(5分钟冷却时间)',
|
||
checkUpdateFailed: '检查更新失败,请检查网络连接',
|
||
viewUpdate: '查看更新',
|
||
updateAvailable: '有新版本可用。点击查看更新内容。',
|
||
download: '下载',
|
||
goToDownload: '前往下载',
|
||
buildDate: '构建日期',
|
||
community: '社区',
|
||
github: 'GitHub 仓库',
|
||
qqGroup: 'QQ 交流群'
|
||
},
|
||
gmView: {
|
||
title: 'GM 管理面板',
|
||
adminOnly: '仅管理员',
|
||
selectPlanet: '选择星球',
|
||
choosePlanet: '选择一个星球',
|
||
resources: '资源',
|
||
buildings: '建筑',
|
||
research: '科技',
|
||
ships: '舰船',
|
||
defense: '防御',
|
||
officers: '军官',
|
||
modifyResources: '修改资源',
|
||
resourcesDesc: '快速修改星球资源数量',
|
||
modifyBuildings: '修改建筑',
|
||
buildingsDesc: '快速设置建筑等级',
|
||
modifyResearch: '修改科技',
|
||
researchDesc: '快速设置科技等级',
|
||
modifyShips: '修改舰船',
|
||
shipsDesc: '快速设置舰船数量',
|
||
modifyDefense: '修改防御',
|
||
defenseDesc: '快速设置防御数量',
|
||
modifyOfficers: '修改军官',
|
||
officersDesc: '快速设置军官到期时间',
|
||
days: '天',
|
||
npcTesting: 'NPC 测试',
|
||
npcTestingDesc: '测试NPC侦查和攻击行为',
|
||
selectNPC: '选择NPC',
|
||
chooseNPC: '选择一个NPC',
|
||
targetPlanet: '目标星球',
|
||
chooseTarget: '选择目标星球',
|
||
testSpy: '测试侦查',
|
||
testAttack: '测试攻击',
|
||
testSpyAndAttack: '测试侦查&攻击',
|
||
testSpyMessage: '点击确认以加速侦查任务',
|
||
testAttackMessage: '点击确认以加速攻击任务',
|
||
testSpyAndAttackMessage: '点击确认以加速任务执行',
|
||
initializeFleet: '初始化NPC舰队',
|
||
accelerateMissions: '加速所有任务(5秒)',
|
||
selectNPCFirst: '请先选择一个NPC',
|
||
npcNoProbes: 'NPC没有间谍探测器',
|
||
npcNoSpyReport: 'NPC需要先侦查',
|
||
npcMissionFailed: '创建任务失败',
|
||
npcNoPlanets: 'NPC没有星球',
|
||
npcWillSpyIn5s: '{npcName}将在5秒后侦查',
|
||
npcWillAttackIn5s: '{npcName}将在5秒后攻击',
|
||
npcWillSpyAndAttack: '{npcName}将在5秒后侦查,10秒后攻击',
|
||
acceleratedMissions: '已加速{count}个任务至5秒后',
|
||
npcFleetInitialized: '{npcName}舰队已初始化',
|
||
npcFleetDetails: '100 间谍探测器\n500 轻型战机\n300 重型战机\n200 巡洋舰\n100 战列舰\n50 轰炸机\n30 毁灭者\n20 战列巡洋舰',
|
||
dangerZone: '危险区域',
|
||
dangerZoneDesc: '以下操作不可撤销,请谨慎操作',
|
||
resetGame: '重置游戏',
|
||
resetGameConfirm: '确定要重置游戏吗?这将删除所有数据!'
|
||
},
|
||
alerts: {
|
||
npcSpyIncoming: 'NPC侦查即将到达',
|
||
npcAttackIncoming: 'NPC舰队来袭!',
|
||
npcFleetIncoming: 'NPC舰队接近',
|
||
ships: '艘舰船',
|
||
spiedBy: '被侦查',
|
||
attackedBy: '被攻击',
|
||
detectionSuccess: '侦查被发现',
|
||
detectionFailed: '侦查未被发现',
|
||
npcSpiedYourPlanet: 'NPC侦查了你的星球',
|
||
npcAttackedYourPlanet: 'NPC攻击了你的星球'
|
||
},
|
||
diplomacy: {
|
||
title: '外交',
|
||
description: '管理与NPC的外交关系',
|
||
tabs: {
|
||
all: '全部',
|
||
friendly: '友好',
|
||
neutral: '中立',
|
||
hostile: '敌对'
|
||
},
|
||
noNpcs: '暂无NPC',
|
||
noFriendlyNpcs: '暂无友好NPC',
|
||
noNeutralNpcs: '暂无中立NPC',
|
||
noHostileNpcs: '暂无敌对NPC',
|
||
recentEvents: '最近事件',
|
||
recentEventsDescription: '最近的外交活动记录',
|
||
ago: '前',
|
||
status: {
|
||
friendly: '友好',
|
||
neutral: '中立',
|
||
hostile: '敌对'
|
||
},
|
||
planets: '个星球',
|
||
allies: '个盟友',
|
||
reputation: '好感度',
|
||
alliedWith: '盟友',
|
||
more: '更多',
|
||
actions: {
|
||
gift: '赠送资源',
|
||
viewPlanets: '查看星球'
|
||
},
|
||
lastEvent: '最近活动',
|
||
events: {
|
||
gift: '赠送资源',
|
||
attack: '攻击',
|
||
allyAttacked: '攻击盟友',
|
||
spy: '侦查',
|
||
stealDebris: '抢夺残骸'
|
||
},
|
||
reports: {
|
||
giftedResources: '赠送了 {metal}金属 {crystal}晶体 {deuterium}氘',
|
||
receivedGiftFromPlayer: '收到玩家的礼物',
|
||
giftedToNpc: '你向{npcName}赠送了资源。好感度+{reputation}',
|
||
rejectedPlayerGift: '拒绝了玩家的礼物',
|
||
npcRejectedGift: '{npcName}拒绝了你的礼物。好感度{reputation}',
|
||
attackedNpc: '攻击了{npcName}',
|
||
wasAttackedByPlayer: '被玩家攻击',
|
||
youAttackedNpc: '你攻击了{npcName}',
|
||
playerAttackedAlly: '玩家攻击了盟友{allyName}',
|
||
allyDispleased: '{allyName}对你攻击盟友{targetName}感到不满',
|
||
wasSpiedByPlayer: '被玩家侦查(被发现:{detected})',
|
||
spyDetected: '你的侦查被{npcName}发现了',
|
||
stoleDebrisFromTerritory: '从{npcName}的领地抢夺了残骸',
|
||
playerStoleDebris: '玩家从领地抢夺了残骸',
|
||
recycledDebrisNearNpc: '你在{npcName}的星球附近回收了残骸。他们很不高兴。',
|
||
giftedResourcesToPlayer: '向玩家赠送了资源',
|
||
receivedGiftFromNpc: '收到了{npcName}的礼物',
|
||
acceptedGiftFromNpc: '你接受了{npcName}的礼物:{metal}金属 {crystal}晶体 {deuterium}氘',
|
||
playerRejectedGift: '玩家拒绝了礼物',
|
||
rejectedGiftFromNpc: '你拒绝了{npcName}的礼物。好感度{reputation}'
|
||
}
|
||
},
|
||
pagination: {
|
||
previous: '上一页',
|
||
next: '下一页',
|
||
first: '首页',
|
||
last: '末页',
|
||
page: '第 {page} 页'
|
||
},
|
||
notFound: {
|
||
title: '页面未找到',
|
||
description: '抱歉,您访问的页面不存在',
|
||
goHome: '返回首页'
|
||
}
|
||
}
|